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Roleplay Battle Hall Challenge - TIO

Discussion in 'ASB' started by waterwarrior, Oct 18, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    If you are not the current ref or TIO, do not post in this thread, or you will be beaten to a bloody pulp by Batman.
    Challenge #1

    TIO is challenging Rank 2 with Viktor the Snivy using Overgrow
    Viktor the Snivy (open)


    [​IMG]
    Snivy[Viktor](M)
    Nature:Hardy (No changes)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Type: Innate

    Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Glare
    Iron Tail
    Mirror Coat

    Toxic
    Hidden Power Fire 7
    Protect


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Also, yay for me finally making a Battle Hall challenge thread :3
  2. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Water sounds nice.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Battle #1
    [​IMG]
    Swimmer would like to battle!

    RNG roll (for Pokemon) 5/5
    Marill (open)

    [​IMG]
    Marill (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 2 [4 Huge Power] (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Tackle
    Splash
    Defense Curl
    Charm
    Bubble
    Water Sport
    Water Gun
    Rollout
    Slam
    BubbleBeam
    Aqua Ring
    Helping Hand
    Aqua Tail
    Double-Edge
    Bounce

    Brick Break
    Waterfall
    Ice Punch

    Light Screen
    Body Slam
    Aqua Jet

    "My trusty Marill will guide through any patch of rough water!"

    RNG roll (for ability) 1/3 = Huge Power (Trait) and Thick Fat
    "Wow. I really wish we got the ability that lets us walk over Grass-types, but thanks a lot for this one random.org..."
  4. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    I am so glad that that did not get Sap Sipper it's not even funny.
    Glare ~ Leech Seed ~ Leaf Tornado
    Nothing to sub for, really.
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Erm... I doubt I can do anything else, to be honest."
    Bounce -> Light Screen -> Bounce

    Pre-Round stats:
    [​IMG]
    Viktor
    HP: 90
    EN: 100
    2/2/2/2/63
    [​IMG]
    Marill
    HP: 100
    EN: 100
    4/2/1/2/34/ -10% Eva

    Show Hide

    Action 1
    Glare -> Marill (6 EN)
    Marill was paralyzed! (25%)

    RNG roll (for full para, <=2500 para) 8017 = no para
    Bounce -> Viktor (10 EN)
    RNG roll (to hit, <=8500 hit) 7778 = hit
    RNG roll (to crit) 1121 = no crit
    RNG roll (to para, <=3000 para) 490 = para
    (8+(4-2)1.5)(1.5) = 16.5 DMG
    Viktor was paralyzed! (20%)

    Action 2
    RNG roll (for full para, <=2000 para) 7764 = no para
    Leech Seed -> Marill (9 EN)
    Marill was seeded! (3 DPA, 6a)

    RNG roll (for full para) 7417 = no para
    Marill used Light Screen! (8 EN)
    Shiny!

    Leech Seed (3 DMG Marill, +3 HP Viktor)

    Action 3
    RNG roll (for full para) 4965 = no para
    Leaf Tornado -> Marill (4 EN)
    RNG roll (to crit) 3763 = no crit
    RNG roll (to lower Acc, <=3000 lower) 4800 = no lower
    (3.5+3+(2-2)1.5)(1.5) = 9.75 DMG

    RNG roll (for full para) 4665 = no para
    Bounce -> Viktor (10 EN)
    RNG roll (to hit) 2731 = hit
    RNG roll (to crit) 2650 = no crit
    (8+(4-2)1.5)(1.5) = 16.5 DMG

    Leech Seed (3 DMG Marill, +3 HP Viktor)


    Post-Round stats:
    [​IMG]
    Viktor
    HP: 63
    EN: 81
    2/2/2/2/63
    Paralyzed (15%)
    [​IMG]
    Marill
    HP: 84
    EN: 72
    4/2/1/2/34/ -10% Eva
    Paralyzed (20%)
    Leech Seed (3 DPA, 4a)
    Light Screen (4a)

    [​IMG]
    "Just keep it going, and it looks like we'll win!"
    Ice Punch -> Bounce -> Ice Punch
    If Viktor uses Protect, Aqua Ring and push back. Only activate this sub once.
  6. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Toxic ~ Vine Whip ~ Mega Drain
    If Full Para a1, repeat and push back.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Come on hax gods, don't screw me over now!"

