Battle Hall Challenge - waterwarrior


Plicowatt (M)
HP: 80
EN: 78
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: Taunted (3 actions)

Fluttershy (F)
HP: 73
EN: 84
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Giga Drain!
Crit: 948/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage, 9.375 Healed
-11 Energy
Plicowatt used Mirror Coat!
18.75 x 1.5 = 28.125
28.125/3 + 6 + 8 = 23.375 ~ -24 Energy

Action 2:

Fluttershy used Stun Spore!
Hit: 79/1000: Yes
-6 Energy
Paralysis: 865/1000: No
Plicowatt used Thunder!
Hit: 919/1000: No
-7 Energy

Action 3:

Fluttershy used Encore!
-10 Energy
Paralysis: 51/1000: Yes
Plicowatt was fully paralyzed!


Plicowatt (M)
HP: 61
EN: 40
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: Encored (Thunder; 1 action), Paralyzed (15%)

Fluttershy (F)
HP: 54
EN: 57
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


waterwarrior issues actions.
Opponent issues actions.
REFEREE
 
Plicowatt doesn't get a roll for the success of Stun Spore after it hit. The 50% paralysis chance reduction only applies to Electric-type moves, while Stun Spore is a Grass-type move.

Giga Drain -> Solarbeam -> Giga Drain
If Plicowatt uses Mirror Coat A2, change A3 to Encore.
 
that was to see if it would be fully paralyzed, which I forgot to check A3 and put in the post round, so yeah my bad, actions'll be up in a minute

Thunder, Mirror Coat, Mirror Coat
 

Plicowatt (M)
HP: 61
EN: 40
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: Encored (Thunder; 1 action), Paralyzed (15%)

Fluttershy (F)
HP: 54
EN: 57
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Giga Drain!
Crit: 864/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage, 9.375 Healed
-11 Energy
Plicowatt used Thunder!
Hit: 532/1000: Yes
Crit: 177/1000: No
Effect: 45/1000: Yes
(12+3+3+0) x 2/3 = 12 Damage
-7 Energy

Action 2:

Fluttershy took in sunlight!
Paralysis: 164/1000: No
Fluttershy used Solarbeam!
Crit: 561/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-7 Energy
Paralysis: 790/1000: No
Plicowatt used Mirror Coat!
24.75 x 1.5 = 37.125 Damage
24.75/3 + 6 = -18.375 Energy

Action 3:

Paralysis: 391/1000: No
Fluttershy used Encore!
-10 Energy
Paralysis: 585/1000: No
Plicowatt used Mirror Coat!
-6 Energy


Plicowatt (M)
HP: 17
EN: 9
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: Encored (Mirror Coat; 1 action), Paralyzed (10%)

Fluttershy (F)
HP: 14
EN: 29
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: Paralyzed (10%)

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE
 

Plicowatt (M)
HP: 17
EN: 9
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: Encored (Mirror Coat; 1 action), Paralyzed (10%)

Fluttershy (F)
HP: 14
EN: 29
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: Paralyzed (10%)

Arena: N/A

Action 1:

Fluttershy took in sunlight!
Paralysis: 172/1000: No
Fluttershy used Solarbeam!
Crit: 965/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-7 Energy


Plicowatt (M)
HP: KO
EN: KO
SPE: 95
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 14
EN: 22
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: Paralyzed (5%)

Arena: N/A

I just want to say how damn lucky you are, you sunuva bitch. You may choose your next type:






 
Battle 6

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3


Happiny (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Mud Bomb


Your actions, waterwarrior!
 
That epic moment when the only attacking moves that Happiny has are Pound and Mud Bomb. In other words, Taunt is the best move ever.

Taunt -> Poisonpowder -> Leech Seed
 

Happiny (F)
HP: 110
EN: 100
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 90
EN: 100
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Taunt!
-10 Energy
Happiny used Pound!
Crit: 589/1000: No
(4+3-3) = 4 Damage
-2 Energy

Action 2:

Fluttershy used Poisonpowder!
Hit: 927/1000: No
-7 Energy
Happiny used Pound!
Crit: 177/1000: No
(4+3-3) = 4 Damage
-6 Energy

Action 3:

Fluttershy used Leech Seed!
Hit: 7/1000: Yes
-9 Energy
Happiny used Pound!
Crit: 934/1000: No
(4+3-3) = 4 Damage
-10 Energy

Happiny: -3 HP
Fluttershy: +3 HP


Happiny (F)
HP: 107
EN: 82
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: Taunted (3 actions), Leech Seed (5 actions)

Fluttershy (F)
HP: 81
EN: 74
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE
 
To rub it in your face some more, Pound should only do 3 DMG. As its Atk rank is Rank 0, its calculated as -1, then -3 more from Cottonee's rank 2 Defense.

