Battle 1
RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3
Your actions, The Wanderer!
RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3
Slowking (M)
Nature: Modest
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Item: Leftovers
Attacks:
Power Gem
Hidden Power [Electric] (7)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Swagger
Water Pulse
Zen Headbutt
Nasty Plot
Psychic
Trump Card
Psych Up
Slack Off
Amnesia
Rain Dance
Toxic
Ice Beam
Shadow Ball
Future Sight
Safeguard
Wonder Room
Counter
Flamethrower
Nature: Modest
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Item: Leftovers
Attacks:
Power Gem
Hidden Power [Electric] (7)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Swagger
Water Pulse
Zen Headbutt
Nasty Plot
Psychic
Trump Card
Psych Up
Slack Off
Amnesia
Rain Dance
Toxic
Ice Beam
Shadow Ball
Future Sight
Safeguard
Wonder Room
Counter
Flamethrower
Your actions, The Wanderer!