1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay Battle Hall Challenge - waterwarrior

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jan 20, 2012.

  1. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 5, Round 2

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 90
    Energy: 82
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 83
    Energy: 70
    Boosts: None
    Other: None
    Action One:
    Ledian used Light Screen!
    A barrier was formed! (6a)
    -8 energy

    Blastoise used Aqua Tail!
    RNG roll to hit: (1-9000=hit) 2610 HIT
    RNG roll to crit: (1-625=crit) 6880 NO
    9+3+1.5=13.5=14
    14 Damage
    -6 energy (STAB)

    Action Two:
    Ledian used Giga Drain!
    RNG roll to crit: (1-625=crit) 6877 NO
    (8-1.5)*1.5=9.75=10
    10 Damage
    -12 energy
    Ledian restored health! +5 HP

    Blastoise used Yawn!
    Ledian became drowsy!
    -7 energy

    Action Three:
    Ledian used Silver Wind!
    RNG roll to crit: (1-625=crit) 6288 NO
    6+3-1.5=7.5=8
    8 Damage
    -3 energy (STAB)
    RNG roll for stat boost: (1-1000=boost) 7789 NO

    Blastoise used Aqua Tail!
    RNG roll to hit: (1-9000=hit) 2439 HIT
    RNG roll to crit: (1-625=crit) 9918 NO
    9+3+1.5=13.5=14
    14 Damage
    -6 energy (STAB)

    Post-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 72
    Energy: 63
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 55
    Energy: 47
    Boosts: None
    Other: Light Screen (3a), Drowsy
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Let's keep up the assault, Squirts!
    Brick Break -> Hydro Pump -> Surf
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 5, Round 3

    [​IMG]
    "Let's try...this!"

    Evasive Agility ~ Silver Wind ~ Giga Drain

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 72
    Energy: 63
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 55
    Energy: 47
    Boosts: None
    Other: Light Screen (3a), Drowsy
    Action One:
    Ledian used Agility! (Evasive)
    Ledian dived out of the way!-7 energy

    Blastoise used Brick Break!
    Blastoise's attack missed!
    -6 energy

    Ledian fell asleep!
    RNG roll for intensity: (1-3) 1 (Light, 1a)

    Action Two:
    Ledian is fast asleep!
    Ledian's sleep counter fell to zero!
    Blastoise used Hydro Pump!
    RNG roll to hit: (1-8000=hit) 64 HIT
    RNG roll to crit: (1-625=crit) 2827 NO
    12-6+3=9
    9 Damage
    -7 energy (STAB)

    Action Three:
    Ledian woke up!
    Ledian used Giga Drain!
    RNG roll to crit: (1-625=crit) 6539 NO
    (8-1.5)*1.5=9.75=10
    10 Damage
    -12 energy
    Ledian restored health! +5 HP

    Blastoise used Surf!
    RNG roll to crit: (1-625=crit) 4204 NO
    10-5+3=8
    8 Damage
    -6 energy (STAB)

    Ledian's Light Screen wore off!

    Post-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 72
    Energy: 63
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 43
    Energy: 28
    Boosts: None
    Other: None
    [​IMG]
    "We're in trouble now!"

    Supersonic ~ Giga Drain ~ Silver Wind
    IF successful Protect THEN Chill and push actions back.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    When am I going to face an opponent who doesn't bank on confusion...

    Brine -> Surf -> Brine
  5. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 5, Round 4

    When Gamefreak stops giving Supersonic to everything that moves.

