Roleplay Battle Hall Challenge - Wobbanaut

#1
Only Wobbanaut and the current referee should be posting in this thread!

A challenger appears!

Wobbanaut will be challenging Rank 1 Singles with Handy the Aipom, using Pickup.

Aipom(Handy)M
Nature – Adamant(+Att , -Spa )
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities

Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5
Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech
TM/HM – Low Sweep, Double Team, Protect
Egg Moves – Fake Out, Bounce, Counter
4th Gen Tutor - Fire Punch


Wobbanaut, pick a type, any type:








Good luck!
 
#3
Battle 1


Bug Catcher Eli wants to battle!

"I've caught more bugs than anyone in my class!"

RNG roll for Pokemon: 4/5

"I caught this one in Sinnoh!"

RNG roll for Ability: 1/2

"It's always shedding, my mom gets kinda mad!"

Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar


Your actions, please!
 
#5
Battle 1, Round 1


"Show him the power of Bug-types, Kricketot!"

Struggle Bug ~ Mud-Slap ~ Bug Bite + Bug Bite Combo

Pre-round:

Aipom (M) Handy
Health: 90
Energy: 100
Boosts: None
Other: None

Kricketot (F)
Health: 90
Energy: 100
Boosts: None
Other: None

Action One:
Handy used Double Team! (4)
Four clones were created!
-15 energy (STAB)

Kricketot used Struggle Bug!
RNG roll to crit: (1-625=crit) 7310 NO
(4+3-1.5)*.75=4.125=4
4 Damage
-2 energy (STAB)
Handy's clones evaporated!
Handy's Special Attack fell!

Action Two:
Handy used Screech!
RNG roll to hit: (1-8500=hit) 2218 HIT
Kricketot's Defense sharply fell!
-5 energy (STAB)

Kricketot used Mud-Slap!
RNG roll to crit: (1-625=crit) 8294 NO
4-1.5=2.5=3
3 Damage
-3 energy
Handy's accuracy fell!

Action Three:
Handy sprang up!

Handy used Bounce!
RNG roll to hit: (1-6375=hit) 8537 MISS
Handy's attack missed!
-8 energy

Kricketot used a Double Bug Bite Combo!
RNG roll to crit: (1-625=crit) 7073 NO
6*2.25+3=16.5=17
17 Damage
-20 energy (STAB)

Post-round:

Aipom (M) Handy
Health: 66
Energy: 72
Boosts: -1 Accuracy, -1 Special Attack
Other: None

Kricketot (F)
Health: 90
Energy: 75
Boosts: -2 Defense
Other: None


"I learned this in school!"

Cooldown ~ Struggle Bug ~ Bug Bite
IF Bounce (Not in a combo), then Bug Bite + Bug Bite Combo and push actions back.
 
#7
Battle 1, Round 2

Pre-round:

Aipom (M) Handy
Health: 66
Energy: 72
Boosts: -1 Accuracy, -1 Special Attack
Other: None

Kricketot (F)
Health: 90
Energy: 75
Boosts: -2 Defense
Other: None

Action One:
Handy used Fire Punch!
RNG roll to hit: (1-7500=hit) 2081 HIT
RNG roll to crit: (1-625=crit) 5043 NO
(8+2(1.5))*1.5+2(1.75)=20=20
20 Damage
-6 energy
RNG roll to burn: (1-1000=burned) 7994 NO

Kricketot is cooling down!

Action Two:
Handy used Fury Swipes!
RNG roll to hit: (1-6000=hit) 7786 MISS
Handy's attack missed!
-3 energy (STAB)

Kricketot used Struggle Bug!
RNG roll to crit: (1-625=crit) 6501 NO
4+3-1.5=5.5=6
6 Damage
-2 energy (STAB)
Handy's Special Attack fell!

Action Three:
Handy used Double Team! (4)
Four clones were created!
-15 energy (STAB)

Kricketot used Bug Bite!
RNG roll to hit correct clone: (1-2000=yes) 9822 NO
The attack hit a clone! The clone faded!
-3 energy (STAB)

Post-round:

Aipom (M) Handy
Health: 60
Energy: 48
Boosts: -1 Special Attack
Other: 3 Double Team Clones

Kricketot (F)
Health: 70
Energy: 70
Boosts: -1 Defense
Other: None
Your actions, please!
 
#8
Fire Punch - Chill - Fire Punch

If Struggle Bug Fake Out the First time and Protect the Second time

So much Hax

Just like a real Frontier Battle
 
#9
Battle 1, Round 3


"MOAR STRUGGLE BUG!"