    Post-Round stats:
    [​IMG]
    Viktor
    HP: 63
    EN: 81
    2/2/2/2/63
    Paralyzed (15%)
    [​IMG]
    Marill
    HP: 84
    EN: 72
    4/2/1/2/34/ -10% Eva
    Paralyzed (20%)
    Leech Seed (3 DPA, 4a)
    Light Screen (4a)

    Show Hide

    Action 1
    RNG roll (for full para) 3325 = no para
    Toxic -> Marill (7 EN)
    Marill was badly poisoned!

    RNG roll (for full para) 6611 = no para
    Ice Punch -> Viktor (6 EN)
    RNG roll (to crit) 8178 = no crit
    RNG roll (to freeze) 1841 = no freeze
    (8+(4-2)1.5)(1.5) = 16.5 DMG

    Toxic -> Marill (1 DMG)
    Leech Seed (3 DMG Marill, +3 HP Viktor)

    Action 2
    RNG roll (for full para) 2208 = no para
    Vine Whip -> Marill (2 EN)
    RNG roll (to crit) 7187 = no crit
    (4+3+(2-2)1.5)(1.5) = 10.5 DMG

    RNG roll (for full para) 2049 = no para
    Bounce -> Viktor (10 EN)
    RNG roll (to hit) 8496 = woooow
    RNG roll (to crit) 3760 = no crit
    (8+(4-2)1.5)(1.5) = 16.5 DMG

    Toxic -> Marill (1 DMG)
    Leech Seed (3 DMG Marill, +3 HP Viktor)

    Action 3
    RNG roll (for full para) 814 = para
    Viktor was fully paralyzed! (Drop to 10%)

    RNG roll (for full para) 4161 = no para
    Ice Punch -> Viktor (6 EN)
    RNG roll (to crit) 6982 = no crit
    RNG roll (to freeze) 3474 = no freeze
    (8+(4-2)1.5)(1.5) = 16.5 DMG

    Toxic -> Marill (1 DMG)
    Leech Seed (3 DMG Marill, +3 HP Viktor)


    Post-Round stats:
    [​IMG]
    Viktor
    HP: 22
    EN: 72
    2/2/2/2/63
    Paralyzed (5%)
    [​IMG]
    Marill
    HP: 62
    EN: 50
    4/2/1/2/34/ -10% Eva
    Paralyzed (15%)
    Badly poisoned (2 DPA)
    Leech Seed (3 DPA, 1a)
    Light Screen (1a)

    [​IMG]
    "It's looking good for us so far, but we can't underestimate our opponent!"
  8. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Leaf Tornado ~ Mega Drain ~ Leaf Tornado
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Alright Marill, it's time to go home!"
    Ice Punch + Ice Punch -> cooldown (Ice Punch + Ice Punch) -> Bounce

    Pre-Round stats:
    [​IMG]
    Viktor
    HP: 22
    EN: 72
    2/2/2/2/63
    Paralyzed (5%)
    [​IMG]
    Marill
    HP: 62
    EN: 50
    4/2/1/2/34/ -10% Eva
    Paralyzed (15%)
    Badly poisoned (2 DPA)
    Leech Seed (3 DPA, 1a)
    Light Screen (1a)

    Show Hide

    Action 1
    RNG roll (for full para) 8762 = no para
    Leaf Tornado -> Marill (4 EN)
    RNG roll (to crit) 4877 = no crit
    RNG roll (to lower Acc) 1090 = lower
    (3.5+3+(2-2)1.5)(1.5) = 9.75 DMG
    Marill's Acc fell!

    RNG roll (for full para) 5519 = no para
    Ice Punch + Ice Punch -> Viktor ((10+14)1.75 = 42 EN
    RNG roll (to hit, <=7500 hit) 5349 = hit
    RNG roll (to crit) 4956 = no crit
    RNG roll (to freeze) 9737 = no freeze
    ((8x2.25)+(4-2)1.5)(1.5) = 31.5 DMG
    Viktor fainted!


