Battle Hall Challenge - TIO

If you are not the current ref or TIO, do not post in this thread, or you will be beaten to a bloody pulp by Batman.
Challenge #1

TIO is challenging Rank 2 with Viktor the Snivy using Overgrow

Snivy[Viktor](M)
Nature:Hardy (No changes)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Type: Innate

Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Mirror Coat

Toxic
Hidden Power Fire 7
Protect


Please choose your first type:







Also, yay for me finally making a Battle Hall challenge thread :3
 
Battle #1

Swimmer would like to battle!

RNG roll (for Pokemon) 5/5

Marill (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Splash
Defense Curl
Charm
Bubble
Water Sport
Water Gun
Rollout
Slam
BubbleBeam
Aqua Ring
Helping Hand
Aqua Tail
Double-Edge
Bounce

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet

"My trusty Marill will guide through any patch of rough water!"

RNG roll (for ability) 1/3 = Huge Power (Trait) and Thick Fat
"Wow. I really wish we got the ability that lets us walk over Grass-types, but thanks a lot for this one random.org..."
 
I am so glad that that did not get Sap Sipper it's not even funny.
Glare ~ Leech Seed ~ Leaf Tornado
Nothing to sub for, really.
 

"Erm... I doubt I can do anything else, to be honest."
Bounce -> Light Screen -> Bounce

Pre-Round stats:

Viktor
HP: 90
EN: 100
2/2/2/2/63

Marill
HP: 100
EN: 100
4/2/1/2/34/ -10% Eva

Action 1
Glare -> Marill (6 EN)
Marill was paralyzed! (25%)

RNG roll (for full para, <=2500 para) 8017 = no para
Bounce -> Viktor (10 EN)
RNG roll (to hit, <=8500 hit) 7778 = hit
RNG roll (to crit) 1121 = no crit
RNG roll (to para, <=3000 para) 490 = para
(8+(4-2)1.5)(1.5) = 16.5 DMG
Viktor was paralyzed! (20%)

Action 2
RNG roll (for full para, <=2000 para) 7764 = no para
Leech Seed -> Marill (9 EN)
Marill was seeded! (3 DPA, 6a)

RNG roll (for full para) 7417 = no para
Marill used Light Screen! (8 EN)
Shiny!

Leech Seed (3 DMG Marill, +3 HP Viktor)

Action 3
RNG roll (for full para) 4965 = no para
Leaf Tornado -> Marill (4 EN)
RNG roll (to crit) 3763 = no crit
RNG roll (to lower Acc, <=3000 lower) 4800 = no lower
(3.5+3+(2-2)1.5)(1.5) = 9.75 DMG

RNG roll (for full para) 4665 = no para
Bounce -> Viktor (10 EN)
RNG roll (to hit) 2731 = hit
RNG roll (to crit) 2650 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Leech Seed (3 DMG Marill, +3 HP Viktor)


Post-Round stats:

Viktor
HP: 63
EN: 81
2/2/2/2/63
Paralyzed (15%)

Marill
HP: 84
EN: 72
4/2/1/2/34/ -10% Eva
Paralyzed (20%)
Leech Seed (3 DPA, 4a)
Light Screen (4a)


"Just keep it going, and it looks like we'll win!"
Ice Punch -> Bounce -> Ice Punch
If Viktor uses Protect, Aqua Ring and push back. Only activate this sub once.
 

"Come on hax gods, don't screw me over now!"

Post-Round stats:

Viktor
HP: 63
EN: 81
2/2/2/2/63
Paralyzed (15%)

Marill
HP: 84
EN: 72
4/2/1/2/34/ -10% Eva
Paralyzed (20%)
Leech Seed (3 DPA, 4a)
Light Screen (4a)

Action 1
RNG roll (for full para) 3325 = no para
Toxic -> Marill (7 EN)
Marill was badly poisoned!

