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Roleplay Battle Hall Challenge - Unitas

Discussion in 'ASB' started by EspyOwner, Feb 14, 2013.

  1. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Yea this battle will definitely be harder.

    Flamethrower-Mud Slap-Flamethrower
    If Sleep Powder, use protect but only once.
    If extransensroy, use disable but only once.
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Wait....Grass isnt super-effective against Poison, is it?

    Extrasensory Combo -> Cooldown (Stu Spore) -> Stun Spore




    [​IMG]
    100 HP
    100 EN
    3/2/2/3/21

    [​IMG]
    90 HP
    100 EN
    1/2/2/3/64

    Calcs (open)


    Action 1

    Barrabus used Disable - 7 energy
    But it failled!

    Budew used Mega-Sensor! - 28 energy
    To crit (5221) - No
    (18 - 1,5)*1,5 = 24,75 damage

    Action 2

    Barrabus used Mud-Slap - 3 energy
    To crit (9827) - No
    (4 - 1,5) = 2,5 damage
    Budew's accuracy fell!

    Budew is cooling down

    Action 3

    Budew used Stun Spore - 6 energy
    To hit (4511) - Yes

    Barrabus was paralysed!

    Barrabus tries to use Flamethrower...
    To move (2171) - No
    -5% Para





    [​IMG]
    75 HP
    90 EN
    3/2/2/3/21
    15% Para
    [​IMG]
    87 HP
    66 EN
    1/2/2/3/64
    -1 Accuracy


    [​IMG]


    Whats with that silly costume, anyway?



    Extrasensory*3

    If Disable (Extrasensory) AND Barrabus is not asleep, use Sleep-Powder that action.
    If Protective/Evasive action AND Barrabus's last action was not Protect, use Growth the first time and Chill the second.
  3. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Sub(25)-Pain Split-Disable(Extrasensory)
    I better not get paralyzed here
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    75 HP
    90 EN
    3/2/2/3/21
    15% Para
    [​IMG]
    87 HP
    66 EN
    1/2/2/3/64
    -1 Accuracy


    Calcs (open)


    Action 1

    Budew used Extrasensory - 6 energy
    To crit (9418) - No
    To flinch (9871) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Grimer used Substitute (25) - 24 energy
    To move (6225) - Yes

    Action 2

    Budew used Extrasensory - 10 energy
    To crit (9418) - No
    To flinch (9871) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Grimer used Pain Split - 19,4 energy
    66,875 HP to both mons!

    Action 3

    Budew used Sleep Powder - 6 energy
    D:

    Grimer used Disable - 7 energy
    No more Extrasensory



    [​IMG]
    67 HP
    41 EN
    3/2/2/3/21
    10% Para
    15 HP Substitute
    [​IMG]
    67 HP
    44 EN
    1/2/2/3/64
    -1 Accuracy (Will decrease next round)
  5. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Poison Jab-Flamethrower-Poison Jab
    If Budew has 38HP or more and uses Synthesis any action, use Pain Split only once, and push actions back.
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Too bulky D:



    Mega Drain -> Synthesis -> Energy Ball



    [​IMG]
    67 HP
    41 EN
    3/2/2/3/21
    10% Para
    15 HP Substitute

    [​IMG]
    67 HP
    44 EN
    1/2/2/3/64
    -1 Accuracy (Will decrease next round)
    Extrasensory Disabled (6 Actions)

    Calcs (open)


    Action 1

    Budew used Mega Drain - 8 energy
    To crit (9516) - No
    (6 + 3 - 1,5)*0,67 = 5,025 damage
    +2,0125 HP to Budew

    Grimer used Poison Jab - 5 energy
    To move (8741) - No
    To crit (6165) - No
    (8 + 3 + 1,5) = 12,5 damage

    Action 2

    Budew used Synthesis - 13 energy
    + 20 HP

    Grimer used Pain Split - 9,1 energy
    To move (6600) - Yes
    71,75 HP to both mons!

    Action 3

    Budew used Energy Ball - 5 energy
    To crit (6971) - No
    (8 + 3 - 1,5)*0,67 = 6,395 Damage

    Grimer used Flamethrower - 7 energy
    To move (8817) - Yes
    To crit (8122) - No
    To burn (4511) - No
    (10 - 1,5)*1,5 = 12,75 damage


    [​IMG]
    72 HP
    20 EN
    3/2/2/3/21
    5% Para
    4 HP Substitute

    [​IMG]
    59 HP
    18 EN
    1/2/2/3/64
    Extrasensory Disabled (3 Actions)


    Chill -> Energy Ball -> Chill


    If Protective/Evasive action when you would use Energy Ball, Chill and push-back, but only once.
    If damaging fire type move, use Water Sport that action and push-back.
  7. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Flamethrower-Chill-Flamethrower
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Wait, did i seriously forget to put ''And only once'' or something similar? AGAIN?
    What the fuck is wrong with me...