    Post-Round stats:
    [​IMG]
    Viktor
    HP: -10
    EN: KO
    2/2/2/2/63
    [​IMG]
    Marill
    HP: 52
    EN: 8
    4/2/1/2/34/ -10% Eva

    [​IMG]
    "Great game! We should definitely go swimming some time!"

    TIO's Battle Hall challenge has ended

    Rewards:
    TIO gets 2 CC
    Viktor the Snivy gets 2 HC (just KOC with a fancy name)

    I get 3+2 = 5 UC

    Please come back on Wednesday, October 31st!
  10. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Nobody post, yada yada.

    Pokemon: Jellicent
    Ability: Cursed Body
    Rank: Four
    Jill the Jellicent (open)

    [​IMG]
    Jellicent[Jill](F)*
    Nature: Bold (+Def, -Att)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine

    Confuse Ray*
    Mist*
    Acid Armor*

    Giga Drain
    Icy Wind

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  12. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Let's kill some FIRE types today.
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    I'm right here to serve up something hot!

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 3/3

    Exactly what I need. And what a cute doggy.

    Arcanine (open)
    [​IMG]

    Arcanine (M)

    Nature: Adamant

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Item: Muscle Band

    Attacks:

    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Fire Fang
    Odour Sleuth
    Take Down
    Flame Wheel
    ExtremeSpeed
    Helping Hand
    Reversal
    Flame Burst
    Flamethrower
    Agility
    Crunch
    Retaliate
    Heat Wave
    Flare Blitz

    Dig
    Bide
    Wild Charge

    Body Slam
    Close Combat
    Safeguard

    Endure
    Mimic
  14. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Water Spout ~ Surf ~ Toxic
    If Safeguard, use Rain Dance a3.
    If Dig, Levitate.
  15. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Jellicent
    HP
    : 110
    Energy: 100
    1 / 4 / 3 / 4 / 60
    Cursed Body

    [​IMG]
    Arcanine
    HP
    : 100
    Energy: 100
    5 / 3 / 3 / 3 / 95
    Justified

    Bide ~ Bide ~ Bide

    -----------------------------------------
    -----------------------------------------

    Action One

    Arcanine used Bide

    Jellicent used Water Spout
    8 - 1 = 7 Energy
    RNG Roll (Crit < 1/16) = 4
    (15 + 3) * 1.5 = 27 Damage


    Action Two

    Arcanine used Bide

    Jellicent used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 5
    (10 + 3) * 1.5 = 19.5 Damage


    Action Three

    Arcanine Unleashed Energy
    (27 + 19.5) * 1.75 = 81.375 Damage
    81.375 / 2 + 6 = 46.6875 Energy

    Jellicent used Toxic
    7 Energy
    RNG Roll (Hit < 90/100) = 51
    Arcanine was badly poisoned

    -----------------------------------------
    -----------------------------------------

    [​IMG]
    Jellicent
    HP
    : 29
    Energy: 80
    1 / 4 / 3 / 4 / 60
    Cursed Body

    [​IMG]
    Arcanine
    HP
    : 53
    Energy: 53
    5 / 3 / 3 / 3 / 95
    Justified

    Crunch * 3
    IF
    Crunch is Disabled, use Wild Charge
    IF Double Team and you haven't before, use Odor Sleuth
  16. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Surf ~ Brine+Brine ~ Brine
  17. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Jellicent
    HP
    : 29
    Energy: 80
    1 / 4 / 3 / 4 / 60
    Cursed Body

    [​IMG]
    Arcanine
    HP
    : 53
    Energy: 53
    5 / 3 / 3 / 3 / 95
    Justified

    -----------------------------------------
    -----------------------------------------

    Action One

    Arcanine used Crunch
    6 Energy
    RNG Roll (Def Drop < 20/100) = 57
    RNG Roll (Crit < 1/16) = 10
    RNG Roll (Cursed Body < 30/100) = 68
    (8 + 1.5) * 1.5 = 14.25 Damage

    Jellicent used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 4
    (10 + 3) * 1.5 = 19.5 Damage


