Roleplay Battle Hall Challenge - The Wanderer

#26
Well, you know you're in trouble with stats like that...

Monohm: Power Gem (Charmander) -> Hydro Pump (Charmander) -> Power Gem (Charmander)

Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Crunch (Magby)


*If Charmander is KO'd, direct all remaining attacks at magby.
 
#27


"I'll get rid of one of them, then I'll gang up on the other one"

Magby: Flame Burst Deino ~ Belly Drum ~ Cross Chop Monohm
Charmander:
Dragon Pulse ~ Dragon Pulse + Dragon Pulse (Monohm) ~ Cooldown
IF you get fully paralyzed, push actions back


Magby used Flame Burst on Deino
No Crit (7833 > 625)
(7 + 3 - 3 + 1.5) * 2/3 = 5.67 = 6 DMG
-3 HP Monohm
Deino fainted
-4 EN

Monohm used Power Gem on Charmander
No Crit (5014 > 625)
(7 + 3) * 1.5 = 15 DMG
-5 EN

Charmander used Dragon Heart (Dragon Pulse + Dragon Pulse
Attacks (1519 > 1500), No Crit (683 > 625)
(9 * 2.25 + 1.5) * 1.5 = 32.625 = 33 DMG
-36 EN

-2 HP Monohm (Fire Spin)


Magby used Belly Drum
+6 Atk
-45 HP
-30 EN

Monohm used Hydro Pump
Hit (7931 <= 8500), No Crit (4314 > 625)
(12 + 3 + 3) * 1.5 = 27 DMG
-8 EN

Charmander is cooling down


Magby used Cross Chop on Monohm
Hit (110 <= 8500), No Crit (5266 > 1250)
(12 + 1.5) + 10.5 = 24 DMG
Monohm fainted
-8 EN


HP: 19 | 45
EN: 19 | 2
Status: Para (15%) | 2 Clones


HP: -11 | -1
EN: 42 | 55
Status: Fire Spin (2) | None




"That was a fun battle, even though it was a bit haxy. I'd love for you to rechallenge on the 29th, maybe around 10: 47 PM EST? Anyways, here's your counters:"

The Wanderer: 2 CC
Monohm: 2 HC
Deino: 2 HC
jayjinde: 6 UC
 
#29
Fine, singles it is then.

Name: The Wanderer
Challenge thread: http://www.smogon.com/forums/showthread.php?t=3458631
Rank and format: Rank 2 singles
Pokemon #1: Deino
Pokemon #1's ability: Hustle
Pokemon #1's info:

Deino [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
A gentlemanly but truly depraved Deino whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

Nature
: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Abilities: Hustle
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (14 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Egg:
Earth Power
Dark Pulse
Thunder Fang

TM:
Toxic
Taunt
Protect
You may choose your first type:






 
#31
Battle 1

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2


Gothita (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Command: (Ability: Frisk)
Shadow Tag: (DW) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.


Attacks:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat


Your actions, The Wanderer!
 
#34

Gothita (F)
HP: 90
EN: 100
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 90
EN: 100
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gothita used Miracle Eye!
-5 Energy
Lucius used Taunt!
-9 Energy

Action 2:

Gothita used Psyshock!
Crit: 786/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-5 Energy
Lucius used Crunch!
Crit: 464/1000: No
Effect: 358/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy

Action 3:

Gothita used Psyshock!
Crit: 473/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-9 Energy
Lucius used Dark Pulse!
Crit: 462/1000: No
(8+3-1.5) x 1.5 = 14.25 ~ 14 Damage
-5 Energy


Gothita (F)
HP: 57
EN: 81
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 64
EN: 81
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Someone issues actions.
The Wanderer issues actions.
REFEREE
 
#36

"<Oh, it's such a shame this is a non-alcoholic establishment, mademoiselle. You'd go so well with a nice Chianti. Oh well, I'll have to make do with what I have.>"

