Roleplay Battle Hall Challenge - XVIcaliber

Athenodoros

Official Smogon Know-It-All
#1
Only XVIcaliber and his referee should post in this thread. Everyone else, buzz off.

Name: Caliber
Rank/Format: Rank 1 Singles
Pokemon #1: Sandile (Hendrix)
Pokemon #1 Ability: Intimidate


Hendrix - Sandile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+) (+16% accuracy)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge
XVIcaliber, you can now choose your first type:








Good luck and have fun!
 

Athenodoros

Official Smogon Know-It-All
#3

Pikachu Idiot Carla wishes to battle!
"I'll fry you with my electric-type Pokemon."

RNG Roll for Pokemon: 2

"I think I'll use my Mareep for this one. Out you come!"

Mareep (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Abilities:

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:

Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge

Thunderbolt
Double Team
Hidden Power [Ice] (7)

Iron Tail
Flatter
Body Slam


RNG Roll for Ability: 1
"Mareep, jolt them using Static electricity!"
 

Athenodoros

Official Smogon Know-It-All
#5

"Come on my darling Mareep, you can beat that ugly Pokemon"

Hidden Power Ice => Hidden Power Ice => Hidden Power Ice
 

Athenodoros

Official Smogon Know-It-All
#6

HP: 90
Energy: 100%


HP: 90
Energy: 100%

------------------------------------------------

Action One

Sandile uses Taunt
Mareep is Taunted for six turns
10 - 1 = 9 Energy

Mareep uses Hidden Power Ice
RNG Roll (Crit = 1/16) = 5
(7 + (4 - 2) * 1.5) * 1.5 = 15
5 Energy


Action Two

Sandile uses Mud-Slap
Mareep's accuracy is lowered
(4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
3 - 1 = 2 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 2/3) = 2
RNG Roll (Crit = 1/16) = 16
(7 + (4 - 2) * 1.5) * 1.5 = 15
5 + 4 = 9 Energy


Action One

Sandile uses Bulldoze
RNG Roll (Crit = 1/16) = 14
Mareep's speed is lowered by one stage
(6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
5 - 1 = 4 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 2/3) = 2
RNG Roll (Crit = 1/16) = 9
(7 + (4 - 2) * 1.5) * 1.5 = 15
5 + 8 = 13 Energy

------------------------------------------------


HP: 45
Energy: 85%


HP: 66
Energy: 73%
Taunted - Three More Actions
-1 Accuracy
-1 Speed
 

Athenodoros

Official Smogon Know-It-All
#9

HP: 45
Energy: 85%


HP: 66
Energy: 73%
Taunted - Three More Actions
-1 Accuracy
-1 Speed

------------------------------------------------

Action One

Sandlie uses Fire Fang
RNG Roll (Hit <= 95/100) = 50
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Flinch <= 1/10) = 5
RNG Roll (Burn <= 1/10) = 8
7 + (4 - 2) * 1.5 = 10 Damage
5 Energy

Mareep uses Body Slam
RNG Roll (Hit <= 2/3) = 1
RNG Roll (Crit = 1/16) = 14
RNG Roll (Paralysis <= 30/100) = 56
(9 + (1 - 2) * 1.5) * 1.5 = 8
7 Energy


Action Two

Sandile uses Bulldoze
RNG Roll (Crit = 1/16) = 4
Mareep's speed is lowered by one stage
(6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
5 - 1 = 4 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 2/3) = 3
5 Energy


Action Three

Sandile uses Mud-Slap
RNG Roll (Crit = 1/16) = 13Mareep's accuracy is lowered
(4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
3 - 1 = 2 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 1/2) = 1
RNG Roll (Crit = 1/16) = 8
(7 + (4 - 2) * 1.5) * 1.5 = 15
5 + 4 = 9 Energy

------------------------------------------------


HP: 22
Energy: 74%


HP: 32
Energy: 52%
-1 Accuracy
-1 Speed
 

Athenodoros

Official Smogon Know-It-All
#12

HP: 22
Energy: 74%


HP: 32
Energy: 52%
-1 Accuracy
-1 Speed

------------------------------------------------

Action One
Sandile uses Bulldoze
RNG Roll (Crit = 1/16) = 11
Mareep's speed is lowered by one stage
(6 + 3 + (3 - 2) * 1.5) * 1.5 = 16 Damage
5 - 1 = 4 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 2/3) = 2
RNG Roll (Crit = 1/16) = 11
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 Energy

Action Two

Sandile uses Mud-Slap
RNG Roll (Crit = 1/16) = 13
Mareep's accuracy is lowered
(4 + 3 + (1 - 2) * 1.5) * 1.5 = 8
3 - 1 = 2 Energy

Mareep uses Hidden Power Ice
RNG Roll (Hit <= 1/2) = 1
RNG Roll (Crit = 1/16) = 1
(7 + 3 + (4 - 2) * 1.5) * 1.5 = 20 Damage
5 + 4 = 9 Energy
Sandile is Knocked Out

------------------------------------------------


HP: KO
Energy: KO


HP: 8
Energy: 47%
-2 Accuracy
-1 Speed


"I have confidence in confidence aloooooooooooone!"

