Battle Hall Challenge - waterwarrior

Sorry for sounding testy, its just because I REEEEEEAAALLLLY want this thing to evolve fast. The fact that I'm a dick about punctuality in ASB the other 99% of the time doesn't help... Although I have become a hypocrite lately :/
EDIT: And I'm a dick 90% of the time I'm not on ASB.

Big Buzz (Bug Buzz combo) -> Hopefully Confusion won't make that fail -> Go to Dark next
If Confusion DOES confuse me, and then I hit myself in confusion, push actions down.
 
Yeah, it's alright.


Elgyem (F)
HP: 31
EN: 76
SPE: 30
ABIL: Synchronize
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: 51
EN: 83
SPE: 105
ABIL: Compound Eyes
STAT: +25% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Elgyem used Confusion!
Crit: 882/1000: No
Effect: 770/1000: No
(5+3+3) = 11 Damage
-2 Energy
Klavier Gavin used Bug Buzz+Bug Buzz!
Crit: 260/1000: No
Effect: 738/1000: No
(9*2.25+3+1.5) x 1.5 = 20.25 Damage
(11+(11+4)) x 2 - 1 = -6 Energy


Elgyem (F)
HP: KO
EN: KO
SPE: 30
ABIL: Synchronize
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: 51
EN: 32
SPE: 105
ABIL: Compound Eyes
STAT: +25% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 4

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Houndour (M)

Nature: Rash

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Nasty Plot
Sucker Punch


Your actions, waterwarrior!
 
SO MUCH RAGE. SO. MUCH. FUCKING. RAGE. I HATE EVERYTHING. GRRRRRRRRRRR.

Earth Power -> Dig -> Earth Power
If he uses Fire Blast, punch C$FP in the face Dodge it and push actions back, but not consecutively.
 

Houndour (M)
HP: 90
EN: 100
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: 90
EN: 100
SPE: 105
ABIL: Compound Eyes
STAT: +25% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Klavier Gavin dodged!
Base Dodge + ((User's Speed - Opponent's Speed) / 5) + Accuracy boosting value from user's +Spe Nature / - 10EVA drop from -Spe Nature
= 40 + ((105-65) / 5) + 25 = +73% Evasion
-5 Energy
Houndour used Fire Blast!
Hit: 130/1000: you juuuuuuuuuust missed the huge flaming ball of death
-7 Energy

Action 2:

Klavier Gavin used Earth Power!
Crit: 704/1000: No
Effect: 258/1000: No
(9+3) x 1.5 = 18 Damage
-7 Energy
Houndour used Fire Blast!
Hit: 146/1000: Yes
Crit: 840/1000: No
Effect: 600/1000: No
(12+3+3) x 2.25 = 40.5 Damage
-11 Energy

Action 3:


Klavier Gavin burrowed underground!
Klavier Gavin used Dig!

Crit: 25/1000: Yes
(8+3+1.5) x 1.5 = 18.75 Damage
-10 Energy
Houndour used Counter!
18.75 x 1.5 = 28.125 Damage
28.125/3 + 6 = 15.375 ~ -15 Energy


Houndour (M)
HP: 53
EN: 67
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: 21
EN: 78
SPE: 105
ABIL: Compound Eyes
STAT: +25% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE
 
Yea, where an Ember would kill you, and you can't deal any damage without dying... -sheds a manly tear-

Substitute (15 HP) -> Dodge -> Earth Power

It was a good run while it lasted I suppose, thanks for reffing this C$FP!
 

Houndour (M)
HP: 53
EN: 67
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: 21
EN: 78
SPE: 105
ABIL: Compound Eyes
STAT: +25% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Klavier Gavin used Substitute!
-15 HP
-12 Energy
Houndour used Ember!
Crit: 268/1000: No
(4+3+3) x 2.25 = 22.5 Damage
-2 Energy

Action 2:

Klavier Gavin dodged!
Base Dodge + ((User's Speed - Opponent's Speed) / 5) + Accuracy boosting value from user's +Spe Nature / - 10EVA drop from -Spe Nature
= 40 + ((105-65) / 5) + 25 = +73% Evasion
-5 Energy
Houndour used Fire Fang!
Hit: 767/1000: No
-4 Energy

Action 3:

Klavier Gavin used Earth Power!
Crit: 720/1000: No
Effect: 102/1000: No
(9+3) x 1.5 = 18 Damage
-7 Energy
Houndour used Ember!
Crit: 346/1000: No
Effect: 142/1000: No
(4+3+3) x 2.25 = 22.5 Damage
-2 Energy


Houndour (M)
HP: 35
EN: 59
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Klavier Gavin (M)
HP: KO
EN: KO
SPE: 105
ABIL: Compound Eyes
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
waterwarrior: 8 CC
Klavier Gavin the Syclar: 8 HC (aka KOC)
C$FP: 10 UC
 
The choice of using the Battle Hall as a means of proving your worth as a Trainer, or to just use it for training purposes... That is the choice we all must make. Today, I shall go with the latter.

