Battle Hall Challenge - Yoshinite

Battle 1:


Preschooler Tyke would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/3


Drifloon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Spit Up
Swallow

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond


"If you hurt my Pokemon, you'd better be prepared for the Aftermath!"
 

"Don't be a meanie!"

Minimize ~ Ominous Wind+Gust ~ Cooldown (Thunderbolt)

-----------


Snorunt (F)
HP: 90
En: 100
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A


Drifloon (M)
HP: 100
En: 100
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Aftermath
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Drifloon used Minimize!
Stat Change: +1 Eva (Drifloon)
-9 energy
Snorunt used Icy Wind!
RNG Roll (Hit) [<=7125 Hit]: 2775/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1265/10000 (No)
(6+3+(4.5-3))*1.5 = 15.75 damage
Stat Change: -1 Spe (Drifloon)
-4 energy

Action 2:
Snorunt used Hail!
Arena Change: Hail (4r)
-9 energy
Drifloon used Ominous Wind+Gust!
RNG Roll (Crit) [<=625 Crit]: 3838/10000 (No)
(20+3+(4.5-3)) = 24.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2336/10000 (No)
-9.5 energy
Post-action:
+2 HP due to Ice Body (Snorunt)
-2 HP due to Hail (Drifloon)

Action 3:
Snorunt used Shadow Ball!
RNG Roll (Hit) [<=7500 Hit]: 4731/10000 (Hit)
(8+(4.5-3))*1.5 = 14.25 damage
RNG Roll (Effect) [<=1000 Effect]: 7348/10000 (No)
-6 energy
Post-action:
+2 HP due to Ice Body (Snorunt)
-2 HP due to Hail (Drifloon)



Snorunt (F)
HP: 69
En: 81
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A


Drifloon (M)
HP: 66
En: 81
Ranks: 1/2/3/2
Speed: 70 (40)
SC/WC: 1/1
Ability: Aftermath
Stats: +1 Eva, -1 Spe
Status: N/A
Other: N/A

Arena: Hail (3r)

-----------


"You're gonna make me cry!"

Thunderbolt ~ Ominous Wind+Gust ~ Cooldown (Hex)
IF (Disable is used) THEN (use Will-O-Wisp a2)​
 

Snorunt (F)
HP: 69
En: 81
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A


Drifloon (M)
HP: 66
En: 81
Ranks: 1/2/3/2
Speed: 70 (40)
SC/WC: 1/1
Ability: Aftermath
Stats: +1 Eva, -1 Spe
Status: N/A
Other: N/A

Arena: Hail (3r)


Action 1:
Snorunt used Icy Wind!
RNG Roll (Hit) [<=7125 Hit]: 6823/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 3827/10000 (No)
(6+3+(4.5-3))*1.5 = 15.75 damage
Stat Change: -1 Spe (Drifloon)
-4 energy
Drifloon used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 8015/10000 (No)
(10+(4.5-3)) = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 3128/10000 (No)
-7 energy
Post-action:
+2 HP due to Ice Body (Snorunt)
-2 HP due to Hail (Drifloon)

Action 2:
Snorunt used Protect!
-16.8 energy
Drifloon used Ominous Wind+Gust!
RNG Roll (Crit) [<=625 Crit]: 8256/10000 (No)
(20+3+(4.5-3)) = 24.5 ~ 0 damage
-9.5 energy
Post-action:
+2 HP due to Ice Body (Snorunt)
-2 HP due to Hail (Drifloon)


Action 3:
Snorunt used Icy Wind!
RNG Roll (Hit) [<=7125 Hit]: 789/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5288/10000 (No)
(6+3+(4.5-3))*1.5 = 15.75 damage
Stat Change: -1 Spe (Drifloon)
-4 energy
Post-action:
+2 HP due to Ice Body (Snorunt)
-2 HP due to Hail (Drifloon)



Snorunt (F)
HP: 63
En: 56
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A


Drifloon (M)
HP: 28
En: 64
Ranks: 1/2/3/2
Speed: 70 (20)
SC/WC: 1/1
Ability: Aftermath
Stats: +1 Eva, -2 Spe
Status: N/A
Other: N/A

Arena: Hail (2r)
 
Name: Nicki Minaj
http://www.smogon.com/forums/showthread.php?t=3473318
Rank 2
Pokemon: Frillish
Ability: Water Absorb

Frillish [Aqua] (M)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body:Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse

Will-O'-Wisp
Taunt
Toxic

Pain Split
Confuse Ray
Acid Armor
Nicki Minaj, you may now select your first type from the following:








---
Good luck.
 
