Roleplay Battle Hall Challenge - The Wanderer

#53

Scratchet (M)
HP: 90
EN: 100
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 90
EN: 100
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scratchet used Substitute!
-20 HP
-18 Energy
Lucius used Toxic!
-7 Energy

Action 2:

Scratchet used Rock Smash!
Crit: 508/1000: No
Effect: 114/1000: Yes
(4+3+3) x 1.5 = 15 Damage
-2 Energy
Lucius used Dragonbreath!
Crit: 174/1000: No
(6+3-1.5) = 7.5 ~ 8 Damage
-3 Energy

Action 3:

Scratchet used Rock Smash!
Crit: 748/1000: No
Effect: 75/1000: Yes
(4+3+3) x 1.5 + 1.75 = 16.75 ~ 17 Damage
-6 Energy
Lucius used Earth Power!
Crit: 751/1000: No
(9-1.5) = 7.5 ~ 8 Damage
-7 Energy

Lucius: -1 HP


Scratchet (M)
HP: 65
EN: 76
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: Substitute (4 HP)

Lucius (M)
HP: 58
EN: 83
SPE: 38
ABIL: Hustle
STAT: -1 Def
OTHR: N/A

Arena: N/A

Turn Order:


Someone issues actions.
The Wanderer issues actions.
REFEREE
 
#56

Scratchet (M)
HP: 65
EN: 76
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: Substitute (4 HP)

Lucius (M)
HP: 58
EN: 83
SPE: 38
ABIL: Hustle
STAT: -1 Def
OTHR: N/A

Arena: N/A

Action 1:

Scratchet used Return!
Crit: 552/1000: No
(10+3+3) + 1.75 = 17.75 ~ 18 Damage
-6 Energy
Lucius used Dragonbreath!
Crit: 555/1000: No
(6+3-1.5) = 7.5 ~ 8 Damage
-3 Energy

Action 2:

Scratchet used Rock Smash!
Crit: 588/1000: No
Effect: 348/1000: Yes
(4+3+3) x 1.5 + 1.75 = 16.75 ~ 17 Damage
-2 Energy
Lucius used Earth Power!
Crit: 238/1000: No
Effect: 652/1000: No
(9-1.5) = 7.5 ~ 8 Damage
-7 Energy

Action 3:

Scratchet used Return!
Crit: 551/1000: No
(10+3+3) + 3.5 = 19.5 ~ 20 Damage
-6 Energy
Lucius used Dragonbreath!
Crit: 793/1000: No
Effect: 398/1000: No
(6+3-1.5) = 7.5 ~ 8 Damage
-3 Energy


Scratchet (M)
HP: 49
EN: 62
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 3
EN: 70
SPE: 38
ABIL: Hustle
STAT: -1 Def
OTHR: N/A

Arena: N/A

Turn Order:


The Wanderer issues actions.
Someone issues actions.
REFEREE
 
#59

Scratchet (M)
HP: 49
EN: 62
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: N/A

Lucius (M)
HP: 3
EN: 70
SPE: 38
ABIL: Hustle
STAT: -1 Def
OTHR: N/A

Arena: N/A

Action 1:

Scratchet used Rock Smash!
Crit: 141/1000: No
Effect: 985/1000: No
(4+3+3) x 1.5 + 1.75 = 16.75 ~ 17 Damage
-2 Energy


Scratchet (M)
HP: 49
EN: 60
SPE: 40
ABIL: Prankster
STAT: N/A
OTHR: N/A

Lucius (M)
HP: KO
EN: KO
SPE: 38
ABIL: Hustle
STAT: N/A
OTHR: N/A

Arena: N/A

It looks like an unlucky RNG roll ruined your run! Sorry, and better luck next time!

Rewards:
The Wanderer: 6 CC
Lucius the Deino: 6 HC (aka KOC)
C$FP: 8 UC
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#61
Yo dawg. You're The Wanderer, you're me, or you're not posting in this thread. His Kirlia has Trace and stuff.

I never got an exact time, but I do know that my cooldown time ended yesterday, so...

Name: The Wanderer
Challenge Thread (if any): Challenge Thread
Rank: Rank 3
Pokemon: Kirlia
Pokemon Ability: Trace
Pokemon Info:

Kirlia [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Kirlia the wanderer had caught en route to the Tower of Heaven.

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 4/5

Attacks (24 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Your types are below. Good luck... you'll need it.





 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#63


PI Joe wants to battle!

"The flip of this coin will decide the match...!"

RNG Roll(Pokemon)-1/5

"Go Ivysaur!"


