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Roleplay Battle Hall Challenge - waterwarrior

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jan 20, 2012.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Actualy, if Earthquake crits, Weavile will have suffered 19,5 damage, so it faints.

    [​IMG]
    20 HP
    85 EN
    6/3/2/3/125
    Razor Claw
    Burned

    [​IMG]
    47 HP
    73 EN
    4/2/4/3/100
    Expert Belt

    Show Hide


    Weavile used Fake-Out - 3 energy
    To crit (9981) - No
    Charizard flinched!

    Charizard used Earthquake
    To crit (2576) - No
    (10 + 1,5) = 11,5 damage

    Weavile's mega counter fails to KO! (Just barely)

    Action 3

    Charizard used Flamethrower.

    Weavile fainted!



    After giving their all, Waterwarrior and Dovahkinn were Sub-judged by the beastly Charizard.

    [​IMG]
    Now, you will die!

    Before the beast could unleash it's power, however, a hawk appeared and landed on Charizard's shoulder. Although it could not speak human language, the Charizard understood everything.


    [​IMG]
    .......



    And thus, it left the knocked out Waterwarrior and Dovahkinn to the hawk, who carried them away from the temple, as the Charizard looked to a wall, as the image of an older Waterwarrior and Dovahkinn formed itself.


    [​IMG]

    Not yet.....not yet.....



    Sorry Waterwarrior, your challenge has come to an end.


    WW: 8 CC
    Dovahkinn: 8 HC

    Matezoide: 14 UC

    See you in a week!

  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Note: This is a continuation of Glacier's last Hall.


    It was a dark day for ASB.


    The ponies had managed to conquer everything. Humans are nothing but slaves now.
    Glacier Knight was the first to realise what a threat they were, and alone, stood up to the horde.
    Despite his best efforts, Glacier too fell.


    But nothing is lost!


    Glacier was able to escape, however, at the cost of his Weavile, Gavin.

    The resistance was formed of several ASB'ers that managed to survive their attack, but, as each day passed, their chances of victory became smaller.

    One day, Glacier devised a plan:

    He, Rick and Waterwarrior would lead the war against the ponies's 3 armies: Pegasus, Earth Pony and Unicorn. While they fought in a suicidal effort, a small team would sneak into their base and free the captured ASB'ers/Pokemons.

    Viva La Revolution.


    [​IMG]

    ''Whats the situation?''

    [​IMG]

    ''The ponies are arriving quickly from the north!''

    [​IMG]
    ''And they look pissed!''

    [​IMG]

    ''Ugh......alright man, we hold the line today! This is our last chance to win this thing! Do not stop fighting under any circunstances! We will need to distract them for as long as possible if we wish to stand a chance!''

    [​IMG][​IMG]

    ''Yes, sir!''

    *As the army unleashes their pokemon, Von Karma approaches his trainer*

    [​IMG]
    Thats a good way to say we are going to die.


    [​IMG]

    ''You can always ally to them, if you wish, Von Karma''

    [​IMG]

    I know.....but you know i am going to stand up with you until the end.



    Good luck!


    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Those ponies... I thought they were my friends... I thought they came to bring peace and harmony to the world... I was wrong.

    [​IMG]
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    Lyra wants to battle!


    Hehehe.....Waterwarrior.....i am going to enjoy this....embrace your new rulers....



    Show Hide

    [​IMG]
    Simipour (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Attacks:
    Leer
    Lick
    Fury Swipes
    Scald
    Scratch
    Water Gun
    Water Sport
    Bite
    Taunt
    Fling
    Acrobatics
    Brine
    Recycle
    Natural Gift

    Ice Beam
    Focus Blast
    Grass Knot

    Nasty Plot
    Hydro Pump
    Aqua Ring

    Role Play



    Ability: 1/2
    Glutonny!
    So useful!
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    I don't want to do this... But it must be done. You've always wanted to be a human, but you will not get to hurt any more of us!

    Thunderbolt -> Thunder -> Thunder
    bolt
    If Taunt AND Simipour is not already Taunted, change that action to Taunt

    For the good of humanity!
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    Hehehe....me, wanting to be you one of you? Thats ridiculous....one unfortunate pic and i get this....