RNG roll (for full para) 6611 = no para
Ice Punch -> Viktor (6 EN)
RNG roll (to crit) 8178 = no crit
RNG roll (to freeze) 1841 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Marill (1 DMG)
Leech Seed (3 DMG Marill, +3 HP Viktor)

Action 2
RNG roll (for full para) 2208 = no para
Vine Whip -> Marill (2 EN)
RNG roll (to crit) 7187 = no crit
(4+3+(2-2)1.5)(1.5) = 10.5 DMG

RNG roll (for full para) 2049 = no para
Bounce -> Viktor (10 EN)
RNG roll (to hit) 8496 = woooow
RNG roll (to crit) 3760 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Marill (1 DMG)
Leech Seed (3 DMG Marill, +3 HP Viktor)

Action 3
RNG roll (for full para) 814 = para
Viktor was fully paralyzed! (Drop to 10%)

RNG roll (for full para) 4161 = no para
Ice Punch -> Viktor (6 EN)
RNG roll (to crit) 6982 = no crit
RNG roll (to freeze) 3474 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Marill (1 DMG)
Leech Seed (3 DMG Marill, +3 HP Viktor)


Post-Round stats:

Viktor
HP: 22
EN: 72
2/2/2/2/63
Paralyzed (5%)

Marill
HP: 62
EN: 50
4/2/1/2/34/ -10% Eva
Paralyzed (15%)
Badly poisoned (2 DPA)
Leech Seed (3 DPA, 1a)
Light Screen (1a)


"It's looking good for us so far, but we can't underestimate our opponent!"
 

"Alright Marill, it's time to go home!"
Ice Punch + Ice Punch -> cooldown (Ice Punch + Ice Punch) -> Bounce

Pre-Round stats:

Viktor
HP: 22
EN: 72
2/2/2/2/63
Paralyzed (5%)

Marill
HP: 62
EN: 50
4/2/1/2/34/ -10% Eva
Paralyzed (15%)
Badly poisoned (2 DPA)
Leech Seed (3 DPA, 1a)
Light Screen (1a)

Action 1
RNG roll (for full para) 8762 = no para
Leaf Tornado -> Marill (4 EN)
RNG roll (to crit) 4877 = no crit
RNG roll (to lower Acc) 1090 = lower
(3.5+3+(2-2)1.5)(1.5) = 9.75 DMG
Marill's Acc fell!

RNG roll (for full para) 5519 = no para
Ice Punch + Ice Punch -> Viktor ((10+14)1.75 = 42 EN
RNG roll (to hit, <=7500 hit) 5349 = hit
RNG roll (to crit) 4956 = no crit
RNG roll (to freeze) 9737 = no freeze
((8x2.25)+(4-2)1.5)(1.5) = 31.5 DMG
Viktor fainted!


Post-Round stats:

Viktor
HP: -10
EN: KO
2/2/2/2/63

Marill
HP: 52
EN: 8
4/2/1/2/34/ -10% Eva


"Great game! We should definitely go swimming some time!"

TIO's Battle Hall challenge has ended

Rewards:
TIO gets 2 CC
Viktor the Snivy gets 2 HC (just KOC with a fancy name)

I get 3+2 = 5 UC

Please come back on Wednesday, October 31st!
 

Athenodoros

Official Smogon Know-It-All
Nobody post, yada yada.

Pokemon: Jellicent
Ability: Cursed Body
Rank: Four

Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine

Confuse Ray*
Mist*
Acid Armor*

Giga Drain
Icy Wind

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team


Please choose your first type:





 

Athenodoros

Official Smogon Know-It-All

I'm right here to serve up something hot!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3

Exactly what I need. And what a cute doggy.



Arcanine (M)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Item: Muscle Band

Attacks:

Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odour Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Flare Blitz

Dig
Bide
Wild Charge

Body Slam
Close Combat
Safeguard

Endure
Mimic
 

Athenodoros

Official Smogon Know-It-All

Jellicent
HP
: 110
Energy: 100
1 / 4 / 3 / 4 / 60
Cursed Body


Arcanine
HP
: 100
Energy: 100
5 / 3 / 3 / 3 / 95
Justified

Bide ~ Bide ~ Bide

-----------------------------------------
-----------------------------------------

Action One

Arcanine used Bide

Jellicent used Water Spout
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 4
(15 + 3) * 1.5 = 27 Damage


Action Two

Arcanine used Bide

Jellicent used Surf
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 5
(10 + 3) * 1.5 = 19.5 Damage


Action Three

Arcanine Unleashed Energy
(27 + 19.5) * 1.75 = 81.375 Damage
81.375 / 2 + 6 = 46.6875 Energy

Jellicent used Toxic
7 Energy
RNG Roll (Hit < 90/100) = 51
Arcanine was badly poisoned

-----------------------------------------
-----------------------------------------


