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Roleplay Battle Hall Challenge - SubwayJ

Discussion in 'ASB' started by C$FP, Mar 4, 2012.

  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Wake Up Slap is fighting, so I shouldn't get STAB but it should be SE
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Sorry. Fixed.
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Wake-Up Slap*3
    ***IF counter is used use Thunderbolt that action instead
  4. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Happiny
    HP
    : 48
    Energy: 57
    0 / 1 / 2 / 3 / 30
    Serene Grace

    [​IMG]
    Minccino
    HP
    : 47
    Energy: 61
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Paralysis - 15%
    Confusion - 2 More Actions


    Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend) ~ Sweet Kiss ~ Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend)

    --------------------------------------
    --------------------------------------

    Action One

    Happiny used Metronome
    RNG Roll for Move: 4 (Aura Sphere)
    7 + 7 = 14 Energy
    RNG Roll (Crit < 2/16) = 3
    9 * 1.5 = 13.5 Damage

    RNG Roll (Paralysis < 15/100) = 48
    RNG Roll (Confusion < 50/100) = 96
    Minccino used Wake-Up Slap
    5 + 1 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 1
    (6 * 1.5 + 3 + 1.5) * 1.5 = 20.25 Damage


    Action Two

    Happiny used Sweet Kiss
    5 - 1 = 4 Energy
    RNG Roll (Hit < 75/100) = 40
    RNG Roll (Confusion Stage) = 1
    Minccino was further confused

    RNG Roll (Paralysis < 15/100) = 50
    RNG Roll (Confusion < 50/100) = 91
    Minccino used Wake-Up Slap
    5 + 1 + 4 - 1 = 9 Energy
    RNG Roll (Crit < 1/16) = 8
    (6 * 1.5 + 1.5) * 1.5 = 15.75 Damage


    Action Three

    Happiny used Metronome
    RNG Roll for Move: 9 (Judgement)
    7 + 7 - 1 = 13 Energy
    RNG Roll (Crit < 2/16) = 3
    10 + 3 = 13 Damage

    RNG Roll (Paralysis < 15/100) = 20
    RNG Roll (Confusion < 50/100) = 58
    Minccino used Wake-Up Slap
    5 + 1 + 8 - 1 = 13 Energy
    RNG Roll (Crit < 1/16) = 5
    (6 * 1.5 + 1.5) * 1.5 = 15.75 Damage
    Happiny Fainted

    --------------------------------------
    --------------------------------------

    [​IMG]
    Happiny
    HP
    : KO
    Energy: KO
    0 / 1 / 2 / 3 / 30
    Serene Grace

    [​IMG]
    Minccino
    HP
    : 20
    Energy: 34
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Paralysis - 10%
    Confusion - 1 More Action


    -----------------------------------
    -----------------------------------

    Didn't see that coming so quickly. types:

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    That... was... awesome

    Well I thought I'd be dead. Anyways [​IMG] we watin for?
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Unfortunately, I left my Magikarp behind. Hopefully I'll manage anyway.

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 1/3

    I guess this will hopefully do.

    Tympole (open)
    [​IMG]

    Tympole (F)

    Nature: Quirky

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Attacks:

    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar

    Toxic
    Rest
    Scald

    Water Pulse
    Earth Power
    Sleep Talk
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Tail Slap-Thunderbolt-Tail Slap
    ***If Sleep Talk is ordered, use Wake-Up Slap that action.
    ***If Mud Shot is ordered, dig that action and push back actions only do this once
  8. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Tympole
    HP
    : 90
    Energy: 100
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : 90
    Energy: 100
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician


    Toxic ~ Scald ~ Scald

    --------------------------------------
    --------------------------------------

    Action One

    Tympole used Toxic
    7 Energy
    RNG Roll (Hit < 90/100) = 33

    Minccino used Tail Slap
    7 - 1 + 2 = 8 Energy
    RNG Roll (No. of Hits) = 4
    RNG Roll (Crits < 1/16) = 2, 11, 8, 6
    (4 * 4 + 3) = 19 Damage

    Minccino lost 1 HP due to Toxic


    Action Two

    Minccino used Thunderbolt
    7 Energy
    RNG Roll (Paralysis < 10/100) = 15
    RNG Roll (Crit < 1/16) = 12
    10 * 1.5 = 15 Damage

    Tympole used Scald
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 14
    RNG Roll (Burn < 30/100) = 12
    8 + 3 = 11 Damage

    1 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn



    Action Three

    Minccino used Tail Slap
    7 - 1 + 2 = 8 Energy
    RNG Roll (No. of Hits) = 2
    RNG Roll (Crits < 1/16) = 9, 16
    (4 * 2 + 3 - 3) = 8 Damage

    Tympole used Scald
    6 - 1 + 4 = 9 Energy
    RNG Roll (Crit < 1/16) = 8
    8 + 3 = 11 Damage

    1 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn


    --------------------------------------
    --------------------------------------

