Completed Battle in a dusty field! DetroitLolcat vs. Galladiator! (reffed by Flamestrike)

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#1
Brandon sat at the edge of the field, watching Boulderstrike, his new Larvitar, munch on a few rocks. Bored, he checked out the rules for the upcoming match.

First timer looking for a beginner battle
2v2 Singles
4 days DQ. I probably won't take this long, but with exams coming up, I just want to be safe.
2 Rest/Recovery moves, 5 chills
No Items
One Ability
Switch=KO
"Huh, a Beginner Battle. That's new," Brandon said to himself. Hearing a noise, he looked up to see Lolcat arriving. Greeting the trainer, he looked around. The arena was just a dusty field, with a pond in the middle, presumably so Water-type Pokemon would be able to fight at full effectiveness. Before long Lolcat's opponent, Galladiator, arrived, and while they made their final preparations Brandon looked over their teams.

DetroitLolcat:


Scyther, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

(DW, Locked): Steadfast Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats

HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105

Counters:
EC: 0/6
MC: 0
DC: 0/5

Moves:

Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*

Counter*
Steel Wing*
Reversal*

Brick Break*
X-Scissor*
U-Turn*


Larvitar, male
Nature
: Jolly:

(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

(DW, Locked) Sand Veil: Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (Jolly Penalty)
SpD: Rank 2
Spe: 47 (Jolly Boost)

Counters:
EC: 0/9
MC: 0
DC: 0/5

Moves:


Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*

Dragon Dance*
Outrage*
Iron Head*

Earthquake*
Stone Edge*
Payback*

VS.

Galladiator:


Eevee (*) [Electra] (F)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)

EC: 3/6
MC: 1
DC: 2/5

Moves:
Tail Whip (*)
Tackle (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)

Tickle (*)
Wish (*)
Yawn (*)

Shadow Ball (*)
Work Up (*)
Double Team (*)
Hidden Power (Ice 7)


Ralts [Sarah] (F)
Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: * (-1) (-)
Def: *
SpA: *** (+)
SpD: **
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt


Ness (Treecko) (M)

Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Leech Seed
Leaf Storm
DragonBreath

Energy Ball
Hidden Power (Fire, 7)
Rock Slide

"Looks like Lolcat only had two Pokemon to bring. That gives Galladiator a bit of an advantage, but that Scyther looks strong. Should be an interesting match." Seeing the trainers were ready, Brandon quickly went over the order of operations with them. "Alright guys, here's how it works. Lolcat will send out his Pokemon, then Galladiator will send out his and issue its actions. Lolcat will give his orders, and then I'll figure out what happened and update you guys. Then Lolcat will give his orders first, followed by Galladiator, I'll figure stuff out again, and we'll keep going with you guys alternating who gives orders first. Also, don't forget to declare your Pokemon's ability when you send it out! That's it, let's get going!"

1. DetroitLolcat sends out Pokemon and declares its ability
2. Galladiator sends out Pokemon, declares its ability, and issues actions
3. DetroitLolcat issues actions
4. I ref
5. DetroitLolcat issues actions
6. Galladiator issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 switching each time

DetroitLolcat, you're up!
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a CAP Contributoris a Forum Moderator Alumnus
#2
Okay, then! Well, the choice of Pokemon seems obvious as if I send out Larvitar I get mauled by a Treecko. Go, Scyther!


Scyther, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

(DW, Locked): Steadfast Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats

HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105

Counters:
EC: 0/6
MC: 0
DC: 0/5

Moves:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*

Counter*
Steel Wing*
Reversal*

Brick Break*
X-Scissor*
U-Turn*


I declare for the ability Technician to be used. What a shocker!
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a CAP Contributoris a Forum Moderator Alumnus
#4
Okay, Scyther, he thinks Rock Slide is an advantage? Show him the error of his ways!

First, I want you to prepare for the assault and counter his first Rock Slide! Next move, follow up with a Technician boosted Wing Attack and then turn his attack around with another counter!
 