    Action Two

    Arcanine used Crunch
    6 + 4 = 10 Energy
    RNG Roll (Def Drop < 20/100) = 1
    RNG Roll (Crit < 1/16) = 15
    RNG Roll (Cursed Body < 30/100) = 87
    (8 + 1.5) * 1.5 = 14.25
    Jellicent has less than 1 HP and so faints

    -----------------------------------------
    -----------------------------------------

    [​IMG]
    Jellicent
    HP
    : KO
    Energy: KO
    1 / 4 / 3 / 4 / 60
    Cursed Body

    [​IMG]
    Arcanine
    HP
    : 33
    Energy: 37
    5 / 3 / 3 / 3 / 95
    Justified

    Bad luck TIO. You get 2 CC and 2 HC (KOC) for Jellicent, and I get 5 UC. We hope to see you again in a week!
  18. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    I thought I didn't faint unless they drop below 0 hp.
    Also, .5 hp rounds up anyways.
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    from the Referee resource thread:

    It was decided about a year and a half ago when rounding rules were organised.
  20. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Oh, okay.
    Good to know.
  21. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Only users Complications and TIO should be posting in this thread, lest the wing of a duck smite you from this earth.

    TIO will be using Dexter the Minccino with Skill Link:
    Dexter (open)

    [​IMG]
    Minccino [Dexter](M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-up Slap
    After You
    Hyper Voice

    Endure
    Knock Off
    Flail

    Covet

    Safeguard
    Dig
    Double Team
    Retailiate


    TIO, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  22. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Bug, because rank 1 bugs have like 5 moves.
  23. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Bug Catcher Tike would like to battle!
    [​IMG]
    "Hehehe... BZZZZZZZZZZ!"

    Rng Roll (Pokemon): 1/5=Wurmple
    "Why couldn't I have gotten the Kricketot?"
    [​IMG]
    Rng Roll (Ability): 1/2=Shield Dust
    "Only my precious bugs may cause hax!"

    Hall Challenge Rank 1 - Round 1 - Opponent: Wurmple
    Wurmple (open)

    [​IMG]
    Wurmple M


    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Snore



    [​IMG]
    "Get ready to get stung!"
  24. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Tail Slap ~ Doubleslap ~ Tail Slap
    Nothing to sub for.
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "My Pokemon has bite!"
    Poison Sting (Contact)-Bug Bite-Bug Bite
    [​IMG]
    HP: 90
    Energy: 100
    Status: None
    Shield Dust
    [​IMG]
    HP: 90
    Energy: 100
    Status: None
    Skill Link

    Calculations (open)

    Action 1
    Minccino used Tail Slap!
    Hit: <851/1000=Yes. 259=Hit
    Crit Slap 1: 701=No
    Crit Slap 2: 101=No
    Crit Slap 3: 255=No
    Crit Slap 4: 94=No
    Crit Slap 5: 395=No
    15+3+4.5-3=19.5 Damage!
    7 Energy

    Wurmple used Poison Sting!
    Hit: Irrelevant
    Crit: Guaranteed
    Effect: <301/1000=Yes. 349=No
    4+3+3+4.5-3=11.5 Damage
    3 Energy

    Action 2
    Minccino used Doubleslap!
    Hit: <851/1000=Yes. 15=Hit
    Crit Roll 1: 361=No
    Crit Roll 2: 844=No
    Crit Roll 3: 460=No
    Crit Roll 4: 77=No
    Crit Roll 5: 295=No
    10+3+4.5-3=14.5 Damage!
    4 Energy

    Wurmple used Bug Bite!
    Hit: Irrelevant
    Crit: 351=No
    6+3+4.5-3=10.5 Damage!
    4 Energy

    Action 3
    Minccino used Tail Slap!
    Hit: <851/1000=Yes. 865=Miss!
    Mincinno's attack missed!
    7 Energy

    Wurmple used Bug Bite!
    Hit: Irrelevant
    Crit: 652=No
    6+3+4.5-3=10.5 Damage!
    8 Energy


    [​IMG]
    HP: 56
    Energy: 85
    Status: None
    Shield Dust
    [​IMG]
    HP: 57
    Energy: 82
    Status: None
    Skill Link

    [​IMG]
    "Swarm powers activate!"

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