Roleplay Battle Hall Challenge - TheWolfe

Battle 2:


Scientist Marie would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3


Aerodactyl (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch

Fly
Stone Edge
Dragon Claw

Pursuit
Steel Wing
Roost

Aqua Tail


"I'm studying the benefits of Rock Head on Aerodactyl."
 


"Bring it on!" D:<

Giga Drain ~ Thunderpunch ~ Giga Drain
Sub: IF Aerodactyl uses a damaging Flying-type attack, THEN use Counter.
Sub: IF Aerodactyl uses Roost on A2, THEN use Leaf Blade.
 

"It seems that Aerodactyl doesn't get many recoil moves."

Fire Fang ~ Ice Fang ~ Fire Fang

-----------


Sceptile (F)
HP: 100
En: 100
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 100
En: 100
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Aerodactyl used Fire Fang!
RNG Roll (Hit) [<=9500 Hit]: 5325/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 3447/10000 (No)
(7+(7.5-3))*1.5 = 17.25 damage
RNG Roll (Effect (BRN)) [<=1000 Effect]: 4092/10000 (No)
RNG Roll (Effect (Flinch)) [<=1000 Effect]: 2496/10000 (No)
-5 energy
Sceptile used Giga Drain!
RNG Roll (Crit) [<=625 Crit]: 2217/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
+6.25 HP (Sceptile)
-11 energy

Action 2:
Aerodactyl used Ice Fang!
RNG Roll (Hit) [<=9500 Hit]: 998/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5629/10000 (No)
(7+(7.5-3))*1.5 = 17.25 damage
RNG Roll (Effect (FRZ)) [<=1000 Effect]: 4057/10000 (No)
RNG Roll (Effect (Flinch)) [<=1000 Effect]: 4829/10000 (No)
-5 energy
Sceptile used ThunderPunch!
RNG Roll (Crit) [<=625 Crit]: 7924/10000 (No)
(8+(6-4.5))*1.5 = 14.25 damage
RNG Roll (Effect) [<=1000 Effect]: 2214/10000 (No)
-6 energy

Action 3:
Aerodactyl used Fire Fang!
RNG Roll (Hit) [<=9500 Hit]: 218/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 2860/10000 (No)
(7+(7.5-3))*1.5 = 17.25 damage
RNG Roll (Effect (BRN)) [<=1000 Effect]: 2954/10000 (No)
RNG Roll (Effect (Flinch)) [<=1000 Effect]: 8044/10000 (No)
-5 energy
Sceptile used Giga Drain!
RNG Roll (Crit) [<=625 Crit]: 5849/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
+6.25 HP (Sceptile)
-11 energy



Sceptile (F)
HP: 61
En: 72
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 61
En: 85
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A

-----------


"On the bright side, it does get this..."

Fly ~ Fly ~ Fly
IF (a protective/evasive move is used) THEN (use Pursuit)
IF (Counter is used) THEN (use AncientPower)​
 

Sceptile (F)
HP: 61
En: 72
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 61
En: 85
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Aerodactyl flew up high!
Sceptile used Double Team!
Other Change: Double Team (Sceptile)
-16 energy
Aerodactyl used Fly!
RNG Roll (Hit) [<=9500 Hit]: 127/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 1 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7592/10000 (No)
(9+3+(7.5-3))*1.5 = 24.75 damage
-10 energy

Action 2:
Aerodactyl flew up high!
Sceptile used Double Team!
Other Change: Double Team (Sceptile)
-20 energy
Aerodactyl used Fly!
RNG Roll (Hit) [<=9500 Hit]: 6552/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 2 (Clone)
Missed [-1 Clone]
-14 energy

Action 3:
Aerodactyl flew up high!
Sceptile absorbed light!
Sceptile used SolarBeam!
Missed
-7 energy
Aerodactyl used Fly!
RNG Roll (Hit) [<=9500 Hit]: 4564/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2-4 (Clone)]: 2 (Clone)
Missed [-1 Clone]
-18 energy



Sceptile (F)
HP: 36
En: 29
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: Double Team (2 clones)


Aerodactyl (F)
HP: 61
En: 43
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A
 

"It also gets this move..."