#5

Scyther, Male
HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 100


Ness (Treecko) (M)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Energy: 100

The trainers each chose their first Pokemon, with Lolcat sending out Scyther while Galladiator sent out Ness the Treecko. Despite being faster, Scyther decided to wait for Ness to move. Ness obliged, hitting Scyther with a powerful Rock Slide! However, Brandon noticed that Scyther had a reddish glow to him, and realized what Scyther had done. Sure enough, he turned the attack right back onto Ness as a powerful Counter! Wasting no time, he then followed up with a painful Wing Attack, laying the hurting on poor Ness! The Treecko responded, and while a shout of "PK Fire!" could be heard in the distance, the attack was actually a Hidden Power Fire! The blow also caught a weak spot, scoring a critical hit! Again Scyther waited for Ness's attack, and again Ness went for a Rock Slide! But this time, the attack broke Scyther's focus, and he flinched! "Time to see how the Pokemon are doing," Brandon said, beckoning Boulderstrike to come along with him.

Scyther, Male
HP: 55
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 82

Ness (Treecko) (M)
HP: 40
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Energy: 83

Action 1:
Ness used Rock Slide -> (8[BP] - 1.5[Stat Dif.]) * 2.25[SE] = 14.625, rounded to 15 damage, 6 energy
Scyther used Counter -> 15 * 1.5 = 22.5, rounded to 23 damage, 6 + 23/3 = 13.67, rounded to 14 energy

Action 2:
Scyther used Wing Attack -> (9[BP after Tech] + 3[STAB] + 6[Stat Dif.]) * 1.5[SE] = 27 damage, 4 energy
Ness used Hidden Power Fire -> (7[BP] + 3[Critical Hit]) * 1.5[SE] = 15 damage, 5 energy

Action 3:
Ness used Rock Slide -> Ness used Rock Slide -> (8[BP] - 1.5[Stat Dif.]) * 2.25[SE] = 14.625, rounded to 15 damage, 6 energy
Scyther flinches

"Ness got a few lucky breaks, but it doesn't look like it'll be enough to take down this Scyther. Still, he did some pretty good damage." Boulderstrike nodded enthusiastically as he continued to bite on a rock. Brandon petted him as he waited for the trainers to give their next set of commands.

DetroitLolcat, you're up!
 
#7
Heh, when I typed those orders I had just played a marathon of Super Smash Bros. Brawl. My bad.

Well, Ness, you did your job. We'll get you Agility after this battle, but for now:

Rock Slide and pray for flinchax (3x)
 
#10
Fun fact: In ASB a slower Pokemon can flinch a faster Pokemon for the following action ;)

Scyther, Male
HP: 55
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 82


Ness (Treecko) (M)
HP: 40
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Energy: 83

Scyther decided to try to not give Ness a chance to attack and smacked him hard with a Wing Attack! Ness teetered, but managed to stay up and fire another Rock Slide! The blow flinched Scyther yet again, and Ness took advantage to hit Scyther with a final Rock Slide before Scyther finally finished him off with a Wing Attack! As Galladiator recalled his Treecko and congratulated it on a job well done, Brandon checked to see how Scyther, who looked worse for wear, was doing.

Scyther, Male
HP: 25
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 74

Ness (Treecko) (M)
HP: KO
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Energy: KO

Action 1:
Scyther used Wing Attack -> (9[BP after Tech] + 3[STAB] + 6[Stat Dif.]) * 1.5[SE] = 27 damage, 4 energy
Ness used Rock Slide -> (8[BP] - 1.5[Stat Dif.]) * 2.25[SE] = 14.625, rounded to 15 damage, 6 + 4[Consecutive move use] = 10 energy

Action 2:
Scyther flinched
Ness used Rock Slide -> (8[BP] - 1.5[Stat Dif.]) * 2.25[SE] = 14.625, rounded to 15 damage, 6 + 8[Consecutive move use] = 14 energy

Action 3:
Scyther used Wing Attack -> (9[BP after Tech] + 3[STAB] + 6[Stat Dif.]) * 1.5[SE] = 27 damage, 4 energy, Ness KOed

"Treecko did a pretty good job against Scyther," Brandon mused. "Scyther's a strong Pokemon though. Even as low on health as it is, it could do a lot of damage before going down." Turning to the trainers, he said, "OK, Galladiator will send out his final Pokemon and order, then Lolcat can order!"

Galladiator, you're up!

Also a warning, I'll be gone this weekend, I hope to be able to ref while I'm gone but in case I can't I'll be back on Sunday.
 
