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Roleplay Battle Hall Challenge - waterwarrior

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jan 20, 2012.

  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Plicowatt (M)
    HP: 80
    EN: 78
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: Taunted (3 actions)
    [​IMG]
    Fluttershy (F)
    HP: 73
    EN: 84
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Giga Drain!
    Crit: 948/1000: No
    (8+3+1.5) x 1.5 = 18.75 Damage, 9.375 Healed
    -11 Energy
    Plicowatt used Mirror Coat!
    18.75 x 1.5 = 28.125
    28.125/3 + 6 + 8 = 23.375 ~ -24 Energy

    Action 2:

    Fluttershy used Stun Spore!
    Hit: 79/1000: Yes
    -6 Energy
    Paralysis: 865/1000: No
    Plicowatt used Thunder!
    Hit: 919/1000: No
    -7 Energy

    Action 3:

    Fluttershy used Encore!
    -10 Energy
    Paralysis: 51/1000: Yes
    Plicowatt was fully paralyzed!

    [​IMG]
    Plicowatt (M)
    HP: 61
    EN: 40
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: Encored (Thunder; 1 action), Paralyzed (15%)
    [​IMG]
    Fluttershy (F)
    HP: 54
    EN: 57
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    waterwarrior issues actions.
    Opponent issues actions.
    REFEREE
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Plicowatt doesn't get a roll for the success of Stun Spore after it hit. The 50% paralysis chance reduction only applies to Electric-type moves, while Stun Spore is a Grass-type move.

    Giga Drain -> Solarbeam -> Giga Drain
    If Plicowatt uses Mirror Coat A2, change A3 to Encore.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    that was to see if it would be fully paralyzed, which I forgot to check A3 and put in the post round, so yeah my bad, actions'll be up in a minute

    Thunder, Mirror Coat, Mirror Coat
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Plicowatt (M)
    HP: 61
    EN: 40
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: Encored (Thunder; 1 action), Paralyzed (15%)
    [​IMG]
    Fluttershy (F)
    HP: 54
    EN: 57
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Giga Drain!
    Crit: 864/1000: No
    (8+3+1.5) x 1.5 = 18.75 Damage, 9.375 Healed
    -11 Energy
    Plicowatt used Thunder!
    Hit: 532/1000: Yes
    Crit: 177/1000: No
    Effect: 45/1000: Yes
    (12+3+3+0) x 2/3 = 12 Damage
    -7 Energy

    Action 2:

    Fluttershy took in sunlight!
    Paralysis: 164/1000: No
    Fluttershy used Solarbeam!
    Crit: 561/1000: No
    (12+3+1.5) x 1.5 = 24.75 Damage
    -7 Energy
    Paralysis: 790/1000: No
    Plicowatt used Mirror Coat!
    24.75 x 1.5 = 37.125 Damage
    24.75/3 + 6 = -18.375 Energy

    Action 3:

    Paralysis: 391/1000: No
    Fluttershy used Encore!
    -10 Energy
    Paralysis: 585/1000: No
    Plicowatt used Mirror Coat!
    -6 Energy

    [​IMG]
    Plicowatt (M)
    HP: 17
    EN: 9
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: Encored (Mirror Coat; 1 action), Paralyzed (10%)
    [​IMG]
    Fluttershy (F)
    HP: 14
    EN: 29
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: Paralyzed (10%)

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Mirror Coat, chill, Signal Beam
    IF Taunt A1 or A2, THEN Signal Beam A2
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Hmph. Real men go straight for the KO.

    Solarbeam x3
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Plicowatt (M)
    HP: 17
    EN: 9
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: Encored (Mirror Coat; 1 action), Paralyzed (10%)
    [​IMG]
    Fluttershy (F)
    HP: 14
    EN: 29
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: Paralyzed (10%)

    Arena: N/A

    Action 1:

    Fluttershy took in sunlight!
    Paralysis: 172/1000: No
    Fluttershy used Solarbeam!
    Crit: 965/1000: No
    (12+3+1.5) x 1.5 = 24.75 Damage
    -7 Energy

    [​IMG]
    Plicowatt (M)
    HP: KO
    EN: KO
    SPE: 95
    ABIL: Magic Guard
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 14
    EN: 22
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: Paralyzed (5%)

    Arena: N/A

    I just want to say how damn lucky you are, you sunuva bitch. You may choose your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Yeah, I am feeling pretty lucky lately. But the question is... do you?