Agility (Evasive) ~ Wing Attack ~ Agility (Evasive)

-----------


Sceptile (F)
HP: 36
En: 29
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: Double Team (2 clones)


Aerodactyl (F)
HP: 61
En: 43
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Aerodactyl used Agility!
-7 energy
Sceptile used Giga Drain!
Missed
-11 energy

Action 2:
Aerodactyl used Wing Attack!
RNG Roll (Hit) [1 (Hit)|2-3 (Clone)]: 3 (Clone)
Missed [-1 Clone]
-3 energy
Sceptile chilled!
+12 energy

Action 3:
Aerodactyl used Agility!
-7 energy
Sceptile used Giga Drain!
Missed
-11 energy



Sceptile (F)
HP: 36
En: 19
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: Double Team (1 clone)


Aerodactyl (F)
HP: 61
En: 30
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A

-----------


"If only Aerodactyl got moves like Brave Bird or Head Smash..."

Wing Attack ~ Ice Fang ~ Wing Attack
IF (a protective/evasive move is used) THEN (use Pursuit)
[DO ONCE] IF (Chill is used) THEN (use Supersonic)​
 

Sceptile (F)
HP: 36
En: 19
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: Double Team (1 clone)


Aerodactyl (F)
HP: 61
En: 30
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Aerodactyl used Supersonic!
RNG Roll (Hit) [<=5500 Hit]: 6000/10000 (No)
Missed
-4 energy
Sceptile chilled!
+12 energy

Action 2:
Aerodactyl used Ice Fang!
RNG Roll (Hit) [<=9500 Hit]: 3794/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2 (Clone)]: 2 (Clone)
Missed [-1 clone]
-5 energy
Sceptile used Leaf Blade!
RNG Roll (Crit) [<=1250 Crit]: 3745/10000 (No)
(9+3+(4.5-3)) = 13.5 damage
-6 energy

Action 3:
Aerodactyl used Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 5801/10000 (No)
(6+3+(7.5-3))*1.5 = 20.25 damage
-3 energy
Sceptile used Energy Ball!
RNG Roll (Crit) [<=625 Crit]: 3797/10000 (No)
(8+3+2+(6-4.5)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 8369/10000 (No)
-5 energy



Sceptile (F)
HP: 16
En: 20
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 33
En: 18
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A
 


"The end is nigh. Who's end, however, is anyone's guess."

Giga Drain ~ Chill ~ Giga Drain

Sub: IF Aerodactyl uses Fly on A1/A3, THEN use Agility (Evasive).
Sub: IF Aerodactyl uses Agility (Evasive) on A1/A3, THEN use Pursuit.
 

"It looks like I made a silly substitution..."

Wing Attack ~ Chill ~ Chill

-----------


Sceptile (F)
HP: 16
En: 20
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 33
En: 18
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Aerodactyl used Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 6918/10000 (No)
(6+3+(7.5-3))*1.5 = 20.25 damage
Sceptile fainted!
-7 energy



Sceptile (F)
HP: KO
En: KO
Ranks: 4/2/4/3
Speed: 120
SC/WC: 3/4
Ability: Overgrow
Stats: N/A
Status: N/A
Other: N/A


Aerodactyl (F)
HP: 33
En: 11
Ranks: 5/3/1/3
Speed: 130
SC/WC: 4/4
Ability: Rock Head
Stats: N/A
Status: N/A
Other: N/A

-----------


"This experiment had mixed results."

Rewards:
TheWolfe: 4 CC
- Sceptile: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Only users: Complications and TheWolfe should be posting in this thread, unless you want Fenrir to crush your village.

The Wolfe will be using Roy the Blaziken with Speed Boost:

Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 14

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Will-o-Wisp

Total Moves: 54


TheWolfe, you may choose your first type. Your options are:








Good luck!
 
Trainer Derek would like to battle!

"You should fear the dark!"

Rng Roll (Pokemon): 2/5=Absol

"I sense a disaster... For you!"

Rng Roll (Ability): 2/2=Justified
"Our victory shall be justified!"

Hall Challenge Rank 4 - Round 1 - Opponent: Absol
*

Absol (M)

Nature: Bashful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Choice Scarf

Attacks:

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Double Team
Slash
Future Sight
Sucker Punch
Detect
Perish Song

Thunder
Rock Slide
Blizzard

Megahorn
Zen Headbutt
Double-Edge

Counter
Superpower



"Are you ready to face the dark?"
 


"Oh, am I ever!"

Hi Jump Kick ~ Low Kick ~ Hi Jump Kick
Sub: IF Absol uses Counter, THEN use Fire Blast.
Sub: IF Absol uses Double Team, THEN use Aerial Ace.
 
I made a mistake in that Absol has 3 abilities rather than 2, however, I RNG'd 3/3, meaning Absol's ability is still Justified, so nothing actually changed.


"Dark type Pokemon have many tricks!"
Detect-Double Team (1 Clone)-Detect


HP: 100
Energy: 100
Status: None


HP: 100
Energy: 100
Status: None

Action 1
Absol used Detect!