#13

Scyther, Male
HP: 25
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 74


Eevee (*) [Electra] (F)
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 100

Galladiator, scowling, sent out Electra the Eevee to replace Ness, and despite being weak Scyther welcomed it to the field with a powerful Brick Break! However, instead of quickly trying to finish off the Scyther Electra went for a Tickle! "That might weaken Scyther, but not a whole lot, and the longer it stays alive the more damage it does to Electra," Brandon thought to himself.

Using his low health to his advantage, Scyther nailed Electra with a strong Reversal! However, yet again the Eevee didn't attack, instead going for a Work Up to prepare for later! This prompted Scyther to attack with another Brick Break, and Electra finally retaliated with a Shadow Ball, but even with its boost Scyther stayed standing, and Electra wasn't looking much healthier than the Scyther any longer.

Scyther, Male
HP: 17
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 56
-1 Attack
-1 Defense

Eevee (*) [Electra] (F)
HP: 35
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 81
+1 Attack
+1 Special Attack

Action 1:
Scyther used Brick Break -> (8[BP] + 4.5[Stat Dif.]) * 1.5[SE] = 18.75, rounded to 19 damage, 6 energy
Electra used Tickle -> 5 energy, Scyther's attack -1, Scyther's defense -1

Action 2:
Scyther used Reversal -> (8[BP] + 4.5[Stat Dif.]) * 1.5[SE] - 1.5[Boost Dif] = 17.25, rounded to 18 damage, 6 energy
Electra used Work Up -> 6 energy, Electra's attack +1, Electra's special attack +1

Action 3:
Scyther used Brick Break -> (8[BP] + 4.5[Stat Dif.]) * 1.5[SE] - 1.5[Boost Dif] = 17.25, rounded to 18 damage, 6 energy
Electra used Shadow Ball -> 8[BP] - 1.5[Stat Dif.] + 1.5[Boost Dif] = 8 damage, 6 energy

"Looks like Scyther may be able to pull off a clean sweep if Electra doesn't take it down quickly," Brandon mused. Meanwhile, Boulderstrike continued to munch away at rocks, oblivious to the world.

DetroitLolcat, you're up!
 
#16

Scyther, Male
HP: 17
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 56
-1 Attack
-1 Defense


Eevee (*) [Electra] (F)
HP: 35
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 81
+1 Attack
+1 Special Attack

As both trainers willed their Pokemon to find the energy to continue fighting, Brandon watched intently with Boulderstrike at his side, wondering who would come out on top. Scyther struck first, nailing Electra hard with a Reversal, using his low health to his advantage! Desperate, Electra replied with a Hidden Power Ice, but the Scyther barely stayed standing and finished off the Eevee with a final Reversal! As Galladiator solemnly recalled Electra and Lolcat congratulated Scyther for its excellent effort, Brandon thanked both trainers for the battle and congratulated Lolcat on his win.

Congratulations DetroitLolcat!

Scyther, Male
HP: 7
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Energy: 35

Eevee (*) [Electra] (F)
HP: KO
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: KO

Action 1:
Scyther used Reversal -> (10[BP] + 4.5[Stat Dif.]) * 1.5[SE] - 1.5[Boost Dif] = 20.25, rounded to 20 damage, 7 energy
Electra used Hidden Power Ice -> (7[BP] - 1.5[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif] = 9.75, rounded to 10 damage, 5 energy

Action 2:
Scyther used Reversal -> (15[BP] + 4.5[Stat Dif.]) * 1.5[SE] - 1.5[Boost Dif] = 27.25, rounded to 27 damage, 10 + 4[Consecutive Move Use] = 14 energy, Electra KOed

Counters:
Scyther, Ness and Electra all get 1 EC, 2 MC and 1 DC
Scyther gets 2 KOC
DetroitLolcat and Galladiator each get 2 TC
I get 4 RC

In conclusion, we have learned here today that Scyther does not belong in beginner battles ;_; Regardless, good game to both of you!
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a CAP Contributoris a Forum Moderator Alumnus
#18
GG.

We both get 2 TC and some ECs for our homeboys. Had Electra evolved before the battle, it wouldn't have been allowed in a Beginner Battle, no?
 
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