Battle Hall Challenge - TravelLog


HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 84%
Other: Thunderbolt disabled (1 more action)


HP: 36
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70 17.5
Energy: 63%
Other: 15% paralysis

Action 1

Cid uses Power Gem for 5 energy
Roll a D16 for crit: 3 - no crit
Drifloon takes (7+(3-2)*1.5)*1.5=12.75 damage (round to 13)

Roll a D100 for paralysis: 87 - no paralysis
Drifloon uses Ominous Wind for 4 energy
Roll a D16 for crit: 16 - no crit
No stat boost roll due to Shield Dust
Cid takes (6+3+(3-3)*1.5)=9 damage

Action 2
Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 1 - crit
No paralysis roll because Drifloon is already at 15% paralysis
Drifloon takes (10+3+3+(3-2)*1.5)*1.5=26.25 damage (round to 26)
Drifloon is KO'd by the attack


HP: 51
Energy: 73%


HP: -3
Energy: 59%



"I'm going home."

TravelLog has won 5 battles. What will his next type be?





 

Jogger Raymond wants to battle!

"Let's see if we can go the distance today."
Roll a D5 for pokemon: 4 - Scratchet
"Scratchet will be my running partner today."
Roll a D3 for ability: 1 - Scrappy
"Not even ghosts can bring us down."


Scratchet (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Substitute
Reflect

Yawn
Roost
Confuse Ray
 

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 100%
Other: None

Action 1

Cid uses Rain Dance for 10 energy
The weather changes to rain for 4 rounds

Scratchet uses Substitute for 17 energy
Scratchet creates a 20 HP substitute

Action 2

Cid uses Hurricane for 8 energy
Accuracy at 100% due to rain
Roll a D16 for crit: 8 - no crit
No confusion roll due to Substitute
Scratchet's substitute takes (12+(3-3)*1.5)*1.5=18 damage

Scratchet uses Yawn for 6 energy
Cid will fall asleep in 2 actions

Cid's Yawn counter drops to 1

Action 3

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 6 - no crit
No paralysis roll due to Substitute
Scratchet's substitute takes (10+3+(3-3)*1.5)=13 damage
Scratchet's substitute is destroyed

Scratchet uses Roost for (90/10)+2=11 energy
Scratchet restores 20 HP

Cid's Yawn counter drops to 0
Roll a D3 for sleep duration: 1 - 1 action


HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 76%
Other: Sleep (1 action)


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 66%
Other: None

Field effects: Rain Dance (rain, 3 more rounds)

Scratchet has used 1 recovery.
 


"Let's speed things up a bit."

Fury Swipes - Focus Energy - Fury Swipes
If, on your third action, you have more HP than Monohm after Monohm has acted, change your third action to Return
 

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 76%
Other: Sleep (1 action)


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 66%
Other: None

Action 1

Cid is fast asleep
Cid's sleep counter drops to 0
Cid wakes up

Scratchet uses Fury Swipes for 3 energy
Roll a D100 for accuracy: 4 - hit
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 7 - 4 hits
Roll 4D16 for crits: 4, 7, 2, 5 - no crits
Cid takes (2*4+3+(4-3)*1.5)=12.5 damage (round to 13)

Action 2

Cid uses Hurricane for 8 energy
Accuracy at 100% due to rain
Roll a D16 for crit: 12 - no crit
Roll a D100 for confusion: 49 - no confusion
Scratchet takes (12+(3-3)*1.5)*1.5=18 damage

Scratchet uses Focus Energy for 4 energy
Scratchet's critical hit rate is boosted for 6 actions

Scratchet's Focus Energy counter drops to 5

Action 3

Scratchet uses Fury Swipes for 3 energy
Roll a D100 for accuracy: 62 - hit
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 7 - 4 hits
Roll 4D16 for crits (boosted to 4/16): 5, 11, 5, 16 - no crits
Cid takes (2*4+3+(4-3)*1.5)=12.5 damage (round to 13)

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for paralysis: 26 - no paralysis
Scratchet takes (10+3+(3-3)*1.5)=13 damage

Scratchet's Focus Energy counter drops to 4


HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 62%
Other: None


HP: 59
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 56%
Other: Focus Energy (4 more actions)

Field effects: Rain Dance (rain, 2 more rounds)

Scratchet has used 1 recovery.
 


"Don't run out of steam too soon!"

Confuse Ray - Focus Energy - Fury Swipes
If he hits himself in confusion on action 1, change action 2 to Fury Swipes
 

HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 62%
Other: None


HP: 59
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 56%
Other: Focus Energy (4 more actions)

Action 1

Scratchet uses Confuse Ray for 5 energy
Roll a D3 for confusion duration: 1 - 2 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits itself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 0
Cid snaps out of confusion

Scratchet's Focus Energy counter drops to 3

Action 2

Cid uses Hurricane for 8 energy
Accuracy at 100% due to rain
Roll a D16 for crit: 7 - no crit
Roll a D100 for confusion: 30 - confusion
Roll a D3 for confusion duration: 3 - 4 actions
Scratchet takes (12+(3-3)*1.5)*1.5=18 damage

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Scratchet hits itself for 3 energy
Scratchet takes (4+(4-3)*1.5)=5.5 damage (round to 6)
Scratchet's confusion counter drops to 2

Scratchet's Focus Energy counter drops to 2

Action 3

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 18 - no paralysis
Scratchet takes (10+3+(3-3)*1.5)=13 damage

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Scratchet hits itself for 3 energy
Scratchet takes (4+(4-3)*1.5)=5.5 damage (round to 6)
Scratchet's confusion counter drops to 0
Scratchet snaps out of confusion

Scratchet's Focus Energy counter drops to 1


HP: 63
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 45%
Other: None


HP: 16
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 45%
Other: Focus Energy (1 more action)

Field effects: Rain Dance (rain, 1 more round)

Scratchet has used 1 recovery.
 