Struggle Bug ~ Struggle Bug ~ Struggle Bug

Pre-round:

Aipom (M) Handy
Health: 60
Energy: 48
Boosts: -1 Special Attack
Other: 3 Double Team Clones

Kricketot (F)
Health: 70
Energy: 70
Boosts: -1 Defense
Other: None

Action One:
Handy used Fake Out!
RNG roll to crit: (1-625=crit) 4711 NO
4+3+2(1.5)=10
10 Damage
-3 energy (STAB)

Kricketot flinched!

Action Two:
Handy used Protect!
Handy protected himself!
-8 energy (STAB)

Kricketot used Struggle Bug!
Handy protected himself!
-2 energy (STAB)

Action Three:
Handy used
Fire Punch!
RNG roll to crit: (1-625=crit) 5213 NO
(8+2(1.5))*1.5+1.75=18.25=18
18 Damage
-6 energy
RNG roll to burn: (1-1000=burned) 4085 NO

Kricketot used Struggle Bug!
RNG roll to crit: (1-625=crit) 7310 NO
(4+3-1.5)*.75=4.125=4
4 Damage
-6 energy (STAB)
Handy's clones evaporated!
Handy's Special Attack fell!

Post-round:

Aipom (M) Handy
Health: 56
Energy: 31
Boosts: -1 Special Attack
Other: None

Kricketot (F)
Health: 42
Energy: 62
Boosts: None
Other: None

"We might be in trouble!"

Bug Bite ~ Bug Bite ~ Bug Bite
IF Double Team THEN Struggle Bug

 
#11
Battle 1, Round 4

No problem, reffing is pretty easy without flavor.

Pre-round:

Aipom (M) Handy
Health: 56
Energy: 31
Boosts: -1 Special Attack
Other: None

Kricketot (F)
Health: 42
Energy: 62
Boosts: None
Other: None
Action One:
Handy used Chill!
+12 energy

Kricketot used Bug Bite!
RNG roll to crit: (1-625=crit) 3544 NO
6+3=9
9 Damage
-3 energy (STAB)

Action Two:
Handy sprang up!

Kricketot used Bug Bite!Kricketot's attack missed
-7 energy (STAB)

Handy used Bounce!
RNG roll to hit: (1-8500=hit) 6305 HIT
RNG roll to crit: (1-625=crit) 9638 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-8 energy
RNG roll to paralyze: (1-3000=paralyzed) 8707 NO

Action Three:
Handy used Fire Punch!
RNG roll to crit: (1-625=crit) 1974 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-6 energy
RNG roll to burn: (1-1000=burned) 7708 NO

Kricketot used Bug Bite!
RNG roll to crit: (1-625=crit) 5379 NO
6+3=9
9 Damage
-11 energy (STAB)

Post-round:

Aipom (M) Handy
Health: 38
Energy: 29
Boosts: None
Other: None

Kricketot (F)
Health: 8
Energy: 41
Boosts: None
Other: None
 
#13
Battle 1, Round 5


"Uh-oh"

Die ~ ??? ~ Profit
Pre-round:

Aipom (M) Handy
Health: 38
Energy: 29
Boosts: None
Other: None

Kricketot (F)
Health: 8
Energy: 41
Boosts: None
Other: None
Action One:
Handy used Fake Out!
RNG roll to crit: (1-625=crit) 1769 NO
4+3+2(1.5)=10
10 Damage (KO)
-3 energy (STAB)

Post-round:

Aipom (M) Handy
Health: 38
Energy: 26
Boosts: None
Other: None

Kricketot (F)
Health: -2
Energy: 41
Boosts: None
Other: None

"Beaten again..."

Your next type awaits you!







 
#15
Battle 2


Aroma Lady Alyx wants to battle!

"I love Grass-types!"

RNG roll for Pokemon: 2/5

"I found this Pokemon in distant Unova!"

RNG roll for Ability: 2/2

"It fights fiercely, even when against incredible odds!"
Pansage (M)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:

Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle


Your actions, please!
 
#17
Battle 2, Round 1


"My monkey can beat up your monkey!"

Leer ~ Solarbeam ~ Torment

Pre-round:

Aipom (M) Handy
Health: 90
Energy: 100
Boosts: None
Other: None

Pansage (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Handy used Double Team!
Four clones were created!
-15 energy (STAB)

Pansage used Leer!
RNG roll to hit correct clones: (1-6000=correct) 7391 NO
Three clones evaporated!
-4 energy

Action Two:
Pansage absorbed light!
Handy sprang up!
Handy used Bounce!
RNG roll to hit: (1-8500=hit) 6877 HIT
RNG roll to crit: (1-625=crit) 8531 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-8 energy

Pansage used Solarbeam!
RNG roll to hit correct clone: (1-5000=hit) 1005 HIT
12+3+1.5=16.5=17
17 Damage
Handy's remaining clone evaporated!
-7 energy (STAB)

Action Three:
Handy used Fire Punch!