Punk Rocker Dakota would like to battle!


"Music is the soul itself!"

RNG Roll (Pokemon): 1/5 - Trapinch

"Me and Trapinch rock out all day, every day!"

RNG Roll (Ability): 1/3 - Hyper Cutter
"We blast the music up on high and it never stops!"

---
BATTLE HALL CHALLENGE - RANK 1 - BATTLE 1: TRAPINCH

Trapinch (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Dig

Earthquake
Rock Slide
Double Team

Quick Attack
Bug Bite
Flail

---

"Let's rock!"
 
Oh, I sincerely hope you don't Bug Bite...
WoW-Confuse Ray-Toxic
IF WoW misses, use it next and push actions back
IF Confuse ray misses use it next and push actions back
 

"Bug Bite...?"

Double Team (4 Clones) | Mud-Slap | Earthquake

---
---
|Pre-Round|

Yoshinite

|Aqua|
HP: 90
EN: 100
Abilities: Water Absorb
Stats: 1 / 3 / 3 / 3 || Body: 2 / 3
Speed: 40
---
Status: None
Modifiers: None

-VS-


Dakota

|Trapinch|
HP: 90
EN: 100
Abilities: Hyper Cutter
Stats: 5 / 2 / 1 / 2 || Body: 1 / 2
Speed: 10
---
Status: None
Modifiers: None

---
||Arena Effects||
None

---​
A1
Frillish used Will-O-Wisp!
9979 Miss
-7 En

Trapinch used Double Team!
Trapinch made 4 clones of itself!
-16 En

--
A2
Frillish used Will-O-Wisp!
8710 Miss
-11 En

Trapinch used Mud-Slap!
79 Crit
Damage: 4 + 3 + 3 + 3= 13 Damage
-2 En

Frillish's accuracy fell!

--
A3
Frillish used Will-O-Wisp!
7381 Miss
-15 En

Trapinch used Earthquake!
5943 No Crit
Damage: 10 + 3 + 3 = 16 Damage
-6 En
---
|Pre-Round|

Yoshinite

|Aqua|
HP: 61
EN: 67
Abilities: Water Absorb
Stats: 1 / 3 / 3 / 3 || Body: 2 / 3
Speed: 40
---
Status: None
Modifiers: Accuracy (-1 Stage)

-VS-


Dakota

|Trapinch|
HP: 90
EN: 76
Abilities: Hyper Cutter
Stats: 5 / 2 / 1 / 2 || Body: 1 / 2
Speed: 10
---
Status: None
Modifiers: Double Team (4 Clones)

---
||Arena Effects||
None

---​
---

"Nice work! Now force the offensive!"

Mud-Slap | Earthquake | Earthquake
If damaging Water combo, then Dig that action and push back.
 
---
|Pre-Round|

Yoshinite

|Aqua|
HP: 61
EN: 67
Abilities: Water Absorb
Stats: 1 / 3 / 3 / 3 || Body: 2 / 3
Speed: 40
---
Status: None
Modifiers: Accuracy (-1 Stage)

-VS-


Dakota

|Trapinch|
HP: 90
EN: 76
Abilities: Hyper Cutter
Stats: 5 / 2 / 1 / 2 || Body: 1 / 2
Speed: 10

---
Status: None
Modifiers: Double Team (4 Clones)

---
||Arena Effects||
None[/B]
---​

A1:
Frillish Recover +20 HP -11 en
Trapinch Mud Slap (hit 836 no crit) 4 dmg -4 en
A2:
Frillish Water Pulse (70 hit 7474 clone hit) -3 en
Trapinch Earthquake (hit 3670 no crit) 16 dmg -6 en
A3
Frillish Recover +20 HP -11 en
Trapinch Earthquake (hit 9854 no crit) 16 dmg -10 en

Yoshinite

|Aqua|
HP: 65
EN: 42
Abilities: Water Absorb
Stats: 1 / 3 / 3 / 3 || Body: 2 / 3
Speed: 40
---
Status: None
Modifiers: Accuracy (-1 Stage)

-VS-


Dakota

|Trapinch|
HP: 90
EN: 56
Abilities: Hyper Cutter
Stats: 5 / 2 / 1 / 2 || Body: 1 / 2
Speed: 10

---
Status: None
Modifiers: Double Team (3 Clones)​

"You're boring..."
 

