Roleplay Battle Hall Challenge - TheMogRunner

#1
Only users: jayjinde and TheMogRunner should be posting in this thread.

TheMogRunner will be using Aipom with Run Away:

Rarity: 3
Aipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:1/6
MC:1
DC:2/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot


TheMogRunner, you may choose your first type. Your options are:








Good luck!
 
#3


Preschooler Kenny would like to battle

"I like my Normal Pokemon. They don't have a lot of weaknesses"

Pokemon Roll: 4/5 (Scratchet)
Ability Roll: 2/3 (Prankster)



Scratchet (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Substitute
Reflect

Yawn
Roost
Confuse Ray


"My kitty will beat you up!"

OK, choose your actions
 
#5


"My kitty's smarter than that, silly"

Reflect ~ Harden ~ Rock Smash


Scratchet used Reflect
A reflective barrier appeared (6A)
-7 EN

Aipom used Double Hit
No Crits (2716, 3955 > 625)
(8 + 3 - 5) = 6 DMG
-5 EN

Scratchet used Harden
+1 Def
-4 EN

Aipom used Fury Swipes
3 Hits (4737)
No Crits (8694, 8958, 2820 > 625)
(6 + 3 - 5) - 1.75 = 2.25 = 2 DMG
-1 HP (Harden Recoil)
-2 EN

Aipom used Double Hit
No Crits (4636, 6806 > 625)
(8 + 3 - 5) - 1.75 = 4.25 = 4 DMG
-5 EN

Scratchet used Rock Smash
No Crit (6626 > 625), No -Def (6810 > 5000)
(4 + 3 + 3) * 1.5 = 15 DMG
-2 EN



HP: 78
EN: 87
Status: Reflect (3), +1 Def


HP: 75
EN: 88
Status: None




"Time to be meanies to this silly monkey"

Confuse Ray ~ Substitute (15) ~ Yawn
 
#7
Aipom used Evasive Agility
-7 EN

Scratchet used Confuse Ray
But it missed
-5 EN

Scratchet used Substitute (15)
A substitute appeared (15 HP)
-11 EN

Aipom used Brick Break
The reflect dissipated
No Crit (3959 > 625)
(8) * 1.5 - 1.75 = 10.25 = 10 DMG (Sub)
-6 EN

Scratchet used Yawn
Aipom is drowsy
-6 EN

Aipom used Brick Break
No Crit (2773 > 625)
(8) * 1.5 - 1.75 = 10.25 = 10 DMG (Sub)
The substitute faded
-10 EN



HP: 63
EN: 65
Status: None


HP: 75
EN: 65
Status: Drowsy


TheMogRunner, your turn
 
#9


"Silly Mog, you can't use Screech like that"

Substitute (15) ~ Reflect ~ Return


Scratchet used Substitute (15)
A substitute appeared (15 HP)
-11 EN

Aipom used Screech
But it failed (Substitute)
-5 EN

Aipom fell asleep (Yawn)
2 Actions (6997 > 6666)

Scratchet used Reflect
A reflective shield appeared (6A)
-7 EN

Aipom is asleep

Aipom is asleep

Scratchet used Return
(8 + 3 + 3) = 14 DMG
-6 EN



HP: 48
EN: 41
Status: Substitute (15), Reflect (4A)


HP: 60
EN: 60
Status: Asleep (Wakes up A1)




"Why don't you lose already?"

Return ~ Rock Smash ~ Return
IF he uses Counter, use Confuse Ray the first time and Harden each time after that
 
#11
Aipom used Brick Break
The Reflect faded
No Crit (8146 > 625)
(8) * 1.5 = 12 DMG (Sub)
-6 EN

Scratchet used Return
No Crit (5329 > 625)
(8 + 3 + 3) = 14 DMG
-6 EN

Aipom used Double Hit
No Crits (6692, 8505 > 625)
8 + 3 = 11 DMG (Sub)
The substitute faded
-5 EN

Scratchet used Rock Smash
No Crit (891 > 625), -Def (3435 <= 5000)
(4 + 3 + 3) * 1.5 = 15 DMG
-1 Def Aipom
-2 EN

Aipom used Brick Break
No Crit (8146 > 625)
(8) * 1.5 = 12 DMG
-6 EN

Scratchet used Return
No Crit (6927 > 625)
(10 + 3 + 3) = 16 DMG
-6 EN



HP: 36
EN: 27
Status: None


HP: 15
EN: 43
Status: None



"Yay, we're winning!"