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 72
    Energy: 63
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 43
    Energy: 28
    Boosts: None
    Other: None
    Action One:
    Ledian used Supersonic!
    RNG roll to hit: (1-6500=hit) 6791 MISS
    Ledian's attack missed!
    -4 energy

    Blastoise used Brine!
    RNG roll to crit: (1-625=crit) 8097 NO
    13+3=16
    16 Damage
    -7 energy (STAB)

    Action Two:
    Ledian used Giga Drain!
    RNG roll to crit: (1-625=crit) 4082 NO
    (8-1.5)*1.5=9.75=10
    10 Damage
    -12 energy
    Ledian restored health! +5 HP

    Blastoise used Surf!
    RNG roll to crit: (1-625=crit) 998 NO
    10+3=13
    13 Damage
    -6 energy (STAB)

    Action Three:
    Ledian used Silver Wind!
    RNG roll to crit: (1-625=crit) 8027 NO
    6+3-1.5+2=9.5=10
    10 Damage
    -3 energy (STAB)
    RNG roll for stat boost: (1-1000=boost) 5295 NO

    Blastoise used Brine!
    RNG roll to crit: (1-625=crit) 8097 NO
    13+3=16
    16 Damage (KO)
    -7 energy (STAB)

    Post-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 52
    Energy: 43
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: -2
    Energy: 9
    Boosts: None
    Other: Swarm Active, KOed
    [​IMG]
    "Argh, I can't believe we lost!"

    What's up next, WW?

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    And, for my own benefit:
    Squirts the Blastoise (open)
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (25 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Dragon Tail
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Scald
    Surf*
    Water Gun*
    Water Pulse*

    Status:
    Aqua Ring*
    Double Team*
    Iron Defense
    Protect*
    Rain Dance
    Tail Whip*
    Withdraw*
    Yawn*
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]

    If I get Shiftry, I will find you and punch you in the face...
  7. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 6

    [​IMG]
    Expert Barney wants to battle!

    "A young whippersnapper like you has no chance!"

    RNG roll for Pokemon: 3/5

    "With no weaknesses, our strategy is foolproof!"

    RNG roll for Ability: 1/2

    "Prepare for inevitable defeat!"
    [​IMG]
    Spiritomb (open)
    Spiritomb (M)

    Nature: Brave

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot

    Taunt
    Will-O-Wisp
    Dark Pulse

    Destiny Bond
    Pain Split
    Imprison

    Icy Wind


    Your actions, please!
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Well at least its not- MOTHERFUCKER IT HAS CONFUSE RAY.

    Surf -> Hydro Pump -> Surf
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 6, Round 1

    Sorry for the delay, mate, I've got a lot of stuff going on right now.
    Luckily, I think I still have like three hours until DQ.
    Speed reffing go!
    [​IMG]
    Curse ~ Pain Split ~ Hypnosis

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 100
    Energy: 100
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    Spiritomb (M)
    Health: 90
    Energy: 100
    Boosts: -10 evasion (Nature)
    Other: None
    Action One:
    Blastoise used Surf!
    RNG roll to crit: (1-625=crit) 7065 NO
    10+3=13
    13 Damage
    -6 energy (STAB)

    Spiritomb used Curse!
    Spiritomb cut his own HP and laid a Curse on Blastoise!
    -45 HP
    -26 energy (STAB)

    Blastoise is afflicted by the Curse! -5 HP

    Action Two:
    Blastoise used Hydro Pump!
    RNG roll to hit: (1-9000=hit) 3167 HIT
    RNG roll to crit: (1-625=crit) 2354 NO
    12+3=15
    15 Damage
    -7 energy (STAB)

    Spiritomb used Pain Split!
    The battlers shared their pain!
    +25 HP
    25 Damage
    -32 energy

    Blastoise is afflicted by the Curse! -5 HP

    Action Three:
    Blastoise used Surf!
    RNG roll to crit: (1-625=crit) 7321 NO
    10+3=13
    13 Damage
    -6 energy (STAB)

    Spiritomb used Hypnosis!
    RNG roll to hit: (1-7000=hit) 2485 HIT
    Blastoise fell asleep!
    RNG roll for duration: (1-3) 1 Light 1a
    -7 energy

    Blastoise is afflicted by the Curse! -5 HP

    Post-round:

    [​IMG]
    Blastoise (F) Squirts
    Health: 60
    Energy: 81
    Boosts: -10 evasion (Nature)
    Other: Cursed, Asleep (1a)
    [​IMG]
    Spiritomb (M)
    Health: 29
    Energy: 35
    Boosts: -10 evasion (Nature)
    Other: None
    [​IMG]
    "Well this is interesting..."

