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Roleplay Battle Hall Challenge - SubwayJ

Discussion in 'ASB' started by C$FP, Mar 4, 2012.

  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Not for dragon types!
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    10:35 orcinus whoa whoa whoa
    10:35 orcinus hyper beam doesn't inflict sluggish for dragon types?
    10:35 orcinus o.o why am i so bad at this game
    10:36 CMFP no one ever takes advantage of that ever
    10:38 CMFP I probably would have done that before but I feel like people would not be OK with that
    10:39 elevator_music huh
    10:39 elevator_music since when ?_?
    10:40 elevator_music i think thats just an outdated skin description
    10:40 elevator_music now its thrash
    10:40 CMFP oh huh

    Summary: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    That's strange, just change the hyper beams to dragon pulses then. Sorry for my ignorance
  4. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    So it turns out that Jenga actually resists fire. Which I had no idea about. God damnit.

    Jenga now has 9 more hp.

    [​IMG]
    Jenga (F) @
    HP: 60 | EN: 80
    Spe: 43 | Ranks: 3/2/3/2
    Boosts: -10 eva
    Other: Burned

    [​IMG]
    Cyndaquil(M) @
    HP: 48 | EN: 81
    Spe: 100 | Ranks: 3/2/3/1
    Boosts:
    Other:

    Action One

    Jenga uses Evasive Agility (why) -7 en
    Cyndaquil uses Smokescreen -4 en

    Action Two

    Cyndaquil uses Flame Wheel -3 en
    To crit 3974 no
    (6+3+3+1.5)*0.67=9
    Jenga uses Dragon Pulse -6 en
    To hit 3689 yes
    To crit 8285 no
    (9+3+3)=15

    Action Three

    Cyndaquil uses Flame Wheel -7 en
    To crit 9379 no
    (6+3+3+1.5)*0.67=9
    Jenga uses Dragon Pulse -10 en
    To hit 322 yes
    To crit 7656 no
    (9+3+3)=15

    To shed skin: 7375 no

    [​IMG]
    Jenga (F) @
    HP: 36 | EN: 57
    Spe: 43 | Ranks: 3/2/3/2
    Boosts: -10 eva
    Other: Burned

    [​IMG]
    Cyndaquil(M) @
    HP: 18 | EN: 67
    Spe: 100 | Ranks: 3/2/3/1
    Boosts:
    Other: +1 eva

    Sunny Day 2r
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Dragon Pulse*3
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    [​IMG]
    Jenga (F) @
    HP: 36 | EN: 57
    Spe: 43 | Ranks: 3/2/3/2
    Boosts: -10 eva
    Other: Burned

    [​IMG]
    Cyndaquil(M) @
    HP: 18 | EN: 67
    Spe: 100 | Ranks: 3/2/3/1
    Boosts:
    Other: +1 eva

    Action One
    Jenga uses Dragon Pulse -14 en
    To hit 7262 yes
    To crit 7945 no
    (9+3+3)=15
    Cyndaquil uses Super Reversal Combo! -53 en
    (20*2.25+1.5)=46.5 dmg
    JEnga is KOd!

    Action Two

    Action Three

    Better luck next time!

    Subway gets 2 CC
    Jenga gets 2 HC

    I get 4 UC
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Bug Please!
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pokemon: 5/5 (Yanma)
    Ability: 3/3 (Frisk)

    [​IMG]
    Yanma (F) (open)
    Yanma (F)

    Nature: Mild

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Uproar
    Pursuit
    Wing Attack
    AncientPower
    Hypnosis

    Shadow Ball
    Psychic
    Roost

    Signal Beam
    Faint Attack
    Leech Life

    Air Cutter
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    AncientPower-Power Gem-AncientPower

    Lol @ Yanma having Hypnosis twice
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Signal Beam * 3
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Yanma (F)
    HP: 100
    EN: 100
    SPE: 95
    ABIL: Frisk
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: 90
    EN: 100
    SPE: 110
    ABIL: Technician, Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Temple Run used Ancientpower!
    Crit: 892/1000: No
    Effect: 760/1000: No
    (9+3+4.5) x 2.25 = 37.125 Damage
    -4 Energy
    Yanma used Signal Beam!
    Crit: 313/1000: No
    Effect: 198/1000: No
    (8+3+3) = 14 Damage
    -5 Energy

