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Completed Battle in a grassy field! Tortferngatr vs. Rolf! [WON BY TORTFERNGATR]

Discussion in 'ASB' started by Flamestrike, May 6, 2011.

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  1. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon laid in the open field, watching the clouds go by with his newest Pokemon, Mindstrike the Ralts. Suddenly he heard movement, and looked up to see Ryan arriving at the field. Standing up, he saw Tortferngatr arriving as well. "Well little buddy, you're going to get a chance to see how it's done by two experts!" Ralts cooed appreciatively, and Brandon quickly double checked the rules.

    He also looked around the field, but there was nothing but grass as far as the eye could see. Seeing that the trainers weren't quite ready yet, he checked their teams to see what they were using.

    Tortferngatr:
    Freeze the Syclant (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+* special attack, -* special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121

    EC:6/6
    MC: 1
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge

    Float the Krillowatt (open)
    [​IMG]
    Krillowatt [Float] Female
    Nature: Lonely (+* in Attack, -* in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor (DW, not yet activated): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake

    Flare the Numel (open)
    [​IMG]
    Numel (Flare) (F)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate, DW, not yet activated) This Pokemon moves at its own pace and cannot be confused by any method.

    Stats: 60/60/40/65+/40/35-
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 30 (-15%)

    EC: 3/6
    MC: 2
    DC: 3/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp


    VS.

    Rolf:
    Skrimir the Emboar (open)
    [​IMG]
    Emboar [Skrimir] (M)
    Nature: Brave (A 15% decrease in Base Speed and a -5% flat increase in accuracy on this Pokemon's attacks; Attack increased by *)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    Emboar
    HP: 110
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    EC: 9/9
    MC: 0
    DC: 4/5

    Moves:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Flame Charge
    Smog
    Rollout
    Take Down
    Head Smash
    Flare Blitz

    Endeavor
    Superpower
    Yawn

    Sunny Day
    Fire Blast
    Wild Charge
    Taunt

    Sothe the Teddiursa (open)
    [​IMG]
    Teddiursa [Sothe] (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    Teddiursa
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 40

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Covet
    Scratch
    Leer
    Lick
    Fury Swipes
    Fake Tears
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn

    Taunt
    Facade
    Swords Dance

    "Weird, for some reason Ryan only brought two Pokemon," Brandon thought to himself as the two battlers finished their preparations. "Then again, I suppose he only needs one." Seeing that the trainers were ready to go, he addressed them. "Alright, surely you two know how this works, so Ryan, send out your Pokemon and let's get started!"

    Order of Operations (open)
    1. Rolf sends out Pokemon
    2. Tort sends out Pokemon and issues actions
    3. Rolf issues actions
    4. I ref
    5. Rolf issues actions
    6. Tort issues actions
    7. I ref
    8. 5-7 repeat with the order of 5 and 6 swapped each round

    Rolf, you're up!
  2. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Go Emboar! Lets get you and probably krilo your DW abilities!
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    In what was probably the easiest prediction ever made, Tortferngatr indeed sent out Float the Krillowatt.

    "This should be easy-but first, let's Hone our Claws! Use your improved targeting to Hydro Pump that beard of flames and your improved damage to Earthquake!"

    This is assuming the +1 booster buff is in effect.
  4. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Start with a nice, long Yawn to make this guy a bit drowsy. Finish by going rampant with a Wild Charge, then keep flying in with a tremendous Head Smash!
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon watched as Ryan and Tortferngatr selected their Pokemon and sent them out. Ryan selected his Emboar, named Skrimir, while Tort sent out Float, his Krillowatt.

