Brandon sat at the edge of the field, watching Boulderstrike, his new Larvitar, munch on a few rocks. Bored, he checked out the rules for the upcoming match. "Huh, a Beginner Battle. That's new," Brandon said to himself. Hearing a noise, he looked up to see Lolcat arriving. Greeting the trainer, he looked around. The arena was just a dusty field, with a pond in the middle, presumably so Water-type Pokemon would be able to fight at full effectiveness. Before long Lolcat's opponent, Galladiator, arrived, and while they made their final preparations Brandon looked over their teams. DetroitLolcat: Scyther (Move your mouse to reveal the content) Scyther (open) Scyther (close) Scyther, Male Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Bug/Flying: Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). (DW, Locked): Steadfast Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats HP: 100 Atk: Rank 5 (Adamant bonus +1) Def: Rank 3 SpA: Rank 1 (Adamant penalty -1) SpD: Rank 3 Spe: 105 Counters: EC: 0/6 MC: 0 DC: 0/5 Moves: Vacuum Wave* Quick Attack* Leer* Focus Energy* Pursuit* False Swipe* Agility* Wing Attack* Fury Cutter* Counter* Steel Wing* Reversal* Brick Break* X-Scissor* U-Turn* Larvitar (Move your mouse to reveal the content) Larvitar (open) Larvitar (close) Larvitar, male Nature: Jolly: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Type: Rock/Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities Guts Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (DW, Locked) Sand Veil: Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (Jolly Penalty) SpD: Rank 2 Spe: 47 (Jolly Boost) Counters: EC: 0/9 MC: 0 DC: 0/5 Moves: Bite* Leer* Sandstorm* Screech* Chip Away* Rock Slide* Scary Face* Thrash* Dragon Dance* Outrage* Iron Head* Earthquake* Stone Edge* Payback* VS. Galladiator: Electra the Eevee (Move your mouse to reveal the content) Electra the Eevee (open) Electra the Eevee (close) Eevee (*) [Electra] (F) Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *) Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Stats: HP: 90 Atk: *(-) Def: ** SpA: ** SpD: *** Spe: 64 (+) EC: 3/6 MC: 1 DC: 2/5 Moves: Tail Whip (*) Tackle (*) Helping Hand (*) Sand-Attack (*) Growl (*) Quick Attack (*) Tickle (*) Wish (*) Yawn (*) Shadow Ball (*) Work Up (*) Double Team (*) Hidden Power (Ice 7) Sarah the Ralts (Move your mouse to reveal the content) Sarah the Ralts (open) Sarah the Ralts (close) Ralts [Sarah] (F) Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. HP: 90 Atk: * (-1) (-) Def: * SpA: *** (+) SpD: ** Spe: 40 EC: 0/9 MC: 0 DC: 0/5 Moves: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Confuse Ray Will-o-Wisp Disable Psychic Shadow Ball Thunderbolt Ness the Treecko (Move your mouse to reveal the content) Ness the Treecko (open) Ness the Treecko (close) Ness (Treecko) (M) Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 81 (70*1.15) (+) Moves: Pound Leer Absorb Quick Attack Pursuit Screech Leech Seed Leaf Storm DragonBreath Energy Ball Hidden Power (Fire, 7) Rock Slide "Looks like Lolcat only had two Pokemon to bring. That gives Galladiator a bit of an advantage, but that Scyther looks strong. Should be an interesting match." Seeing the trainers were ready, Brandon quickly went over the order of operations with them. "Alright guys, here's how it works. Lolcat will send out his Pokemon, then Galladiator will send out his and issue its actions. Lolcat will give his orders, and then I'll figure out what happened and update you guys. Then Lolcat will give his orders first, followed by Galladiator, I'll figure stuff out again, and we'll keep going with you guys alternating who gives orders first. Also, don't forget to declare your Pokemon's ability when you send it out! That's it, let's get going!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1. DetroitLolcat sends out Pokemon and declares its ability 2. Galladiator sends out Pokemon, declares its ability, and issues actions 3. DetroitLolcat issues actions 4. I ref 5. DetroitLolcat issues actions 6. Galladiator issues actions 7. I ref 8. 5-7 repeat with the order of 5 and 6 switching each time DetroitLolcat, you're up!