    [​IMG]
    72 HP
    20 EN
    3/2/2/3/21
    5% Para
    4 HP Substitute


    [​IMG]
    59 HP
    18 EN
    1/2/2/3/64
    Extrasensory Disabled (3 Actions)


    Calcs (open)


    Action 1

    Budew used Water Sport - 5 energy


    Grimer used Flamethrower - 7 energy
    To move (2781) - Yes
    To crit (774) - No
    To burn (7671) - No
    (10 - 1,5)*1,5 = 6,375 damage

    Action 2

    They chilled! +12 energy

    Action 3


    Budew used Water Sport - 5 energy


    Grimer used Flamethrower - 7 energy
    To move (1123) - Yes
    To crit (8712) - No
    To burn (4491) - No
    (10 - 1,5)*1,5 = 6,375 damage




    [​IMG]
    72 HP
    18 EN
    3/2/2/3/21
    4 HP Substitute


    [​IMG]
    46 HP
    20 EN
    1/2/2/3/64
    Water Sportted (5 Actions)
  9. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Chill-Minimize-Chill
    If synthesis use plain split but only once and push back
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Gogogogogo!


    Energy Ball -> Extrasensory -> Chill



    [​IMG]
    72 HP
    18 EN
    3/2/2/3/21
    4 HP Substitute


    [​IMG]
    46 HP
    20 EN
    1/2/2/3/64
    Water Sportted (5 Actions)


    Calcs (open)


    Budew used Energy Ball - 5 energy
    The substitute faded!

    Grimer chilled! +12 energy

    Action 2

    Budew used Extrasensory - 6 energy
    To crit (9659) - No
    To flinch (3337) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Grimer used Minimize - 9 energy
    +1 Evasion!

    Action 3

    Budew and Grimer chilled! +12 energy




    [​IMG]
    62 HP
    33 EN
    3/2/2/3/21
    2 Chills left
    +1 Evasion
    [​IMG]
    46 HP
    21 EN
    1/2/2/3/64
    Water Sportted (2 Actions)
    3 Chills left
    +14% Accuracy

    [​IMG]

    D:<



    Extrasensory -> Chill -> Extrasensory


    If damaging Fire type move AND Water Sport isnt activate, use Water Sport that action and push-back.
    If damaging poison type move AND Grimer is not asleep AND Grimer is not behind a substitute, use Sleep Powder that action and push-back.
  11. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Payback-Chill-Payback
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    62 HP
    33 EN
    3/2/2/3/21
    2 Chills left
    +1 Evasion
    [​IMG]
    46 HP
    21 EN
    1/2/2/3/64
    Water Sportted (2 Actions)
    3 Chills left
    +14% Accuracy



    Calcs (open)


    Budew used Extrasensory - 6 energy
    To hit (7316) - Yes
    To crit (919) - No
    To flinch (4451) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Grimer used Payback - 7 energy
    To crit (9671) - No
    (10 + 1,5) = 11,5 damage

    Action 2

    Both mons chilled! +12 energy

    Action 3


    Budew used Extrasensory - 6 energy
    To hit (112) - Yes
    To crit (8715) - No
    To flinch (1192) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Grimer used Payback - 7 energy
    To crit (8817) - No
    (10 + 1,5) = 11,5 damage



    [​IMG]
    42 HP
    31 EN
    3/2/2/3/21
    1 Chill left
    +1 Evasion


    [​IMG]
    23 HP
    21 EN
    1/2/2/3/64
    2 Chills left
    +14% Accuracy
  13. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Flamethrower combo-Cooldown(Mud Bomb)-Chill
    If sleep powder a1, protect and push back but only once
    If synthesis a1 change actions to flamethrower-Chill-Flamethrower
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    !!!!

    Energy Ball*3


    [​IMG]
    42 HP
    31 EN
    3/2/2/3/21
    1 Chill left
    +1 Evasion


    [​IMG]
    23 HP
    21 EN
    1/2/2/3/64
    2 Chills left
    +14% Accuracy


    Calcs (open)


    Action 1

    Budew used Energy Ball - 5 energy
    To crit (6971) - No
    (8 + 3 - 1,5)*0,67 = 6,395 Damage

    Grimer used Flame Explosion - 31,5 energy
    Both mons fainted!


    [​IMG]
    KO HP
    KO EN
    3/2/2/3/21
    1 Chill left
    +1 Evasion


    [​IMG]
    KO HP
    KO EN
    1/2/2/3/64
    2 Chills left
    +14% Accuracy



    Sorry, Unitas, your Hall has come to an end.

    Unitas: 4 CC
    Grimer: 4 HC

    Matezoide: 8 UC
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Good luck!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  16. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Ill go psyquic please.
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Psiquic Gerard wants to battle!


