Battle Hall Challenge - Unitas


"Come ooon, Lady Luck!"
Mud-Slap -> Air Cutter -> Mud-slap

Pre-Round stats:

Barrabus
HP: 100
EN: 100
3/2/2/3/21/ -10% Eva

Combee
HP: 90
EN: 100
1/2/3/2/70

Action 1
Mud-slap -> Barrabus (3 EN)
RNG roll (to crit, <=625 crit) 7054 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG
Barrabus' Acc fell!

Rock Slide -> Combee (6 EN)
RNG roll (to hit, <=6750 hit) 8681 = miss
The attack missed!

Action 2
Air Cutter -> Barrabus (3 EN)
RNG roll (to crit, <=1250 crit) 9896 = no crit
(6+3+(3-3)1.5) = 9 DMG

Rock Slide -> Combee (10 EN)
RNG roll (to hit) 3157 = hit
RNG roll (to crit) 1990 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG

Action 3
Mud-slap -> Barrabus (4 EN)
RNG roll (to crit) 4971 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG
Barrabus' Acc fell!

Rock Slide -> Barrabus (14 EN)
RNG roll (to hit, <=5400 hit) 5307 = ok, you be a douche like that RNG
RNG roll (to crit) 2898 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG


Post-Round stats:

Barrabus
HP: 79
EN: 70
3/2/2/3/21/ -10% Eva
-2 Acc

Combee
HP: 47
EN: 90
1/2/3/2/70


"Oh my... Uuuuh, keep pushing?"
Mud-slap -> Air Cutter -> Mud-slap
If Mud-slap is disabled, replace all remaining uses of Mud-slap with Ominous Wind
If Barrabus has a Substitute up when you would use Mud-slap, change that action to Ominous Wind
 
Posting Barrabus' profile again, because going back to the the other page every damn time is annoying

Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC:1/6
MC:0
DC:1/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Egg Moves:
Curse
Shadow Sneak
Imprison

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower



"Oh my... not good..."

Pre-Round stats:

Barrabus
HP: 79
EN: 70
3/2/2/3/21/ -10% Eva
-2 Acc

Combee
HP: 47
EN: 90
1/2/3/2/70

Action 1
Mud-slap -> Barrabus (9 EN)
RNG roll (to crit) 3447 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG
Barrabus' Acc fell!

Rock Slide -> Barrabus (18 EN)
RNG roll (to hit, <=4500 hit) 265 = ...
RNG roll (to crit) 3745 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG

Action 2
Air Cutter -> Barrabus (3 EN)
RNG roll (to crit) 8750 = no crit
(6+3+(3-3)1.5) = 9 DMG

Barrabus used Substitute! (20 HP, 18 EN)
Dang it .-.

Action 3
Ominous Wind -> Barrabus (4 EN)
RNG roll (to crit) 5534 = no crit
RNG roll (to raise all) 4838 = no raise
(6+(3-3)1.5) = 6 DMG

Rock Slide -> Combee (6 EN)
RNG roll (to hit) 8864 = miss
Combee avoided the attack!


Post-Round stats:

Barrabus
HP: 44
EN: 28
3/2/2/3/21/ -10% Eva
Substitute (14 HP)
-2 Acc

Combee
HP: 26
EN: 74
1/2/3/2/70


"Feck."
 

"RNG gods, take the wheel..."
Air Cutter -> Ominous Wind -> Mud-slap

Pre-Round stats:

Barrabus
HP: 44
EN: 28
3/2/2/3/21/ -10% Eva
Substitute (14 HP)
-2 Acc

Combee
HP: 26
EN: 74
1/2/3/2/70

Action 1
Air Cutter -> Barrabus (3 EN)
RNG roll (to crit) 9688 = no crit
(6+3+(3-3)1.5) = 9 DMG
The substitute took the damage!

Carrabus chilled! (+12 EN)

Action 2
Ominous Wind -> Barrabus (4 EN)
RNG roll (to crit) 7237 = no crit
RNG roll (to raise all) 2260 = no raise
(6+(3-3)1.5) = 6 DMG
The substitute faded!

Rock Slide -> Combee (6 EN)
RNG roll (to hit) 8000 = miss

Action 3
Mud-slap -> Barrabus (5 EN)
RNG roll (to crit) 1705 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG
Barrabus' Acc fell!