Mog, choose your actions
 
#13


"Silly Mog, a sub can't be that vague"

He's right Mog, you have to specify an attack

EDIT: On further investigation, you're out of substitutions, so I'm just going to disregard it and continue

Rock Smash ~ Rock Smash ~ Rock Smash

Aipom used Double Hit
No Crits (7981, 6625 > 625)
(8 + 3) = 11 DMG
-5 EN

Scratchet used Rock Smash
No Crit (7301 > 625), -Def (145 <= 5000)
(4 + 3 + 3) * 1.5 = 15 DMG
Aipom fainted




"Thanks for challenging the Battle Hall. You can challenge next time on December 22nd, 2011 at 2:25 PM EST"

What he said. And, here's the rewards:

TheMogRunner: 2 CC
Aipom: 2 HC (Can be used as EC, MC, DC or CC)
jayjinde: 4 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#14
Challenge 2:
Name: Mog
Challenge Thread (if any):Here
Rank and format: Rank 2 Singles
Pokemon #1: UFO (Magnemite)
Pokemon #1 Ability: Sturdy
Pokemon #1 Info:
UFO the Magnemite

Magnemite(*) [UFO] (/)

Nature:Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Personality:(to be added later)

Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull:(Can be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

Sturdy:(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

(DW)Analytic:(Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(LOCKED)

Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3(+)
Spe: 45

EC:3/9
MC:0
DC:1/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electro Ball(*)
Lock-On(*)
Swift(*)
Lock-on
Zap-Cannon

Flash Canon(*)
Thunder(*)
Rain Dance(*)
dun dun dun






 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#16

Lady Susan would like to fight!
"I love my Pokemon and flowers, too!"

RNG Rolls: 1/5, 2/3


Skiploom (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+15% Accuracy

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia


"Everyone loves Skiploom, especially ones that have guards of leaves!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#18

"Wow! That's cool!"

Leech Seed - Stun Spore - Encore
IF (Magnemite is fully paralyzed on A2) THEN (Use Sleep Powder A3)

~~~~~~~~~~~~~~~~~~~~~~~~

UFO (U)
HP: 80 | EN: 100
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy

Skiploom (F)
HP: 90 | EN: 100
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard

Skiploom used Leech Seed!
UFO was seeded!
-9 energy
UFO used Metal Sound!
RNG Roll (To-Hit) (<=850 Yes) 52/1000 (Yes)
-2 SpD (Skiploom)
-6 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Stun Spore!
RNG Roll (To-Hit) (<=900 Yes) 287/1000 (Yes)
UFO became paralyzed!
-6 energy
UFO used Lock-On!
RNG Roll (Full PRZ) (<=250 Yes) 296/1000 (No)
UFO aimed carefully at Skiploom!
-6 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Encore!
Magnemite was Encored!
-10 energy
UFO used Lock-On!
UFO aimed carefully at Skiploom!
-6 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

UFO (U)
HP: 71 | EN: 82
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (20)
Lock-On Encored (1a), Leech Seed (3a)

Skiploom (F)
HP: 90 | EN: 75
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
-1 SpD (1r)
Lock-On (1a)


"Okay!"

chill - Sleep Powder - Bullet Seed
IF (Thunder Wave is used on A3) THEN (Double Team (2) instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#20

UFO (U)
HP: 71 | EN: 82
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (20)
Lock-On Encored (1a), Leech Seed (3a)

Skiploom (F)
HP: 90 | EN: 75
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
-1 SpD (1r)
Lock-On (1a)

Skiploom chilled!
+12 energy
UFO used Lock-On!
RNG Roll (Full PRZ) (<=200 Yes) 915/1000 (No)
UFO aimed carefully at Skiploom!
-6 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Sleep Powder!
RNG Roll (To-Hit) (<=900 Yes) 740/1000 (Yes)
RNG Roll (Duration) (1|1|2) 185/1000 (1a)
UFO fell asleep!
-6 energy
UFO is fast asleep.
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Bullet Seed!
RNG Roll (Hits) (2|2|3|3|4|5) 903/1000 (5)
((3 * 5) + 3 - 3 - 1) * 2/3 = 9.33 ~ 9 damage
-5 energy
UFO woke up!
UFO used Rain Dance!

RNG Roll (Full PRZ) (<=200 Yes) 441/1000 (No)
Rain began to fall!
-10 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

UFO (U)
HP: 53 | EN: 66
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (15)

Skiploom (F)
HP: 90 | EN: 76
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
2 Recovers / 4 Chills

Arena: Rain (3r)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#22

"Oh no!"

Leech Seed - Stun Spore - Encore