Jellicent
HP
: 29
Energy: 80
1 / 4 / 3 / 4 / 60
Cursed Body


Arcanine
HP
: 53
Energy: 53
5 / 3 / 3 / 3 / 95
Justified

Crunch * 3
IF
Crunch is Disabled, use Wild Charge
IF Double Team and you haven't before, use Odor Sleuth
 

Athenodoros

Official Smogon Know-It-All

Jellicent
HP
: 29
Energy: 80
1 / 4 / 3 / 4 / 60
Cursed Body


Arcanine
HP
: 53
Energy: 53
5 / 3 / 3 / 3 / 95
Justified

-----------------------------------------
-----------------------------------------

Action One

Arcanine used Crunch
6 Energy
RNG Roll (Def Drop < 20/100) = 57
RNG Roll (Crit < 1/16) = 10
RNG Roll (Cursed Body < 30/100) = 68
(8 + 1.5) * 1.5 = 14.25 Damage

Jellicent used Surf
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 4
(10 + 3) * 1.5 = 19.5 Damage


Action Two

Arcanine used Crunch
6 + 4 = 10 Energy
RNG Roll (Def Drop < 20/100) = 1
RNG Roll (Crit < 1/16) = 15
RNG Roll (Cursed Body < 30/100) = 87
(8 + 1.5) * 1.5 = 14.25
Jellicent has less than 1 HP and so faints

-----------------------------------------
-----------------------------------------


Jellicent
HP
: KO
Energy: KO
1 / 4 / 3 / 4 / 60
Cursed Body


Arcanine
HP
: 33
Energy: 37
5 / 3 / 3 / 3 / 95
Justified

Bad luck TIO. You get 2 CC and 2 HC (KOC) for Jellicent, and I get 5 UC. We hope to see you again in a week!
 

Athenodoros

Official Smogon Know-It-All
from the Referee resource thread:

Damage Rounding: Damage is rounded at the end of the Round. This means that if in a Round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an Action, that Pokemon is considered KOed.
It was decided about a year and a half ago when rounding rules were organised.
 
Only users Complications and TIO should be posting in this thread, lest the wing of a duck smite you from this earth.

TIO will be using Dexter the Minccino with Skill Link:

Minccino [Dexter](M)
Nature: Adamant (+Att, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 1
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-up Slap
After You
Hyper Voice

Endure
Knock Off
Flail

Covet

Safeguard
Dig
Double Team
Retailiate


TIO, you may choose your first type. Your options are:








Good luck!
 
Bug Catcher Tike would like to battle!

"Hehehe... BZZZZZZZZZZ!"

Rng Roll (Pokemon): 1/5=Wurmple
"Why couldn't I have gotten the Kricketot?"

Rng Roll (Ability): 1/2=Shield Dust
"Only my precious bugs may cause hax!"

Hall Challenge Rank 1 - Round 1 - Opponent: Wurmple


Wurmple M


Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore



"Get ready to get stung!"
 

"My Pokemon has bite!"
Poison Sting (Contact)-Bug Bite-Bug Bite

HP: 90
Energy: 100
Status: None
Shield Dust

HP: 90
Energy: 100
Status: None
Skill Link

Action 1
Minccino used Tail Slap!
Hit: <851/1000=Yes. 259=Hit
Crit Slap 1: 701=No
Crit Slap 2: 101=No
Crit Slap 3: 255=No
Crit Slap 4: 94=No
Crit Slap 5: 395=No
15+3+4.5-3=19.5 Damage!
7 Energy

Wurmple used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
Effect: <301/1000=Yes. 349=No
4+3+3+4.5-3=11.5 Damage
3 Energy

Action 2
Minccino used Doubleslap!
Hit: <851/1000=Yes. 15=Hit
Crit Roll 1: 361=No
Crit Roll 2: 844=No
Crit Roll 3: 460=No
Crit Roll 4: 77=No
Crit Roll 5: 295=No
10+3+4.5-3=14.5 Damage!
4 Energy

Wurmple used Bug Bite!
Hit: Irrelevant
Crit: 351=No
6+3+4.5-3=10.5 Damage!
4 Energy

Action 3
Minccino used Tail Slap!
Hit: <851/1000=Yes. 865=Miss!
Mincinno's attack missed!
7 Energy

Wurmple used Bug Bite!
Hit: Irrelevant
Crit: 652=No
6+3+4.5-3=10.5 Damage!
8 Energy



HP: 56
Energy: 85
Status: None
Shield Dust

HP: 57
Energy: 82
Status: None
Skill Link


"Swarm powers activate!"
 

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