    Hydro-Pump -> Hydro Pump -> Hydro Pump



    [​IMG]
    100 HP
    100 EN
    3/2/4/2/105


    [​IMG]
    100 HP
    100 EN
    4/3/5/3/101

    Calcs (open)


    Von Karma used Thunderbolt - 6 energy
    To crit (8360) - No
    To paralyse (8841) - No
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    Simipour used Hydro Pump - 7 energy
    To hit (6632) - Yes
    To crit (2509) - No
    (12 + 3 + 4,5) = 19,5 damage


    Action 2

    Von Karma used Thunder - 7 energy
    To hit (3356) - Yes
    To paralyse (7552) - No
    (12 + 3 + 1,5)*1,5 = 25,75 damage

    Simipour used Hydro Pump - 11 energy
    To hit (7743) - Yes
    To crit (8853) - No
    (12 + 3 + 4,5) = 19,5 damage

    Action 3

    Von Karma used Thunderbolt - 6 energy
    To crit (8677) - No
    To paralyse (1287) - No
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    Simipour used Hydro Pump - 15 energy
    To hit (1113) - Yes
    To crit (6326) - No
    (12 + 3 + 4,5) = 19,5 damage


    [​IMG]
    41 HP
    81 EN
    3/2/4/2/105


    [​IMG]
    31 HP
    67 EN
    4/3/5/3/101


    Brine*3


    If Electric type move outside of a combo, use Brine combo that action
    If Electric type move in a combo, use Bite that action.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Hmph. That sub is silly and you know it! Now finish her off, von Karma!

    Thunderbolt + Thunderbolt combo until it dies
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]
    41 HP
    81 EN
    3/2/4/2/105


    [​IMG]
    31 HP
    67 EN
    4/3/5/3/101


    Calcs (open)


    Simisear flinched every single time with Bite.
    Then Rarity killed Von Karma

    huehuehuehuehuehuehueYouSuckhuehuehuehuehuehue



    [​IMG]
    41 HP
    81 EN
    3/2/4/2/105


    [​IMG]
    KO HP
    KO EN
    4/3/5/3/101


    [​IMG]

    This....can not be....Twilight will kill me for that.....




    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG]
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    A small moment of silence for my former ally... Though she was always one of the weaker ones within the Unicorn Army. However, she seems much stronger now... If that's the first they send at me, I shudder to think of what will come in the coming rounds...

    [​IMG]
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    Sweetie Belle wants to battle!

    Water....warrior....I wish we could avoid this.....You were always so nice to us.....


    RNG: 3/5

    Show Hide

    Show Hide
    Show Hide

    [​IMG]
    Drifblim (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Abilities:
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Swallow
    Spit Up
    Baton Pass
    Shadow Ball
    Amnesia

    Thunderbolt
    Will-O-Wisp
    Dream Eater

    Hypnosis
    Destiny Bond
    Disable

    Magic Coat


    Ability: 3/3

    Flare Boost

    Could there be.....pe....


    Suddenly, Sweetie Belle and her pokemon falls to the ground, screaming in pain! After several seconds, you cant help but try to help her up, but before you, both open their eyes as she unleashes a magical beam, which Von Karma manages to reflect away.

    YOU WILL DIE TODAY!
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Well at least it doesn't have any SE attacks...

    Wha-What the fuck?! I already knew I was dealing with some strange magic, but nothing like this! It may be a bit early for assumptions, but I think there's someone else besides Twilight behind this. Someone decidedly more chaotic...

    Thunderbolt -> Thunder -> Thunderbolt
    If Disable (Thunderbolt) is used A1 or A2, change A3 to Discharge
    If Will-o-Wisp AND Drifblim is not Taunted, change that action to Taunt
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Hypnosis -> Amnesia -> Shadow Ball

    If Von Karma is still asleep A3, use Dream Eater that action.



    [​IMG]
    100 HP
    100 EN
    3/2/4/2/105


    [​IMG]
    125 HP
    100 EN
    2/2/4/2/80


    Calcs (open)


    Action 1

    Von Karma used Thunderbolt - 6 energy
    To paralyse (8481) - No
    To crit (285) - Yes
    (10 + 3 + 3 + 3)*1,5 = 28,5 damage


    Drif used Hypnosis - 7 energy
    To hit (3251) - Yes
    Duration: 1/3
    1 Action!

    Action 2

    Von Karma is sleeping

    Drif used Amnesia - 5 energy
    +2 Sp.Def

    Action 3

    Von Karma woke up!
    Von Karma used Thunderbolt - 6 energy
    To paralyse (8128) - No
    To crit (6231) - Np
    (10 + 3 + 3)*1,5 - 3,5 = 20,5 damage

    Dri used Shadow Ball - 5 energy
    To crit (7129) - No
    To lower Sp.Def (7751) - No
    (8 + 3 + 3) = 14 damage





    [​IMG]
    86 HP
    88 EN
    3/2/4/2/105


    [​IMG]
    76 HP
    83 EN
    2/2/4/2/80
    +2 Sp.Def


    Shadowball spam*3
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Of course Hypnosis hurts... grumble grumble...

    It was clear that the spell on Sweetie Belle was fading fast. It looked like it took her more effort to make her orders, even if they were incredibly simple. Her eyes were burning red just a minute ago, but it looks like they're slowly fading back to their regular adorable shade. Could it be that beating these ponies in battle would return them back to their old, lovable selves? Only one way to find out!

