Battle Hall Challenge - Wobbanaut


" Obviously your teacher wasn't as good as I am!"

Mud Slap| Mud Slap| Bug Bite(Hustle)



Action 1

Combee used Mud Slap

Crit: 2580
7 damage, 4 energy, -1 Acc Stage(Horsea)

Horsea used Scald
Hit: 7968
Crit: 2212
Miss, 5 energy

Action 2

Combee used Mud Slap
Crit: 325
10 damage, 9 energy, -1 Acc Stage(Horsea)

Horsea used Focus Energy
-5 energy

Action 3

Combee used Bug Bite
Hit: 4370
Crit: 5196
10.5 damage, 3 energy

Horsea used Scald
Hit: 8406
Miss, -5 energy


HP: 62
EN: 85
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-2 Acc

vs.


HP: 90
EN: 84
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13








" That will teach you!"

Mud Slap| Bug Bite| Mud Slap
 
Action 1

Combee used Mud Slap
Crit: 2369
7 damage, 5 energy, -1 ACC stage

Horsea used Disable(Mud Slap)
-7 energy

Action 2

Combee used Bug Bite
Crit: 6662
7.5 damage, 3 energy

Horsea used Scald
Hit: 6690
Missed, -6 energy

Action 3

Combee used Mudslap
Disabled

Horsea used Scald
Hit:5163
Crit:5779
Burn: 9402
14 damage, -10 energy



HP: 47
EN: 62
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-1 Acc

vs.


HP: 76
EN: 76
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Mud Slap Disabled(4a)
 

" Repetition is the best way to study!"

Bug bite x 3(Hustle)



Action 1

Horsea summoned up a Whirlwind

Combee used Bug Bite(Hustled)

Hit: 4486
Crit: 5823
10.5 damage, 3 energy

Horsea used Razor Wind
Crit: Guaranteed
17 damage, 6 energy

Action 2

Combee used Bug Bite(Hustled)
Hit: 7842
Crit: 3728
10.5 damage, 7 energy

Horsea used Scald
Crit:5779
Burn: 9402
14 damage, -6 energy

Action 3

Combee used Bug Bite(Hustled)
Hit: 7842
Crit: 3728
10.5 damage, 11 energy

Horsea used Chill
+12 energy



HP: 16
EN: 62
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-1 Acc

vs.


HP: 45
EN: 55
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Mud Slap Disabled(1a)
 
Action 1

Combee used Chill
+12 energy

Horsea used Disable
failed

Action 2

Combee used Bug Bite
Crit: 1029
10.5 damage, 3 energy

Horsea used Scald
Crit: 2349
Burn: 3885
14 damage, -6 energy

Action 3

Combee used Bug Bite
10.5 damage, 7 energy



Horsea has fainted.


I'm sorry Wobbanaut, but your challenge has ended.

Rewards:

Wobbanaut you get 2CC and 2 HC

I get 4 UC
 
Only users: Maxim and Wobbanaut should be posting in this thread.

Wobbanaut will be challenging Rank 2 using Solosis with Magic Guard:

Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/9
MC 0
DC 0/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion
Egg Moves - Imprison, Confuse Ray, Acid Armour


Wobbanaut, you may choose your first type. Your options are:








Good luck, and Have Fun!
 
Thanks for picking this up Maxim I guess I'll go with Fighting

EDIT Maxim Solosis is R2 I made a mistake in the signup thread and Solosis has Shadow Ball now
[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 2/9
MC 0
DC 1/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion, Shadow Ball
Egg Moves - Imprison, Confuse Ray, Acid Armour


Or for your convienience
[noparse]
[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 2/9
MC 0
DC 1/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion, Shadow Ball
Egg Moves - Imprison, Confuse Ray, Acid Armour
[/noparse]
 
Hmm, alright, I will increase the rank to Rank 2. However, since Shadow Ball wasn't there when you made the challenge, I cannot accept that move on Solosis for this challenge.

In the meantime, you wanted Fighting, then you'll get Fighting!

Black Belt Chan wants to battle

"I shall be your opponent today. Let us fight with honor and valor."

RNG Roll for Pokemon: 3/5

"Meinfoo will be my choice for this duel!"

RNG Roll for Ability: 2/3

"He knows how to Regenerate his health as well."


Mienfoo (M)

Nature: Lonely

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Force Palm

Acrobatics
Rock Slide
U-Turn

Endure
Feint
Me First


Your move Wobbanaut!
 