You keep being boring...
Earthquake-Faint Attack-Earthquake


Yoshinite

61 HP- 67%
1/3/3/3/40
Water Absorb

Dakota

90 HP- 76%
5/2/1/2/10
Hyper Cutter
A1
Frillish Pain Split 12,5 dmg +12,5 HP -14 en
Trapinch Earthquake (hit 5965 no crit) 16 dmg -6 en
A2
Frillish Acid Armor +2 Def -7 en
Trapinch Faint Attack (hit 9769 no crit) 10 dmg -4 en
A3
Frillish Confuse Ray(hit 5228 severe confusion) -4 en
Trapinch Earthquake(8868 no confusion hit 5567 no crit) 12,5 dmg - 6 en

Yoshinite

35 HP- 42%
1/3/3/3/40
+ 2 DEF
Water Absorb

Dakota

77 HP- 60%
5/2/1/2/10
Confused 2A
Hyper Cutter


If you are trying to make me collapse from boredom, it's working...
Bite-Earthquake-Bite
 

I dunno, but do you have at least an offensive move on the thing?
Yoshinite

35 HP- 42%
1/3/3/3/40
+ 2 DEF
Water Absorb

Dakota

77 HP- 60%
5/2/1/2/10
Confused 2A
Hyper Cutter
A1
Frillish Will-O-Wisp (5447 hit) -7 en
Trapinch hits itself 8,5 dmg, snaps out of confusion
Trapinch -2 HP
A2
Frillish Pain Split 25 dmg +25 HP -17 en
Trapinch Earthquake (hit 1221 no crit) 13 dmg -6 en
Trapinch -2 HP
A3
Frillish Recover +20 HP -12 en
Trapinch Bite (hit 1367 no crit) 5,5 dmg -4 en
Trapinch -2 HP


Yoshinite

62 HP- 6%
1/3/3/3/40
+ 1 DEF
Water Absorb

Dakota

37 HP- 46%
5/2/1/2/10
Hyper Cutter
Burned

I... think you are winning this without ever attacking. Man, nonviolence really IS the answer!
 

Hey! That wasn't an invitation to keep stalling!
Sand Tomb- Earthquake- Bulldoze

Yoshinite

65 HP- 6%
1/3/3/3/40
+ 1 DEF
Water Absorb

Dakota

37 HP- 46%
5/2/1/2/10
Hyper Cutter
Burned

A1
Frillish Chill +12 en
Trapinch Sand Tomb (9227 miss) -4 en
Trapinch -2 HP
A2
Frillish Chill +12 en
Trapinch Earthquake (hit 4515 no crit) 11,25 dmg -6 en
Trapinch -2 HP
A3
Frillish Toxic (4245 hit) -7 en
Trapinch Bulldoze (hit 2083 no crit) 6,25 dmg -1 Spd -4 en
Trapinch -2 HP
Trapinch -1 HP

Yoshinite

48 HP- 23%
1/3/3/3/40
Water Absorb

Dakota

30 HP- 32%
5/2/1/2/10
Hyper Cutter
Burned
Toxic Poison (2 DPA)


End this please?
Earthquake- Bulldoze- Earthquake
 

I didn't mean kill yourself, but that is nice, I guess...

Yoshinite

48 HP- 23%
1/3/3/3/40
-1 Speed
Water Absorb

Dakota

30 HP- 32%
5/2/1/2/10
Hyper Cutter
Burned
Toxic Poison (2 DPA)

A1
Frillish Night Shade 10 dmg -4 en
Trapinch Earthquake (hit 8815 no crit) 13 dmg -6 en
Trapinch -2 HP
Trapinch -2 HP
A2
Frillish Night Shade 10 dmg -8en
Trapinch Bulldoze (hit 8067 no crit) 9 dmg -1 Spd -4 en
Trapinch -2 HP
Trapinch -2 HP
A3
Frillish Night Shade 10 dmg -12 en
Trapinch KO
Frillish Energy KO.

Yoshinite, you get 2 CC and Frillish gains 2 KOC.
I get 5 UC.
 
ONLY MATEZOIDE AND YOSHINITE ARE ALLOWED TO POST.

Name: Nicki Minaj
Thread: a tale of many failures
Rank: 2
Pokemon: Snorunt
Ability: Ice Body

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable











Good luck!
 

''Lets do this!''


RNG: 2/5


Staravia (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

U-turn
Protect
Fly

Roost
Double-Edge
Revenge


RNG for ability: 1/2
Intimidate!



Cloaky should have 3 Sp.Attack and 1 Def, btw.



''Get ready to strike him hard, Staravia!''
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top