    Pain Split ~ Confuse Ray ~ Chill
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Hmm... Well, at least Brine has its 13 BAP, even after the Pain Split.

    Be asleep (Hydro Pump) -> Brine -> Brine
  12. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 6, Round 2

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 60
    Energy: 81
    Boosts: -10 evasion (Nature)
    Other: Cursed, Asleep (1a)
    [​IMG]
    Spiritomb (M)
    Health: 29
    Energy: 35
    Boosts: -10 evasion (Nature)
    Other: None
    Action One:
    Blastoise is fast asleep!
    Blastoise's sleep counter fell to zero!

    Spiritomb used Pain Split!
    The battlers shared their pain!
    +16 HP
    15 Damage (Blastoise)

    -16 energy

    Blastoise is afflicted by the Curse! -5 HP

    Action Two:
    Blastoise woke up!
    Blastoise used Brine!
    RNG roll to crit: (1-625=crit) 4916 NO
    13+3=16
    16 Damage
    -7 energy (STAB)

    Spiritomb used Confuse Ray!
    Blastoise became confused!
    RNG roll for intensity: (1-3) 2 (Severe 3a)
    -4 energy (STAB)

    Blastoise is afflicted by the Curse! -5 HP

    Action Three:
    Blastoise used Brine!
    RNG roll for confusion: (1-5000=confused) 4603 YES
    Blastoise hurt herself in her confusion!
    Blastoise's Confusion Counter fell to 2!
    4-1.5=2.5=3
    3 Damage
    -3 energy
    Blastoise's Confusion Counter fell to 1!

    Spiritomb used Chill!
    +12 energy

    Blastoise is afflicted by the Curse! -5 HP

    Post-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 30
    Energy: 71
    Boosts: -10 evasion (Nature)
    Other: Cursed, Confused (1a)
    [​IMG]
    Spiritomb (M)
    Health: 29
    Energy: 27
    Boosts: -10 evasion (Nature)
    Other: None​
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    GOD FUCKING DAMN IT. Well, at least Torrent is activated (I knew it would come in handy!). Now, unless confusion hax kicks in, this should wrap up quite nicely!

    Brine + Brine combo -> cooldown (Brine+ Brine combo) -> Hydro Pump
    If Destiny Bond A1, change actions to Double Team (3 clones) -> Aqua Ring -> Brine
    If Spite (Brine) is used A1, change actions to Surf x3
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Battle 6, Round 3

    [​IMG]
    "Let's try...this!"

    Hypnosis ~ Destiny Bond ~ Shadow Sneak

    Pre-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 30
    Energy: 71
    Boosts: -10 evasion (Nature)
    Other: Cursed, Confused (1a), Torrent Active
    [​IMG]
    Spiritomb (M)
    Health: 29
    Energy: 27
    Boosts: -10 evasion (Nature)
    Other: None
    Action One:
    Spiritomb used Hypnosis!
    RNG roll to hit: (1-7000=hit) 1736 HIT
    Blastoise fell asleep!
    RNG roll for duration: (1-3) 1 Light 1a
    -7 energy
    Blastoise is fast asleep!
    Blastoise's Sleep Counter fell to zero!
    Blastoise's Confusion Counter fell to zero!

