Battle Hall Challenge - TheWolfe

Battle 5, Round 4

Pre-round:

Weezing (M) Chugga
Health: 29
Energy: 43
Boosts: -10 evasion (Nature)
Other: None

Ivysaur (F)
Health: 31
Energy: 19
Boosts: None
Other: Taunted (2a), Confused (2a)
Action One:
Ivysaur used Giga Drain!
RNG roll for confusion: (1-5000=confused) 9596 NO
RNG roll to crit: (1-625=crit) 988 NO
(8+3)*.667=7.34=7
7 Damage
-11 energy (STAB)
Ivysaur absorbed health! +4 HP
Ivysaur's Confusion Counter fell to one!

Weezing used Flamethrower!
RNG roll to crit: (1-625=crit) 8249 NO
(10+1.5)*1.5=17.25=17
17 Damage
-11 energy

Action Two:
Ivysaur used Petal Dance!
RNG roll for confusion: (1-5000=confused) 9591
RNG roll to crit: (1-625=crit) 5552 NO
(12+3)*.667=10
10 Damage
-7 energy (STAB)
Ivysaur's Confusion Counter fell to zero!

Weezing used Sludge Bomb!
RNG roll to crit: (1-625=crit) 7989 NO
9+3+1.5=13.5=14
14 Damage (KO)
-6 energy (STAB)

Post-round:

Weezing (M) Chugga
Health: 12
Energy: 26
Boosts: -10 evasion (Nature)
Other: None

Ivysaur (F)
Health: 0
Energy: 1
Boosts: None
Other: KOed

"I gotta take a breather..."

What's up next, Wolfe?








Chugga - Weezing (M)
Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
KOs: 4

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks:
-Assurance
-Bide
-Clear Smog
-Dark Pulse
-Destiny Bond
-Flamethrower
-Gyro Ball
-Hidden Power: Water 7
-Pain Split
-Poison Gas
-Protect
-Psybeam
-Selfdestruct
-Sludge
-Sludge Bomb
-Smog
-Smokescreen
-Spite
-Tackle
-Taunt
-Toxic
-Thunderbolt
-Venoshock
-Will-o-Wisp

Total Moves: 24
 
Quick note - Ivysaur survives the Sludge Bomb on A2 due to the 4 HP recovered from Giga Drain. I honestly don't think it'll matter too much, since Ivysaur will be knocked out from energy consumption and the second Petal Dance won't KO Weezing.

Also, the Poison type from the list should be removed. :P

With that out of the way...



"I believe I can fly..."

 
Battle 6

Right you are, but, as you said, it wouldn't change anything...

Birdkeeper Samantha wants to battle!


"If it hasn't got wings, I'm not interested!"

RNG roll for Pokemon: 1/5

"Except for Doduo, Dodrio, Gyarados, Delibird, Drifloon, Drifblim, Rotom-S, and some Thunderus and Landorus forms."

RNG roll for Ability: 2/2

"But other than that, it's wings or bust!"

Crobat (M)

Nature: Adamant

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Giga Impact
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang
 
Battle 6, Round 1


"Here we go!"

Super Fang ~ Zen Headbutt ~ Acrobatics

Pre-round:

Weezing (M) Chugga
Health: 100
Energy: 100
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: 100
Energy: 100
Boosts: None
Other: None
Action One:
Crobat used Super Fang!
20 Damage

-13 energy

Weezing used Thunderbolt!
RNG roll to crit: (1-625=crit) 9489 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 3380 NO

Action Two:
Crobat used Zen Headbutt!
RNG roll to crit: (1-625=crit) 9802 NO
(8-1.5)*1.5=9.75
9.75 Damage
-6 energy
RNG roll to flinch: (1-2000=flinch) 4540 NO

Weezing used Psybeam!
RNG roll to crit: (1-625=crit) 4520 NO
(7+1.5)*1.5=12.75
12.75 Damage
-5 energy
RNG roll to confuse: (1-1000=confused) 7162 NO

Action Three:
Crobat used Acrobatics!
RNG roll to crit: (1-625=crit) 5721 NO
11+3-1.5=12.5
12.5 Damage
-6 energy (STAB)

Weezing used Thunderbolt!
RNG roll to crit: (1-625=crit) 7539 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 9381 NO

Totals:
Crobat: 47.25 Damage, -25 energy
Weezing: 42.25 Damage, -19 energy

Post-round:

Weezing (M) Chugga
Health: 58
Energy: 81
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: 53
Energy: 75
Boosts: None
Other: None

"Fly away!"