    Action 2:

    Temple Run used Power Gem!
    Crit: 462/1000: No
    (7+3+4.5) x 2.25 = 32.625 Damage
    -4 Energy
    Yanma used Signal Beam!
    Crit: 959/1000: No
    Effect: 818/1000: No
    (8+3+3) = 14 Damage
    -9 Energy

    Action 3:

    Temple Run used Ancientpower!
    Crit: 98/1000: No
    Effect: 141/1000: No
    (9+3+4.5) x 2.25 = 37.125 Damage
    -4 Energy

    [​IMG]
    Yanma (F)
    HP: KO
    EN: KO
    SPE: 95
    ABIL: Frisk
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: 62
    EN: 88
    SPE: 110
    ABIL: Technician, Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    SubwayJ issues actions.
    REFEREE

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    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Fire please!
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pokemon: 5/5 (Camerupt)
    Ability: 3/3 (Anger Point)

    [​IMG]
    Camerupt (M) (open)
    Camerupt (M)

    Nature: Quiet

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Abilities:

    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Growl
    Tackle
    Magnitude
    Ember
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Lava Plume
    Rock Slide
    Earth Power
    Earthquake

    Fire Blast
    Stone Edge
    Hidden Power [Electric] (7)

    Yawn
    Mud Bomb
    Body Slam

    Heat Wave
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Earth Power*3
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Earth Power, Mud Bomb, Earth Power
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Camerupt (M)
    HP: 100
    EN: 100
    SPE: 34
    ABIL: Anger Point
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: 90
    EN: 100
    SPE: 110
    ABIL: Technician, Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Temple Run used Earth Power!
    Crit: 102/1000: No
    Effect: 900/1000: No
    (9+3) x 1.5 = 18 Damage
    -7 Energy
    Camerupt used Earth Power!
    Crit: 991/1000: No
    Effect: 574/1000: No
    (6+3+4.5) x 1.5 = 20.25 Damage
    -6 Energy

    Action 2:

    Temple Run used Earth Power!
    Crit: 340/1000: No
    Effect: 191/1000: No
    (9+3) x 1.5 = 18 Damage
    -11 Energy
    Camerupt used Mud Bomb!
    Hit: 795/1000: Yes
    Crit: 681/1000: No
    Effect: 66/1000: Yes
    (7+3+4.5) x 1.5 = 21.75 Damage
    -4 Energy

    Action 3:

    Temple Run used Earth Power!
    Hit: 897/1000: No
    -15 Energy
    Camerupt used Earth Power!
    Crit: 506/1000: No
    Effect: 829/1000: No
    (6+3+4.5) x 1.5 = 20.25 Damage
    -6 Energy

    [​IMG]
    Camerupt (M)
    HP: 64
    EN: 84
    SPE: 34
    ABIL: Anger Point
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: 28
    EN: 67
    SPE: 110
    ABIL: Technician, Levitate
    STAT: -1 Acc
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    SubwayJ issues actions.
    REFEREE
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Earth Power * 3
    IF Disable (Earth Power), THEN use Mud Bomb for remaining actions
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I cant win soo

    Acupressure*3
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Camerupt (M)
    HP: 64
    EN: 84
    SPE: 34
    ABIL: Anger Point
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: 28
    EN: 67
    SPE: 110
    ABIL: Technician, Levitate
    STAT: -1 Acc
    OTHR: N/A

    Arena: N/A

    Action 1:

    Temple Run used Acupressure!
    Stat: 159/1000: Atk
    -6 Energy
    Camerupt used Earth Power!
    Crit: 752/1000: No
    Effect: 531/1000: No
    (6+3+4.5) x 1.5 = 20.25 Damage
    -10 Energy

    Action 2:

    Temple Run used Acupressure!
    Stat: 796/1000: SpD
    -6 Energy
    Camerupt used Earth Power!
    Crit: 752/1000: No
    Effect: 531/1000: No
    (6+3+4.5) x 1.5 - 3.5 = 16.75 Damage
    -14 Energy

    [​IMG]
    Camerupt (M)
    HP: 64
    EN: 60
    SPE: 34
    ABIL: Anger Point
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Temple Run (U)
    HP: KO
    EN: KO
    SPE: 110
    ABIL: Technician, Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Rewards:
    SubwayJ: 4 CC
    Temple Run the Bolderdash: 4 HC
    C$FP: 6 UC
  21. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    A Challenger appears!