RNG roll to crit: (1-625=crit) 5364 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-6 energy
RNG roll to burn: (1-1000=burned) 7600 NO

Pansage used Torment!
Handy became tormented! (6a)
-10 energy


Post-round:

Aipom (M) Handy
Health: 73
Energy: 71
Boosts: None
Other: Tormented (6a)
Pansage (M)
Health: 56
Energy: 79
Boosts: None
Other: None

"Use the power of Grass!"

Leech Seed ~ GrassWhistle ~ Solarbeam
IF Fury Swipes is used successfully a3, replace that action with Hidden Power [Fire] (7)
 
#19
Data Audit said:
Torment: The Pokemon imbues itself with dark energy and torments the foe, preventing the opponent from using using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior for six (6) actions.
Feel free to reorder, as Fire Punch is unusable this round.
 
#21
Battle 2, Round 2

Pre-round:

Aipom (M) Handy
Health: 73
Energy: 71
Boosts: None
Other: Tormented (6a)
Pansage (M)
Health: 56
Energy: 79
Boosts: None
Other: None
Action One:

Handy used Fake Out!
RNG roll to crit: (1-625=crit) 4711 NO
4+3+2(1.5)=10
10 Damage
-3 energy (STAB)

Pansage flinched!

Action Two:
Handy used Protect!
-6 energy (STAB)

Pansage used Grasswhistle!
Handy protected himself!
-4 energy (STAB)

Action Three:
Handy used Fury Swipes!
RNG roll to hit: (1-8000=hit) 991 HIT
RNG roll for amount: (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 2895 2
RNG rolls to crit: (1-625=crit) 4972 NO, 658 NO
2+2+3+2(1.5)=10
10 Damage
-3 energy (STAB)

Pansage used Hidden Power Fire (7)!
RNG roll to crit: (1-625=crit) 2068 NO
7+1.5=8.5=9
9 Damage
-5 energy

Post-round:

Aipom (M) Handy
Health: 64
Energy: 59
Boosts: None
Other: Tormented (3a)
Pansage (M)
Health: 36
Energy: 70
Boosts: None
Other: None
Your actions, please!
 
#23
Battle 2, Round 3


"Oh dear!"

Solarbeam ~ Solarbeam ~ Solarbeam

Pre-round:

Aipom (M) Handy
Health: 64
Energy: 59
Boosts: None
Other: Tormented (3a)
Pansage (M)
Health: 36
Energy: 70
Boosts: None
Other: None
Action One:
Pansage absorbed light!

Handy used Fire Punch!
RNG roll to crit: (1-625=crit) 5364 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-6 energy
RNG roll to burn: (1-1000=burned) 7600 NO

Pansage used Solarbeam!
RNG roll to crit: (1-625=crit) 6138 NO
14+3+1.5=18.5=19
19 Damage
-7 energy (STAB)

Action Two:
Pansage absorbed light!

Handy sprang up!

Handy used Bounce!
RNG roll to hit: (1-8500=hit) 6082 HIT
RNG roll to crit: (1-625=crit) 4710 NO
(8+2(1.5))*1.5=16.5=17
17 Damage
-8 energy
RNG roll to paralyze: (1-3000=paralyzed) 9520 NO

Pansage used Solarbeam!
RNG roll to crit: (1-625=crit) 2927 NO
14+3+1.5=18.5=19
19 Damage
-11 energy (STAB)

Action Three:
Pansage absorbed light!

Handy used Low Sweep!
RNG roll to crit: (1-625=crit) 3977 NO
6+2(1.5)=7
9 Damage (KO)
-4 energy

Post-round:

Aipom (M) Handy
Health: 26
Energy: 40
Boosts: None
Other: None
Pansage (M)
Health: -7
Energy: 52
Boosts: None
Other: Overgrow Active, KOed

"We withered and died!"

Congratulations, Wobbanaut! Let's see what's up next!







 
#25
Battle 3

Fixed now, though it didn't really matter.


Veteran Barney would like to battle!

"We've been training since before you were born!"

RNG roll for Pokemon: 1/5

"Poochyena and I are an amazing team!"

RNG roll for Ability: 2/3

"We're Quick on our Feet and ready for anything!"
Poochyena (M)

Nature: Naughty

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Tackle
Howl
Sand Attack
Odor Sleuth
Roar
Swagger

Yawn
Sucker Punch
Ice Fang

Taunt
Hidden Power [Fighting] (7)
Dark Pulse


Your actions, please!