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Roleplay Battle Hall Challenge - TalkingLion

Discussion in 'ASB' started by C$FP, Dec 28, 2011.

  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Thanks for putting up this thread. I'll start with [​IMG]
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Battle 1:

    [​IMG]
    Sailor John would like to battle!

    Pokemon: 4/5
    Ability: 1/2

    "Wigglytuff is a very charming Pokemon!"

    [​IMG]
    Wigglytuff (F) (open)
    Wigglytuff (F)

    Nature: Modest

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Abilities:

    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Attacks:

    Sing
    Defense Curl
    Pound
    Disable
    Round
    Rollout
    DoubleSlap
    Rest
    Body Slam
    Gyro Ball
    Wake-Up Slap
    Mimic

    Hyper Beam
    Flamethrower
    Thunderbolt

    Wish
    Fake Tears
    Perish Song

    Icy Wind


    Your actions, TalkingLion!
  4. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Wigglytuff eh...

    Light Screen ~ Screech ~ Low Kick
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    "I think we can do this, Wigglytuff!"

    Hyper Beam + Hyper Beam, cool down, DoubleSlap
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Wigglytuff (F)
    HP: 120
    EN: 100
    SPE: 45
    ABIL: Cute Charm
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sparkplug (M)
    HP: 100
    EN: 100
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Sparkplug used Light Screen!
    -8 Energy
    Wigglytuff used Hyper Beam+Hyper Beam!
    Hit: 584/1000: Yes
    Crit: 217/1000: No
    (15*2.25+3+3-5) = 34.75 ~ 35 Damage
    (11+(11+4)) x 2 - 1 = -51 Energy

    Action 2:

    Sparkplug used Screech!
    Hit: 514/1000: No
    -6 Energy
    Wigglytuff cooled down!

    Action 3:

    Sparkplug used Low Kick!
    Crit: 936/1000: No
    (5+3) x 1.5 + 3.5 = 15.5 ~ 16 Damage
    -5 Energy
    Wigglytuff used Doubleslap!
    Hit: 702/1000: Yes
    Hits: 630/1000: 3 Hits
    Crits: 776, 211, 681/1000: 0
    (2*3+3+0) = 9 Damage
    -3 Energy

    [​IMG]
    Wigglytuff (F)
    HP: 104
    EN: 46
    SPE: 45
    ABIL: Cute Charm
    STAT: -2 Def
    OTHR: N/A
    [​IMG]
    Sparkplug (M)
    HP: 56
    EN: 81
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: Light Screen (3 actions)

    Arena: N/A

    Turn Order:


    Sailor John issues actions.
    TalkingLion issues actions.
    REFEREE
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    "It looks like we have the upper-hand!"

    Hyper Beam, Doubleslap, chill
    IF Protect, THEN chill and push actions back, but only once in a row
  8. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Took a lot of damage....

    Thunder Wave ~ Low Kick ~ ThunderPunch

    Hopefully this will turn things around for me.
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Wigglytuff (F)
    HP: 104
    EN: 46
    SPE: 45
    ABIL: Cute Charm
    STAT: -2 Def
    OTHR: N/A
    [​IMG]
    Sparkplug (M)
    HP: 56
    EN: 81
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: Light Screen (3 actions)

    Arena: N/A

    Action 1:

    Sparkplug used Thunder Wave!
    -6 Energy
    Paralysis: 738/1000: No
    Wigglytuff used Hyper Beam!
    Hit: 228/1000: Yes
    Crit: 397/1000: No
    (15+3+3-5) = 16 Damage
    -10 Energy

    Action 2:

    Sparkplug used Low Kick!
    Crit: 344/1000: No
    (5+3) x 1.5 + 3.5 = 15.5 ~ 16 Damage
    -5 Energy
    Paralysis: 789/1000: No
    Wigglytuff used Doubleslap!
    Hit: 898/1000: No
    -3 Energy

    Action 3:

    Sparkplug used Thunder Punch!
    Crit: 352/1000: No
    (8+3+3) + 3.5 = 17.5 ~ 18 Damage
    -5 Energy
    Paralysis: 883/1000: No
    Wigglytuff chilled!
    +12 Energy

    [​IMG]
    Wigglytuff (F)
    HP: 70
    EN: 45
    SPE: 45
    ABIL: Cute Charm
    STAT: -1 Def
    OTHR: Paralyzed (20%)
    [​IMG]
    Sparkplug (M)
    HP: 40
    EN: 65
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    TalkingLion issues actions.
    Sailor John issues actions.
    REFEREE
  10. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I think I'm starting to turn things around now.