    Thunderbolt -> Thunder -> Thunderbolt
    If Thunder misses A2, change A3 to Light Screen
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]
    86 HP
    88 EN
    3/2/4/2/105


    [​IMG]
    76 HP
    83 EN
    2/2/4/2/80
    +2 Sp.Def


    Calcs (open)


    Von Karma used Thunderbolt - 10 energy
    To paralyse (7542) - No
    To crit (540) - Yes....wtf
    (10 + 3 + 3 + 3)*1,5 - 3,5 = 25 damage

    Dri used Shadow Ball - 9 energy
    To crit (242) - Yes.....
    To lower Sp.Def (8644) - No
    (8 + 3 + 3 + 3) = 17 damage

    Action 2

    Von Karma used Thunder - 7 energy
    To hit (6891) - Yes
    To crit (7512) - No
    To para (8821) - No
    (12 + 3 + 3)*1,5 - 3,5 = 23,5 damage


    Dri used Shadow Ball - 13 energy
    To crit (7356) - No
    To lower Sp.Def (8321) - No
    (8 + 3 + 3) = 14 damage

    Action 3

    Von Karma used Thunderbolt - 6 energy
    To paralyse (3477) - No
    To crit (5193) - No
    (10 + 3 + 3)*1,5 - 3,5 = 20,5 damage

    Dri used Shadow Ball - 17 energy
    To crit (9059) - No
    To lower Sp.Def (421) - Yes
    (8 + 3 + 3) = 14 damage


    [​IMG]
    41 HP
    65 EN
    3/2/4/2/105


    [​IMG]
    7 HP
    44 EN
    2/2/4/2/80
    +2 Sp.Def

    Sweetie Belle..... (open)



    [​IMG]
    I am sorry.....The ponies and.....their pokemon.....are being controlled....the crystal in the base.....it bought us here.....I know about.....your.....spies.....i have been controling myself.....to not....tell the others.....please.....kill me.....kill me before i hurt anyone else.



    [​IMG]
    If the crystal.....is destroyed.....we will be....sent back....and free.....but until then....we can not control ourselves.....this is why.....i beg you.....to kill me.....


  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    No! I can't kill you! You have so much to live for! You haven't even gotten your cutie mark yet for Celestia's sake! I know what we can do though. If we can safely capture her, we can bring her back to the base, where we might be able to devise something to help the ponies break free of this spell before its too late! I'm sorry I have to KO your Pokemon and take you prisoner Sweetie Belle, but it has to be done. Thank you for your sacrifice.

    Discharge x3

    I'm faster, you have no priority moves, so let's go to [​IMG]
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]
    41 HP
    65 EN
    3/2/4/2/105


    [​IMG]
    7 HP
    44 EN
    2/2/4/2/80
    +2 Sp.Def

    Calcs (open)


    Drif was KO'ed!



    [​IMG]
    41 HP
    65 EN
    3/2/4/2/105


    [​IMG]
    KO HP
    KO EN
    2/2/4/2/80
    +2 Sp.Def


    [​IMG]


    You do not understand.....the crystal will shut off it's slaves minds after they have no use......the second i told you all that.....is the second i sealed my fate.....thank you for everything, Waterwarrior......



    Sweetie Belle's head begins to hurt even more than usual, in the split second it takes for her mind to shut off, Sweetie Belle remembers everything that happened.....all the horrors she commited and saw....her eyes shut down, never to open again.
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    RNG: 4/5

    [​IMG]

    Sombra wants to battle.


    Yes, not even i could fight off the Crystal King's control.....not that i want.....carnage....murderer.....hahahahaHAHAHAHAHAHAHAHA!


    Show Hide

    [​IMG]
    Sneasel (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws
    Beat Up
    Screech
    Slash
    Snatch

    Reflect
    Dig
    Torment

    Ice Punch
    Fake Out
    Counter

    Low Kick


    Ability: 3/3 Pickpocket
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    No! Nooo! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
    All these poor ponies, not even under their own control... But at the same time, I have to push on! Once we destroy that goddamn crystal, we WILL bring them all back! Get out of our way, Sombra! I don't want to have to hurt you too!

    Cross Chop -> Thunder -> Cross Chop
    If Counter when you would use Cross Chop, change that action to Thunderbolt
    If Sneasel is underground when you would act, change that action to Earthquake and push back

    A few holes in there, yes, but we can not fail in our mission! We must persevere for the good of both humanity and ponies!
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    YOU WILL DIE!



    Evasive Agility -> Dig -> Torment



    [​IMG]
    100 HP
    100 EN
    3/2/4/2/105

    [​IMG]
    90 HP
    100 EN
    4/2/1/3/115

    Calcs (open)


    Sneasel used Evasive Agility - 6 energy

    Von Karma used Cross Chop - 7 energy
    It missed!