~~~~~~~~~~~~~~~~~~~~~~~

UFO (U)
HP: 53 | EN: 66
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (15)

Skiploom (F)
HP: 90 | EN: 76
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
2 Recovers / 4 Chills

Skiploom used Leech Seed!
UFO was seeded!
-9 energy
UFO used Mega Thunder!
RNG Roll (Full PRZ) (<=150 Yes) 953/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 19/1000 (Yes)
A critical hit!
RNG Roll (To-PRZ) (<=600 Yes) 812/1000 (No)
(27 + 3 + 3) * 1 = 33 damage
-39 energy
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Stun Spore!
RNG Roll (To-Hit) (<=900 Yes) 579/1000 (Yes)
UFO became paralyzed!
-6 energy
UFO must recharge!
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

Skiploom used Encore!
UFO was encored!
-10 energy
UFO used Mega Thunder!
RNG Roll (Full PRZ) (<=250 Yes) 121/1000 (Yes)
UFO is paralyzed!
UFO's health was drained by Leech Seed!
-3 HP (UFO)
+3 HP (Skiploom)

UFO (U)
HP: 44 | EN: 27
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (15)
Mega Thunder Encored (1a)

Skiploom (F)
HP: 57 | EN: 51
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
2 Recovers / 4 Chills


"Alright!"

chill x3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#24

UFO (U)
HP: 44 | EN: 27
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (15)
Mega Thunder Encored (1a)

Skiploom (F)
HP: 57 | EN: 51
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
2 Recovers / 4 Chills

Skiploom chilled!
+12 energy
UFO used Mega Thunder!
RNG Roll (Full PRZ) (<=150 Yes) 152/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 108/1000 (No)
RNG Roll (To-PRZ) (<=600 Yes) 173/1000 (Yes)
(27 + 3) * 1 = 30 damage
Skiploom became paralyzed!
-39 energy
UFO fainted!

UFO (U)
HP: 44 | EN: KO
1 / 3 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Sturdy
PRZ (10)

Skiploom (F)
HP: 27 | EN: 63
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Leaf Guard
2 Recovers / 4 Chills
PRZ (15)


"Great job, Skiploom!"

Lady Susan wins!

Battles Fought:
1

TheMogRunner
1 TC and 1 BP (or 2 CC)
UFO
2 HC

Engineer Pikachu
(2) + (2 * 1) = 4 BT.

Cheers.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#25
Challenge 3:
OK, he is mad now...

Name: Mog
Challenge thread:Battle hall
Rank and format: Rank 1 singles
Pokemon: Dexter the Aipom
Pokemon Ability: Run away
Pokemon Info:

Rarity: 3
Aipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:1/6
MC:1
DC:2/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot


HELLO? ANYONE THERE?
9.9