Rock Slide -> Combee (10 EN)
RNG roll (to hit) 2777 = nuuuuur
RNG roll (to crit) 5074 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG


Post-Round stats:

Barrabus
HP: 38
EN: 24
3/2/2/3/21/ -10% Eva
-2 Acc

Combee
HP: 5
EN: 62
1/2/3/2/70


"We're so totally done for..."
Mud-slap -> Air Cutter -> Mud-slap
If Mud-slap is disabled, replace all remaining uses of Mud-slap with Ominous Wind
If Barrabus has a Substitute up when you would use Mud-slap, change that action to Ominous Wind
 

/me sits down and prays we won't die

Pre-Round stats:

Barrabus
HP: 38
EN: 24
3/2/2/3/21/ -10% Eva
-2 Acc

Combee
HP: 5
EN: 62
1/2/3/2/70

Action 1
Shadow Sneak -> Combee (4 EN)
RNG roll (to hit, <=6000 hit) 7841 = miss
The RNG strikes again!

Mud-slap -> Barrabus (9 EN)
RNG roll (to crit) 3852 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG
Barrabus' Accuracy fell!

Action 2
Air Cutter -> Barrabus (3 EN)
RNG roll (to crit) 2166 = no crit
(6+3+(3-3)1.5) = 9 DMG

Poison Jab -> Combee (5 EN)
RNG roll (to hit, <=5000 hit) 235 = hit
(8+3+(3-2)1.5) = 12.5 DMG
Combee fainted!


Post-Round stats:

Barrabus
HP: 23
EN: 15
3/2/2/3/21/ -10% Eva
-2 Acc

Combee
HP: -7
EN: KO
1/2/3/2/70


"So close, and yet so far..."

Please choose your next type:





 
Battle #2

Aroma Lady Amanda would like to battle!

RNG roll (for Pokemon) 4/5

Cherubi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain

"Ugh... Your Pokemon smells absolutely dreadful..."

RNG roll (for ability) 1/1 = Chlorophyll
"It's as if I'm Honey and you're Gooey Mulch!"
 
Poison Jab-Sludge Bomb-Poison Jab
If protect any action and it is followed by encore, chill.
If protect any action and not followed by encore, curse.
If Disable action 2 on Poison Jab, change action 3 to Flamethrower.
 

"Start off slowly..."
Sunny Day -> Weather Ball -> Leech Seed

Pre-Round stats:

Barrabus
HP: 100
EN: 100
3/2/2/3/21/ -10% Eva

Cherubi
HP: 90
EN: 100
1/2/4/2/35

Action 1
Cherubi used Sunny Day! (10 EN)

Poison Jab -> Cherubi (5 EN)
RNG roll (to crit) 4366 = no crit
RNG roll (to poison) 6452 = no poison
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Action 2
Weather Ball -> Barrabus (7 EN)
RNG roll (to crit) 4234 = no crit
(10+(4-3)1.5) = 11.5 DMG

Sludge Bomb -> Cherubi (6 EN)
RNG roll (to crit) 8111 = no crit
RNG roll (to poison) 7319 = no poison
(9+3+(2-2)1.5)(1.5) = 18 DMG

Action 3
Leech Seed -> Barrabus (9 EN)
Barrabus was seeded!

Poison Jab -> Cherubi (5 EN)
RNG roll (to crit) 3261 = no crit
RNG roll (to poison) 4396 = no poison
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Leech Seed (+3 HP Cherubi, 3 DMG Barrabus)


Post-Round stats:

Barrabus
HP: 82
EN: 84
3/2/2/3/21/ -10% Eva
Seeded (3 DPA, 5a)

Cherubi
HP: 36
EN: 74
1/2/4/2/35

Sun (3 rounds)


"Let's heal up a little, shall we?"
Morning Sun -> Weather Ball -> Morning Sun
If Disable, change the following action to Encore
If damaging Fire-type combo, change that action to Protect and push back
 

"That's not enough to take out my precious flower~"

Pre-Round stats:

Barrabus
HP: 82
EN: 84
3/2/2/3/21/ -10% Eva
Seeded (3 DPA, 5a)

Cherubi
HP: 36
EN: 74
1/2/4/2/35

Sun (3 rounds)

Action 1
Cherubi used Morning Sun! (15 EN)
Cherubi recovered 35 HP!

Sludge Bomb -> Cherubi (6 EN)
RNG roll (to crit) 8318 = no crit
RNG roll (to poison) 3948 = no poison
(9+3+(2-2)1.5)(1.5) = 18 DMG

Leech Seed (+3 HP Cherubi, 3 DMG Barrabus)

Action 2
Weather Ball -> Barrabus (7 EN)
RNG roll (to crit) 3582 = no crit
(10+(4-3)1.5) = 11.5 DMG

Super Poison Jab -> Cherubi ((6+10)1.75 -1 = 27 EN)
RNG roll (to crit) 696 = no crit
RNG roll (to poison, <=6000 poison) 9447 = no poison
((8x2.25)+3+(3-2)1.5)(1.5) = 33.75 DMG

Leech Seed (+3 HP Cherubi, 3 DMG Barrabus)

Action 3
Cherubi used Morning Sun! (15 EN)
Cherubi recovered 35 HP!