    Action 2

    Sneasel used Dig - 10 energy

    Von Karma used Earthquake - 6 energy
    To crit (212) - Yes
    (20 + 3 + 1,5) = 24,5 damage

    Sneasel attacked!
    (8 + 3)*1,5 = 16,5 damage

    Action 3

    Sneasel used Torment - 9 energy
    Von Karma is Tormented!

    Von Karma used Thunder - 7 energy
    To hit (9832) - No

    [​IMG]
    83 HP
    80 EN
    3/2/4/2/105

    [​IMG]
    65 HP
    75 EN
    4/2/1/3/115




    [​IMG]

    ...............



    Dig -> Ice-Punch -> Dig


    If your target is under the effects of a protective/evasive move when you would attack, Chill the first instance and use Reflect the second and push-back.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    You'll have to do better than that to defeat us! Go von Karma, to victory!

    Return + Low Kick -> cooldown (Return + Low Kick) -> Quick Attack
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]
    83 HP
    80 EN
    3/2/4/2/105

    [​IMG]
    65 HP
    75 EN
    4/2/1/3/115


    Calcs (open)


    Sneasel used Dig - 10 energy
    To crit (114) - Yes
    To para (4842) - No
    (8 + 3 + 3)*1,5 = 21 damage

    Von Karma used combo - 18,75 energy
    To crit (7840) - No
    (10 + 6 + 1,5)*2,25 = 39,375 damage

    Action 2

    Sneasel used Ice-Punch - 5 energy
    To crit (2890) - No
    To freeze (9875) - No
    To para (1250) -Yes
    (8 + 3 + 3) = 14 damage

    Von Karma is cooling down

    Action 3

    Von Karma used Quick-Attack - 4 energy
    To crit (6802) - No
    (4 + 1,5) = 5,5 damage

    Sneasel's Dig attacked! - 10 energy
    To move (8195) - Yes
    To crit (2663) - No
    (8 + 3)*1,5 = 16,5 damage



    [​IMG]
    31 HP
    57 EN
    3/2/4/2/105

    [​IMG]
    20 HP
    50 EN
    Paralised (15%)
    4/2/1/3/115
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Show no mercy. Yes, we will kill another pony, but much like Sweetie Belle, their deaths are for their honor! Their liberation from mind control! Our freedom!!

    Cross Chop -> Thunder -> Cross Chop
    If successful P/E move, change that action to Earthquake and push back
    If Fake Out, push actions back

    In b4 Mat's RNG screws me over anyways...
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    YOU FOOL! CANT YOU SEE I WANTED TO BE UNDER HIS CONTROL?! ALL THIS POWER IS DELICIOUS!


    Dig combo

    [​IMG]
    31 HP
    57 EN
    3/2/4/2/105

    [​IMG]
    20 HP
    50 EN
    Paralised (15%)
    4/2/1/3/115

    Calcs (open)

    Sneasel fainted to Cross Chop

    And yes, it did hit.


    Show Hide

    [​IMG]

    KING CRYSTAL! GIVE ME MORE POWER TO ERRADICATE THIS FOOL!


    As the mad pony screams, the pony's tower begins to glow in an extremely bright light, which nobody is able to look away from, even in the middle of the war.

    [​IMG]

    ..............

    [​IMG]
    ...............

    [​IMG]
    ..............

    [​IMG]

    .............



    And then, like a thunderbolt, a beam of amazing power descends on King Sombra.

    [​IMG]

    YES! I WILL KILL YOU ALL! LONG LIVE THE CRYSTAL KIN-----



    Much to your horror, the beam is actualy destroying Sombra....you stay in shock and awe as the beam rips the mad pony's body apart, even if he fails to realise it. Soon, theres nothing in the place King Sombra once stood.







    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Hmph. Can't say I'll miss him. His death was probably for the best... Also, I wonder why he liked so much like Sabretooth right there... Maybe it's just me?

    [​IMG]

    We're already running out of safe types... Looks like this attack might come to an end soon after all...
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    Flim and Flam would like to battle!

    Time to give our new robot a test-drive, huh, Flam?


    Yes, Flim. Master will be proud when we have this fool under our mercy.


    RNG: 5/5

    Show Hide

    [​IMG]
    Magneton (U)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks:
    Tri Attack
    Metal Sound
    Tackle
    SonicBoom
    ThunderShock
    Supersonic
    Thunder Wave
    Magnet Bomb
    Spark
    Electro Ball
    Mirror Shot
    Flash Cannon
    Lock-On
    Swift
    Screech
    Discharge
    Magnet Rise
    Gyro Ball
    Zap Cannon

    Rain Dance
    Thunder
    Hidden Power [Ice] (7)

    Signal Beam


    Ability: 2/3
    Sturdy! (Fuck yes!)


    Just like a pokemon, except without all these.....''emotions''. Haha!

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