    Float the Krillowatt (open)
    [​IMG]
    Krillowatt [Float] Female
    Nature: Lonely (+* in Attack, -* in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 100

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor (DW, not yet activated): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake

    Skrimir the Emboar (open)
    [​IMG]
    Emboar [Skrimir] (M)
    Nature: Brave (A 15% decrease in Base Speed and a -5% flat increase in accuracy on this Pokemon's attacks; Attack increased by *)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    Emboar
    HP: 110
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: 100

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    EC: 9/9
    MC: 0
    DC: 4/5

    Moves:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Flame Charge
    Smog
    Rollout
    Take Down
    Head Smash
    Flare Blitz

    Endeavor
    Superpower
    Yawn

    Sunny Day
    Fire Blast
    Wild Charge
    Taunt

    Brandon and Mindstrike watched as the fully-evolved Pokemon began their battle. Float, much faster than the Emboar opposite him, started off the battle, using Hone Claws to boost both her attack and accuracy! This clearly bored Skrimir though, and he showed his boredom with a loud Yawn! Float yawned in return, clearly drowsy. Mindstrike looked perplexed, wondering why the powerful Pokemon weren't attacking. "Haha, don't worry little buddy, they'll be attacking soon," Brandon told his Ralts.

    Sure enough, Float went on the offensive, launching a massive Hydro Pump at Skrimir! It hit hard, but the Emboar shook it off and responded with a powerful Wild Charge! Float took the blow, then shook the ground with a massive Earthquake! Skrimir braced himself for the blow, and then finished off the round with a Head Smash! While Mindstrike was awed by the powerful attacks, Brandon checked on the Pokemon.

    [​IMG]
    Krillowatt [Float] Female
    HP: 89
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 80
    Drowsy, will fall asleep after 1 action
    +1 attack till end of this round
    +1 accuracy till end of this round

    [​IMG]
    Emboar [Skrimir] (M)
    HP: 53
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: 77

    Calculations (open)
    Action 1:
    Float used Hone Claws -> 6 energy, +1 attack, +1 accuracy
    Skrimir used Yawn -> 7 energy, Float is drowsy (will fall asleep in 3 actions)

    Action 2:
    Float used Hydro Pump -> (12[BP] + 3[STAB]) * 1.5[SE] = 22.5, rounded to 23 damage, 7 energy
    Skrimir used Wild Charge -> 9[BP] + 5.5[Stat Dif.] = 14.5, rounded to 15 damage, 7 energy, 3.75, rounded to 4 recoil

    Action 3:
    Float uses Earthquake -> (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif.] = 18.75, rounded to 19 damage, 7 energy
    Skrimir used Head Smash -> 15[BP] + 5.5[Stat Dif.] = 20.5 damage, rounded to 21 damage, 9 energy, 10.5, rounded to 11 recoil

    "Skrimir did a lot of damage to Float, but recoil did a lot of damage to himself as well," Brandon mused. "Good thing Float will be falling asleep soon, so Skrimir will have the chance to make up the difference. Alright, Rolf's up next!"

    Rolf, you're up!
  6. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    hmm. How about we try Tail Whipping? (counter is scary) Wild Charge again, then Head Smash again.
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    "Imprison Emboar's Wild Charge, then see if you aren't too heavy a sleeper. If not, then on the third action Counter that Emboar's attack right back at him!"
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Float the Krillowatt (open)
    [​IMG]
    Krillowatt [Float] Female
    HP: 89
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 80
    Drowsy, will fall asleep after 1 action
    +1 attack till end of this round
    +1 accuracy till end of this round

    Skrimir the Emboar (open)
    [​IMG]
    Emboar [Skrimir] (M)
    HP: 53
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: 77

    Float was starting to nod off, but before she did she made an effort to Imprison Skrimir's moves! As she fell into an intense sleep, the last thing she saw was Skrimir using Tail Whip! Somehow Float found it incredibly cute, and lowered her defense as a result! Skrimir tried to take advantage of Float's nap with a Wild Charge, but try as he might he just couldn't remember how to use it and failed!

