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Roleplay Battle Hall Challenge - Yoshinite

Discussion in 'ASB' started by rickheg, Oct 9, 2012.

  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    Only Yoshinite and the current ref should be posting in this thread.

    Yoshinite is using a Gastly with Levitate to challenge Rank 2.
    Gastly (open)

    Name: Gastly [Hehehe] (M)
    Nature: Rash (+SpA -SpD)

    Type:Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC 0/6
    MC 0

    Moves:
    Lick*
    Confuse Ray*
    Night Shade*
    Hypnosis*
    Spite*
    Mean Look*
    Curse*
    Sucker Punch*

    Toxic*
    Venoshock*
    Dream Eater*

    Clear Smog*
    Disable*
    Perish Song*


    Yoshinite, please pick your first type;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  2. yoshinite

    yoshinite

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  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    [​IMG]

    Aroma Lady Maria would like to battle!

    RNG roll for pokemon; 3/5 = Snover
    RNG roll for ability; 1/2 = Snow Warning

    My other grass types don't like Snover much...

    Snover (open)
    [​IMG]
    Snover (M)

    Nature: Brave

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    Abilities:

    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Attacks:

    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard

    Blizzard
    Swords Dance
    Double Team

    Bullet Seed
    Avalanche
    Seed Bomb


    Your orders, please!
  4. yoshinite

    yoshinite

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    :( Snover

    Toxic-Venoschock x2
    IF Toxic misses, use it next and push actions back.
  5. rickheg

    rickheg

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    Just as a heads-up, refs prefer that you provide a sprite of your pokemon.

    [​IMG]

    Oh dear! Poison is no good! I'm afraid we're going to have to hurt you to show you a lesson.

    Swagger > Avalanche > Avalanche

    [​IMG]
    90 HP
    100 Energy
    4/2/3/2/34(-)

    [​IMG]
    90 HP
    100 Energy
    2/2/5/1/80

    ==
    Gastly used Toxic
    -6 Energy

    Snover used Swagger
    RNG roll to hit; 4897 = hit
    RNG roll for duration; 8049 = 4-Turn Confusion
    -7 Energy

    -1 HP (Snover)

    Gastly used Venoshock
    RNG roll for confusion; 8704 = hit self
    [4 + (2 - 2)*1.5] + 2*(1.75) = 7.5 Damage
    -3 Energy

    Snover used Avalanche
    RNG roll to crit; 5418 = no crit
    [6 + 3 + (4 - 2)*1.5] = 12 Damage
    -7 Energy

    -1 HP (Snover)

    Gastly used Venoshock
    RNG roll for confusion; 2310 = success
    RNG roll to crit; 3974 = no crit
    [13 + 3 + (5 - 2)*1.5]*1.5 = 30.75 Damage
    -7 Energy

    Snover used Avalanche
    RNG roll to crit; 229 = crit
    [12 + 3 + 3 + (4 - 2)*1.5] = 21 Damage
    -11 Energy

    -1 HP (Snover)
    ==

    [​IMG]
    56 HP
    75 Energy
    4/2/3/2/34(-)
    Toxic (2 DPA)

    [​IMG]
    49 HP
    84 Energy
    2/2/5/1/80
    +1 Atk
    Confused (1A)

    [​IMG]

    Oh dear. This isn't good at all... we need some luck to save us!

    Double Team (4 Clones) > Blizzard > Powder Snow+Blizzard
  6. yoshinite

    yoshinite

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    Venoshock+Venoshock-Cooldown (Venoshock+Venoshock)- Venoshock+Venoshock
    IF you hurt yourself in confusion, push actions back
  7. rickheg

    rickheg

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    EDIT: I had the Energy right the first time. This is all accurate.

    [​IMG]
    56 HP
    75 Energy
    4/2/3/2/34(-)
    Toxic (2 DPA)

    [​IMG]
    49 HP
    84 Energy
    2/2/5/1/80
    +1 Atk
    Confused (1A)

    ==
    Snover used Double Team (4 Clones)
    -16 Energy

    Gastly used Venoshock+Venoshock Combo
    RNG roll to hit self; 2997 = success
    RNG roll to hit; 2123 = clone
    -45.5 Energy

    -2 HP (Snover)

    Gastly used Cooldown

    Snover used Blizzard
    RNG roll to hit; 3459 = hit
    RNG roll to crit; 27 = crit
    RNG roll for effect; 5018 = no freeze
    [12 + 3 + 3 + (3 - 1)*1.5] = 21 Damage
    -7 Energy

    -2 HP (Snover)

    Gastly used Venoshock+Venoshock Combo
    RNG roll to hit; 6867 = clone
    -63 Energy

    Gastly was KO'ed

    [​IMG]
    52 HP
    52 Energy
    4/2/3/2/34(-)
    Toxic (2 DPA)

    [​IMG]
    28 HP
    0 Energy
    2/2/5/1/80

    [​IMG]

    Oh dear! That wasn't quite the lesson I wanted to teach...

