Battle Hall Challenge - Ziposaki

Battle 3

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2


Beldum (U)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:

Take Down

Headbutt
Zen Headbutt
Iron Head


Your actions, Ziposaki!
 
Question, how are we going to handle subs for this? Forgot to ask last post.

Fire Punch > Brick Break > Fire Punch
If a combo involving Zen Headbutt is used, use Fake Out and push actions back.
 

Beldum (U)
HP: 90
EN: 100
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: 100
EN: 100
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Beldum used Zen Headbutt!
Hit: 286/1000: Yes
Crit: 659/1000: No
Effect: 316/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy
H used Fire Punch!
Crit: 73/1000: No
Effect: 685/1000: No
(8+0) x 1.5 = 12 Damage
-6 Energy

Action 2:

Beldum used Zen Headbutt!
Hit: 575/1000: Yes
Crit: 873/1000: No
Effect: 265/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-9 Energy
H used Brick Break!
Crit: 397/1000: No
(8+3+0) = 11 Damage
-5 Energy

Action 3:

Beldum used Iron Head!
Crit: 786/1000: No
Effect: 577/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-5 Energy
H used Fire Punch!
Crit: 887/1000: No
Effect: 927/1000: No
(8+0) x 1.5 = 12 Damage
-6 Energy


Beldum (U)
HP: 55
EN: 81
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: 49
EN: 83
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Ziposaki issues actions.
REFEREE
 

Beldum (U)
HP: 55
EN: 81
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: 49
EN: 83
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Beldum used Zen Headbutt!
Hit: 759/1000: Yes
Crit: 243/1000: No
Effect: 744/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy
H used Fire Punch!
Crit: 212/1000: No
Effect: 82/1000: Yes (gdi)
(8+0) x 1.5 = 12 Damage
-10 Energy

Beldum: -2 HP

Action 2:

H used Fake Out!
Crit: 898/1000: No
(4+0) x 2/3 = 2.667 ~ 3 Damage
4 Energy
Beldum flinched!

Beldum: -2 HP

Action 3:

Beldum used Iron Head!
Crit: 375/1000: No
Effect: 895/1000: No
(8-3+3+1.5) = 9.5 ~ 10 Damage
-5 Energy
H used Fire Punch!
Crit: 760/1000: No
(8+0) x 1.5 = 12 Damage
-6 Energy

Beldum: -2 HP


Beldum (U)
HP: 22
EN: 71
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: 20
EN: 63
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Ziposaki issues actions.
Opponent issues actions.
REFEREE
 

Beldum (U)
HP: 22
EN: 71
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: 20
EN: 63
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Beldum used Iron Head+Iron Head!
Crit: 343/1000: No
Effect: 992/1000: No
(8*2.25-3+3+1.5) = 19.5 ~ 20 Damage
(9+(9+4)) x 2 - 1 = -43 Energy

Beldum: -2 HP


Beldum (U)
HP: 20
EN: 28
SPE: 30
ABIL: Clear Body
STAT: N/A
OTHR: N/A

H (M)
HP: KO
EN: KO
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
Ziposaki: 6 CC
H the Makuhita: 6 HC (aka KOC)
Leethoof: 2 UC
C$FP: 6 UC
 
Back for revenge! Or my inevitable doom. Either one.

Name: Ziposaki
Challenge Thread (if any): Here
Rank: 1
Pokemon: Makuhita
Pokemon Ability: Sheer Force
Pokemon Info:

Makuhita [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 2
DC: 5/5

Attacks:

Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Foresight

Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect

Total: 22
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3


Togepi (F)

Nature: Quiet

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun


Your actions, Ziposaki!
 
Fire Blast * 3
IF H gets burned, THEN alternate between Solarbeam and Fire Blast for remaining actions
 

Togepi (F)
HP: 90
EN: 100
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: N/A

H (M)
HP: 100
EN: 100
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

H used Force Palm!
Crit: 376/1000: No
Effect: 264/1000: Yes
(6+3+0) x 1.5 = 13.5 Damage
-3 Energy
Paralysis: 500/1000: No
Togepi used Fire Blast!
Hit: 510/1000: Yes
Crit: 320/1000: No
Effect: 743/1000: No
(12+1.5) = 13.5 Damage
-8 Energy

Action 2:

H used Brick Break!
Crit: 850/1000: No
(8+3+0) x 1.5 = 16.5 Damage
-5 Energy
Paralysis: 215/1000: No
Togepi used Fire Blast!
Hit: 694/1000: Yes
Crit: 79/1000: No
Effect: 69/1000: Yes
(12+1.5) = 13.5 Damage
-12 Energy

H: -2 HP

Action 3:

H used Force Palm!
Crit: 389/1000: No
(6-3+3+0) x 1.5 = 9 Damage
-3 Energy
Paralysis: 500/1000: No
Togepi used Solarbeam!
Crit: 182/1000: No
(12+1.5) = 13.5 Damage
-8 Energy

H: -2 HP


Togepi (F)
HP: 51
EN: 72
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: Paralyzed (15%)

H (M)
HP: 55
EN: 89
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: Burned

Arena: N/A

Turn Order:


Opponent issues actions.
Ziposaki issues actions.
REFEREE
 

Togepi (F)
HP: 51
EN: 72
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: Paralyzed (15%)

H (M)
HP: 55
EN: 89
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: Burned

Arena: N/A

Action 1:

H used Force Palm!
Crit: 10/1000: Yes
(6+3+3+0) x 1.5 = 18 Damage
-7 Energy
Paralysis: 343/1000: No
Togepi used Nasty Plot!
-7 Energy

H: -2 HP

Action 2:

H used Brick Break!
Crit: 44/1000: No
(8+3+3+0) x 1.5 = 21 Damage
-5 Energy
Paralysis: 858/1000: No
Togepi used Nasty Plot!
-11 Energy

H: -2 HP

Action 3:

Togepi used Nasty Plot!
-15 Energy
H used Whirlwind!
-7 Energy

H: -2 HP


Togepi (F)
HP: 12
EN: 39
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: Paralyzed (10%)

H (M)
HP: 55
EN: 74
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: Burned

Arena: N/A

Turn Order:


Ziposaki issues actions.
Opponent issues actions.
REFEREE
 
too lazy to order


Togepi (F)
HP: 12
EN: 39
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: Paralyzed (10%)

H (M)
HP: 55
EN: 74
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: Burned

Arena: N/A

Action 1:

H used Brick Break!
Crit: 551/1000: No
(8-3+3+0) x 1.5 = 12 Damage
-5 Energy


Togepi (F)
HP: KO
EN: KO
SPE: 17
ABIL: Hustle
STAT: -10% Evasion
OTHR: Paralyzed (10%)

H (M)
HP: 55
EN: 69
SPE: 25
ABIL: Sheer Force
STAT: N/A
OTHR: Burned

Arena: N/A

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/3


Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


Your actions, Ziposaki!
 
Brick Break > Force Palm > Brick Break
If Geodude uses Dig, chill that action and push actions down, but not consecutively.
 

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