    Light Screen ~ Meditate ~ ThunderPunch

    IF he uses Hyper Beam, change action to Protect and push actions back.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    "This is getting annoying!"

    Doubleslap, Hyper Beam, Doubleslap
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Wigglytuff (F)
    HP: 70
    EN: 45
    SPE: 45
    ABIL: Cute Charm
    STAT: -1 Def
    OTHR: Paralyzed (20%)
    [​IMG]
    Sparkplug (M)
    HP: 40
    EN: 65
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Sparkplug used Light Screen!
    -8 Energy
    Paralysis: 210/1000: No
    Wigglytuff used Doubleslap!
    Hit: 472/1000: Yes
    Hit: 768/1000: 4
    Crits: 471, 972, 754, 630/1000: 0
    (2*4+3+0) = 11 Damage
    -3 Energy

    Action 2:

    Sparkplug used Protect!
    -7 Energy
    Paralysis: 497/1000: No
    Wigglytuff used Hyper Beam!
    Hit: 325/1000: Yes
    Crit: 317/1000: No
    (15-5+3+3) = 16 Damage, Sparkplug loses 5 Energy
    -10 Energy

    Action 3:

    Sparkplug used Meditate!
    -5 Energy
    Paralysis: 429/1000: No
    Wigglytuff used Doubleslap!
    Hit: 367/1000: Yes
    Hit: 345/1000: 2
    Crits: 748, 124/1000: 0
    (2*2+3+0) = 7 Damage
    -3 Energy

    [​IMG]
    Wigglytuff (F)
    HP: 70
    EN: 29
    SPE: 45
    ABIL: Cute Charm
    STAT: N/A
    OTHR: Paralyzed (15%)
    [​IMG]
    Sparkplug (M)
    HP: 22
    EN: 40
    SPE: 105
    ABIL: Vital Spirit
    STAT: +1 Atk
    OTHR: Light Screen (3 actions)

    Arena: N/A

    Turn Order:


    Sailor John issues actions.
    TalkingLion issues actions.
    REFEREE
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    "I think we are almost there!"

    Hyper Beam, Doubleslap, chill
    IF Protect, THEN make remaining actions: chill, Hyper Beam, Doubleslap (only activate this sub once in a row)
  14. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Well I pretty much lost this one.

    Screech ~ ThunderPunch Low Kick Combo ~ Combo Cooldown

    Lets see how this works out for us.
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Wigglytuff (F)
    HP: 70
    EN: 29
    SPE: 45
    ABIL: Cute Charm
    STAT: N/A
    OTHR: Paralyzed (15%)
    [​IMG]
    Sparkplug (M)
    HP: 22
    EN: 40
    SPE: 105
    ABIL: Vital Spirit
    STAT: +1 Atk
    OTHR: Light Screen (3 actions)

    Arena: N/A

    Action 1:

    Sparkplug used Screech!
    Hit: 404/1000: Yes
    -6 Energy
    Paralysis: 738/1000: No
    Wigglytuff used Hyper Beam!
    Hit: 821/1000: Yes
    Crit: 792/1000: No
    (15-5+3+3) = 16 Damage
    -10 Energy

    Action 2:

    Paralysis: 618/1000: No
    Wigglytuff used Doubleslap!
    Hit: 997/1000: No (siiiiiiiiiigh)
    -3 Energy
    Sparkplug used Thunder Punch+Low Kick!
    Crit: 31/1000: Yes
    (8+5+3+3) x 1.5 + 3.5 + 1.75 = 33.75 ~ 34 Damage
    (5+6) x 1.5 = 16.5 ~ -17 Energy

