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Roleplay Battle Hall Challenge - XVIcaliber

Discussion in 'ASB' started by Athenodoros, Jul 3, 2011.

  1. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
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    Only XVIcaliber and his referee should post in this thread. Everyone else, buzz off.

    XVIcaliber, you can now choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck and have fun!
  2. XVIcaliber

    XVIcaliber

    Joined:
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    Messages:
    305
    We'll start on the safe side. I'll pick Electric first.
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    [​IMG]
    Pikachu Idiot Carla wishes to battle!
    "I'll fry you with my electric-type Pokemon."

    RNG Roll for Pokemon: 2

    "I think I'll use my Mareep for this one. Out you come!"
    Mareep (open)
    [​IMG]
    Mareep (F)

    Nature: Modest

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35

    Abilities:

    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Attacks:

    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge

    Thunderbolt
    Double Team
    Hidden Power [Ice] (7)

    Iron Tail
    Flatter
    Body Slam


    RNG Roll for Ability: 1
    "Mareep, jolt them using Static electricity!"
  4. XVIcaliber

    XVIcaliber

    Joined:
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    305
    Hendrix, let's do it!

    Taunt - Mud-Slap - Bulldoze
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    [​IMG]
    "Come on my darling Mareep, you can beat that ugly Pokemon"

    Hidden Power Ice => Hidden Power Ice => Hidden Power Ice
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    [​IMG]
    HP: 90
    Energy: 100%

    [​IMG]
    HP: 90
    Energy: 100%

    ------------------------------------------------

    Action One

    Sandile uses Taunt
    Mareep is Taunted for six turns
    10 - 1 = 9 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Crit = 1/16) = 5
    (7 + (4 - 2) * 1.5) * 1.5 = 15
    5 Energy


    Action Two

    Sandile uses Mud-Slap
    Mareep's accuracy is lowered
    (4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
    3 - 1 = 2 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 2/3) = 2
    RNG Roll (Crit = 1/16) = 16
    (7 + (4 - 2) * 1.5) * 1.5 = 15
    5 + 4 = 9 Energy


    Action One

    Sandile uses Bulldoze
    RNG Roll (Crit = 1/16) = 14
    Mareep's speed is lowered by one stage
    (6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
    5 - 1 = 4 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 2/3) = 2
    RNG Roll (Crit = 1/16) = 9
    (7 + (4 - 2) * 1.5) * 1.5 = 15
    5 + 8 = 13 Energy

    ------------------------------------------------

    [​IMG]
    HP: 45
    Energy: 85%

    [​IMG]
    HP: 66
    Energy: 73%
    Taunted - Three More Actions
    -1 Accuracy
    -1 Speed
  7. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    [​IMG]
    "Well done Mareep, you can do this!"

    Body Slam => Hidden Power Ice => Hideen Power Ice
  8. XVIcaliber

    XVIcaliber

    Joined:
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    305
    What a turn of events. Sock it to 'em, Hendrix!

    Fire Fang - Bulldoze - Mud-Slap
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    [​IMG]
    HP: 45
    Energy: 85%

    [​IMG]
    HP: 66
    Energy: 73%
    Taunted - Three More Actions
    -1 Accuracy
    -1 Speed

    ------------------------------------------------

    Action One

    Sandlie uses Fire Fang
    RNG Roll (Hit <= 95/100) = 50
    RNG Roll (Crit <= 1/16) = 15
    RNG Roll (Flinch <= 1/10) = 5
    RNG Roll (Burn <= 1/10) = 8
    7 + (4 - 2) * 1.5 = 10 Damage
    5 Energy

    Mareep uses Body Slam
    RNG Roll (Hit <= 2/3) = 1
    RNG Roll (Crit = 1/16) = 14
    RNG Roll (Paralysis <= 30/100) = 56
    (9 + (1 - 2) * 1.5) * 1.5 = 8
    7 Energy


    Action Two

    Sandile uses Bulldoze
    RNG Roll (Crit = 1/16) = 4
    Mareep's speed is lowered by one stage
    (6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
    5 - 1 = 4 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 2/3) = 3
    5 Energy


    Action Three

    Sandile uses Mud-Slap
    RNG Roll (Crit = 1/16) = 13Mareep's accuracy is lowered
    (4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
    3 - 1 = 2 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 1/2) = 1
    RNG Roll (Crit = 1/16) = 8
    (7 + (4 - 2) * 1.5) * 1.5 = 15
    5 + 4 = 9 Energy

    ------------------------------------------------

    [​IMG]
    HP: 22
    Energy: 74%

    [​IMG]
    HP: 32
    Energy: 52%
    -1 Accuracy
    -1 Speed
  10. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
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    305
    Alright, we have her on the ropes!