    [​IMG]
    Tympole
    HP
    : 48
    Energy: 79
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : 61
    Energy: 77
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Toxic - 2 DPA
    Burn


    Water Pulse * 3
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
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    Tail Slap-Tail Slap-Tail Slap
  10. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    Messages:
    4,936
    [​IMG]
    Tympole
    HP
    : 42
    Energy: 79
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : 61
    Energy: 77
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Toxic - 2 DPA
    Burn


    --------------------------------------
    --------------------------------------

    Action One

    Minccino used Tail Slap
    7 - 1 + 2 + 4 = 8 Energy
    RNG Roll (No. of Hits) = 2
    RNG Roll (Crits < 1/16) = 7, 4
    (4 * 2 + 3 - 3) = 8 Damage

    Tympole used Water Pulse
    4 - 1 = 3 Energy
    RNG Roll (Confusion < 20/100) = 3
    RNG Roll (Confusion Stage) = 3
    RNG Roll (Crit < 1/16) = 3
    6 + 3 = 9 Damage
    Minccino was intensely confused

    2 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn



    Action Two

    RNG Roll (Confusion < 50/100) = 58
    Minccino used Tail Slap
    7 - 1 + 2 + 8 = 12 Energy
    RNG Roll (No. of Hits) = 3
    RNG Roll (Crits < 1/16) = 5, 1, 10
    (4 * 3 + 1 + 3 - 3) = 13 Damage

    Tympole used Water Pulse
    4 - 1 + 4 = 7 Energy
    RNG Roll (Confusion < 20/100) = 54
    RNG Roll (Crit < 1/16) = 4
    6 + 3 = 9 Damage

    2 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn



    Action Three

    RNG Roll (Confusion < 50/100) = 38
    Minccino hurt itself
    3 Energy
    4 + 1.5 = 5.5 Damage

    Tympole used Water Pulse
    4 - 1 + 8 = 11 Energy
    RNG Roll (Confusion < 20/100) = 95
    RNG Roll (Crit < 1/16) = 9
    6 + 3 = 9 Damage

    2 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn


    --------------------------------------
    --------------------------------------

    [​IMG]
    Tympole
    HP
    : 27
    Energy: 58
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : 16
    Energy: 77
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Toxic - 3 DPA
    Burn
    Confusion - 1 More Action
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Looking over previous calcs, I realized Thunderbolt should've done 15dmg and it is BAP and unaffected by burn. Sorry I didn point this out sooner xD also I should no longer be confused as hitting myself in confusion causes the counter to go down one extra :P
  12. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Sorry, fixed Thunderbolt. And you got 4-action confusion. That was rank three confusion, not three action. So you still have one action.
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Ohh I see @ confusion

    Anyways I dont see a way out of this so...

    Thunderbolt+Thunderbolt-Cooldown(Thunderbolt)-Thunderbolt
    ***If you hurt yourself in confusion, push actions back
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    Messages:
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    [​IMG]
    Tympole
    HP
    : 27
    Energy: 58
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : 16
    Energy: 77
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician
    Toxic - 3 DPA
    Burn
    Confusion - 1 More Action


    Rest ~ Water Pulse ~ Water Pulse
    IF
    he hurts himself A1, use Sleep Talk (Water Pulse, Earth Power, Bubblebeam, Scald)

    --------------------------------------
    --------------------------------------

    Action One

    Tympole used Rest
    15 Energy
    +12 Health

    RNG Roll (Confusion < 50/100) = 20
    Minccino hurt itself in its confusion
    3 Energy
    4 + 1.5 = 5.5 Damage

    3 HP from Minccino due to Toxic
    2 HP from Minccino due to Burn



    Action Two

    Tympole recovered 12 HP due to Rest
    Tympole used Sleep Talk

    RNG Roll for Move: 1/4
    4 + 3 - 1 + 12 = 18 Energy
    RNG Roll (Confusion < 20/100) = 12
    RNG Roll (Confusion Stage) = 1
    RNG Roll (Crit < 1/16) = 8
    6 + 3 = 9 Damage
    Minccino Fainted


    --------------------------------------
    --------------------------------------

    [​IMG]
    Tympole
    HP
    : 51
    Energy: 25
    2 / 2 / 2 / 2 / 64
    Swift Swim

    [​IMG]
    Minccino
    HP
    : KO
    Energy: KO
    2 / 1 / 2 / 2 / 87 (+)
    +17% Accuracy
    Technician


    Bad luck SubwayJ. You get 6 CC and 6 HC for Minccino, and I get 11 UC. We hope to see you again!
  15. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Sorry for the delay...

    Only users: Complications and SubwayJ should be posting in this thread.