Anyways, this battle is going to take way too long...

Poisonpowder -> Giga Drain -> Energy Ball
 
wtf. That is so messed up, but whatever, imma die of energy loss soon enough anyway, so I'll pretend that's not true just for simplicity


Happiny (F)
HP: 107
EN: 82
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: Taunted (3 actions), Leech Seed (5 actions)

Fluttershy (F)
HP: 81
EN: 74
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Poisonpowder!
Hit: 825/1000: Nope! Denied!
-7 Energy
Happiny used Pound!
Crit: 305/1000: No
(4+3-3) = 4 Damage
-14 Energy

Happiny: -3 HP
Fluttershy: +3 HP

Action 2:

Fluttershy used Giga Drain!
Crit: 500/1000: No
(8+3-1.5) = 9.5 Damage, 4.75 Healed
-11 Energy
Happiny used Pound!
Crit: 827/1000: No
(4+3-3) = 4 Damage
-18 Energy

Happiny: -3 HP
Fluttershy: +3 HP

Action 3:

Fluttershy used Energy Ball!
Crit: 562/1000: No
Effect: 145/1000: No
(8+3-1.5) = 9.5 Damage
-5 Energy
Happiny used Pound!
Crit: 934/1000: No
(4+3-3) = 4 Damage
-22 Energy

Happiny: -3 HP
Fluttershy: +3 HP


Happiny (F)
HP: 79
EN: 28
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: Leech Seed (2 actions)

Fluttershy (F)
HP: 83
EN: 51
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


waterwarrior issues actions.
Opponent issues actions.
REFEREE
 

Happiny (F)
HP: 79
EN: 28
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: Leech Seed (2 actions)

Fluttershy (F)
HP: 83
EN: 51
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy used Taunt!
-10 Energy
Happiny used Pound!
Crit: 322/1000: No
(4+3-3) = 4 Damage
-26 Energy

Happiny: -3 HP
Fluttershy: +3 HP

Action 2:

Fluttershy used Energy Ball!
Crit: 914/1000: No
Effect: 934/1000: No
(8+3-1.5) = 9.5 Damage
-5 Energy
Happiny used Pound!
Crit: 49/1000: Yes (goin' out with a serious bang here!)
(4+3+3-3) = 7 Damage
-30 Energy


Happiny (F)
HP: KO
EN: KO
SPE: 30
ABIL: Serene Grace
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 75
EN: 36
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

I swear to god you will be so dead this time. You may choose your next type:






 
-insert practically mandatory 'u mad' comment here-
Well, there's a 20% chance of near-instant loss, 20% near-instant win, 60% can go either way...

Dark
 
Battle 7

RNG Roll for Pokemon: 5/5 (I don't care, I swear you are so going down)
RNG Roll for Ability: 2/3 (still)


Sandile (M)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:

Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Earthquake
Rock Slide
Dig

Thunder Fang
Fire Fang
Counter


Your actions, waterwarrior!
 
Well C$FP, if your definition of 'going down' is the same as my definition of 'blast through this Sandile like its nothing,' I suppose you're right.

Solarbeam combo -> cooldown -> Energy Ball
If Sandile uses a Dig in a combination A1, change actions to Energy Ball -> Solarbeam combo -> cooldown
 
nah, more like, "Sandile will be at the very least a pain in the ass, and it will probably have somewhat of a chance"

Dig (stay underground), Dig (attack), Swagger
 

Sandile (M)
HP: 90
EN: 100
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 90
EN: 100
SPE: 66
ABIL: Prankster
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fluttershy took in a shit load of sunlight!
Sandile burrowed underground!
-5 Energy
Fluttershy used Solarbeam+Solarbeam!
(8+(8+4)) x 2 -1 =-39 Energy

Action 2:

Sandile used Dig!
Crit: 514/1000: No
(8+3+3) x 2/3 = 9.333 Damage
-9 Energy
Fluttershy cooled down!

Action 3:

Sandile used Swagger!
Hit: 721/1000: Yes
Duration: 586/1000: 3 actions
-7 Energy
Fluttershy is confused!
Confusion (<=500=Yes): 740/1000: No
Fluttershy used Energy Ball!
Crit: 103/1000: No
Effect: 915/1000: No
(8+3+0) x 1.5 = 16.5 Damage
-5 Energy


Sandile (M)
HP: 73
EN: 77
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 81
EN: 56
SPE: 66
ABIL: Prankster
STAT: +2 Atk
OTHR: Confused (2 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
waterwarrior issues actions.
REFEREE
 
Hmm. Clever actions C$FP. I suppose this won't be a simple cakewalk after all... However, I shan't give up just yet!

Razor Leaf -> Energy Ball -> Razor Leaf
Might as well make use of that +2 Atk.
 

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