    Blastoise is afflicted by the Curse! -5 HP

    Action Two:
    Spiritomb used Destiny Bond!
    The battler's destinies were bonded!
    -14 energy (STAB)

    Blastoise woke up!
    Blastoise snapped out of confusion!
    Blastoise used a Double Brine Combo!
    RNG roll to crit: (1-625=crit) 7845 NO
    13*2.25+3+2=34.25=34
    34 Damage (KO)
    -36 energy (STAB, Pressure)

    Blastoise took damage due to Destiny Bond!
    25 Damage (KO)

    Post-round:
    [​IMG]
    Blastoise (F) Squirts
    Health: 0
    Energy: 35
    Boosts: -10 evasion (Nature)
    Other: Cursed, Torrent Active, KOed
    [​IMG]
    Spiritomb (M)
    Health: -5
    Energy: 6
    Boosts: -10 evasion (Nature)
    Other: KOed
    [​IMG]
    "After all our training, this was the sure outcome!"

    I'm sorry, waterwarrior, but your Battle Hall Challenge has come to an end.

    Prizes:
    I receive 6(2)+2=14 UC

    Waterwarrior receives 12 CC
    Squirts the Blastoise receives 12 HC

    Feel free to challenge again in a week!
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Note: Only waterwarrior and TheWolfe should be posting in this thread unless a subref is requested.

    waterwarrior will be using the following:

    [​IMG]
    Derpy Hooves - Slowbro (F)
    Ability: Regenerator
    Rank: 4
    Item: Mystic Water

    Derpy Hooves the Slowbro (open)

    [​IMG]
    Slowpoke (Derpy Hooves) Female
    Nature: Sassy (+SpD, -Spe, -10% evasion)
    Type: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Brick Break
    Drain Punch
    Headbutt
    Tackle
    Zen Headbutt

    Special:
    Confusion
    Fire Blast
    Flamethrower
    Focus Blast
    Future Sight
    Psychic
    Psyshock
    Scald
    Surf
    Water Gun

    Status:
    Curse
    Disable
    Growl
    Heal Pulse
    Light Screen
    Magic Coat
    Me First
    Protect
    Rest
    Safeguard
    Slack Off
    Thunder Wave
    Trick Room
    Yawn


    Let's get it on!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Oh god how did it take me this long to realize that Slowbro is a terrible Hall mon. Crap crap crap crap crap...

    [​IMG]
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 1!

    [​IMG]
    VS. Zangief

    "You are so small! It's funny to me!"

    Pokemon check: 5 (Beartic)
    Ability check: 2 (Swift Swim)

    [​IMG]
    Beartic (M)
    Ability: Swift Swim
    Item: Life Orb

    Show Hide
    Beartic (M)
    Nature: Adamant
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 18

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Item: Life Orb

    Attacks:
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Charm
    Slash
    Flail
    Rest
    Blizzard
    Hail
    Superpower
    Swagger
    Icicle Crash

    Rain Dance
    Rock Slide
    Dig

    Yawn
    Night Slash
    Encore
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Ok Derpy, our opponent may have a trick or two up his sleeve, but we still can break through! Now go and fish for that burn!

    Scald -> Surf -> Scald
    If Bide is used, change remaining actions to Yawn -> Thunder Wave -> Scald
    If Dig AND Trick Room is not already activated, Trick Room and push actions back

    Its not foolproof, but let's hope it works!
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Red Cyclone


    [​IMG]

    "Let us fight man versus tiny baby man!"

    Night Slash ~ Rock Slide ~ Night Slash

    Round 1! FIGHT!

    Action 1
    -Beartic used Night Slash!
    To critical (<=1250): 659 (Yes)
    Damage: 21.75
    Energy: -5
    Beartic is hurt by recoil (-2 HP)

    -Slowbro used Scald!
    To critical (<=625): 6693 (No)
    To burn (<=3000): 1088 (Yes)
    Damage: 16.5
    Energy: -5
    Beartic is burned!

    Beartic is hurt by the burn! (-2 HP)

    Action 2
    -Beartic used Rock Slide!
    To critical (<=625): 3070 (No)
    To flinch (<=3000): 2693 (Yes)
    Damage: 9.5
    Energy: -6
    Beartic is hurt by recoil (-2 HP)

    -Slowbro flinched!

