Battle Hall Challenge - TheWolfe


Gligar (M)
HP: 56
En: 48
Ranks: 3/4/1/4
Speed: 85
SC/WC: 2/4
Ability: Hyper Cutter
Stats: N/A
Status: N/A
Other: N/A


Tomohawk (M)
HP: 41
En: 43
Ranks: 1/3/5/3
Speed: 85
SC/WC: 2/3
Ability: Prankster
Stats: N/A
Status: N/A
Other: Reflect (4a)


Action 1:
RNG Roll (Speed Tie) [1 (Gligar)|2 (Tomohawk)]: 1 (Gligar)
Gligar used Agility!
Stat Change: +2 Spe (Gligar)
-7 energy
Tomohawk used Hyper Voice!
RNG Roll (Crit) [<=625 Crit]: 791/10000 (No)
(9+(7.5-6)) = 10.5 damage
-7 energy

Action 2:
Gligar used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 7539/10000 (No)
(6.5+3+(4.5-4.5))*1.5 = 14.25 damage
-6 energy
Tomohawk used Air Slash!
RNG Roll (Hit) [<=9500 Hit]: 7398/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 2302/10000 (No)
(8+3+(7.5-6)) = 12.5 damage
-5 energy

Action 3:
Gligar used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 9190/10000 (No)
(6.5+3+(4.5-4.5))*1.5 = 14.25 damage
-10 energy
Tomohawk used Hyper Voice!
RNG Roll (Crit) [<=625 Crit]: 172/10000 (Crit)
(9+3+(7.5-6)) = 13.5 damage
-7 energy



Gligar (M)
HP: 19
En: 25
Ranks: 3/4/1/4
Speed: 85 (148)
SC/WC: 2/4
Ability: Hyper Cutter
Stats: +1 Spe
Status: N/A
Other: N/A


Tomohawk (M)
HP: 12
En: 24
Ranks: 1/3/5/3
Speed: 85
SC/WC: 2/3
Ability: Prankster
Stats: N/A
Status: N/A
Other: Reflect (1a)
 


"ULTRA! ALPHA! OMEGA!"

Acrobatics x3
Sub: IF Tomohawk uses Confuse Ray, THEN use Acrobatics + Quick Attack.
Sub: IF Tomohawk uses a Healing Move, THEN use Acrobatics + Quick Attack.
 

"You missed one thing!"

Roost ~ Roost ~ Roost

-----------


Gligar (M)
HP: 19
En: 25
Ranks: 3/4/1/4
Speed: 85 (148)
SC/WC: 2/4
Ability: Hyper Cutter
Stats: +1 Spe
Status: N/A
Other: N/A


Tomohawk (M)
HP: 12
En: 24
Ranks: 1/3/5/3
Speed: 85
SC/WC: 2/3
Ability: Prankster
Stats: N/A
Status: N/A
Other: Reflect (1a)


Action 1:
Gligar used Acrobatics+Quick Attack!
RNG Roll (Crit) [<=625 Crit]: 1505/10000 (No)
(7.5+3+(4.5-4.5))*1.5 = 15.75 damage
Tomohawk fainted!
-25.5 energy
Gligar fainted!



Gligar (M)
HP: KO
En: KO
Ranks: 3/4/1/4
Speed: 85 (148)
SC/WC: 2/4
Ability: Hyper Cutter
Stats: +1 Spe
Status: N/A
Other: N/A


Tomohawk (M)
HP: KO
En: KO
Ranks: 1/3/5/3
Speed: 85
SC/WC: 2/3
Ability: Prankster
Stats: N/A
Status: N/A
Other: N/A

-----------


"The really dumb one is the ref though."

Rewards:
TheWolfe: 6 CC
- Gligar: 6 KOC
Elevator Music: 11 UC

You may rechallenge in exactly one week.
 


"OMG, OH WHAT THE-!

Ah, HAHAHAH! Wow! I better drink some Chateau Romani!"

*glug glug*

"Mmmmm, delicious! HAHAH! Well, we'll be back again shortly! YEAHHHH! HAHA!"

(Thanks for reffing Emma!)
 
Only users:LupusAter and TheWolfe should be posting in this thread.

TheWolfe will be using Magnemite with Sturdy:


Dynamo-0 - Magnemite
Nature: Sassy (Adds one (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
KOs: 2

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 1
DC: 1/5

Attacks:
-Endure
-Flash Cannon
-Gyro Ball
-Light Screen
-Magic Coat
-Magnet Rise
-Metal Sound
-Reflect
-Sonicboom
-Spark
-Supersonic
-Tackle
-Thunder Wave
-Thunderbolt
-Thundershock

Total Moves: 15


TheWolfe, you may choose your first type. Your options are:








Good luck!
 
Sorry 'bout the wait, Internet went to shit and then real life happened.


