Roleplay Battle Hall Challenge - The Royal Guard

#1
Weeee pick your first type, good luck.

Name: I'll go by Kevin here
Challenge Thread: first stab at this
Rank and format: Rank 4 Singles
Pokemon #1: Lasfirlian the Weavile
Pokemon #1 Ability: Pressure
No items please.

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 4
DC: 5/5

Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse

Counter
Fake Out
Crush Claw
Ice Punch

Protect
Shadow Claw
Dig
Royal Guard, you may choose your first type. Your options are:








Good luck![/hide]
 
#3

Ruin Maniac Indiana would like to battle!

"I've ventured to all corners of the globe! This Sinnoh region is certainly intriguing."
RNG roll for mon: 5/5 (Tangrowth)
"I came across this specimen in the strange jungles of the northeast. She was a tough catch."
RNG Roll for Ability: 2/3 (Leaf Guard)
"I've observed her love of the sun. She seems healthier in it."


Tangrowth (F)

Nature: Sassy

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Life Orb

Attacks:

Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Mega Drain
Stun Spore
AncientPower
Knock Off
Natural Gift
Slam
Tickle
Wring Out

Earthquake
Rock Slide
Sunny Day

Leaf Storm
Reflect
Endeavor

Pain Split
Synthesis
 
#4
Alright Lafirlian, lets get some action goin'

Taunt it, then punch it twice, in the face!

Taunt-Ice Punch-Ice Punch
(IF Tangrowth uses Rockslide succesfully, use Protect and push actions down
 
#6

HP: 110
EN: 100

vs

HP: 100
EN: 100

Action One:

Weavile used Taunt!
-9 EN

Tangrowth used Constrictive Wringing Out!
-18 EN
RNG Roll (Crit < 63/1000) = 214 (No)
(32 + 1.5) = 34 Damage


Action Two:

Weavile used Ice Punch!
-5 Energy
RNG (Crit < 63/1000) = 929 (No)
RNG (Freeze < 100/1000) = 571 (No)
(8 + 3 + 1) * 1.5 = 18 Damage

Tangrowth used Nothing!

Action Two:

Weavile used Ice Punch!
-9 Energy
RNG (Crit < 63/1000) = 225 (No)
RNG (Freeze < 100/1000) = 493 (No)
(8 + 3 + 1) * 1.5 = 18 Damage

Tangrowth used Vine Whip!
-2 Energy
RNG (Crit < 63/1000) = 958 (No)
(4 + 3 + 3) = 10 Damage


HP: 74
EN: 80

vs

HP: 56
EN: 77


"She's tough enough to get out of this! She's climbed the Himalayas with me, ice doesn't scare her!"

Rock Slide -> Rock Slide -> Mega Drain
IF Counter A1 or A2, THEN Mega Drain.
 
#8

HP: 74
EN: 80

vs

HP: 56
EN: 77

Action One:

Weavile used Dig!
-10 EN

Tangrowth used Rock Slide!
-6 EN
Dig fail.


Action Two:

Weavile used Coward!
-6 Energy

Tangrowth used Rock Slide!
-10 Energy

Action Three:

Weavile used Dig!
-6 Energy
RNG (Crit < 63/1000) = 618 (No)
(8 + 1) * .66 = 6 Damage

Tangrowth used Mega Drain!
-8 Energy
RNG (Crit < 63/1000) = 787 (No)
(6 + 3 + 1.) = 11 Damage, 6 Healing


HP: 74
EN: 56

vs

HP: 45
EN: 55
 
#11

HP: 74
EN: 56

vs

HP: 45
EN: 55

Action One:

Weavile used Hone Claws!
-5 EN

Tangrowth used Rock Slide!
-6 EN
RNG (Hit < 900/1000) = 112 (Yes)
RNG (Crit < 63/1000) = 966 (No)
(8 + 3 ) * 1.5 = 17 Damage


Action Two:

Weavile used Ice Punch!
-5 Enerrgy
RNG (Crit < 63/1000) = 600 (No)
RNG (Freeze < 100/1000) = 632 (No)
(8 + 3 + 1) * 1.5 + 1.75 = 20 Damage

Tangrowth used Rock Slide!
-10 Energy
RNG (Hit < 900/1000) = 910 (No)
FUUUUUUUUUUUUU

Action Three:

Weavile used Ice Shard!
-2 Energy
RNG (Crit < 63/1000) = 712 (No)
(4 + 3 + 1) * 1.5 + 1.75 = 14 Damage

Tangrowth used Rock Slide!
-14 Energy
RNG (Hit < 900/1000) = 680 (Yes)
RNG (Crit < 63/1000) = 480 (No)
(8 + 3 ) * 1.5 = 17 Damage


HP: 40
EN: 26

vs

HP: 11
EN: 43
 
#13


"She learned this move in an ancient Aztec temple in South America!"

AncientPower


HP: 74
EN: 56

vs

HP: 45
EN: 55

Action One:

Weavile used Taunt!
-9 EN

Tangrowth used AncientPower!
-4 EN
RNG (Crit < 63/1000) = 543 (No)
(6 + 1.5 ) * 1.5 = 11 Damage

Weavile was Knocked Out! GG TRG!

Rewards:
TRG: 1 CC
Weavile: 2 HC

Leethoof: 4 RC
 
#15
Only users:BM_Zeo and The Royal Guard should be posting in this thread.

TRG will be using Chickorita with Overgrow:

<Chikorita> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 2
DC: 1/5

Attacks:(14)
Razor Leaf
Poison Powder
Tackle
Reflect
Natural Gift
Magical Leaf
Growl
Synthesis

Leaf Storm
GrassWhistle
Leech Seed

Energy Ball
Protect
Sunny Day


TRG, you may choose your first type. Your options are:








Good luck!
 
#17

Fisherman Pete would like to have a battle
"Fishin til you drop!"

RNG roll for pokemon 3/5 Surskit
RNG roll for Ability 1/2 Swift Swim


Surskit (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:

Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Giga Drain
Swagger

Hydro Pump
Signal Beam
Mud Shot
 
#18
DAMMIT! It had to be part bug?!....(rage on for another hour)............

Whatever. I'll just smash it, after I set up

Grasswhistle-Poison Powder-Sunny Day
(IF Signal Beam is used switch that action with Protect and push actions down)
 
#20
Action 1

Chickorita used Protect
-14 energy

Surskit used Signal Beam
Protected, 5 energy

Action 2

Chickorita used Protect
Failed

Surskit used Signal Beam
RNG roll for Crit: 4035 NO
17 damage, 9 energy

Action 3

Chickorita used Protect
-14 energy

Surskit used Signal Beam
Protected, 13 energy


HP: 73
Energy: 72
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

vs.


HP: 90
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
 
#23
Action 1

Surskit used Quick Attack
RNG roll for Crit: 7302
1 damage, 3 energy

Chickorita used Leech Seed
-
9 energy

(Leech seed 3 hp)

Action 2

Surskit used Signal Beam
Rng roll for Crit: 3333
17 damage, 5 energy

Chickorita used Sunny Day
-10 energy

(Leech seed 3 hp)

Action 3

Surskit used Signal Beam
Rng roll for Crit: 4564
17 damage, 5 energy

Chickorita used Synthesis
-14 energy, +20 Health

(Leech seed 3 hp)


HP: 67
Energy: 39
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

vs.


HP: 81
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13