Confuse Ray ~ Acrobatics ~ Hypnosis
IF you are Taunted by a3 THEN Acrobatics on that action.
IF successful Protect on any action THEN Chill and push back.
 
Battle 6, Round 2

Pre-round:

Weezing (M) Chugga
Health: 58
Energy: 81
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: 53
Energy: 75
Boosts: None
Other: None
Action One:
Crobat used Confuse Ray!
Weezing became confused!
RNG roll for intensity: (1-3) 1 Slight (2a)
-5 energy

Weezing used Thunderbolt!
RNG roll for confusion: (1-5000=confused) 6712 NO
RNG roll to crit: (1-625=crit) 1376 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 7279 NO
Weezing's Confusion Counter fell to 1!

Action Two:
Crobat used Acrobatics!
RNG roll to crit: (1-625=crit) 3854 NO
11+3-1.5=12.5
12.5 Damage
-6 energy (STAB)

Weezing used Taunt!
RNG roll for confusion: (1-5000=confused) 5941 NO
Crobat fell for the Taunt! (6a)
-10 energy

Action Three:
Crobat used Acrobatics!
RNG roll to crit: (1-625=crit) 6799 NO
11+3-1.5=12.5
12.5 Damage
-10 energy (STAB)

Weezing used Psybeam!
RNG roll to crit: (1-625=crit) 9043 NO
(7+1.5)*1.5=12.75
12.75 Damage
-5 energy
RNG roll to confuse: (1-1000=confused) 7227 NO

Totals:
Weezing: 25 Damage -22 energy
Crobat: 30 Damage, -21 energy

Post-round:

Weezing (M) Chugga
Health: 33
Energy: 59
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: 23
Energy: 53
Boosts: None
Other: Taunted (5a)
 
Battle 6, Round 3

Yikes, I forgot this existed. Sorry, Wolfe! (Blame vacation)

"C'mon, flinchax!"

Zen Headbutt ~ Double Acrobatics Combo ~ Cooldown

Pre-round:

Weezing (M) Chugga
Health: 33
Energy: 59
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: 23
Energy: 53
Boosts: None
Other: Taunted (5a)
Action One:
Crobat used Zen Headbutt!
RNG roll to crit: (1-625=crit) 2170 NO
(8-1.5)*1.5=9.75
9.75 Damage
-6 energy
RNG roll to flinch: (1-2000=flinch) 7061 NO

Weezing used Thunderbolt!
RNG roll to crit: (1-625=crit) 9837 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 6995 NO

Action Two:
Weezing used Thunderbolt!
RNG roll to crit: (1-625=crit) 5992 NO
(10+1.5)*1.5=17.25
17.25 Damage (KO)
-11 energy

Post-round:

Weezing (M) Chugga
Health: 23
Energy: 41
Boosts: -10 evasion (Nature)
Other: None

Crobat (M)
Health: -12
Energy: 47
Boosts: None
Other: Taunted (3a), KOed

"I can't believe we lost!"

Well done, Wolfe! Pick your next type:





 
Battle 7


Skier Lizzie wants to battle!

"I appear to only have one ski..."

RNG roll for Pokemon: 1/5

"Does that make me a snowboarder?

RNG roll for Ability: 3/3

"Who am I?"
Jynx (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Lucky Chant
Avalanche
Psychic
Copycat
DoubleSlap
Ice Punch
Wake-Up Slap
Body Slam

Shadow Ball
Energy Ball
Ice Beam

Fake Out
Miracle Eye
Nasty Plot

Magic Coat
 
Battle 7, Round 1

Why the hell do I keep forgetting this exists?
...I'm so sorry, Wolfe.

"Let's bring the heat! ...er...cold!"

Psychic ~ Ice Beam ~ Psychic

Pre-round:

Weezing (M) Chugga
Health: 100
Energy: 100
Boosts: -10 evasion (Nature)
Other: None

Jynx (F)
Health: 100
Energy: 100
Boosts: None
Other: None
Action One:
Jynx used Psychic!
RNG roll to crit: (1-625=crit) 8200 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)
RNG roll to lower special defense: (1-1000=drop) 8097 NO

Weezing used Flamethrower!
RNG roll to crit: (1-625=crit) 9411 NO
(10+1.5+2)*1.5=20.25
20.25 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 3472 NO

Action Two:
Jynx used Ice Beam!
RNG roll to crit: (1-625=crit) 7348 NO
10+3+2(1.5)=16
16 Damage
-6 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 1881 NO

Weezing used Gyro Ball!
RNG roll to crit: (1-625=crit) 4720 NO
(9+1.5)*1.5=15.75
15.75 Damage
-7 energy

Action Three:
Jynx used Psychic!
RNG roll to crit: (1-625=crit) 3000 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)
RNG roll to lower special defense: (1-1000=drop) 9888 NO

Weezing used Flamethrower!
RNG roll to crit: (1-625=crit) 9051 NO
(10+1.5+2)*1.5=20.25
20.25 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 8943 NO

Post-round:

Weezing (M) Chugga
Health: 42
Energy: 79
Boosts: -10 evasion (Nature)
Other: None

Jynx (F)
Health: 44
Energy: 84
Boosts: None
Other: None

"Too chilly for you?"


Fake Out ~ Psychic ~ Psychic
IF Successful Protect THEN Confusion and push back.
 
Battle 7, Round 2

Pre-round:

Weezing (M) Chugga
Health: 42
Energy: 79
Boosts: -10 evasion (Nature)
Other: None

Jynx (F)
Health: 44
Energy: 84
Boosts: None
Other: None
Action One:
Jynx used Fake Out!
RNG roll to crit: (1-625=crit) 2059 NO
4-4(1.5) rounds up to 1
1 Damage
-4 energy

Weezing flinched!

Action Two:
Jynx used Psychic!
RNG roll to crit: (1-625=crit) 7507 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)
RNG roll to lower special defense: (1-1000=drop) 5441 NO

Weezing used Pain Split!
The battlers shared their pain!
12 Damage
+12 HP
-14 energy

Action Three:
Jynx used Psychic!
RNG roll to crit: (1-625=crit) 9641 NO
(8+3+2(1.5))*1.5=21
21 Damage
-9 energy (STAB)
RNG roll to lower special defense: (1-1000=drop) 2925 NO

Weezing used a Double Flamethrower Combo!
RNG roll to crit: (1-625=crit) 4354 NO
(10*2.25+1.5+2)*1.5=39
39 Damage (KO)
-32 energy

Post-round:

Weezing (M) Chugga
Health: 11
Energy: 33
Boosts: -10 evasion (Nature)
Other: None

Jynx (F)
Health: -7
Energy: 66
Boosts: None
Other: KOed

"Damn that was well done..."

Brilliant job, Wolfe. What's up next?





 
Battle 8


Jogger Tony wants to battle!

"To be honest, I just want to quit jogging"

RNG roll for Pokemon: 1/5

"Chansey here can't jog at all!"

RNG roll for Ability: 1/3

"I think we got this!"
Chansey (F)


Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Light Screen
Egg Bomb
Bestow
Take Down
Heal Pulse

Hyper Beam
Flamethrower
Thunderbolt

Counter
Aromatherapy
Substitute

Icy Wind
 
Battle 8, Round 1


"Attack!"

Hyper Beam ~ Icy Wind ~ Hyper Beam

Pre-round:

Weezing (M) Chugga
Health: 100
Energy: 100
Boosts: -10 evasion (Nature)
Other: None

Chansey (F)
Health: 140
Energy: 100
Boosts: None
Other: None
Action One:
Weezing used Taunt!
Chansey was Taunted! (6a)
-10 energy

Chansey used Hyper Beam!
RNG roll to crit: (1-625=crit) 945 NO
15+3=18
18 Damage
-10 energy (STAB)

Action Two:
Weezing used Pain Split!
The battlers shared their pain!
25 Damage (Chansey)
+18 HP (Weezing)
-25 energy

Chansey used Icy Wind!
RNG roll to crit: (1-625=crit) 7018 NO
6 Damage
-5 energy
Weezing's speed fell!