    Lets go with Normal
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Battle 6

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 2/3

    [​IMG]
    Happiny (F) (open)
    Happiny (F)

    Nature: Modest

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks:

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Thunder Wave
    Attract
    Toxic

    Counter
    Metronome
    Mud Bomb


    Your actions, waterwarrior!
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    That epic moment when the only attacking moves that Happiny has are Pound and Mud Bomb. In other words, Taunt is the best move ever.

    Taunt -> Poisonpowder -> Leech Seed
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    I still have Counter! That will be absolutely vital for sure!

    Pound * 3
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Happiny (F)
    HP: 110
    EN: 100
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 90
    EN: 100
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Taunt!
    -10 Energy
    Happiny used Pound!
    Crit: 589/1000: No
    (4+3-3) = 4 Damage
    -2 Energy

    Action 2:

    Fluttershy used Poisonpowder!
    Hit: 927/1000: No
    -7 Energy
    Happiny used Pound!
    Crit: 177/1000: No
    (4+3-3) = 4 Damage
    -6 Energy

    Action 3:

    Fluttershy used Leech Seed!
    Hit: 7/1000: Yes
    -9 Energy
    Happiny used Pound!
    Crit: 934/1000: No
    (4+3-3) = 4 Damage
    -10 Energy

    Happiny: -3 HP
    Fluttershy: +3 HP

    [​IMG]
    Happiny (F)
    HP: 107
    EN: 82
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: Taunted (3 actions), Leech Seed (5 actions)
    [​IMG]
    Fluttershy (F)
    HP: 81
    EN: 74
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Pound * 3
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    To rub it in your face some more, Pound should only do 3 DMG. As its Atk rank is Rank 0, its calculated as -1, then -3 more from Cottonee's rank 2 Defense.

    Anyways, this battle is going to take way too long...

    Poisonpowder -> Giga Drain -> Energy Ball
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    wtf. That is so messed up, but whatever, imma die of energy loss soon enough anyway, so I'll pretend that's not true just for simplicity

    [​IMG]
    Happiny (F)
    HP: 107
    EN: 82
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: Taunted (3 actions), Leech Seed (5 actions)
    [​IMG]
    Fluttershy (F)
    HP: 81
    EN: 74
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Poisonpowder!
    Hit: 825/1000: Nope! Denied!
    -7 Energy
    Happiny used Pound!
    Crit: 305/1000: No
    (4+3-3) = 4 Damage
    -14 Energy

    Happiny: -3 HP
    Fluttershy: +3 HP

    Action 2:

    Fluttershy used Giga Drain!
    Crit: 500/1000: No
    (8+3-1.5) = 9.5 Damage, 4.75 Healed
    -11 Energy
    Happiny used Pound!
    Crit: 827/1000: No
    (4+3-3) = 4 Damage
    -18 Energy

    Happiny: -3 HP
    Fluttershy: +3 HP

    Action 3:

    Fluttershy used Energy Ball!
    Crit: 562/1000: No
    Effect: 145/1000: No
    (8+3-1.5) = 9.5 Damage
    -5 Energy
    Happiny used Pound!
    Crit: 934/1000: No
    (4+3-3) = 4 Damage
    -22 Energy

    Happiny: -3 HP
    Fluttershy: +3 HP

    [​IMG]
    Happiny (F)
    HP: 79
    EN: 28
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: Leech Seed (2 actions)
    [​IMG]
    Fluttershy (F)
    HP: 83
    EN: 51
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    waterwarrior issues actions.
    Opponent issues actions.
    REFEREE
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Well, you COULD use Mud Bomb or Counter, but i suppose we'll arrive at the same result.