    I want ice-cream.


    RNG: 1/5

    Show Hide
    [​IMG]
    Gothita (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Tag.

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock
    Flatter

    Charge Beam
    Energy Ball
    Thunder Wave

    Dark Pulse
    Miracle Eye
    Mirror Coat


    Ability: 2/2
    Shadow Tag!
  18. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Payback-Drill Peck-Payback
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    ICE CREAM!

    Charge Beam -> Flatter -> Thunder-Wave

    [​IMG]
    90 HP
    100 EN
    3/2/3/2/91

    [​IMG]
    90 HP
    100 EN
    1/2/3/3/45


    Calcs (open)


    Action 1

    Murk used Payback - 6 energy
    To crit (3757) - No
    (5 + 3 + 1,5)*1,5 = 14,25 damage

    Goth used Charge Beam - 6 energy
    To hit (1518) - Yes
    To raise (8716) - No
    (5 + 1,5)*1,5 = 9,75 damage

    Action 2

    Murk used Drill Peck - 5 energy
    To crit (8702) - No
    (8 + 3 + 1,5) = 12,5 damage

    Goth used Flatter - 4 energy
    Duration: 2/3
    3 Actions

    Action 3

    Murk tries to use Payback....
    To hitself (1-5000=Yes) -> 5565 - No
    -6 energy
    To crit (1251) - No
    (5 + 3 + 1,5)*1,5 = 14,25 damage

    Goth used Thunder-Wave - 6 energy




    [​IMG]
    80 HP
    83 EN
    3/2/3/2/91
    Confused (2 Actions)
    20% Paralysed
    [​IMG]
    49 HP
    84 EN
    1/2/3/3/45


    Charge Beam -> Tickle -> Charge Beam
  20. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Payback*3
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    80 HP
    83 EN
    3/2/3/2/91
    Confused (2 Actions)
    20% Paralysed
    [​IMG]
    49 HP
    84 EN
    1/2/3/3/45

    Calcs (open)

    Action 1

    Goth used Charge Beam - 6 energy
    To hit (661) - Yes
    To raise (4256) - Yes
    (5 + 1,5)*1,5 = 9,75 damage

    Murk tries to use Payback....
    To hitself (1-5000=Yes) -> 8852 - No
    To move (9816) - Yes
    -10 energy
    To crit (1251) - No
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    Action 2

    Gothita used Tickle - 4 energy

    Murk tries to use Payback....
    To hitself (1-5000=Yes) -> 6122- No
    To move (5556) - Yes
    -14 energy
    To crit (432) - Yes
    (10 + 3 + 1,5 + 3)*1,5 = 26,25 damage

    Gothita fainted!


    [​IMG]
    70 HP
    59 EN
    3/2/3/2/91
    Confused (2 Actions)
    20% Paralysed
    [​IMG]
    KO HP
    KO EN
    1/2/3/3/45



    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  22. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Bug please
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    This bag is where i keep my lunch.

    RNG: 3/5


    I dont have a Metapod anymore!

    Show Hide

    [​IMG]
    Butterfree (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Tackle
    String Shot
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bug Bite
    Gust
    Supersonic
    Psybeam
    Silver Wind
    Tailwind
    Safeguard
    Bug Buzz
    Quiver Dance

    Roost
    Shadow Ball
    U-turn


    Ability: 2/2

    Tinted Lens!
  24. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Taunt-Brave Bird-Drill Peck
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Shake him off!

    U-Turn -> Stun Spore -> Roost



    [​IMG]
    90 HP
    100 EN
    3/2/3/2/91

    [​IMG]
    90 HP
    100 EN
    1/2/4/3/70


    Calcs (open)


    Action 1

    Murk used Taunt - 9 energy

    Butter used U-Turn - 4 energy
    To crit (4959) - No
    (7 + 3 - 1,5) = 8,5 damage

    Butter was healed from it's taunt!

    Action 2

    Murk used Brave Bird - 6,5 energy
    To crit (8316) - No
    (11 + 3 + 1,5)*1,5 = 23,25 damage
    7,75 recoil!

    Butter used Stun Spore - 7 energy
    To hit (2069) - Yes

    Action 3

    Butter used Roost - 10 energy
    +20 HP

    Murk tries to use Drill Peck....
    To move (2558) - Yes (Close one, huh?)
    -5 energy
    (8 + 3 + 1,5)*1,5 = 18,75 damage


    [​IMG]
    82 HP
    79 EN
    3/2/3/2/91
    Paralysed (20%)

    [​IMG]
    68 HP
    79 EN
    1/2/4/3/70


    [​IMG]

    Go for the offensive!

    Bug Buzz -> Shadow Ball -> Bug Buzz


    If you are taunted when you would move, use U-Turn that action.
    If damaging Flying type move AND Murkrow isnt confused, use Supersonic that action.

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