Crunch -> Bite -> Crunch
 
#37

Gothita (F)
HP: 57
EN: 81
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 64
EN: 81
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gothita used Psybeam!
Crit: 798/1000: No
Effect: 296/1000: No
(7+3+1.5) = 11.5 ~ 12 Damage
-4 Energy
Lucius used Crunch!
Crit: 252/1000: No
Effect: 679/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy

Action 2:

Gothita used Psyshock!
Crit: 697/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-5 Energy
Lucius used Bite!
Crit: 981/1000: No
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-3 Energy

Action 3:

Gothita used Psyshock!
Crit: 251/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-9 Energy
Lucius used Crunch!
Crit: 622/1000: No
Effect: 538/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy


Gothita (F)
HP: 3
EN: 63
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 26
EN: 68
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


The Wanderer issues actions.
Someone issues actions.
REFEREE
 
#40

Gothita (F)
HP: 3
EN: 63
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 26
EN: 68
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gothita used Psybeam!
Crit: 338/1000: No
Effect: 663/1000: No
(7+3+1.5) = 11.5 ~ 12 Damage
-4 Energy
Lucius used Bite!
Crit: 151/1000: No
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-4 Energy


Gothita (F)
HP: KO
EN: KO
SPE: 45
ABIL: Frisk
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 14
EN: 64
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your next type:






 
#42
Battle 2

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/1


Gastly (F)

Nature: Calm

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Payback
Shadow Ball
Dream Eater

Toxic
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Psywave


Your actions, The Wanderer!
 
#45

Gastly (F)
HP: 90
EN: 100
SPE: 80
ABIL: Levitate
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 90
EN: 100
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gastly used Toxic!
Hit: 570/1000: Yes
-6 Energy
Lucius used Taunt!
-9 Energy

Lucius: -1 HP

Action 2:

Gastly used Venoshock!
Crit: 955/1000: No
(13+3+3) = 19 Damage
-7 Energy
Lucius used Crunch!
Crit: 813/1000: No
Effect: 154/1000: Yes
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy

Lucius: -1 HP

Action 3:

Gastly used Venoshock!
Crit: 125/1000: No
(13+3+3) = 19 Damage
-11 Energy
Lucius used Bite!
Crit: 264/1000: No
(6+3+1.5) x 1.5 + 1.75 = 17.5 ~ 18 Damage
-3 Energy

Lucius: -1 HP


Gastly (F)
HP: 53
EN: 76
SPE: 80
ABIL: Levitate
STAT: -1 Def
OTHR: Taunted (4 actions)

Lucius (M)
HP: 51
EN: 83
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Someone issues actions.
The Wanderer issues actions.
REFEREE
 
#47

"<Oh ho, a feisty meal, this one...truth be told, I find ghosts a little too bitter, but as they say, the chase is better than the catch.>"

Crunch -> Bonecrusher (Crunch x2) -> Cooldown
 
#48

Gastly (F)
HP: 53
EN: 76
SPE: 80
ABIL: Levitate
STAT: -1 Def
OTHR: Taunted (4 actions)

Lucius (M)
HP: 51
EN: 83
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gastly used Night Shade!
-4 Energy
Lucius used Crunch!
Crit: 723/1000: No
Effect: 359/1000: No
(8+3+1.5) x 1.5 + 1.75 = 20.5 ~ 21 Damage
-5 Energy

Lucius: -2 HP

Action 2:

Gastly used Venoshock!
Crit: 812/1000: No
(13+3+3) = 19 Damage
-7 Energy
Lucius used Crunch+Crunch!
Crit: 813/1000: No
Effect: 154/1000: Yes
(8*2.25+3+1.5) x 1.5 + 1.75 = 35.5 ~ 36 Damage
(10+(10+4)) x 2 - 1 = -47 Energy

Lucius: -2 HP


Gastly (F)
HP: KO
EN: KO
SPE: 80
ABIL: Levitate
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 18
EN: 31
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your next type:






 
#50
Battle 3

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3


Scratchet (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Substitute
Reflect

Yawn
Roost
Confuse Ray


(yes, I just rolled Scratchet with Prankster. But it doesn't even have Brick Break...)

Your actions, The Wanderer!