Ivysaur (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Grass Knot


RNG Roll(Ability): 1/2

"Use Overgrow!"
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#66

HP: 90
EN: 100
2/3/4/3/60


HP: 90
EN: 100
2/2/3/2/50

Round 1
Ivysaur used Sleep Powder!
RNG Roll-To Hit(<=2500 miss): 6856 Hit
RNG Roll-# of Turns(1-6667 1 6668-10000 2): 7426 2 turns
Kirlia fell into a deep sleep!
-6 EN

Kirlia is fast asleep!

Round 2
Ivysaur used PoisonPowder!
RNG Roll-To Hit(<=2500 miss): 5711 Hit
Kirlia was poisoned!
-6 EN

Kirlia was fast asleep!
Kirlia lost 2 HP due to poison!

Round 3
Ivysaur used Venoshock!
RNG Roll-To Crit(<=625 crit): 176 Crit
A critical hit!
13+3+3+3=22 damage
-7 EN

Kirlia used Will-O-Wisp!
RNG Roll-To Hit(<=2500 miss): 6358 Hit
Ivysaur was burned!
-6 EN

Ivysaur was hurt by its burn!
Kirlia was hurt by poison!



HP: 88
EN: 81
2/3/4/3/60
Burned


HP: 64
EN: 94
2/2/3/2/50
Poisoned
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#67


"Aha!"

"Venoshock~Growth~Venoshock!"

IF Kirlia successfully uses Evasive Teleport on A1 and/or A3, replace that action with Growth, and push actions down 1 slot.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#69

HP: 88
EN: 81
2/3/4/3/60
Burned


HP: 64
EN: 94
2/2/3/2/50
Poisoned

Round 1
Kirlia used Protect!
Kirlia protected itself!
-7 EN

Ivysaur used Venoshock!
Kirlia protected itself!
-11 EN

Kirlia was hurt by its burn!
Ivysaur was hurt by poison!

Round 2
Ivysaur used Growth!
Ivysaur's SpA rose!
-6 EN

Kirlia used Thunder Wave!
Ivysaur was paralyzed!
-7 EN

Ivysaur was hurt by its burn!
Kirlia was hurt by poison!

Round 3
Kirlia used Psyshock!
RNG Roll-To Crit(<=625 crit): 6240 No
(8+3)*1.5=16.5 damage
-5 EN

Ivysaur used Venoshock!
RNG Roll-To Attack(<=2500 PAR): 9944 Yes
RNG Roll-To Crit(<=625 crit): 3604 No
13+3+3=19 damage
-7 EN

Ivysaur was hurt by its burn!
Kirlia was hurt by poison!


HP: 66
EN: 57
2/3/4/3/60
Burned
PAR(20%)


HP: 39
EN: 64
2/2/3/2/50
Poisoned
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#72

HP: 66
EN: 57
2/3/4/3/60
Burned
PAR(20%)


HP: 39
EN: 64
2/2/3/2/50
Poisoned

Round 1
Kirlia used Psyshock!
RNG Roll-To Crit(<=625 crit): 9192 No
(8+3)*1.5=16.5 damage
-9 EN

Ivysaur used Light Screen!
RNG Roll-To Attack(<=2000 no): 8027 Yes
Ivysaur's team's Special Defense rose!
-8 EN

Kirlia was hurt by poison!
Ivysaur was hurt by its burn!

Round 2
Kirlia used Psychic!
RNG Roll-To Crit(<=625 crit): 1609 No
(4+3)*1.5=10.5 damage
-6 EN

Ivysaur used Venoshock!
RNG Roll-To Attack(<=2000 no): 4482 Yes
RNG Roll-To Crit(<=625 crit): 3043 No
13+3+3=19 damage
-7 EN

Ivysaur was hurt by its burn!
Kirlia was hurt by poison!

Round 3
Kirlia used Psyshock!
RNG Roll-To Crit(<=625 crit): 7529 No
(8+3)*1.5=16.5 damage
-5 EN

Ivysaur used Venoshock!
RNG Roll-To Attack(<=2000 no): 2249 Yes
RNG Roll-To Crit(<=625 crit): 8532 No
13+3+3=19 damage
-11 EN

Kirlia was KO'd!



HP: 35
EN: 31
2/3/4/3/60
Burned
PAR(20%)
Light Screen(4A)


HP: -3
EN: 44
2/2/3/2/50
Poisoned

----------------------------------------------

Rewards
The Wanderer: 2 CC, 2 HC
Destiny Warrior: 4 UC
 
#74
Well, since there isn't much of a line...

Name: The Wanderer
Challenge Thread: *WHOMP!* Here you are.
Rank: 4
Pokemon: Gallade
Ability
: Steadfast
Info:

Gallade [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.

Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (32 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball

Past Gen:
Ice Punch
Thunderpunch
You may choose your first type: