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Roleplay Battle Hall Challenge - waterwarrior

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jan 20, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Sorry for sounding testy, its just because I REEEEEEAAALLLLY want this thing to evolve fast. The fact that I'm a dick about punctuality in ASB the other 99% of the time doesn't help... Although I have become a hypocrite lately :/
    EDIT: And I'm a dick 90% of the time I'm not on ASB.

    Big Buzz (Bug Buzz combo) -> Hopefully Confusion won't make that fail -> Go to Dark next
    If Confusion DOES confuse me, and then I hit myself in confusion, push actions down.
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Yeah, it's alright.

    [​IMG]
    Elgyem (F)
    HP: 31
    EN: 76
    SPE: 30
    ABIL: Synchronize
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: 51
    EN: 83
    SPE: 105
    ABIL: Compound Eyes
    STAT: +25% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Elgyem used Confusion!
    Crit: 882/1000: No
    Effect: 770/1000: No
    (5+3+3) = 11 Damage
    -2 Energy
    Klavier Gavin used Bug Buzz+Bug Buzz!
    Crit: 260/1000: No
    Effect: 738/1000: No
    (9*2.25+3+1.5) x 1.5 = 20.25 Damage
    (11+(11+4)) x 2 - 1 = -6 Energy

    [​IMG]
    Elgyem (F)
    HP: KO
    EN: KO
    SPE: 30
    ABIL: Synchronize
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: 51
    EN: 32
    SPE: 105
    ABIL: Compound Eyes
    STAT: +25% Accuracy
    OTHR: N/A

    Arena: N/A

    You may choose your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    I'll stick with my previous choice of Dark and hope I dont get Houndour.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Battle 4

    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 2/3

    [​IMG]
    Houndour (M) (open)
    Houndour (M)

    Nature: Rash

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Faint Attack

    Fire Blast
    Sunny Day
    SolarBeam

    Counter
    Nasty Plot
    Sucker Punch


    Your actions, waterwarrior!
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    SO MUCH RAGE. SO. MUCH. FUCKING. RAGE. I HATE EVERYTHING. GRRRRRRRRRRR.

    Earth Power -> Dig -> Earth Power
    If he uses Fire Blast, punch C$FP in the face Dodge it and push actions back, but not consecutively.
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Fire Blast, Fire Blast, Counter
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Houndour (M)
    HP: 90
    EN: 100
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: 90
    EN: 100
    SPE: 105
    ABIL: Compound Eyes
    STAT: +25% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Klavier Gavin dodged!
    Base Dodge + ((User's Speed - Opponent's Speed) / 5) + Accuracy boosting value from user's +Spe Nature / - 10EVA drop from -Spe Nature
    = 40 + ((105-65) / 5) + 25 = +73% Evasion
    -5 Energy
    Houndour used Fire Blast!
    Hit: 130/1000: you juuuuuuuuuust missed the huge flaming ball of death
    -7 Energy

    Action 2:

    Klavier Gavin used Earth Power!
    Crit: 704/1000: No
    Effect: 258/1000: No
    (9+3) x 1.5 = 18 Damage
    -7 Energy
    Houndour used Fire Blast!
    Hit: 146/1000: Yes
    Crit: 840/1000: No
    Effect: 600/1000: No
    (12+3+3) x 2.25 = 40.5 Damage
    -11 Energy

    Action 3:


    Klavier Gavin burrowed underground!
    Klavier Gavin used Dig!

    Crit: 25/1000: Yes
    (8+3+1.5) x 1.5 = 18.75 Damage
    -10 Energy
    Houndour used Counter!
    18.75 x 1.5 = 28.125 Damage
    28.125/3 + 6 = 15.375 ~ -15 Energy

    [​IMG]
    Houndour (M)
    HP: 53
    EN: 67
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: 21
    EN: 78
    SPE: 105
    ABIL: Compound Eyes
    STAT: +25% Accuracy
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Ember, Fire Fang, Ember
    IF Dig, THEN Counter and push actions back
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Yea, where an Ember would kill you, and you can't deal any damage without dying... -sheds a manly tear-

    Substitute (15 HP) -> Dodge -> Earth Power

    It was a good run while it lasted I suppose, thanks for reffing this C$FP!
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Houndour (M)
    HP: 53
    EN: 67
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: 21
    EN: 78
    SPE: 105
    ABIL: Compound Eyes
    STAT: +25% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Klavier Gavin used Substitute!
    -15 HP
    -12 Energy
    Houndour used Ember!
    Crit: 268/1000: No
    (4+3+3) x 2.25 = 22.5 Damage
    -2 Energy

    Action 2:

    Klavier Gavin dodged!
    Base Dodge + ((User's Speed - Opponent's Speed) / 5) + Accuracy boosting value from user's +Spe Nature / - 10EVA drop from -Spe Nature
    = 40 + ((105-65) / 5) + 25 = +73% Evasion
    -5 Energy
    Houndour used Fire Fang!
    Hit: 767/1000: No
    -4 Energy

    Action 3:

    Klavier Gavin used Earth Power!
    Crit: 720/1000: No
    Effect: 102/1000: No
    (9+3) x 1.5 = 18 Damage
    -7 Energy
    Houndour used Ember!
    Crit: 346/1000: No
    Effect: 142/1000: No
    (4+3+3) x 2.25 = 22.5 Damage
    -2 Energy

    [​IMG]
    Houndour (M)
    HP: 35
    EN: 59
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Klavier Gavin (M)
    HP: KO
    EN: KO
    SPE: 105
    ABIL: Compound Eyes
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Rewards:
    waterwarrior: 8 CC
    Klavier Gavin the Syclar: 8 HC (aka KOC)
    C$FP: 10 UC
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    (btw don't worry, you can use your most recently claimed moves, just tell me what they are and I'll edit them in here)
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Well, I currently have Energy Ball, Endeavor, and Solarbeam waiting to be approved (although I have absolutely no idea why they wouldn't be).

    Let's begin this with Rock, and hope a threat of cutting a bitch will keep that damned Dwebble at bay (god I hate Grass as a defensive type so fucking much...)
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Battle 1

    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 3/3

    [​IMG]
    Geodude (F) (open)
    Geodude (F)

    Nature: Adamant

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down

    Earthquake
    Sandstorm
    Dig

    Hammer Arm
    Mega Punch
    Endure


    Your actions, waterwarrior!
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Umm... That awkward moment when I should be fighting a Geodude due to this being a rank 1 challenge. @_@

    And, assuming I can use the listed unapproved moves...
    Energy Ball -> Giga Drain -> Taunt
    No Endure for you (next round).
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Woopsedy doopedy. I don't feel like taking two rounds to ref this shit, you'll win anyway:

    Selfdestruct+Selfdestruct
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Geodude (F)
    HP: 90
    EN: 100
    SPE: 20
    ABIL: Sand Veil
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 90
    EN: 100
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Energy Ball!
    Crit: 682/1000: No
    Effect: 779/1000: No
    (8+3+0) x 2.25 = 24.75 Damage
    -5 Energy
    Geodude used Selfdestruct+Selfdestruct!
    Crit: 321/1000: No
    (20*2.25+3) = 48 Damage
    (15+(15+4)) x 2 = -68 Energy

    [​IMG]
    Geodude (F)
    HP: KO
    EN: KO
    SPE: 20
    ABIL: Sand Veil
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 42
    EN: 95
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE

    You may choose your next type:

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    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
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  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Wow, it's just like in-game Geodudes!

    Time for Water!
    Edit: in other good news, the 3 moves have been approved
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Battle 2

    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 2/2

    [​IMG]
    Magikarp (M) (open)
    Magikarp (M)

    Nature: Hardy

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Splash
    Tackle
    Flail

    Bounce
    Reversal


    Your actions, waterwarrior!

    P.S. why the FUCK isn't this thing Adamant or Jolly
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Ugh, Bounce sucks so much. Or Cottonee sucks. Probably both.