Leader Falkner want to fight!
Pokemon roll: 2/5 Staravia
Soar, and show us your grace!
Ability roll: 1/2 Intimidate


Staravia (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

U-turn
Protect
Fly

Roost
Double-Edge
Revenge
 


"Show me your moves! Heh, I've always wanted to say that."

Thunderbolt ~ Thundershock ~ Thunderbolt
Sub: IF Staravia is in the semi-invulnerable stage of Fly when you act, THEN use Reflect on the first instance and Chill on future instances.
 

"Staravia is so graceful that he'll beat you in one round!"

Revenge+Revenge, cool down (Double Team (2)), Revenge+Revenge
 

Staravia (M)
HP: 90
EN: 100
SPE: 80
ABIL: Intimidate
STAT: N/A
OTHR: N/A

Dynamo-0 (U)
HP: 80
EN: 100
SPE: 39
ABIL: Sturdy
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Arena: N/A

Action 1:

Dynamo-0 used Thunderbolt!
Crit: 225/1000: No
Effect: 634/1000: No
(10+3+1.5) x 1.5 = 21.75 Damage
-6 Energy
Staravia used Revenge+Revenge!
Crit: 814/1000: No
(12*2.25-1+1.5) x 1.5 = 41.25 Damage
(8+(8+4)) x 1.75 = -35 Energy

Action 2:

Staravia cooled down!
Dynamo-0 used Thundershock!
Crit: 693/1000: No
Effect: 125/1000: No
(4+3+1.5) x 1.5 = 12.75 Damage
-2 Energy

Action 3:

Dynamo-0 used Thunderbolt!
Crit: 488/1000: No
Effect: 433/1000: No
(10+3+1.5) x 1.5 = 21.75 Damage
-6 Energy
Staravia used Revenge+Revenge!
Crit: 907/1000: No
(12*2.25-1+1.5) x 1.5 = 41.25 Damage
(16+(16+4)) x 1.75 = -63 Energy


Staravia (M)
HP: 34
EN: 2
SPE: 80
ABIL: Intimidate
STAT: N/A
OTHR: cool down (1 action)

Dynamo-0 (U)
HP: KO
EN: KO
SPE: 39
ABIL: Sturdy
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Arena: N/A

Rewards:
TheWolfe: 2 CC
Dynamo-0 the Magnemite: 2 KOC
C$FP: 5 UC
 
TheWolfe is challenging Rank 1 with Dynamo-0 the Magnemite using Magnet Pull

Dynamo-0 - Magnemite
Nature
: Sassy (Adds one (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
KOs: 2

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 3
DC: 1/5

Attacks:
-Endure
-Flash Cannon
-Gravity
-Gyro Ball
-Hidden Power: Ground 7
-Iron Defense
-Light Screen
-Magic Coat
-Magnet Rise
-Metal Sound
-Mirror Shot
-Reflect
-Sonicboom
-Spark
-Supersonic
-Tackle
-Thunder
-Thunder Wave
-Thunderbolt
-Thundershock

Total Moves: 21


Please choose your first type:
Normal Fire Fighting
Water Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon Ghost
Dark Steel
 
Battle #1

Tuber Brett would like to battle!

RNG roll (for Pokemon) 3/5

Panpour (F)
Nature:
Mild (+1 SpA, -1 Def)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Gluttony:
(Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Fury Swipes
Water Gun
Water Sport
Bite
Scald
Taunt
Fling

Ice Beam
Acrobatics
Dive

Hydro Pump
Aqua Ring
Low Kick

"I got this as my first Pokemon!"

RNG roll (for ability) 2/2 = Torrent
"It's gonna kick your butt!"
 
Last edited:


"Wow, neat. I got this as my 14th? Or 15? I don't remember." :eek:

Thunderbolt ~ Thunderbolt ~ Thunderbolt
Sub: IF Panpour uses Taunt, THEN use Magic Coat and push actions down. Trigger this substitution once.
Sub: IF Panpour is under the semi-invulnerable stage of Dive when you act AND you are not currently taunted, THEN use Magnet Rise on the first instance and Chill in all further instances.
 

"Uhh... Uhhhhh...."
Hydro Pump -> Scald -> Hydro Pump

Pre-Round stats:


Dynamo-0
HP: 80
EN: 100
2/3/3/3/39/ -10% Eva

Panpour
HP: 90
EN: 100
2/1/3/2/64

Action 1
Hydro Pump -> Dynamo-O (7 EN)
RNG roll (to hit, <=9000 hit) 1626 = hit
RNG roll (to crit, <=625 crit) 7561 = no crit
(12+3+(3-3)1.5) = 15 DMG

Thunderbolt -> Panpour (6 EN)
RNG roll (to crit) 3232 = no crit
RNG roll (to para) 5722 = no para
(10+3+(3-2)1.5)(1.5) = 21.75 DMG