    SubwayJ will be challenging Rank 4 with his Conkeldurr, using Sheer Force.
    Carcassone the Conkeldurr (open)
    [​IMG]Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW UNLOCKED) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4 (+)
    Sp Atk: Rank 1 (-)
    Sp Def: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch
    Bulk Up

    Mach Punch
    Wide Guard
    Detect
    Endure
    Foresight
    Counter
    Comet Punch

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute
    Dig
    Earthquake
    Brick Break

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk
    Block

    Total Moves: 34


    Jay, pick a type, any type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  22. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Let's [​IMG] and roll!
  23. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle One

    [​IMG]
    Hiker Gordon wants to battle!

    "We've trained atop the highest peaks and in the deepest caves!"

    RNG roll for Pokemon: 5/5

    "I made this Pokemon myself!"

    RNG roll for Ability: 1/3

    [​IMG]
    Stratagem (open)

    Stratagem (U)

    Nature: Calm

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Item: Sticky Barb

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Acupressure
    Ancientpower
    Defense Curl
    Disable
    Double-Edge
    Giga Drain
    Head Smash
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Rock Blast
    Rock Polish
    Rollout
    Tackle
    Vacuum Wave
    Weather Ball
    Earth Power
    Electro Ball

    Fire Blast
    Hidden Power [Ice] (7)
    Shadow Ball

    Vacuum Wave
    Trick
  24. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Brick Break-Drain Punch-Brick Break

    ***If Disable is used replace that action with Focus Punch
    ***If You are unable to use Brick Break A3 use Hammer Arm instead

    (Also just remember I'll be using Iron Fist as well, and Stratagem isn't using sticky barb)
  25. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle One, Round One

    [​IMG]
    "Yikes this looks impossible..."

    Electro Ball ~ Electro Ball ~ Electro Ball

    Pre-round:
    [​IMG]
    Conkeldurr (M) Carcassone
    Health: 110
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Stratagem
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Action One:
    Stratagem used Electro Ball!
    RNG roll to crit: (1-625=crit) 3198 NO
    12+2(1.5)=15
    15 Damage
    -9 energy

    Conkeldurr used Brick Break!
    RNG roll to crit: (1-625=crit) 1144 NO
    (8+3+2(1.5))*1.5=21
    21 Damage
    -5 energy (STAB)

    Action Two:
    Stratagem used Electro Ball!
    RNG roll to crit: (1-625=crit) 3198 NO
    12+2(1.5)=15
    15 Damage
    -13 energy

    Conkeldurr used Drain Punch!
    RNG roll to crit: (1-625=crit) 4613 NO
    (8+3+2+2(1.5))*1.5=24
    24 Damage
    -11 energy
    Conkeldurr absorbed health! +12 HP

    Action Three:
    Stratagem used Electro Ball!
    RNG roll to crit: (1-625=crit) 1256 NO
    12+2(1.5)=15
    15 Damage
    -17 energy

    Conkeldurr used Brick Break!
    RNG roll to crit: (1-625=crit) 4226 NO
    (8+3+2(1.5))*1.5=21
    21 Damage
    -5 energy (STAB)

    Post-round:
    [​IMG]
    Conkeldurr (M) Carcassone
    Health: 77
    Energy: 79
    Boosts: None
    Other: None
    [​IMG]
    Stratagem
    Health: 34
    Energy: 61
    Boosts: None
    Other: None
    [​IMG]
    "Good gods this is going poorly"

    Spam Electro Ball

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