Name: Warrior
Thread: Eeeeyup
Rank: Rank 1 Singles
Pokemon: Fluttershy the Cottonee
Ability: Prankster


Cottonee (Fluttershy) Female
Nature: Calm (+ SpD, - Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (16 total)
Physical:
Razor Leaf

Special:
Absorb
Mega Drain
Giga Drain
Hidden Power (Fire- 7)

Status:
Growth
Leech Seed
Stun Spore
Cotton Spore
Poisonpowder
Cotton Guard
Encore
Grasswhistle
Switcheroo
Substitute
Taunt

Energy Ball
Endeavor
Solarbeam


Oh yea, if you can withhold from taking this challenge until I get a prize claim approved, that would be excellent...
You may choose your first type:








(btw don't worry, you can use your most recently claimed moves, just tell me what they are and I'll edit them in here)
 
Well, I currently have Energy Ball, Endeavor, and Solarbeam waiting to be approved (although I have absolutely no idea why they wouldn't be).

Let's begin this with Rock, and hope a threat of cutting a bitch will keep that damned Dwebble at bay (god I hate Grass as a defensive type so fucking much...)
 
Battle 1

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 3/3


Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


Your actions, waterwarrior!
 
Umm... That awkward moment when I should be fighting a Geodude due to this being a rank 1 challenge. @_@

And, assuming I can use the listed unapproved moves...
Energy Ball -> Giga Drain -> Taunt
No Endure for you (next round).
 
Woopsedy doopedy. I don't feel like taking two rounds to ref this shit, you'll win anyway:

Selfdestruct+Selfdestruct
 

Geodude (F)
HP: 90
EN: 100
SPE: 20
ABIL: Sand Veil
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 90
EN: 100
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Energy Ball!
Crit: 682/1000: No
Effect: 779/1000: No
(8+3+0) x 2.25 = 24.75 Damage
-5 Energy
Geodude used Selfdestruct+Selfdestruct!
Crit: 321/1000: No
(20*2.25+3) = 48 Damage
(15+(15+4)) x 2 = -68 Energy


Geodude (F)
HP: KO
EN: KO
SPE: 20
ABIL: Sand Veil
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 42
EN: 95
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2


Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal


Your actions, waterwarrior!

P.S. why the FUCK isn't this thing Adamant or Jolly
 
FML I hate Magikarp. But luckily, there is always a way to pretty much say "fuck this," and that's wasting energy!

Bounce * 3
 

Magiakrp (F)
HP: 80
EN: 100
SPE: 80
ABIL: Rattled
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 90
EN: 100
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Magikarp bounced up in the air!
Fluttershy used Cotton Guard!
-10 Energy
Magikarp used Bounce!
Hit: 972/1000: No
-9 Energy

Action 2:

Fluttershy took in sunlight!
Magikarp bounced up in the air!
Magikarp used Bounce!
Hit: 799/1000: Yes
Crit: 199/1000: No
Effect: 172/1000: Yes
(8-1.5) x 1.5 - 5.25 = 4.5 Damage
-13 Energy
Paralysis: 646/1000: No
Fluttershy used Solarbeam!
Crit: 944/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-7 Energy

Action 3:

Magikarp bounced up in the air!
Paralysis: 22/1000: Yes
Fluttershy was fully paralyzed!
Magikarp used Bounce!
Hit: 7/1000: Yes
Crit: 213/1000: No
(8-1.5) x 1.5 - 5.25 = 4.5 Damage
-17 Energy


Magiakrp (F)
HP: 55
EN: 58
SPE: 80
ABIL: Rattled
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 81
EN: 83
SPE: 66
ABIL: Prankster
STAT: +2 Def
OTHR: Paralyzed (10%)

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE
 
Wait... How am I the one that's paralyzed????
Btw, you forgot to factor in Prankster. Not that it made much of a difference.

Solarbeam x3
If I get fully paralyzed, bitch and moan.
 

Magiakrp (F)
HP: 55
EN: 58
SPE: 80
ABIL: Rattled
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 81
EN: 83
SPE: 66
ABIL: Prankster
STAT: +2 Def
OTHR: Paralyzed (10%)

Arena: N/A

Action 1:

Fluttershy took in sunlight!
Magikarp bounced up in the air!
Magikarp used Bounce!
Hit: 406/1000: Yes
Crit: 382/1000: No
Effect: 984/1000: No
(8-1.5) x 1.5 - 3.5 = 6.25 Damage
-21 Energy
Paralysis: 320/1000: No
Fluttershy used Solarbeam!
Crit: 225/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-11 Energy

Action 2:

Fluttershy took in sunlight!
Magikarp bounced up in the air!
Magikarp used Bounce!
Hit: 526/1000: Yes
Crit: 814/1000: No
Effect: 687/1000: No
(8-1.5) x 1.5 - 3.5 = 6.25 Damage
-25 Energy
Paralysis: 269/1000: No
Fluttershy used Solarbeam!
Crit: 493/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-15 Energy

Action 3:

Fluttershy took in sunlight!
Magikarp bounced up in the air!
Magikarp used Bounce!
Hit: 411/1000: Yes
Crit: 221/1000: No
Effect: 815/1000: No
(8-1.5) x 1.5 - 3.5 = 6.25 Damage
-25 Energy


Magiakrp (F)
HP: KO
EN: KO
SPE: 80
ABIL: Rattled
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 62
EN: 57
SPE: 66
ABIL: Prankster
STAT: +1 Def
OTHR: Paralyzed (5%)

Arena: N/A

You may choose your next type:






 

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