Roleplay Battle Hall Challenge - TheWolfe



Fisherman Charlie would like to battle

"No, I'm not the guy with 6 Magikarp, that's my brother James"

Pokemon Roll: 3/5 (Carvanha)
Ability Roll: 2/2 (Speed Boost)

Carvanha (F)

Nature: Quiet

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ours at the end of each round (stats other than Speed are still affected).

Attacks:

Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Take Down
Swagger
Assurance
Aqua Jet
Agility

Waterfall
Ice Beam
Hidden Power [Grass] (7)

Hydro Pump
Brine
AncientPower

Super Fang


TheWolfe, you may choose your first actions now
 


"Carvanha, tear him up"

Evasive Agility ~ Ice Fang ~ Ice Beam

Carvanha used Evasive Agility
-7 EN

Sceptile used Pursuit
No Crit (2466 > 625)
(8 + 3) * 2/3 = 7.67 = 8 DMG
-5 EN

Sceptile used Leaf Blade
No Crit (7257 > 625)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
-6 EN

Carvanha used Ice Fang
Hit (1009 <= 9500), No Crit (7310 > 625), No Freeze (2216 > 1000)
(7 + 1.5) * 1.5 = 12.75 = 13 DMG
-5 EN

Sceptile used Energy Ball
No Crit (5940 > 625), No -SpD (8197 > 1000)
(8 + 3 + 3) * 1.5 = 21 DMG
-5 EN

Carvanha used Ice Beam
No Crit (9343 > 625), No Freeze (4919 > 1000)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
-7 EN



HP: 46
EN: 83
Status: None


HP: 70
EN: 84
Status: None
 
Sceptile used Detect
-7 EN

Carvanha used Freeze Ray (Ice Beam + Ice Beam)
22.5 BP
(22.5 + 1.5) * 1.5 = 36 DMG
-12 EN Sceptile
-36 EN

Sceptile used Leaf Blade
No Crit (8859 > 1250)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
-6 EN

Carvanha is cooling down


Sceptile used Leaf Storm
No Crit (3066 > 625)
(14 + 3 + 3) * 1.5 = 30 DMG
Carvanha fainted
-9 EN




"Well, looks like I'm heading back to the pier, enjoy the rest of your time in the Hall"

Thanks Charlie, here's some CC for lunch, on me.

Wolfe, feel free to choose your next type:






 
Thanks Jay!



Welcome to the jungle we've got fun and games
We got everything you want honey, we know the names
We are the people that can find whatever you may need
If you got the money honey we got your disease

In the jungle, welcome to the jungle
Watch it bring you to your knnn-knne-knees, knees
I want to watch you bleed


 


Aroma Lady Arielle would like to battle

"My Pokemon all like helping in my garden"

Pokemon Roll: 5/5 (Ivysaur)
Ability Roll: 2/2 (Chlorophyll)

"That's why he's so green"

Ivysaur (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Grass Knot
 


"Good thing this flower isn't exactly sweet"

PoisonPowder ~ Venoshock ~ Venoshock
IF Sceptile isn't poisoned, use PoisonPowder


Sceptile used Acrobatics
No Crit (9866 > 625)
11 * 1.5 = 16.5 = 17 DMG
-7 EN

Ivysaur used PoisonPowder
Hit (2544 <= 7500)
Sceptile is Poisoned
-6 EN

-2 HP Sceptile (Poison)


Sceptile used Hidden Power
No Crit (5742 > 625)
7 * 1.5 = 10.5 = 11 DMG
-5 EN

Ivysaur used Venoshock
No Crit (2495 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Acrobatics
No Crit (5004 > 625)
11 * 1.5 = 16.5 = 17 DMG
-7 EN

Ivysaur used Venoshock
No Crit (6540 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-11 EN

-2 HP Sceptile



HP: 45
EN: 76
Status: None


HP: 42
EN: 81
Status: None




"I think we're winning!"

Protect ~ Venoshock ~ Venoshock
 
According to Sceptile's type description, Poisonpowder's accuracy should be reduced by 50%, putting it down to 25%. I could be wrong on this though.