HP: 63
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 45%
Other: None


HP: 16
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Energy: 45%
Other: Focus Energy (1 more action)

Action 1

Cid uses Hurricane for 8 energy
Accuracy at 100% due to rain
Roll a D16 for crit: 14 - no crit
Roll a D100 for confusion: 19 - confusion
Roll a D3 for confusion duration: 3 - 4 actions
Scratchet takes (12+(3-3)*1.5)*1.5=18 damage
Scratchet is KO'd by the attack


HP: 63
Energy: 37%


HP: -2
Energy: 45%



"I need more energy drink."

TravelLog has won 6 battles. What will his next type be?





 

Biker Lenny wants to battle!

"Nothing's better than the feel of the wind in your hair ..."
Roll a D5 for pokemon: 1 - Machop
"... except pummelling some rookie senseless with a Machop."
Roll a D3 for ability: 2 - No Guard
"He's trained to never miss with anything."


Machop (M)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)

Abilities:

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Low Kick
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Rock Slide
Detect

ThunderPunch
Ice Punch
Fire Punch
 
"No Guard means no victory!"

Magnet Rise~Hurricane~Thunderbolt
If he uses Detect, change the action to Charge once, pushing actions forward. Ex: Detect A1 results in Charge~Magnet Rise~Hurricane
 

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None


HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 100%
Other: None

Thanks to No Guard, there will be no accuracy rolls.

Action 1

Cid uses Magnet Rise for 5 energy
Cid is immune to seismic moves for 6 actions

Machop uses Ice Punch for 6 energy
Roll a D16 for crit: 15 - no crit
No freeze roll due to Shield Dust
Cid takes (8+(4-3)*1.5)*1.5=14.25 damage (round to 14)

Cid's Magnet Rise counter drops to 5

Action 2

Cid uses Hurricane for 8 energy
Roll a D16 for crit: 13 - no crit
Roll a D100 for confusion: 52 - no confusion
Machop takes (12+(3-2)*1.5)*1.5=20.25 damage (round to 20)

Machop uses Revenge for 7 energy
Roll a D16 for crit: 15 - no crit
Cid takes (12+3+(4-3)*1.5)=16.5 damage (round to 17)

Cid's Magnet Rise counter drops to 4

Action 3

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 83 - no paralysis
Machop takes (10+3+(3-2)*1.5)=14.5 damage (round to 15)

Machop uses Revenge for 11 energy
Roll a D16 for crit: 1 - crit
Cid takes (12+3+3+(4-3)*1.5)=19.5 damage (round to 20)

Cid's Magnet Rise counter drops to 3


HP: 39
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 81%
Other: Floating (3 more actions)


HP: 65
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 76%
Other: None
 


"Do you see what you get when you mess with a road warrior?"

Ice Punch - Ice Punch - Ice Punch
If he uses Hurricane, use Detect unless you used Detect on the action before.
 

HP: 39
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 81%
Other: Floating (3 more actions)


HP: 65
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 76%
Other: None

Action 1

Cid uses Hurricane for 8 energy
Roll a D16 for crit: 7 - no crit
No confusion roll due to Detect
Machop would take (12+(3-2)*1.5)*1.5=20.25 damage (round to 20)


Machop uses Detect for 6+(20/3)=12.666... energy (round to 13)
Machop protects itself from the attack

Cid's Magnet Rise counter drops to 2

Action 2

Cid uses Hurricane for 12 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for confusion: 57 - no confusion
Machop takes (12+(3-2)*1.5)*1.5=20.25 damage (round to 20)

Machop uses Ice Punch for 6 energy
Roll a D16 for crit: 15 - no crit
No freeze roll due to Shield Dust
Cid takes (8+(4-3)*1.5)*1.5=14.25 damage (round to 14)

Cid's Magnet Rise counter drops to 1

Action 3

Cid uses Slack Off for (90/10)+2=11 energy
Cid restores 20 HP

Machop uses Ice Punch for 10 energy
Roll a D16 for crit: 12 - no crit
No freeze roll due to Shield Dust
Cid takes (8+(4-3)*1.5)*1.5=14.25 damage (round to 14)

Cid's Magnet Rise counter drops to 0


HP: 31
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 50%
Other: None


HP: 45
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 47%
Other: None

Cid has used 1 recovery.
 
"We can do this!"

Hurricane~Slack Off~Hurricane
If he uses Detect AND it would protect against an attack, swap that action with A2's Slack Off the first time and Charge any other time.
 

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