Barrabus must cool down!

Leech Seed (+3 HP Cherubi, 3 DMG Barrabus)


Post-Round stats:

Barrabus
HP: 61
EN: 51
3/2/2/3/21/ -10% Eva
Seeded (3 DPA, 2a)

Cherubi
HP: 63
EN: 52
1/2/4/2/35

Sun (2 rounds)


"Now that's much better!"
 
Poison Jab+Poison Jab Combo-Cooldown-Sludge Bomb

If Morning sun and not followed by encore, use disable.
If morning sun action 2, change actions to Posion Jab-Chill-Sludge Bomb
 
Remember that using a move in a combo the action after cooling down does not reset the consecutive energy cost penalty


"This match is ours, Cherubi!"
Weather Ball

Pre-Round stats:

Barrabus
HP: 61
EN: 51
3/2/2/3/21/ -10% Eva
Seeded (3 DPA, 2a)

Cherubi
HP: 63
EN: 52
1/2/4/2/35

Sun (2 rounds)

Action 1
Weather Ball -> Barrabus (7 EN)
(10+(4-3)1.5) = 11.5 DMG

Super Poison Jab -> Cherubi ((14+18)1.75 -1 = 55 EN)
RNG roll (to crit) 6415 = no crit
((8x2.25)+3+(3-2)1.5)(1.5) = 33.75 DMG
Barrabus fainted!


Post-Round stats:

Barrabus
HP: KO
EN: -4
3/2/2/3/21/ -10% Eva

Cherubi
HP: 29
EN: 45
1/2/4/2/35


"Like there was ever any doubt we would lose!"

Unitas' Battle Hall challenge has ended

Unitas gets 4 CC
Barrabus the Grimer gets 4 HC

I get 3(2)+2 = 8 UC

Please come back on the 4th!
 
Name: Unitas
Rank: 1
Pokemon: Barrabus the Grimer
Ability: Stench
Thread: Tis here

And heres Barrabus.


Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC:1/6
MC:0
DC:1/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Egg Moves:
Curse
Shadow Sneak
Imprison

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment

Tutor Moves:
Giga Drain
Pain Split


Alright, Barrabus. Your training is complete. There is nothing else i can teach you at this point. Test your power on the Battle Hall.



Thanks, Master Bosco. I am great at the art of using customes now <3.






TO THE BATTLE HALL!




Will the Grimer in a Scrafty costume manage to beat the Hall?






 
RNG: 1/5



Veteran Nigel wants to battle.


Me and my partner have been through a lot.

For years, we have trained and battled all around the world. Our bond can not be broken, he is the greatest pokemon i ever had and shall forever remain so.

Now go, show this fool the power of our bond! Show our might! Dragons have fell! Ices were melted! And Fighters were out-skilled! Today, we will be victorious once again. Rise, my dear friend, for our time has come yet again!



Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore

Ability: 1/2
Shield Dust!
 


Show our power to this fool, Wurmple!

Tackle -> Tackle -> Bug Rush (Tackle Combo)




100 HP
100 EN
3/2/2/3/21


90 HP
100 EN
3/2/0/2/20


Action 1

Grimer used Flamethrower - 7 energy
To crit (8274) - No
(10)*1,5 = 15 damage

Wurmple used Tackle - 2,3 energy
To crit (4191) - No
(4 + 1,5) = 5,5 damage


Action 2

Grimer used Rock Slide - 6 energy
To hit (8981) - Yes
To crit (4487) - No
(8 + 1,5)*1,5 = 14,25 damage


Wurmple used Tackle - 6,3 energy
To crit (4191) - No
(4 + 1,5) = 5,5 damage


Action 3

Grimer used Flamethrower - 7 energy
To crit (1151) - No
(10)*1,5 = 15 damage


Wurmple used Bug Rush - 43,05 energy
To crit (4191) - No
(9 + 1,5) = 10,5 damage




78 HP
80 EN
3/2/2/3/21


46 HP
48 EN
3/2/0/2/20




We are just getting started!


Cooldown -> Electroweb -> Tackle
 

78 HP
80 EN
3/2/2/3/21


46 HP
48 EN
3/2/0/2/20

Too lazy atm, sorry.

A Flamethrower got a crit though, which KO'es Wurmple



70 HP
64 EN
3/2/2/3/21


KO HP
KO EN
3/2/0/2/20




Impossible.....!









 
RNG: 5/5


Pre-Schooler Lara

Yay, type advantage!




Budew (F)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory


Ability: 1/3

Natural Cure
(I actually got a good mon :o)
 

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