Blaziken used Hi Jump Kick!
Absol detected the attack!
Blaziken kept going and crashed!
((13+3+7.5-3)1.5).5=15.375 Damage Recoil!
7 Energy

19.3 Energy Absol

Action 2
Blaziken used Aerial Ace!
Hit: Irrelevant
Crit: 277=No
6+7.5-3=10.5 Damage
4 Energy

Absol used Double Team!
Absol created a clone!
4 Energy

Action 3
Absol used Detect!

Blaziken used Hi Jump Kick!
Absol detected the attack!
Blaziken kept going and crashed!
((13+3+7.5-3)1.5).5=15.375 Damage Recoil!
7 Energy

19.3 Energy Absol



HP: 89
Energy: 57
Status: Double Team (1 Clone)


HP: 69
Energy: 82
Status: None

"That was great! Let's keep it up!"
Zen Headbutt-Future Sight-Zen Headbutt
If Blaziken uses Protect, Chill, but not consecutively.
If Blaziken uses a damaging physical fighting move, use Counter.
 
(Wow I forgot to apply speed boost, but since you're already faster really the only change is -2 energy, so I'll add that into these calcs.)


"Those attacks look pretty scary themselves!"


HP: 89
Energy: 57
Status: Double Team (1 Clone)


HP: 69
Energy: 80
Status: +1Spe

Action 1
Blaziken used Heat Wave!
Hit: Irrelevant
Crit: 553=No
Effect: <101/1000=Yes. 665=No
7.5+3+6-3=13.5 Damage!
6 Energy

Absol used Zen Headbutt!
Hit: <901/1000=Yes. 368=Hit!
Crit: 326=No
(8+7.5-4.5)1.5=16.5 Damage!
6 Energy

Action 2
Blaziken used Protect!
Blaziken protected itself!
7 Energy

Absol chilled!
+12 Energy

Action 3
Blaziken used Focus Blast!
Hit: <801/1000=Yes. 772=Hit!
Crit: 667=No
Effect: <101/1000=Yes. 653=No
(12+3+6-3)1.5=27 Damage!
7 Energy

Absol used Zen Headbutt!
Hit: <901/1000=Yes. 163=Hit!
Crit: 324=No
(8+7.5-4.5)1.5=16.5 Damage!
6 Energy

Blaziken's Speed Boost raised its speed!
2 Energy



HP: 48
Energy: 57
Status: None


HP: 36
Energy: 58
Status: +2Spe


"Now to cast you into the darkness!"
 


"Do your worst!"

Endure ~ Focus Blast ~ Brick Break + Brick Break

Sub: IF Absol uses a successful protective/evasive move on A3, THEN use Chill. This substitution takes precedence over the one below it.
Sub: IF Absol has any Double Team images when you act, THEN use Heat Wave.
 


"Well, that was a little uncanny. Let's try this again!"

Focus Blast x3
Sub: IF Absol uses a combination involving Zen Headbutt, THEN use Protect and push actions down. This substitution takes precedence over the one below it.
Sub: IF Absol has any Double Team images when you act, THEN use Heat Wave
 

"Here's a nifty trick!"
Zen Headbutt-Zen Headbutt+Feint-Cooldown


HP: 48
Energy: 57
Status: None


HP: 36
Energy: 58
Status: +2Spe

Action 1
Blaziken used Focus Blast!
Hit: <801/1000=Yes. 527=Hit!
Crit: 5=Yes!
Effect: <101/1000=Yes. 723=No
(12+3+3+6-3)1.5=31.5 Damage!
11 Energy

Absol used Zen Headbutt!
Hit: <901/1000=Yes. 114=Hit!
Crit: 953=No
(8+7.5-4.5)1.5=16.5 Damage!
10 Energy

Action 2
Blaziken used Protect!
Blaziken protected itself!

Absol used Zen Headbutt+Feint!
Hit: <951/1000=Yes. 587=Hit!
Crit: 639=No
(10+7.5-4.5)1.5=19.5 Damage!
27 Energy
Blaziken fainted!



HP: 48
Energy: 57
Status: None


HP: DX
Energy: DX
Status: DX


"The powers of darkness shall always fail!"

Challenger TheWolfe, your challenge has ended. You may challenge again in exactly 1 week.

Rewards
TheWolfe: 2 CC
Blaziken: 2 KOC

Complications: 5 UC
 
TheWolfe is challenging Rank 4 hall using Blaziken with Speed Boost.

Let's try this again! Again! D:<

Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 4
Pokemon: Roy the Blaziken
Ability: Speed Boost


Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 14

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Will-o-Wisp

Total Moves: 54
Please choose your first typing.