Roleplay Battle Hall Challenge - waterwarrior


Sandile (M)
HP: 73
EN: 77
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 81
EN: 56
SPE: 66
ABIL: Prankster
STAT: +2 Atk
OTHR: Confused (2 actions)

Arena: N/A

Action 1:

Sandile used Fire Fang!
Crit: 156/1000: No
Burn: 246/1000: No
Flinch: 951/1000: No
(7+3) x 1.5 = 15 Damage
-5 Energy
Fluttershy is confused!
Confusion (<=500=Yes): 746/1000: No
Fluttershy used Razor Leaf!
Hit: 375/1000: No
Crit: 760/1000: No
(6+3-1.5) x 1.5 + 3.5 = 15.5 Damage
-3 Energy

Action 2:

Fluttershy used Energy Ball!
Crit: 996/1000: No
Effect: 671/1000: No
(8+3+0) x 1.5 = 16.5 Damage
-5 Energy
Sandile used Fire Fang!
Crit: 992/1000: No
Burn: 901/1000: No
Flinch: 17/1000: Yes
(7+3) x 1.5 = 15 Damage
-5 Energy

Action 3:

Sandile used Fire Fang!
Crit: 238/1000: No
Burn: 955/1000: No
Flinch: 630/1000: No
(7+3) x 1.5 = 15 Damage
-5 Energy
Fluttershy used Razor Leaf!
Hit: 670/1000: No
Crit: 599/1000: No
(6+3-1.5) x 1.5 + 3.5 = 15.5 Damage
-3 Energy


Sandile (M)
HP: 25
EN: 62
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 36
EN: 45
SPE: 66
ABIL: Prankster
STAT: +1 Atk
OTHR: N/A

Arena: N/A

Turn Order:


waterwarrior issues actions.
Opponent issues actions.
REFEREE
 
Ummm... C$FP... When the hell did Trick Room go into effect? I could not possibly have flinched A2, as I'm faster than THAT SUNOVA BITCH. (EDIT: You also made 65 > 66 last round too, but it only means something this round)

Also, Razor Leaf has a BAP of 6

Come on man, you're better than this! :P
 
Thanks for fixing all of that!

Energy Ball+Energy Ball -> Razor Leaf -> Energy Ball
If Sandile is uses Dig in a combo OR Dig (stay underground) A1, change actions to Energy Ball -> Chill -> Energy Ball
If Sandile uses Swagger A1, change actions to Taunt -> Energy Ball -> Energy Ball
 
Now that I realize you're faster, I see that you are in fact going down this match! Dig attacks with -2 priority, just like combos! Yaaaaaaaay! (but, of course, you will live if my combo misses

Dig, Ice Fang+Fire Fang, Ice Fang
 

Sandile (M)
HP: 25
EN: 62
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: 36
EN: 45
SPE: 66
ABIL: Prankster
STAT: +1 Atk
OTHR: N/A

Arena: N/A

Action 1:

Sandile burrowed underground!
Fluttershy used Energy Ball+Energy Ball!
(6+(6+4)) x 2 - 1 = -31 Energy
Sandile used Dig!
Crit: 196/1000: No
(8+3+3) x 2/3 = 9.333 Damage
-9 Energy

Action 2:

Fluttershy cooled down!
Sandile used Ice Fang+Fire Fang!
Hit: 840/1000: Yes
Crit: 100/1000: No
Burn: 790/1000: No
Freeze: 286/1000: No
(7*2.25+3) x 1.5 = 28.125 Damage
(7+7) x 1.5 = -21 Energy


Sandile (M)
HP: 25
EN: 32
SPE: 65
ABIL: Moxie
STAT: N/A
OTHR: N/A

Fluttershy (F)
HP: KO
EN: KO
SPE: 66
ABIL: Prankster
STAT: +1 Atk
OTHR: N/A

Arena: N/A

Determined C$FP was determined, and you went down. What can I say?

Rewards:
waterwarrior: 14 CC
Fluttershy the Cottonee: 14 HC (aka KOC)
C$FP: 16 UC
 
My reaction to realizing that Dig is -2 priority, not -1:

My reaction to realizing that you could easily avoid my attack that would easily kill you:

My reaction to realizing that if simply said "If Dig, change it to -moves that would kill you-":


Regardless, thanks for the incredibly speedy reffing, the fun, and the ton of rewards.
 
New challenge

Henceforth, all new posts in this thread must be either Objection's or waterwarrior's until further notice.

waterwarrior will be challenging rank 2 with Turret the Rebble. Its ability will be Technician, but because Levitate is a trait, it also has the ability Levitate.


Rebble (Turret) -
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14 total)
Physical:
Tackle
Rollout
Rock Blast

Special:

Ancientpower
Mud Shot
Power Gem
Earth Power
Heat Wave
Vacuum Wave
Energy Ball
Shadow Ball

Status:
Defense Curl
Disable
Accupressure
Substitute


So, waterwarrior, pick a type, any type.






 
Pokemon Breeder Jessie wants to battle!

"The bug catchers told me that bugs can be quite powerful. Let's see if they were right."
Roll a D5 for pokemon: 3 - Butterfree
"Only my finest Caterpie are allowed to evolve."
Roll a D2 for ability: 2 - Tinted Lens
"This one has a knack for overcoming resistance."


Butterfree (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Psybeam
Silver Wind
Tailwind

Roost
Shadow Ball
Giga Drain

Quiver Dance
Bug Buzz
Safeguard
 
Well, we may have to deal with Giga Drain shenanigans, but at least we don't have to deal with never-missing Sleep Powder.

Ancientpower -> Power Gem -> Ancientpower
If Sleep Powder, use Substitute (15 HP)
 

Turret (U)
HP: 90 | EN: 100 | Spe: 90
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Ability: Technician and Levitate
Other: None


Butterfree (F)
HP: 90 | EN: 100 | Spe: 70
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Ability: Tinted Lens
Other: None

Action 1

Turret uses AncientPower for 3 energy
Technician increases the energy cost by 1
Roll a D16 for crit: 13 - no crit
Roll a D100 for stat boosts: 9 - stat boosts ahoy
Butterfree takes (6*1.5+3+(4-3)*1.5)*2.25=30.375 damage
Turret's attack, defence, special attack, special defence and speed are raised by 1 stage

Butterfree uses Tailwind for 9 energy
Butterfree's speed is doubled for 6 actions

Butterfree's Tailwind counter drops to 5

Action 2

Turret uses Power Gem for 4 energy
Roll a D16 for crit: 6 - no crit
Butterfree takes (7+3+(4-3)*1.5)*2.25+(1-0)*1.75=27.625 damage

Butterfree uses Giga Drain for 12 energy
Roll a D16 for crit: 14 - no crit
Turret takes (8+(4-2)*1.5)*1.5+(0-1)*1.75=14.75 damage
Butterfree restores (14.75/2)=7.375 HP

Butterfree's Tailwind counter drops to 4

Action 3

Turret uses Substitute for 12 energy
Turret creates a 15 HP substitute

Butterfree uses Sleep Powder for 7 energy
The move fails due to Substitute

Butterfree's Tailwind counter drops to 3


Turret (U)
HP: 60 | EN: 80 | Spe: 90 157.5
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Ability: Technician and Levitate
Other: +1 attack (1 more round), +1 defence (1 more round), +1 special attack (1 more round), +1 special defence (1 more round), +1 speed (1 more round), Substitute (15 HP)


Butterfree (F)
HP: 39 | EN: 72 | Spe: 70 140
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Ability: Tinted Lens
Other: Tailwind (3 actions)
 
Yeah you can. But since the sub has 15 HP, Butterfree can only recover up to 7.5 HP from it.

Also, even if the combo would KO in one hit, you still need to issue orders for the next two actions.
 

Turret (U)
HP: 60 | EN: 80 | Spe: 90 157.5
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Ability: Technician and Levitate
Other: +1 attack (1 more round), +1 defence (1 more round), +1 special attack (1 more round), +1 special defence (1 more round), +1 speed (1 more round), Substitute (15 HP)


Butterfree (F)
HP: 39 | EN: 72 | Spe: 70 140
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Ability: Tinted Lens
Other: Tailwind (3 actions)

Action 1

Butterfree uses Giga Drain for 12 energy
Roll a D16 for crit: 14 - no crit
Turret's substitute takes (8+(4-2)*1.5)*1.5+(0-1)*1.75=14.75 damage
Turret's substitute has less than 0.5 HP so it breaks
Butterfree restores (14.75/2)=7.375 HP

Turret uses a combo of AncientPower and AncientPower for ((4+8)*1.75-1)=20 energy
Roll a D16 for crit: 2 - close but no crit
Roll a D100 for stat boosts (20%): 4 - son of a ...
Butterfree takes (6*2.25+3+(4-3)*1.5)*2.25+(1-0)*1.75=42.25 damage**
Turret's attack, defence, special attack, special defence and speed are raised by 1 stage

Butterfree's Tailwind counter drops to 2

Action 2

Turret cools down

Butterfree uses Sleep Powder for 7 energy
Roll a D100 for accuracy: 33 - hit
Roll a D3 for sleep duration: 3 - 2 actions
Turret falls asleep

Butterfree's Tailwind counter drops to 1

Action 3

Turret is fast asleep
Turret's sleep counter drops to 1

Butterfree uses Giga Drain for 12 energy
Roll a D16 for crit: 7 - no crit
Turret takes (8+(4-2)*1.5)*1.5+(0-2)*1.75=13 damage
Butterfree restores (13/2)=6.5 HP

Butterfree's Tailwind counter drops to 0


Turret (U)
HP: 47 | EN: 60 | Spe: 90 157.5
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Ability: Technician and Levitate
Other: +1 attack (1 more round), +1 defence (1 more round), +1 special attack (1 more round), +1 special defence (1 more round), +1 speed (1 more round), sleep (1 action)


Butterfree (F)
HP: 11 | EN: 41 | Spe: 70
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Ability: Tinted Lens
Other: None

** I asked on irc, and AncientPower does not get boosted by Technician if used in a combo. The BAP of the combo has to come to 6 or less for it to get boosted by Technician.
 

Turret (U)
HP: 47 | EN: 60 | Spe: 90 157.5
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Ability: Technician and Levitate
Other: +1 attack (1 more round), +1 defence (1 more round), +1 special attack (1 more round), +1 special defence (1 more round), +1 speed (1 more round), sleep (1 action)


Butterfree (F)
HP: 11 | EN: 41 | Spe: 70
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Ability: Tinted Lens
Other: None

Action 1

Turret is fast asleep
Turret's sleep counter drops to 0

Butterfree uses Stun Spore for 7 energy
Roll a D100 for accuracy: 55 - hit
Turret is inflicted with 25% paralysis

Action 2

Butterfree uses Roost for ((90/10)+2-1)=10 energy
Butterfree restores 20 HP

Roll a D100 for paralysis: 54 - no paralysis
Turret uses AncientPower for 3 energy
Technician increases the energy cost by 1
Roll a D16 for crit: 3 - no crit
Roll a D100 for stat boosts: 31 - not this time
Butterfree takes (6*1.5+3+(4-3)*1.5)*1.5+(1-0)*1.75=22 damage

Action 3

Butterfree uses Giga Drain for 12 energy
Roll a D16 for crit: 16 - no crit
Turret takes (8+(4-2)*1.5)*1.5+(0-1)*1.75=14.75 damage
Butterfree restores (14.75/2)=7.375 HP

Roll a D100 for paralysis: 85 - no paralysis
Turret uses AncientPower for 7 energy
Technician increases the energy cost by 1
Roll a D16 for crit: 16 - no crit
Roll a D100 for stat boosts: 5 - well this time it doesn't really matter
Butterfree takes (6*1.5+3+(4-3)*1.5)*2.25+(1-0)*1.75=32.125 damage
Butterfree is KO'd by the attack


Turret (U)
HP: 32 | EN: 48


Butterfree (F)
HP: KO | EN: 12


"That's it, I'm sticking to breeding Grass-type pokemon."

waterwarrior has won one battle. What will his next type be?






 
Skier Catherine wants to battle!

"Watch out! We'll strike you down so fast, you won't even see it coming!"
Roll a D5 for pokemon: 4 - Delibird
"Delibird always accompanies me when I ski."
Roll a D3 for ability: 3 - Insomnia
"She hasn't slept for weeks."


Delibird (F)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Present

Brick Break
Aerial Ace
Detect

Ice Punch
Fake Out
Aurora Beam
 
BWAHAHAHAHAHAHAHAHAHAHAHA!!! 4x weakness to Rock again?!

Power Gem + Power Gem combo -> cooldown (Ancientpower) -> Ancientpower
If Fake Out is used A1, change actions to get flinched -> Ancientpower -> Power Gem
If Detect is used A1, change actions to Substitute (15 HP) -> Power Gem + Power Gem combo -> cooldown (Ancientpower)