Trick Room ftw

Trick Room - Psyshock - Reflect
If Calm Mind Snatch and push back only once
If Fake Out Push Back

If only 1 Sub then disregard the first one
 
Yeah, I am.

Team Wobbanaut:

Fission (Solosis)
Health: 90
Energy: 100
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Mienfoo
Health: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: None

Action one:
Mienfoo used U-Turn
To Crit: [1=Yes]=5=No
Damage: [7+3]*1.5=15
[15 Damage S] [-5 Energy M]

Solosis used Trick Room
The dimensions were twisted!
[-9 Energy S]

Action Two:
Mienfoo used Detect
Mienfoo protected itself

Solosis used Psyshock
To Crit: [1=Yes]=14=No
Damage: [8+3+4.5]*1.5=23.25
The attack was protected against.
[-5 Energy S]

Mienfoo's Detect faded
Energy: 7+23.25/2.5=16.3-1=15.3
[-15.3 Energy M]

Action Three:
Mienfoo used Fake Out
To Crit: [1=Yes]=4=No
Damage: [4+3]=7
[7 Damage S] [-4 Energy M]

Solosis flinched!

Totals:
Mienfoo: -24 Energy
Solosis: 22 Damage S, -14 Energy

Team Wobbanaut:

Fission (Solosis)
Health: 68
Energy: 86
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Mienfoo
Health: 90
Energy: 76
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: None


"Victory may seem out of reach for me, but I'll fight to the end!"

Meditate + Force Palm combo~Cooldown (Chill)~U-Turn
If Safeguard is used A1, replace actions with U-Turn~Acrobatics~U-Turn
 

"That is just unfair."

Team Wobbanaut:

Fission (Solosis)
Health: 68
Energy: 86
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Mienfoo
Health: 90
Energy: 76
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: None

Action One:
Solosis used Acid Armor
+2 Defense
[-7 Energy S]

Mienfoo used Focused Palm combo
It missed
[-14 Energy M]

Action Two:
Solosis used Psyshock
To Crit: [1=Yes]=10=No
[23.25 Damage M] [-5 Energy S]

Mienfoo had to cooldown

Action Three:
Solosis used Psyshock
To Crit: [1=Yes]=14=No
[23.25 Damage M] [-9 Energy S]

Mienfoo used U-Turn
To Crit: [1=Yes]=10=No
Damage: [7+3]*1.5-1.75=13.25
[13.25 Damage S] [-5 Energy M]

Totals:
Mienfoo: 47 Damage, -19 Energy
Solosis: 13 Damage, -21 Energy

Trick Room: 2 Rounds left

Team Wobbanaut:

Fission (Solosis)
Health: 55
Energy: 65
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: +1 Defense (3A)

Home Team:

Mienfoo
Health: 43
Energy: 57
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: +1 Attack (3A)

Your move!
 
Team Wobbanaut:

Fission (Solosis)
Health: 55
Energy: 65
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: +1 Defense (3A)

Home Team:

Mienfoo
Health: 43
Energy: 57
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: +1 Attack (3A)

Action One:
Solosis used Psywave
Damage: 10
[10 Damage Mienfoo] [-4 Energy S]

Mienfoo used Chill
[+6 HP Mienfoo] [+12 Energy M]

Action Two:
Mienfoo used Detect
[-7 Energy M]

Solosis used Chill
[+12 Energy S]

Action Three:
Solosis used Psyshock
To Crit: [1=Yes]=15=No
[23.25 Damage M] [-5 Energy S]

Mienfoo used Chill
[+6 HP M] [+12 Energy M]

Totals:
Mienfoo: 21 Damage, +17 Energy
Solosis: +3 Energy

Trick Room: 1 Round left

Team Wobbanaut:

Fission (Solosis)
Health: 55
Energy: 68
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Mienfoo
Health: 22
Energy: 74
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Other: None



"Okay then buddy, time to unleash our signature move!"

Endure~U-Turn + Acrobatics combo~Cooldown (Chill)
If Acid Armor is used:
On A2: Use Meditate and push actions back
On A2 AND A3: Use Swift+Swift Combo A2

Ref's Note: Since these subs deal with the same move, they count as one sub.
 

"I couldn't care less about honor and valor"

Confuse Ray - Acid Armour - Psyshock
If for some reason Mienfoo didn't use Endure use Psyshock A2 and Psywave A3
 

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