    Beartic is hurt by the burn! (-2 HP)

    Action 3
    -Beartic used Night Slash!
    To critical (<=1250): 3761 (No)
    Damage: 12.75
    Energy: -5
    Beartic is hurt by recoil (-2 HP)

    -Slowbro used Scald!
    To critical (<=625): 3246 (No)
    Damage: 16.5
    Energy: -5

    Beartic is hurt by the burn! (-2 HP)

    Damage taken:
    Slowbro: 21.75 from A1 + 9.5 from A2 + 12.75 from A3 = 44
    Beartic: 20.5 from A1 + 4 from A2 + 20.5 from A3 = 45

    Energy used:
    Slowbro: 5 from A1 + 5 from A2 = 10
    Beartic: 5 from A1 + 6 from A2 + 5 from A3 = 16

    HP Left:
    Slowbro: 100 - 44 = 56
    Beartic: 100 - 45 = 55

    Energy Left:
    Slowbro: 100 - 10 = 90
    Beartic: 100 - 16 = 84

    Stat modifiers:
    Slowbro: Nothing
    Beartic: Nothing

    Rewards:
    waterwarrior: 2 CC
    Slowbro: 2 HC
    TheWolfe: 4 UC

    waterwarrior
    O
    [​IMG]
    Derpy Hooves - Slowbro (F)
    HP: 56
    EN: 90
    Ability: Regenerator
    Item: Mystic Water
    Effects: Nothing
    Status: OK!

    VS.

    Zangief
    O
    [​IMG]
    Beartic (M)
    HP: 55
    EN: 84
    Ability: Swift Swim
    Item: Life Orb
    Effects: Nothing
    Status: BURNED - Ongoing damage, -3 to all physical attacks

    [​IMG]
    "Oh my god, who touched Sasha?! Alright… WHO TOUCHED MY GUN?!"

    Swagger ~ Rock Slide ~ Night Slash
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    It looks like this "tiny baby man" is going to crush this Heavy impersonator!

    Magic Coat -> Surf -> Fire Blast
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491

    Round 2! FIGHT!


    Action 1
    Slowbro used Magic Coat!
    Slowbro shrouded itself with Magic Coat!
    Energy: -9

    -Beartic used Swagger!
    Beartic's Swagger was bounced back by Magic Coat!
    Beartic's Attack rose to +2!
    Confusion check (1-3): 1 (Slight)
    Beartic is confused! (2 actions)
    Energy: -7

    Beartic is hurt by the burn! (-2 HP)

    Action 2
    -Beartic is confused!
    Confusion check (1-2): 1 (Pass)
    Beartic used Rock Slide!
    To critical (<=625): 1227 (No)
    To flinch (<=3000): 3057 (No)
    Damage: 13
    Energy: -6
    Beartic is hurt by recoil (-2 HP)

    -Slowbro used Surf!
    To critical (<=625): 1362 (No)
    Damage: 18.5
    Energy: -6

    Beartic is hurt by the burn! (-2 HP)

    Action 3
    -Beartic snapped out of confusion!
    Beartic used Night Slash!
    To critical (<=1250): 2639 (No)
    Damage: 16.25
    Energy: -5
    Beartic is hurt by recoil (-2 HP)

    -Slowbro used Fire Blast!
    To hit (<=8500): 7725 (Yes)
    To critical (<=625): 1525 (No)
    Damage: 20.25
    Energy: -8

    Beartic is hurt by the burn! (-2 HP)

    Beartic's Attack fell to +1!