    Cotton Guard -> Solarbeam -> Stun Spore
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    FML I hate Magikarp. But luckily, there is always a way to pretty much say "fuck this," and that's wasting energy!

    Bounce * 3
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Magiakrp (F)
    HP: 80
    EN: 100
    SPE: 80
    ABIL: Rattled
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 90
    EN: 100
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Magikarp bounced up in the air!
    Fluttershy used Cotton Guard!
    -10 Energy
    Magikarp used Bounce!
    Hit: 972/1000: No
    -9 Energy

    Action 2:

    Fluttershy took in sunlight!
    Magikarp bounced up in the air!
    Magikarp used Bounce!
    Hit: 799/1000: Yes
    Crit: 199/1000: No
    Effect: 172/1000: Yes
    (8-1.5) x 1.5 - 5.25 = 4.5 Damage
    -13 Energy
    Paralysis: 646/1000: No
    Fluttershy used Solarbeam!
    Crit: 944/1000: No
    (12+3+1.5) x 1.5 = 24.75 Damage
    -7 Energy

    Action 3:

    Magikarp bounced up in the air!
    Paralysis: 22/1000: Yes
    Fluttershy was fully paralyzed!
    Magikarp used Bounce!
    Hit: 7/1000: Yes
    Crit: 213/1000: No
    (8-1.5) x 1.5 - 5.25 = 4.5 Damage
    -17 Energy

    [​IMG]
    Magiakrp (F)
    HP: 55
    EN: 58
    SPE: 80
    ABIL: Rattled
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 81
    EN: 83
    SPE: 66
    ABIL: Prankster
    STAT: +2 Def
    OTHR: Paralyzed (10%)

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Bounce * 3
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Wait... How am I the one that's paralyzed????
    Btw, you forgot to factor in Prankster. Not that it made much of a difference.

    Solarbeam x3
    If I get fully paralyzed, bitch and moan.
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Magiakrp (F)
    HP: 55
    EN: 58
    SPE: 80
    ABIL: Rattled
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 81
    EN: 83
    SPE: 66
    ABIL: Prankster
    STAT: +2 Def
    OTHR: Paralyzed (10%)

    Arena: N/A

    Action 1:

    Fluttershy took in sunlight!
    Magikarp bounced up in the air!
    Magikarp used Bounce!
    Hit: 406/1000: Yes
    Crit: 382/1000: No
    Effect: 984/1000: No
    (8-1.5) x 1.5 - 3.5 = 6.25 Damage
    -21 Energy
    Paralysis: 320/1000: No
    Fluttershy used Solarbeam!
    Crit: 225/1000: No
    (12+3+1.5) x 1.5 = 24.75 Damage
    -11 Energy

    Action 2:

    Fluttershy took in sunlight!
    Magikarp bounced up in the air!
    Magikarp used Bounce!
    Hit: 526/1000: Yes
    Crit: 814/1000: No
    Effect: 687/1000: No
    (8-1.5) x 1.5 - 3.5 = 6.25 Damage
    -25 Energy
    Paralysis: 269/1000: No
    Fluttershy used Solarbeam!
    Crit: 493/1000: No
    (12+3+1.5) x 1.5 = 24.75 Damage
    -15 Energy

    Action 3:

    Fluttershy took in sunlight!
    Magikarp bounced up in the air!
    Magikarp used Bounce!
    Hit: 411/1000: Yes
    Crit: 221/1000: No
    Effect: 815/1000: No
    (8-1.5) x 1.5 - 3.5 = 6.25 Damage
    -25 Energy

    [​IMG]
    Magiakrp (F)
    HP: KO
    EN: KO
    SPE: 80
    ABIL: Rattled
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 62
    EN: 57
    SPE: 66
    ABIL: Prankster
    STAT: +1 Def
    OTHR: Paralyzed (5%)

    Arena: N/A

    You may choose your next type:

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  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Ngh... Im running out of easy fights, arent I?

    Ground

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