Action 2
Scald -> Dynamo-O (5 EN)
RNG roll (to crit) 4908 = no crit
RNG roll (to burn) 6335 = no burn
(8+3+(3-4)1.5) = 11 DMG

Thunderbolt -> Panpour (10 EN)
RNG roll (to crit) 225 = crit
RNG roll (to para) 1387 = no para
(10+3+3+(3-2)1.5)(1.5) = 26.25 DMG

Action 3
Hydro Pump -> Dynamo-O (7 EN)
RNG roll (to hit) 8329 = hit
RNG roll (to crit) 6911 = no crit
(12+3+(3-3)1.5) = 15 DMG

Thunderbolt -> Panpour (14 EN)
RNG roll (to crit) 5472 = no crit
RNG roll (to para) 5502 = no para
(10+3+(3-2)1.5)(1.5) = 21.75 DMG


Post-Round stats:


Dynamo-0
HP: 39
EN: 70
2/3/3/3/39/ -10% Eva

Panpour
HP: 20
EN: 81
2/1/3/2/64


"Uh oh..."
Hydro Pump -> Scald -> Hydro Pump
 
Hydro Pump doesn't KO, Thunderbolt does, blah blah laziness blah

Next type!
Normal Fire Fighting
Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon Ghost
Dark Steel

(Also, I know the type formatting is weird, but that's because my computer is currently refusing to copy the type images for some reason)
 
Battle #2

Bug Catcher Armin would like to battle!

RNG roll (for Pokemon) 2/5

Beautifly (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry (DW): (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Attacks:
Tackle
String Shot
Harden
Absorb
Poison Sting
Gust
Bug Bite
Stun Spore
Morning Sun
Mega Drain
Whirlwind
Giga Drain
Bug Buzz
Quiver Dance

Acrobatics
Protect
Shadow Ball

"I wanted a Dustox when I caught my Wurmple."

RNG roll (for ability) 1/2 = Swarm
"But this is all right, I guess."
 
"And we're off to the races!"

Thunderbolt ~ Spark ~ Thunderbolt
Sub: IF Beautifly uses a successful protective/evasive move, THEN use Light Screen on the first instance, Reflect on the second instance, and Chill for the last instance, pushing actions down each time.
Sub: IF Beautifly uses Stun Spore successfully AND isn't already paralyzed, THEN use Magic Coat and push actions down.
 

"Nyeh..."
Bug Buzz -> Shadow Ball -> Bug Buzz

Pre-Round stats:

Dynamo-0
HP: 80
EN: 100
2/3/3/3/39/ -10% Eva


Beautifly
HP: 90
EN: 100
4/2/3/2/56/ -10% Eva

Action 1
Bug Buzz -> Dynamo-0 (6 EN)
RNG roll (to crit) 7084 = no crit
RNG roll (to lower SpD) 8299 = no lower
(9+3+(3-3)1.5)(.67) = 8 DMG

Thunderbolt -> Dynamo-0 (6 EN)
RNG roll (to crit) 2386 = no crit
RNG roll (to para) 8480 = no para
(10+3+(3-2)1.5)(1.5) = 21.75 DMG

Action 2
Shadow Ball -> Dynamo-0 (6 EN)
RNG roll (to crit) 7832 = no crit
RNG roll (to lower SpD) 5538 = no lower
(8+(3-3)1.5)(.67) = 5.36 DMG

Spark -> Beautifly (4 EN)
RNG roll (to crit) 5030 = no crit
RNG roll (to para) 1210 = rubbing salt in the wound now -.-
(7+3+(2-2)1.5)(1.5) = 15 DMG
Beautifly was paralyzed!

Action 3
Thunderbolt -> Dynamo-0 (6 EN)
RNG roll (to crit) 3682 = no crit
RNG roll (to para) 4885 = no para
(10+3+(3-2)1.5)(1.5) = 21.75 DMG

RNG roll (for para, <=200 para) 3412 = no para
Bug Buzz -> Dynamo-0 (6 EN)
RNG roll (to crit) 8852 = no crit
RNG roll (to lower SpD) 9169 = no lower
(9+3+(3-3)1.5)(.67) = 8 DMG


Post-Round stats:

Dynamo-0
HP: 59
EN: 84
2/3/3/3/39/ -10% Eva


Beautifly
HP: 31
EN: 82
4/2/3/2/56/ -10% Eva
Paralysis (15%)


"Going great, I see..."
Bug Buzz until painful death approaches
 
I don't exactly have the time to legitimately ref this, but here's what happens:

Post-Round stats:

Dynamo-0
HP: 51
EN: 84
2/3/3/3/39/ -10% Eva


Beautifly
HP: KO
EN: KO
4/2/3/2/56/ -10% Eva

NEXT

Normal Fire Fighting
Flying Grass
Poison Electric Ground
Psychic Rock Ice
Dragon Ghost
Dark Steel
 

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