    Yoshinite, your Battle Hall ends here. You may re-challenge the Battle Hall in one week from this post.

    Prizes;
    Gastly; 4 HC (These are basically KOC)
    Yoshinite; 4 CC

    rickheg; 3*1 + 2 = 5 UC
  8. Pwnemon

    Pwnemon judges silently
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    ok Yoshinite well you actually have to challenge rank 2 or above but i assume that wont matter to you so?

    Only users: Pwnemon and Yoshinite should be posting in this thread.

    Yoshinite will be using Necturine with Anticipation:
    Necturine (open)
    [​IMG]
    Name: Necturine [Sacred Fire] (F)
    Nature: Rash (+SpA -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 1/6
    MC 0
    DC 1/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Toxic
    Shadow Ball
    Energy Ball

    Leaf Storm
    Sketch
    Nightmare


    Yoshinite, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  9. yoshinite

    yoshinite

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    Lets do this right! [​IMG]
  10. Pwnemon

    Pwnemon judges silently
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    RNG FOR MON: 4/5 RHYHORN
    RNG FOR ABILITY: 1/3 LIGHTNINGROD

    [​IMG]

    you lucky bastard...

    rhyhorn (open)
    [​IMG]
    Rhyhorn (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Bulldoze

    Earthquake
    Stone Edge
    Swords Dance

    Counter
    Ice Fang
    Crunch
  11. yoshinite

    yoshinite

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    Yay!
    Leaf Blade-Leaf Storm-Leaf Blade
    IF Counter, A1 or A3, on A1 use Toxic, on A3 use Will-O"Wisp
  12. Pwnemon

    Pwnemon judges silently
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    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    Crunch ~ Ice Fang ~ Crunch

    Necturine used Leaf Blade!
    crit = 9947 = no
    dmgR = [9+3-1.5]*2.25 = 23.625
    -6 EN

    Rhyhorn used Crunch!
    crit = 4760 = no
    -def = 7496 = no
    dmgN = [8+3]*1.5 = 16.5
    -6 EN

    a2

    Necturine used Leaf Storm!
    hit = 9476 = NO
    Necturine's Sp Atk fell!
    -8 EN

    Rhyhorn used Ice Fang!
    hit = 3542 = yes
    crit = 8960 = no
    frz = 6413 = no
    dmgN = [7+3]*1.5 = 15
    -5 EN

    a3

    Necturine used Leaf Blade!
    crit = 388 = yes
    dmgR = [9+3+3-1.5]*2.25 = 30.375
    -6 EN

    Rhyhorn used Crunch!
    crit = 3340 = no
    -def = 6679 = no
    dmgN = [8+3]*1.5 = 16.5
    -6 EN

    [​IMG]
    HP: 42
    EN: 100
    OTHER: none​
    VS
    [​IMG]
    HP: 46
    EN: 83
    OTHER: none

    Ice Fang ~ Crunch + Crunch ~ cooldown
    IF WoW is used a1 or a2 then change orders to crunch ~ ice fang ~ crunch+crunch[/hide]

  13. yoshinite

    yoshinite

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    Leaf Blade+Leaf Blade-Cooldown-Leaf Blade+ Leaf Blade
    Also I'm assuming I don't have 100 EN...
  14. Pwnemon

    Pwnemon judges silently
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    no but it's close enough to 100 it probably doesnt matter xD

    [​IMG]
    HP: 42
    EN: 80
    OTHER: none
    VS
    [​IMG]
    HP: 46
    EN: 83
    OTHER: none

    Rhyhorn used Ice Fang!
    hit = 6698 = yes
    crit = 5865 = no
    flinch = 3159 = no
    frz = 3563 = no
    dmgN = [7+3]*1.5 = 15
    -5 EN

    Necturine used Leaf Blade + Leaf Blade!
    crit = 7834 = no
    dmgR = [9*2.25+3-1.5]*1.5 = 48.x
    Rhyhorn was KO'd!