    Bulldoze - Mud-Slap - Bulldoze
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    [​IMG]
    "I have faith in Mareep and the RNG!"

    Hidden Power Ice => Hidden Power Ice => Hidden Power Ice
  12. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    [​IMG]
    HP: 22
    Energy: 74%

    [​IMG]
    HP: 32
    Energy: 52%
    -1 Accuracy
    -1 Speed

    ------------------------------------------------

    Action One
    Sandile uses Bulldoze
    RNG Roll (Crit = 1/16) = 11
    Mareep's speed is lowered by one stage
    (6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
    5 - 1 = 4 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 2/3) = 2
    RNG Roll (Crit = 1/16) = 11
    (7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
    5 Energy

    Action Two

    Sandile uses Mud-Slap
    RNG Roll (Crit = 1/16) = 13
    Mareep's accuracy is lowered
    (4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
    3 - 1 = 2 Energy

    Mareep uses Hidden Power Ice
    RNG Roll (Hit <= 1/2) = 1
    RNG Roll (Crit = 1/16) = 1
    (7 + 3 + (4 - 2) * 1.5) * 1.5 = 20 Damage
    5 + 4 = 9 Energy
    Sandile is Knocked Out

    ------------------------------------------------

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 8
    Energy: 47%
    -2 Accuracy
    -1 Speed

    [​IMG]
    "I have confidence in confidence aloooooooooooone!"

    Bad Luck XVIcaliber. This means you get 1 TC, 1 BP and 2 HC (KO Counters) for Sandile. We hope to see you again!
  13. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    XVIcaliber, time for you to challenge the Hall once again!

    Forgot to post your mon here:
    Sneasel (open)
    [​IMG]
    Slashe(*) - Sneasel (M)
    Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+) (+30% accuracy)

    EC: 3/6
    MC: 4
    DC: 3/5

    Abilities:
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Moves:
    Scratch(*)
    Leer(*)
    Taunt(*)
    Quick Attack(*)
    Screech(*)
    Faint Attack(*)
    Fury Swipes(*)
    Agility(*)
    ----------------
    Ice Punch(*)
    Fake Out(*)
    Pursuit(*)
    ----------------
    Aerial Ace(*)
    Brick Break(*)
    Double Team(*)

    The types you may choose from are as follows:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck; you'll need it.
  14. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Alright. Let's start with Psychic.
  15. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    [​IMG]
    Beauty Florence would like to battle!

    RNG Roll for Pokemon: 4/5
    "I'm not that shallow; there's beauty on the inside, too!"
    RNG Roll for Ability: 3/3
    "Don't you try any funny business; my coat stops anything but hits!"

    Xatu (open)
    [​IMG]
    Xatu (F)

    Nature: Mild

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks:

    Peck
    Leer
    Night Shade
    Teleport
    Wish
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Tailwind
    Wish
    Psycho Shift
    Future Sight

    Psychic
    Shadow Ball
    Roost

    Drill Peck
    Sucker Punch
    Refresh

    Heat Wave
  16. XVIcaliber

    XVIcaliber

    Joined:
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    Messages:
    305
    Alright, Slashe, we've got this one in the bag. Just prevent its ability to do any sort of shenanigans, then beat the crap out it.

    Taunt - Ice Punch - Faint Attack

    EDIT: Derp. This is going to hurt.
  17. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    [​IMG]
    "Your silly little Taunts won't stop this beauty queen!"