    SubwayJ will be using Bookworm the Syclar with CompoundEyes:
    Syclar (open)

    [​IMG]
    Bookworm the Syclar (M)

    Nature: Naïve (+Speed, -Sp Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: (Naïve Nature)
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (+25ACC) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC 0/6
    MC 0
    DC 0/5


    Moves:

    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Sheer Cold

    Silver Wind
    Pin Missile
    Tail Glow

    Hail
    Blizzard
    Dig
    Acrobatics

    Total Moves: 19



    SubwayJ, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  16. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Let us begin with Psychic and see how things go!
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Bumpity boo
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Psychic Mind would like to battle!
    [​IMG]
    I can see your future in this Pokeball!"

    Rng for Pokemon: 5/5=Elgyem
    [​IMG]
    Rng for Ability: 1/3=Telepathy

    Elgyem (open)

    [​IMG]
    Elgyem (F)

    Nature: Modest

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Attacks:

    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] (7)
    Imprison
    Simple Beam

    Charge Beam
    Shadow Ball
    Thunder Wave

    Nasty Plot
    Disable
    Barrier


    [​IMG]
    "Mind over matter— You're going down!"
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Focus Energy-X-Scissor-Pin Missile
    ***If Thunder Wave is used, Dig that action and push back
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Bend him to our will!"
    Psybeam-Psybeam-Psybeam

    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    Calculations (open)

    Action 1
    Syclar used Focus Energy!
    Syclar is getting pumped!
    12 Energy

    Elgyem used Psybeam!
    Hit: Irrelevant
    Crit: 206=No
    Effect: <101/1000=Yes. 643=No
    7+3+6-1.5=14.5 Damage!
    4 Energy

    Action 2
    Syclar used X-Scissor!
    Hit: Irrelevant
    Crit: Guaranteed
    (8+3+3+4.5-3)1.5=23.25 Damage!
    5 Energy

    Elgyem used Psybeam!
    Hit: Irrelevant
    Crit: 612=No
    Effect: <101/1000=Yes. 713=No
    7+3+6-1.5=14.5 Damage!
    8 Energy

    Action 3
    Syclar used Pin Missile!
    Hit: Irrelevant
    Number of hits: 4/8=4!
    Crit Roll 1: Guranteed
    Crit Roll 2: Guaranteed
    Crit Roll 3: Guaranteed
    Crit Roll 4: Guaranteed
    (8+3+1+1+1+1+4.5-3)1.5=24.75 Damage!
    3 Energy

    Elgyem used Psybeam!
    Hit: Irrelevant
    Crit: 682=No
    Effect: <101/1000=Yes 233=No
    7+3+6-1.5=14.5 Damage!
    12 Energy


    [​IMG]
    HP: 42
    Energy: 76
    Status: None

    [​IMG]
    HP: 46
    Energy: 80
    Status: None

    "Such power!"Psybeam-Psybeam-Psybeam+Psybeam
    If Syclant uses Dig use Psybeam+Psybeam
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    X-Scissor-Pin Missile-X-Scissor
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "A honed mind has no fear!"
    [​IMG]
    HP: 42
    Energy: 76
    Status: None
    [​IMG]
    HP: 46
    Energy: 80
    Status: Focused (3A)

    Calculations (open)

    Action 1
    Syclant used X-Scissor!
    Hit: Irrelevant
    Crit: Guaranteed
    (8+3+3+4.5-3)1.5=23.25 Damage!
    5 Energy

    Elgyem used Psybeam!
    Hit: Irrelevant
    Crit: 469=No
    Effect: <101/1000=Yes. 130=No
    7+3+6-1.5=14.5 Damage!
    16 Energy

    Action 2
    Syclar used Pin Missile!
    Hit: Irrelevant
    Number of hits: 8/8=5!
    Crit Roll 1: Guranteed
    Crit Roll 2: Guaranteed
    Crit Roll 3: Guaranteed
    Crit Roll 4: Guaranteed
    (10+3+1+1+1+1+1+4.5-3)1.5=29.25 Damage!
    3 Energy
    Elgyem fainted!


    [​IMG]
    HP: 42
    Energy: 76
    Status: None
    [​IMG]
    HP: 46
    Energy: 80
    Status: Focused (3A)

    "My mind withers..."
    [​IMG]
    Congratulations Challenger SubwayJ! You have defeated Psychic Mind! You may now pick your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  23. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I'll try [​IMG] this time
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Aroma Lady Slaughter would like to battle!
    [​IMG]
    "ORGAN BITS ARE AN EXCELLENT FERTILIZER!!!"
    Rng for Pokemon: 3/5=Snover
    [​IMG]
    Rng for Ability: 2/2=Soundproof

    Snorunt (open)

    [​IMG]
    Snover (M)

    Nature: Brave

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    Abilities:

    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Attacks:

    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard

    Blizzard
    Swords Dance
    Double Team

    Bullet Seed
    Avalanche
    Seed Bomb


    [​IMG]
    "Snover: FEEEEEEDDDDD!!!!!!"
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    X-Scissor-Blizzard-X-Scissor
    ***If Grasswhistle is used not in a combo, use Dodge that action and push back but never consecutively
    ***If Swagger is used not in a combo use Dig that action and push back

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