    Damage taken:
    Slowbro: 13 from A2 + 16.25 from A3 = 29.25 ~ 29
    Beartic: 2 from A1 + 22.5 from A2 + 24.25 from A3 = 48.75 ~ 49

    Energy used:
    Slowbro: 9 from A1 + 6 from A2 + 8 from A3 = 23
    Beartic: 7 from A1 + 6 from A2 + 5 from A3 = 18

    HP Left:
    Slowbro: 56 - 29 = 27
    Beartic: 55 - 49 = 6

    Energy Left:
    Slowbro: 90 - 23 = 67
    Beartic: 84 - 18 = 66

    Stat modifiers:
    Slowbro: Nothing
    Beartic: +1 Att (Will drop to 0 at end of R3)

    Rewards:
    waterwarrior: 2 CC
    Slowbro: 2 HC
    TheWolfe: 4 UC

    waterwarrior
    O
    [​IMG]
    Derpy Hooves - Slowbro (F)
    HP: 27
    EN: 67
    Ability: Regenerator
    Item: Mystic Water
    Effects: Nothing
    Status: OK!

    VS.

    Zangief
    O
    [​IMG]
    Beartic (M)
    HP: 6
    EN: 66
    Ability: Swift Swim
    Item: Life Orb
    Effects: +1 Att
    Status: BURNED - Ongoing damage, -3 to all physical attacks
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Well that still could've gone better... NEXT BATTLE PLEASE!

    Surf til he's dead
    If Dig is used, change that action to Slack Off
    If Swagger, change that action to Protect, but not on consecutive actions
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Red Cyclone

    [​IMG]

    "It is bad day to be giant man!"

    Night Slash x3

    Round 3! FIGHT!


    Action 1
    -Beartic used Night Slash!
    To critical (<=1250): 9248 (No)
    Damage: 14.5
    Energy: -9
    Beartic is hurt by recoil (-2 HP)

    -Slowbro used Surf!
    To critical (<=625): 7709 (No)
    Damage: 18.5
    Energy: -6

    Beartic fainted!

    Damage taken:
    Slowbro: 14.5 from A1 = 14.5 ~ 15
    Beartic: 18.5 from A1 = 18.5 ~ 19

    Energy used:
    Slowbro: 6 from A1 = 6
    Beartic: 9 from A1 = 9

    HP Left:
    Slowbro: 27 - 15 = 12
    Beartic: 6 - 19 = -13

    Energy Left:
    Slowbro: 67 - 6 = 61
    Beartic: 66 - 9 = 57

    Stat modifiers:
    Slowbro: Nothing
    Beartic: Nothing

    Rewards:
    waterwarrior: 2 CC
    Slowbro: 2 HC
    TheWolfe: 4 UC

    waterwarrior
    O
    [​IMG]
    Derpy Hooves - Slowbro (F)
    HP: 12
    EN: 61
    Ability: Regenerator
    Item: Mystic Water
    Effects: Nothing
    Status: OK!

    VS.

    Zangief
    x
    [​IMG]
    Beartic (M)
    HP: 0
    EN: 57
    Ability: Swift Swim
    Item: Life Orb
    Effects: +1 Att
    Status: FAINTED - Unable to battle

    [​IMG]

    "Gyeagraghagah!"

    Congratulations! Your current streak is 1.

    Select your next type!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Well at least we got one win under our belts!

    [​IMG]
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 2!

    [​IMG]
    VS. Blanka

    "Wo! Ow! Wowooooow! Can you hear that? That's the sound of the wild!"

    Pokemon check: 4 (Arcanine)
    Ability check: 1 (Intimidate)

    [​IMG]
    Arcanine (M)
    Ability: Intimidate
    Item: Muscle Band

    Show Hide
    Arcanine (M)

    Nature: Adamant

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Item: Muscle Band

    Attacks:

    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Fire Fang
    Odour Sleuth
    Take Down
    Flame Wheel
    ExtremeSpeed
    Helping Hand
    Reversal
    Flame Burst
    Flamethrower
    Agility
    Crunch
    Retaliate
    Heat Wave
    Flare Blitz

    Dig
    Bide
    Wild Charge

    Body Slam
    Close Combat
    Safeguard

    Endure
    Mimic

Users Viewing Thread (Users: 0, Guests: 0)