    Heat Wave ~ Wish ~ Heat Wave
  18. XVIcaliber

    XVIcaliber

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    305
    The DQ on this is two days, right?
  19. Terrador

    Terrador

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    Yeah, and I'm taking care of it tonight. I've just had Hall and IRL stuff lately.
  20. XVIcaliber

    XVIcaliber

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    Oct 9, 2010
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    305
    Mmkay. Just checking, thanks.
  21. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    Before Round 1:
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+)
    Boosts/Drops: +30 Acc
    Status Conditions: None

    [​IMG]
    HP: 100
    Energy: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Boosts/Drops: None
    Status Conditions: None

    Action 1:

    Slashe uses Taunt
    RNG Roll for hit: 2/100 (yes)
    Energy: 10-1=9
    Magic Bounce reflects the Taunt!
    Slashe is Taunted (6 Actions)

    Xatu uses Heat Wave
    RNG Roll for hit: 86/100 (yes)
    RNG Roll for burn: 94/100 (no)
    RNG Roll for crit: 7/16 (no)
    Damage: (10+1.5(4-3))*1.5=17.25~17
    Energy: 7

    Action 2:

    Slashe uses Ice Punch
    RNG Roll for hit: 88/100 (yes)
    RNG Roll for freeze: 46/100 (no)
    RNG Roll for crit: 5/16 (no)
    Damage: (8+3+1.5(3-2))*1.5=18.75~19
    Energy: 6-1=5

    Xatu uses Wish
    Energy: 17
    Xatu makes a Wish!

    Action 3:

    Slashe uses Faint Attack
    RNG Roll for crit: 8/16 (no)
    Damage: (6+3+1.5(3-2))*1.5=15.75~16
    Energy: 4-1=3

    Xatu uses Heat Wave
    RNG Roll for hit: 33/100 (yes)
    RNG Roll for burn: 26/100 (no)
    RNG Roll for crit: 1/16 (yes)
    Damage: (10+3+1.5(4-3))*1.5=21.75~22
    Energy: 7

    After Round 1:
    [​IMG]
    HP: 51
    Energy: 83
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+)
    Boosts/Drops: +30 Acc
    Status Conditions: Taunted (3 Actions)

    [​IMG]
    HP: 65
    Energy: 69
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Boosts/Drops: None
    Status Conditions: Wish incoming!
  22. Terrador

    Terrador

    Joined:
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    [​IMG]
    "Honey, your trip in the Hall is coming to an abrupt end!"

    Heat Wave ~ Heat Wave ~ Heat Wave
  23. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Ice Punch - Fake Out - Ice Punch

    Beat its skull in. That is all.
  24. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 2:
    [​IMG]
    HP: 51
    Energy: 83
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+)
    Boosts/Drops: +30 Acc
    Status Conditions: Taunted (3 Actions)

    [​IMG]
    HP: 65
    Energy: 69
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Boosts/Drops: None
    Status Conditions: Wish incoming!

    Action 1:

    Slashe uses Ice Punch
    RNG Roll for hit: 78/100 (yes)
    RNG Roll for freeze: 13/100 (no)
    RNG Roll for crit: 3/16 (no)
    Damage: (8+3+1.5(3-2))*1.5=18.75~19
    Energy: 6-1=5

    Xatu uses Heat Wave
    RNG Roll for hit: 66/100 (yes)
    RNG Roll for burn: 5/100 (yes)
    RNG Roll for crit: 9/16 (no)
    Damage: (10+1.5(4-3))*1.5=17.25~17
    Energy: 7+4=11
    Slashe is burned!

    Action 2:

    Slashe uses Fake Out
    RNG Roll for hit: 56/100 (yes)
    RNG Roll for crit: 16/16 (no)
    Damage: 4+1.5(3-2)-3=2.5~3
    Energy: 4

    Slashe takes 2 DMG (Burn)

    Xatu flinches!

    Action 3:

    Slashe uses Ice Punch
    RNG Roll for hit: 47/100 (yes)
    RNG Roll for freeze: 26/100 (no)
    RNG Roll for crit: 1/16 (yes)
    Damage: (8+3+1.5(3-2)+3)*1.5=23.25~23
    Energy: 6-1=5

    Slashe takes 2 DMG (Burn)

    Xatu uses Heat Wave
    RNG Roll for hit: 38/100 (yes)
    RNG Roll for burn: 54/100 (no)
    RNG Roll for crit: 1/16 (yes)
    Damage: (10+3+1.5(4-3))*1.5=21.75~22
    Energy: 7

    Xatu's Wish came true!
    +20 HP

    After Round 2:
    [​IMG]
    HP: 8
    Energy: 69
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+)
    Boosts/Drops: +30 Acc
    Status Conditions: Burned

    [​IMG]
    HP: 40
    Energy: 51
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Boosts/Drops: None
    Status Conditions: None
  25. XVIcaliber

    XVIcaliber

    Joined:
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    Messages:
    305
    Really...

    Ice Punch - Costless Protect - Die

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