Battle Hall Challenge - topher4167

I want to challenge the battle Hall! I hope I can do it right now (or soon); if not, please tell me what I need to do first!

Name: Nathan
Challenge Thread: This one right hurr!
Rank: 1
Pokemon: Not Odd the Oddish
Ability: Chlorophyll
Pokemon Info:

Oddish [Not Odd] (F)
Nature:
Calm (+1 SpD, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

After You
Ingrain
Nature Power
Synthesis
Teeter Dance

Toxic
Venoshock
Sunny Day
Double Team
Energy Ball





Bug
 
Sorry, I forgot to subscribe to the Battle Hall Signup Thread so I didn't see that you had taken it until now!!! Sorry! I guess my first type will be...
 
Sorry for taking so long.

RNG: 2/5


Barboach (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power


Ability: 3/3
Hydration!
 
BARBOACH

Earthquake -> Ice Beam -> Earthquake


90 HP
100 EN
1/2/3/4/30


90 HP
100 EN
2/2/3/2/52

Action 1

Barboach used Earthquake - 6 energy
To crit (9569) - No
(10 + 3) = 13 damage

Oddish used Energy Ball - 5 energy
To crit (481) - Yes
To lower Sp.Def (9487) - No
(8 + 3 + 3 + 1,5)*2,25 = 34,875 damage ;-;

Action 2

Barboach used Ice Beam - 6 energy
To crit (8842) - No
To freeze (2940) - No
(10 - 1,5)*1,5 = 12,75 damage

Oddish used Toxic - 6 energy

-1 HP to Barboach

Action 2

Barboach used Earthquake - 6 energy
To crit (5626) - No
(10 + 3) = 13 damage

Oddish used Energy Ball - 5 energy
To crit (4994) - No
To lower Sp.Def (2156) - No
(8 + 3 + 1,5)*2,25 = 28,125 damage

-1 HP to Barboach



51 HP
84 EN
1/2/3/4/30


25 HP
82 EN
2/2/3/2/52


Earthquake*3
 
RNG: 5/5


Budew (F)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory


Ability: 1/3
Natural Cure!
 
Extrasensory*3



90 HP
100 EN
1/2/3/4/30


90 HP
100 EN
1/2/2/3/64
+14% Acc


Action 1


Budew used Extrasensory - 6 energy
To crit (6919) - No
To flinch (9391) - No
(8 - 3)*1,5 = 7,5 damage

Odd used Teether Dance - 5 energy
Duration: 2/3
3 Actions

Action 2

Budew tries to use Extrasensory...
To hitself (1-5000=Yes) -> 9021 - No
-10 energy
To crit (5513) - No
To flinch (3994) - No
(8 - 3)*1,5 = 7,5 damage

Odd used Venoshock - 7 energy
To crit (63) - Yes
(7 + 3 + 3) = 13 damage

Action 3

Budew tries to use Extrasensory...
To hitself (1-5000=Yes) -> 1060 - Yes
-4 energy
(4 - 1,5) = 2,5 damage

Odd used Nature Power - 9 energy
RNG: 3/6
Rock Slide
To hit (9601) - Yes
To crit (1894) - No
(8 - 1,5) = 6,5 damage



75 HP
79 EN
1/2/3/4/30


68 HP
84 EN
1/2/2/3/64
+14% Acc


Extrasensory*3
 

75 HP
79 EN
1/2/3/4/30


68 HP
84 EN
1/2/2/3/64
+14% Acc


Action 1

Budew used Extrasensory - 6 energy
To crit (3617) - No
To flinch (6361) - No
(8 - 3)*1,5 = 7,5 damage

Odd used Venoshock - 7 energy
To crit (612) - Yes
(7 + 3 + 3) = 13 damage

Action 2



Budew used Extrasensory - 10 energy
To crit (6155) - No
To flinch (8952) - No
(8 - 3)*1,5 = 7,5 damage

Odd used Venoshock - 11 energy
To crit (7734) - No
(7 + 3) = 10 damage

Action 3


Budew used Extrasensory - 14 energy
To crit (852) - No
To flinch (774) - Yes
(8 - 3)*1,5 = 7,5 damage



52 HP
61 EN
1/2/3/4/30


45 HP
54 EN
1/2/2/3/64
+14% Acc
 
Synthesis -> Growth -> Extrasensory


52 HP
61 EN
1/2/3/4/30


45 HP
54 EN
1/2/2/3/64
+14% Acc


Action 1

Budew used Synthesis - 13 energy
+20 HP

Odd used Ingrain - 8 energy
+4 HP

Action 2

Budew used Growth - 6 energy
+1 to both offenses

Odd used combo - 34 energy
To crit (4704) - No
(15,75 + 3) = 18,75 damage

+4 HP

Action 3

Budew used Extrasensory - 5 energy
To crit (9857) - No
(8 - 3)*1,5 + 2 = 9,5 damage

+4 HP



54 HP
19 EN
1/2/3/4/30
Ingrain (3 Actions)


46 HP
30 EN
1/2/2/3/64
+14% Acc
+1 Sp.Attack


Venoshock -> Extrasensory -> Extrasensory
 

54 HP
19 EN
1/2/3/4/30
Ingrain (3 Actions)


46 HP
30 EN
1/2/2/3/64
+14% Acc
+1 Sp.Attack


Extrasensory
To flinch (4991) - No

Oddish EN faints after using Synthesis.



KO HP
KO EN
1/2/3/4/30
Ingrain (3 Actions)


36 HP
16 EN
1/2/2/3/64
+14% Acc
+1 Sp.Attack


Sorry, Topher, but your Hall has come to an end.


Matezoide: 8 UC

Topher: 4 CC

Oddish: 4 HC
 
Name: topher4167
Thread: Over hurr!
Rank: 1
Pokemon & Ability: Poliwag @Water Absorb

Poliwag [Frogger] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 5
DC: 2/5


Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam

Encore
Endure
Ice Ball
Mud Shot
Water Pulse

Ice Beam
Psychic
Double Team
Scald
Substitute




Bug



Kill them all, Topher!
 
RNG: 2/5


Tooth wants to battle!



Dont forget to brush your teeth after eating!




Geodude (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


RNG: 3/3
Sand Veil!
 
Earthquake -> Earthquake -> Earthquake


If Poliwag has 49 HP or less A3, use Selfdestruct Combo that action





90 HP
100 EN
2/1/3/2/90


90 HP
100 EN
4/4/1/2/20



Action 1

Frog used Scald - 5 energy
To crit (8903) - No
To burn (6416) - No
(8 + 3 + 1,5)*2,25 = 28,125 damage

Geodudette used Earthquake - 6 energy
To crit (567) - Yes
(10 + 3 + 3 + 4,5) = 20,5 damage

Action 2

Frog used Water Pulse - 4 energy
To crit (9482) - No
To confuse (3887) - No
(6 + 3 + 1,5)*2,25 = 23,625 damage

Geodudette used Earthquake - 10 energy
To crit (9388) - No
(10 + 3 + 4,5) = 17,5 damage

Action 3



Frog used Scald - 5 energy
To crit (7641) - No
To burn (9756) - No
(8 + 3 + 1,5)*2,25 = 28,125 damage

Geodudette used Earthquake - 14 energy
To crit (9598) - No
(10 + 3 + 4,5) = 17,5 damage



34 HP
86 EN
2/1/3/2/90


10 HP
70 EN
4/4/1/2/20


Endure -> Earthquake -> Earthquake



If Encore A1, use Earthquake that action.


What type are you going to pick after this one-sided battle is over?
 

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