Bad Luck XVIcaliber. This means you get 1 TC, 1 BP and 2 HC (KO Counters) for Sandile. We hope to see you again!
 
#13
XVIcaliber, time for you to challenge the Hall once again!

Forgot to post your mon here:

Slashe(*) - Sneasel (M)
Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+) (+30% accuracy)

EC: 3/6
MC: 4
DC: 3/5

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Moves:
Scratch(*)
Leer(*)
Taunt(*)
Quick Attack(*)
Screech(*)
Faint Attack(*)
Fury Swipes(*)
Agility(*)
----------------
Ice Punch(*)
Fake Out(*)
Pursuit(*)
----------------
Aerial Ace(*)
Brick Break(*)
Double Team(*)

The types you may choose from are as follows:







Good luck; you'll need it.
 
#15

Beauty Florence would like to battle!

RNG Roll for Pokemon: 4/5
"I'm not that shallow; there's beauty on the inside, too!"
RNG Roll for Ability: 3/3
"Don't you try any funny business; my coat stops anything but hits!"


Xatu (F)

Nature: Mild

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:

Peck
Leer
Night Shade
Teleport
Wish
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Tailwind
Wish
Psycho Shift
Future Sight

Psychic
Shadow Ball
Roost

Drill Peck
Sucker Punch
Refresh

Heat Wave
 
#16
Alright, Slashe, we've got this one in the bag. Just prevent its ability to do any sort of shenanigans, then beat the crap out it.

Taunt - Ice Punch - Faint Attack

EDIT: Derp. This is going to hurt.
 
#21
Before Round 1:

HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: +30 Acc
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: None

Action 1:

Slashe uses Taunt
RNG Roll for hit: 2/100 (yes)
Energy: 10-1=9
Magic Bounce reflects the Taunt!
Slashe is Taunted (6 Actions)

Xatu uses Heat Wave
RNG Roll for hit: 86/100 (yes)
RNG Roll for burn: 94/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: (10+1.5(4-3))*1.5=17.25~17
Energy: 7

Action 2:

Slashe uses Ice Punch
RNG Roll for hit: 88/100 (yes)
RNG Roll for freeze: 46/100 (no)
RNG Roll for crit: 5/16 (no)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
Energy: 6-1=5

Xatu uses Wish
Energy: 17
Xatu makes a Wish!

Action 3:

Slashe uses Faint Attack
RNG Roll for crit: 8/16 (no)
Damage: (6+3+1.5(3-2))*1.5=15.75~16
Energy: 4-1=3

Xatu uses Heat Wave
RNG Roll for hit: 33/100 (yes)
RNG Roll for burn: 26/100 (no)
RNG Roll for crit: 1/16 (yes)
Damage: (10+3+1.5(4-3))*1.5=21.75~22
Energy: 7

After Round 1:

HP: 51
Energy: 83
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: +30 Acc
Status Conditions: Taunted (3 Actions)


HP: 65
Energy: 69
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: Wish incoming!
 
#24
Before Round 2:

HP: 51
Energy: 83
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: +30 Acc
Status Conditions: Taunted (3 Actions)


HP: 65
Energy: 69
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: Wish incoming!

Action 1:

Slashe uses Ice Punch
RNG Roll for hit: 78/100 (yes)
RNG Roll for freeze: 13/100 (no)
RNG Roll for crit: 3/16 (no)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
Energy: 6-1=5

Xatu uses Heat Wave
RNG Roll for hit: 66/100 (yes)
RNG Roll for burn: 5/100 (yes)
RNG Roll for crit: 9/16 (no)
Damage: (10+1.5(4-3))*1.5=17.25~17
Energy: 7+4=11
Slashe is burned!

Action 2:

Slashe uses Fake Out
RNG Roll for hit: 56/100 (yes)
RNG Roll for crit: 16/16 (no)
Damage: 4+1.5(3-2)-3=2.5~3
Energy: 4

Slashe takes 2 DMG (Burn)

Xatu flinches!

Action 3:

Slashe uses Ice Punch
RNG Roll for hit: 47/100 (yes)
RNG Roll for freeze: 26/100 (no)
RNG Roll for crit: 1/16 (yes)
Damage: (8+3+1.5(3-2)+3)*1.5=23.25~23
Energy: 6-1=5

Slashe takes 2 DMG (Burn)

Xatu uses Heat Wave
RNG Roll for hit: 38/100 (yes)
RNG Roll for burn: 54/100 (no)
RNG Roll for crit: 1/16 (yes)
Damage: (10+3+1.5(4-3))*1.5=21.75~22
Energy: 7

Xatu's Wish came true!
+20 HP

After Round 2:

HP: 8
Energy: 69
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: +30 Acc
Status Conditions: Burned


HP: 40
Energy: 51
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: None