Battle Hall Challenge - XVIcaliber

Before Round 3:

HP: 8
Energy: 69
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: +30 Acc
Status Conditions: Burned


HP: 40
Energy: 51
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: None

Action 1:

Slashe uses Ice Punch
RNG Roll for hit: 73/100 (yes)
RNG Roll for freeze: 58/100 (no)
RNG Roll for crit: 11/16 (no)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
Energy: 6-1=5

Slashe takes 2 DMG (Burn)

Xatu uses Heat Wave
RNG Roll for hit: 67/100 (yes)
RNG Roll for burn: 82/100 (no)
RNG Roll for crit: 2/16 (no)
Damage: (10+1.5(4-3))*1.5=17.25~17 (KO)
Energy: 7+4=11

After Round 3:

HP: -11
Energy: N/A
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Boosts/Drops: N/A
Status Conditions: Faint


HP: 23
Energy: 40
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Boosts/Drops: None
Status Conditions: None


"Pity that you got knocked out so early. The ref says that these are your rewards: Your Sneasel gets 2 HC, which apparently act just like KOC. You get a TC and a BP. The ref gets 2 BT for the one battle he reffed, then another 2 for committing to your challenge. Good luck next time! He also says that you may not rechallenge on 3:36 PM PST on July 26th, 2011."
 
Only XVIcaliber and the referee for this challenge should be posting in this thread.

XVIcaliber will be using Phanpy with Pickup:


Richter - Phanpy (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
----------------
Bulldoze
Rock Slide
Facade
----------------
Ice Shard
Head Smash
Heavy Slam
----------------
Total: 15


XVIcaliber, you may choose your first type. Your options are:








Good luck!
 
Battle 1


Ace Trainer Jim wants to battle!

"Yo."

RNG Roll for Pokemon: 2/5

"Everyone knows Monohms are cool."

RNG Roll for Ability: 2/3

"Don't touch him. That wouldn't be cool."


Monohm (M)

Nature: Timid

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+17% Accuracy

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
SonicBoom
Spark
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
Magnet Rise


Your actions, XVIcaliber!
 
I don't need to touch you to do all my damage. Richter, smash this dragon into the ground.

Bulldoze - Ice Shard - Bulldoze
 

Monohm (M)
HP: 90
EN: 100
SPE: 47
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: 100
EN: 100
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Monohm used Magnet Rise!
-5 Energy
Richter used Bulldoze!
The attack missed!
-5 Energy

Action 2:

Monohm used Hydro Pump!
Hit: 409/1000: Yes
Crit: 836/1000: No
(12+1.5) x 1.5 = 20.25 ~ 20 Damage
-8 Energy
Richter used Ice Shard!
Crit: 403/1000: No
(4+0) x 1.5 = 6 Damage
-3 Energy

Action 3:

Monohm used Hydro Pump
Hit: 494/1000: Yes
Crit: 323/1000: No
(12+1.5) x 1.5 = 20.25 ~ 20 Damage
-12 Energy
Richter used Bulldoze!
The attack missed!
-5 Energy


Monohm (M)
HP: 84
EN: 75
SPE: 47
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: 60
EN: 87
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Ace Trainer Jim issues actions.
XVIcaliber issues actions.
REFEREE
 

Monohm (M)
HP: 84
EN: 75
SPE: 69
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: 60
EN: 87
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Monohm used Flamethrower!
Crit: 333/1000: No
Effect: 781/1000: No
(10+1.5) = 11.5 ~ 12 Damage
-7 Energy
Richter used Rollout!
Hit: 28/1000: Yes
Crit: 51/1000: Yes
(4+0) = 4 Damage
-5 Energy

Action 2:

Monohm used Hydro Pump!
Hit: 9/1000: Yes
Crit: 269/1000: No
(12+1.5) x 1.5 = 20.25 ~ 20 Damage
-8 Energy
Richter used Rollout!
Hit: 213/1000: Yes
Crit: 549/1000: No
(7+0) = 7 Damage
-6 Energy

Action 3:

Monohm used Flamethrower!
Crit: 983/1000: No
Effect: 473/1000: No
(10+1.5) = 11.5 ~ 12 Damage
-7 Energy
-5 Energy
Richter used Rollout!
Hit: 894/1000: Yes
Crit: 259/1000: No
(10+0) = 10 Damage
-7 Energy


Monohm (M)
HP: 63
EN: 53
SPE: 69
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: 16
EN: 69
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

XVIcaliber issues actions.
Ace Trainer Jim issues actions.
REFEREE
 

Monohm (M)
HP: 63
EN: 53
SPE: 69
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: 16
EN: 69
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Monohm used Hydro Pump!
Hit: 136/1000: Yes
Crit: 285/1000: No
(12+1.5) x 1.5 = 20.25 ~ 20 Damage
-8 Energy


Monohm (M)
HP: 63
EN: 45
SPE: 69
NATR: Timid
ABIL: Static
STAT: +17% Accuracy
OTHR: N/A

Richter (M)
HP: KO
EN: KO
SPE: 40
NATR: Adamant
ABIL: Pickup
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
XVIcaliber: 1 TC/BP
Richter the Phanpy: 2 HC
C$FP: 4 BT
 

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