    Action 3:

    Sparkplug cooled down!
    Paralysis: 354/1000: No
    Wigglytuff chilled!
    +12 Energy

    [​IMG]
    Wigglytuff (F)
    HP: 36
    EN: 28
    SPE: 45
    ABIL: Cute Charm
    STAT: -1 Def
    OTHR: Paralyzed (10%)
    [​IMG]
    Sparkplug (M)
    HP: 6
    EN: 13
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    TalkingLion issues actions.
    Sailor John issues actions.
    REFEREE
  16. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Well. This is the end for me.

    Double ThunderPunch Combo ~ Combo Cooldown ~ Low Kick

    If Hyper Beam, then Protect and push actions back.
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    "It looks like we won!"

    Doubleslap, chill, Doubleslap
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Wigglytuff (F)
    HP: 36
    EN: 28
    SPE: 45
    ABIL: Cute Charm
    STAT: -1 Def
    OTHR: Paralyzed (10%)
    [​IMG]
    Sparkplug (M)
    HP: 6
    EN: 13
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Paralysis: 558/1000: No
    Wigglytuff used Doubleslap!
    Hit: 860/1000: No
    -3 Energy
    Sparkplug used Thunder Punch+Thunder Punch!
    Crit: 263/1000: No
    (8*2.25+3+3) + 1.75 = 25.75 ~ 26 Damage
    (6+(6+4)) x 2 - 1 = -31 Energy

    [​IMG]
    Wigglytuff (F)
    HP: 10
    EN: 25
    SPE: 45
    ABIL: Cute Charm
    STAT: N/A
    OTHR: Paralyzed (5%)
    [​IMG]
    Sparkplug (M)
    HP: KO
    EN: KO
    SPE: 105
    ABIL: Vital Spirit
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Rewards:
    TalkingLion: 2 CC
    Sparkplug the Electabuzz: 2 HC (aka KOC)
    C$FP: 4 UC
  19. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Only users: BM_Zeo and Talking Lion should be posting in this thread.

    Talking Lion will be using Snorunt with Moody:
    Snorunt (open)
    [​IMG]
    Snorunt[Snowstorm](F)
    Nature: Bashful (No effect on stats)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilites:
    Inner Focus
    (Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 3/6
    MC: 0
    DC: 5/5

    Attacks:(17)
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Shard
    Crunch

    Avalanche
    Spikes
    Disable

    Frost Breath
    Shadow Ball
    Water Pulse
    Substitute
    Light Screen


    Talking Lion, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  20. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    [​IMG][​IMG]

    Thanks for reffing this!
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Dancer Jorge would like to have battle
    "I'ma dance my way to victory!"

    RNG roll for mon 5/5 Budew

    Budew (open)

    [​IMG]
    Budew (F)

    Nature: Timid

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    +15% accuracy

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Toxic
    Venoshock
    Energy Ball

    Sleep Powder
    Synthesis
    Extrasensory




    RNG roll for ability 3/3 Leaf Guard
  22. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Easy

    Icy Wind ~ Frost Breath ~ Avalanche
  23. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    "Lets show him how to win a battle!"

    Worry Seed - Toxic - VenoShock
  24. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Action 1

    Budew used Worry Seed
    -7 energy

    Snorunt used Icy Wind
    11 damage, 4 energy, -1Spe(Budew)

    Action 2

    Budew used Toxic
    -7 energy

    Snorunt used Frost Breath
    13 damage, 3 energy

    Action 3

    Budew used Venoshock

    16 damage, 7 energy

    Snorunt used Avalanche
    23 damage, 7 energy


    After Round Status (open)

    [​IMG]

    HP: 72
    EN: 86
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Ability changed to Insomnia (3)
    Toxic(1DPA)

    vs.

    [​IMG]
    HP: 43
    EN: 79
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
  25. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Correct me if I'm wrong, but don't you need to order actions now?

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