    Taunt -> Energy Ball -> Chill
  17. C$FP

    C$FP

    Joined:
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    Messages:
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    Pound * 3
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Happiny (F)
    HP: 79
    EN: 28
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: Leech Seed (2 actions)
    [​IMG]
    Fluttershy (F)
    HP: 83
    EN: 51
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy used Taunt!
    -10 Energy
    Happiny used Pound!
    Crit: 322/1000: No
    (4+3-3) = 4 Damage
    -26 Energy

    Happiny: -3 HP
    Fluttershy: +3 HP

    Action 2:

    Fluttershy used Energy Ball!
    Crit: 914/1000: No
    Effect: 934/1000: No
    (8+3-1.5) = 9.5 Damage
    -5 Energy
    Happiny used Pound!
    Crit: 49/1000: Yes (goin' out with a serious bang here!)
    (4+3+3-3) = 7 Damage
    -30 Energy

    [​IMG]
    Happiny (F)
    HP: KO
    EN: KO
    SPE: 30
    ABIL: Serene Grace
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 75
    EN: 36
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    I swear to god you will be so dead this time. You may choose your next type:

    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG]
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    [​IMG][​IMG]
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    -insert practically mandatory 'u mad' comment here-
    Well, there's a 20% chance of near-instant loss, 20% near-instant win, 60% can go either way...

    Dark
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Battle 7

    RNG Roll for Pokemon: 5/5 (I don't care, I swear you are so going down)
    RNG Roll for Ability: 2/3 (still)

    [​IMG]
    Sandile (M) (open)
    Sandile (M)

    Nature: Adamant

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Leer
    Rage
    Bite
    Sand Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger

    Earthquake
    Rock Slide
    Dig

    Thunder Fang
    Fire Fang
    Counter


    Your actions, waterwarrior!
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Well C$FP, if your definition of 'going down' is the same as my definition of 'blast through this Sandile like its nothing,' I suppose you're right.

    Solarbeam combo -> cooldown -> Energy Ball
    If Sandile uses a Dig in a combination A1, change actions to Energy Ball -> Solarbeam combo -> cooldown
  22. C$FP

    C$FP

    Joined:
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    Messages:
    4,645
    nah, more like, "Sandile will be at the very least a pain in the ass, and it will probably have somewhat of a chance"

    Dig (stay underground), Dig (attack), Swagger
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Sandile (M)
    HP: 90
    EN: 100
    SPE: 65
    ABIL: Moxie
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 90
    EN: 100
    SPE: 66
    ABIL: Prankster
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fluttershy took in a shit load of sunlight!
    Sandile burrowed underground!
    -5 Energy
    Fluttershy used Solarbeam+Solarbeam!
    (8+(8+4)) x 2 -1 =-39 Energy

    Action 2:

    Sandile used Dig!
    Crit: 514/1000: No
    (8+3+3) x 2/3 = 9.333 Damage
    -9 Energy
    Fluttershy cooled down!

    Action 3:

    Sandile used Swagger!
    Hit: 721/1000: Yes
    Duration: 586/1000: 3 actions
    -7 Energy
    Fluttershy is confused!
    Confusion (<=500=Yes): 740/1000: No
    Fluttershy used Energy Ball!
    Crit: 103/1000: No
    Effect: 915/1000: No
    (8+3+0) x 1.5 = 16.5 Damage
    -5 Energy

    [​IMG]
    Sandile (M)
    HP: 73
    EN: 77
    SPE: 65
    ABIL: Moxie
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fluttershy (F)
    HP: 81
    EN: 56
    SPE: 66
    ABIL: Prankster
    STAT: +2 Atk
    OTHR: Confused (2 actions)

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    waterwarrior issues actions.
    REFEREE
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Fire Fang, Ice Fang, Fire Fang
    IF Solarbeam AND it isn't in a combo, THEN use Dig that action
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Hmm. Clever actions C$FP. I suppose this won't be a simple cakewalk after all... However, I shan't give up just yet!

    Razor Leaf -> Energy Ball -> Razor Leaf
    Might as well make use of that +2 Atk.

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