    Pick your next type you critting scum

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]

  15. yoshinite

    yoshinite

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    [​IMG] please! C'mon Kabuto or Tirtouga...
  16. Pwnemon

    Pwnemon judges silently
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    LETS GO LILEEP PLEASE GOD

    RNG FOR MON: 2/5 LILEEP
    RNG FOR ABILITY: 2/2 STORM DRAIN

    [​IMG]
    haha suck it

    Lileep (open)
    [​IMG]
    Lileep (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia

    Sandstorm
    Giga Drain
    Toxic

    Mirror Coat
    Rock Slide
    Recover


    your orders, yoshinite
  17. yoshinite

    yoshinite

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    :(. Really, the only one I didn't want... Well, yay only two good attacking moves on him, one of which is physical, and the other NVE!
    WoW-Toxic-Hex+Hex
    IF Mirror Coat is used A3, change action to Leaf Blade+Leaf Blade
    IF WoW misses A1, use A2.
  18. Pwnemon

    Pwnemon judges silently
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    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: none

    Confuse ray ~ Ingrain ~ Sandstorm

    Necturine used Will-O-Wisp!
    hit = 8750 = no
    -7 EN

    Lileep used Confuse Ray! (6769 = 4a)
    -5 EN

    Necturine used Will-O-Wisp! (move = 2629 = yes)
    hit = 4621 = yes
    Lileep was Burned!
    -11 EN

    Lileep used Ingrain!
    -8 EN

    a3:

    Lileep used Toxic!
    -7 EN

    Necturine hit itself in confusion (self-hit = 8332 = yes)
    dmgN = [4] = 4
    -3 EN

    dmgN = 1

    [​IMG]
    HP: 100
    EN: 79
    OTHER: Burn, Ingrain (4a)
    VS
    [​IMG]
    HP: 85
    EN: 80
    OTHER: confuse (1a), Toxic (2dpa) ​
    Arena Notes: none

    Sandstorm ~ Confuse Ray ~ Giga drain
    IF Hex or Leaf Storm is used, use Mirror Coat that action, pushing back
  19. yoshinite

    yoshinite

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    Ok. I'm really sorry, but you completely messed up you refing:(
    First, your reffing does not correspond with your actions, you posted sandstorm, but you used toxic. Second, the post round stats don't make sense, so revise that.
    I'll edit on actions after this is revosed
  20. Pwnemon

    Pwnemon judges silently
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    Oops i'd originally decided to use Sandstorm before changing my mind; the Toxic is correct

    The round end summary is right other than that i swapped necty's and lileep's HP. I have fixed these errors

    Dont you think "completely messed up" is a bit harsh for someone who was kind enough to update your hall at 11:45 PM instead of going to sleep like he wanted to? 9.9
  21. yoshinite

    yoshinite

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    Didn't realize that said Am, not PM. Also, why do I have Ingrain?
  22. Pwnemon

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    oh i know what happened i accidentally mixed up the sides on the EoRS

    well it's all fixed now so you can order
  23. yoshinite

    yoshinite

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    Ok, thanks. Now I feel like a douche, but you also forgot to factor in Burn Damage. But as that is not very important, I will go ahead and Order.
    Hex+Hex-Cooldown-Hex+Hex
    IF Evasive or protective action, chill and push actions back.
  24. Pwnemon

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    you realize that combo only does 23.5 damage to lileep right?

    and it en koes you you knew that right?

    i don't even have to do mirror coat ~ chill ~ mirror coat + mirror coat though that would have been FUN

    Sorry, yoshinite. Better luck in your hall next time

    ME: 8 UC

    Necturine: 4 KOC
    Yoshinite: 4 CC

    E: oh and burn damage was negated by Ingrain that's why i didn't include it
  25. Elevator Music

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    Challenge #3

    yoshinite is using a Snorunt with Ice Body in Rank 2.
    Cloaky the Snorunt (open)

    [​IMG]
    Snorunt [Cloaky] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body: Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody: Type: Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)

    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5
    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Hidden Power Fighting 7
    Shadow Ball
    Hail

    Hex
    Weather Ball
    Disable


    Pick your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]

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