Don't be so sure!

Swords Dance ~ Detect ~ Acrobatics
 
IRC confirms its a halving of accuracy, so the PoisonPowder would still hit (2544 <= 3750)

Also, would you like to add in the new Substitution groupings? EDIT: Also, you need to specify a number of Subs as per SDS's new rules. MK said between 1 and 3 are allowed


Ivysaur used Protect
-7 EN

Sceptile used Swords Dance
+2 Atk
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Detect
-7 EN

Ivysaur used Venoshock
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG (Protect)
-9 EN Sceptile
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Acrobatics
No Crit (6940 > 625)
11 * 1.5 + 3.5 = 20 DMG
-7 EN

Ivysaur used Venoshock
No Crit (5640 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-11 EN

-2 HP Sceptile (Poison)



HP: 25
EN: 51
Status: None


HP: 10
EN: 51
Status: Poison
 


Nah, not this time Jay, but thanks. And my miscalculation about the powder reduction chance just threw a spanner in my gameplan.

Acrobatics + Quick Attack ~ cooldown ~ Acrobatics
 


"Good thing priority doesn't add too much power"

Chill ~ Venoshock + Venoshock

Sceptile used Somersault (Quick Attack + Acrobatics)
13 BP = (11 + 4/2)
(13 * 1.5) + 3.5 = 23 DMG
-15 EN

Ivysaur used Chill
+12 EN

-2 HP Sceptile


Sceptile is cooling down

Ivysaur used Venom Blast (Venoshock + Venoshock)
29.25 BP
(29.25 + 3 + 1.5) * 1.5 = 50.625 = 51 DMG
Sceptile fainted
-47 EN


HP: 2
EN: 16
Status: None


HP: -43
EN: 36
Status: KO




"Sorry I had to do that, guess my plants are a bit too much. I'd love to see you back here at 9: 49 PM EST on December 29, 2011. Here's your rewards:"

TheWolfe: 4 CC
Sceptile: 4 HC
jayjinde: 6 UC
 
Yo dawg, I herd u liek Sceptile and Hall R3 Singles.

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 7

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Energy Ball
-Night Slash
-X-Scissor
-False Swipe

-Bullet Seed
-Double Kick
-Leech Seed

-Grass Pledge
-Thunderpunch
-Frenzy Plant
-GrassWhistle
-Mud Slap

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7
-Rock Slide
-Double Team
-Substitute
-Focus Blast
-Endure
-Earthquake

Total Moves: 34


Here are your types; best of luck!





 

Swimmer (M) would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3
"Dat Rain Dish Lombre--u jelly?"


Lombre (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Uproar
Rain Dance

Surf
Energy Ball
Ice Beam

Leech Seed
Giga Drain
Teeter Dance

Synthesis
 
Thank you for adhering to Battle Hall rules; I'll freely pick this up whenever Sceptile becomes free again. Drop a post to notify me, and the run shall commence.
 

Lombre (M)
HP: 90
EN: 100
SPE: 50
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Meliadoul (F)
HP: 100
EN: 100
SPE: 138
ABIL: Overgrow
STAT: +22% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Meliadoul used Acrobatics!
Crit: 678/1000: No
(11+1.5) x 1.5 = 18.75 Damage
-7 Energy
Lombre used Ice Beam!
Crit: 329/1000: No
Effect: 266/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy

Action 1:

Meliadoul used X-Scissor!
Crit: 838/1000: No
(8+1.5) x 1.5 = 14.25 Damage
-6 Energy
Lombre used Surf!
Crit: 514/1000: No
(10+3+0) x 2/3 = 8.667 Damage
-6 Energy

Action 1:

Meliadoul used Acrobatics!
Crit: 403/1000: No
(11+1.5) x 1.5 = 18.75 Damage
-7 Energy
Lombre used Ice Beam!
Crit: 658/1000: No
Effect: 677/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy


Lombre (M)
HP: 38
EN: 80
SPE: 50
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Meliadoul (F)
HP: 61
EN: 80
SPE: 138
ABIL: Overgrow
STAT: +22% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
TheWolfe issues actions.
REFEREE