Action Three:
Chansey used Hyper Beam!
RNG roll to crit: (1-625=crit) 945 NO
15+3=18
18 Damage
-10 energy (STAB)

Weezing used Sludge Bomb!
RNG roll to crit: (1-625=crit) 5781 NO
9+3=12
12 Damage
-6 energy (STAB)
RNG roll to poison: (1-3000=pisoned) 4620 NO

Post-round:

Weezing (M) Chugga
Health: 76
Energy: 59
Boosts: -10 evasion (Nature), -1 Speed
Other: None

Chansey (F)
Health: 103
Energy: 75
Boosts: None
Other: Taunted (3a), Sluggish (1a)

"Being Taunted sucks..."

Icy Wind ~ Hyper Beam ~ Icy Wind
IF Bide THEN Pound any actions Weezing is storing energy and replace any other actions with Hyper Beam
 
Battle 8, Round 2

Pre-round:

Weezing (M) Chugga
Health: 76
Energy: 59
Boosts: -10 evasion (Nature), -1 Speed
Other: None

Chansey (F)
Health: 103
Energy: 75
Boosts: None
Other: Taunted (3a), Sluggish (1a)

Action One:
Chansey used Icy Wind!
RNG roll to crit: (1-625=crit) 6591 NO
6 Damage
-5 energy
Weezing's speed fell!

Weezing used Chill! (1)
+12 energy

Action Two:
Chansey used Hyper Beam!
RNG roll to crit: (1-625=crit) 945 NO
15+3=18
18 Damage
-10 energy (STAB)

Weezing used Pain Split!
The battlers shared their pain!
+25 HP (Weezing)
-25 HP (Chansey)

-23 energy

Action Three:
Chansey used Icy Wind!
RNG roll to crit: (1-625=crit) 7339 NO
6 Damage
-5 energy
Weezing's speed fell!

Weezing used Taunt!
Chansey fell for the Taunt! (6a)
-10 energy

Post-round:

Weezing (M) Chugga
Health: 71
Energy: 38
Boosts: -10 evasion (Nature), -2 Speed
Other: None

Chansey (F)
Health: 78
Energy: 55
Boosts: None
Other: Taunted (6a)
 
Battle 8, Round 3

"My sprite is invisible..."

Ice Beam ~ Flamethrower ~ Ice Beam

Pre-round:

Weezing (M) Chugga
Health: 71
Energy: 38
Boosts: -10 evasion (Nature), -2 Speed
Other: None

Chansey (F)
Health: 78
Energy: 55
Boosts: None
Other: Taunted (6a)
Action One:
Chansey used Ice Beam!
RNG roll to crit: (1-625=crit) 8523 NO
10 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 7721 NO

Weezing used Sludge Bomb!
RNG roll to crit: (1-625=crit) 4733 NO
9+3=12
12 Damage
-6 energy (STAB)
RNG roll to poison: (1-3000=poisoned) 3344 NO

Action Two:
Chansey used Flamethrower!
RNG roll to crit: (1-625=crit) 8377 NO
10 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 3412 NO

Weezing used Chill! (2)
+12 energy

Action Three:
Chansey used Ice Beam!
RNG roll to crit: (1-625=crit) 8951 NO
10 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 8078 NO

Weezing used Sludge Bomb!
RNG roll to crit: (1-625=crit) 3600 NO
9+3=12
12 Damage
-6 energy (STAB)
RNG roll to poison: (1-3000=poisoned) 8784 NO

Post-round:

Weezing (M) Chugga
Health: 41
Energy: 38
Boosts: -10 evasion (Nature), -1 Speed
Other: None

Chansey (F)
Health: 54
Energy: 34
Boosts: None
Other: Taunted (3a)
"Energy-stalling ftl"

Icy Wind ~ Ice Beam ~ Flamethrower
 

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