    While Mindstrike had stopped paying attention to the match and was now idly lifting a pebble with his psychic powers, Brandon watched as Skrimir found an attack he could still remember how to use; Head Smash! The powerful attack hurt Skrimir, but hurt Float far more! However, she also seemed to be stirring a bit sooner than expected! Brandon checked on the Pokemon as Mindstrike started playing with a Shadow Ball.

    [​IMG]
    Krillowatt [Float] Female
    HP: 67
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 72
    Defense -1
    Sleep (will wake up next action)

    [​IMG]
    Emboar [Skrimir] (M)
    HP: 42
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: 64

    Calculations (open)
    Action 1:
    Float used Imprison -> 8 energy, Skrimir's Wild Charge imprisoned for six actions, Float falls asleep (Intense sleep, 3 actions)
    Skrimir used Tail Whip -> 4 energy, Float's defense -1

    Action 2:
    Float sleeps (two more actions)
    Skrimir used Wild Charge -> fails due to imprison

    Action 3:
    Float sleeps (one more action)
    Skrimir used Head Smash -> 15[BP] + 5.5[Stat Dif.] + 1.5[Boost Dif.] = 22 damage, 9 energy, 11 recoil, sleep counter -1 (Float wakes next action)

    Brandon watched Mindstrike play with his Shadow Ball as he thought about the match. "Well, Skrimir evened it up a bit, but it looks like Float is about to wake up, and not being able to pull off that Wild Charge really hurt. He still has enough HP that he might be able to pull it off, but it's going to be tough." He turned to the battlefield. "Alright, let's keep going!"

    Tortferngatr, you're up!
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    "Hone those Claws again-then Earthquake, then unleash your OWN Wild Charge!"

    also yay magic guard
  10. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    eh lol

    Take Down - Head Smash - Take Down!
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Float the Krillowatt (open)
    [​IMG]
    Krillowatt [Float] Female
    HP: 67
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 72
    Defense -1
    Sleep (will wake up next action)

    Skrimir the Emboar (open)
    [​IMG]
    Emboar [Skrimir] (M)
    HP: 42
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: 64

    As Mindstrike let his Shadow Ball dissipate to watch the battle, Float slowly woke up! She decided to use Hone Claws in preparation for her assault. Skrimir decided it was now or never, and went all-out with a powerful Take Down! Float took a decent chunk of damage, but Brandon couldn't help but think that all this recoil was going to hurt Skrimir in the long run.

    Float pressed her advantage, shaking the ground with a powerful Earthquake! Skrimir teetered, but managed to stay standing, and responded with a monstrous Head Smash! Mindstrike winced at the impact, and Brandon was awed. "Wow, that did a lot of damage to both Pokemon!"

    Float managed to get back up, however. Charging herself with electricity, she suddenly attacked with a Wild Charge! She smashed into Skrimir, knocking him down! Brandon and Mindstrike watched anxiously as Skrimir tried to stand up, but he fell back down, knocked out. "It's over!" Brandon announced. "Tortferngatr has won!" Brandon thanked both trainers for the battle and congratulated Tort for his hard-fought win as the trainers recalled their Pokemon.

    [​IMG]
    Krillowatt [Float] Female
    HP: 26
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Energy: 53
    Defense -1
    Sleep (will wake up next action)

    [​IMG]
    Emboar [Skrimir] (M)
    HP: KO
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)
    Energy: KO
    Calculations (open)
    Action 1:
    Float woke up, used Hone Claws -> 6 energy, +1 attack, +1 accuracy
    Skrimir used Take Down -> 9[BP] + 5.5[Stat Dif.] + 1.5[Boost Dif] = 15 damage, 7 energy, 3.75, rounded to 4 recoil

    Action 2:
    Float uses Earthquake -> (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif.] = 18.75, rounded to 19 damage, 7 energy
    Skrimir used Head Smash -> 15[BP] + 5.5[Stat Dif.] + 1.5[Boost Dif.] = 22 damage, 9 energy, 11 recoil

    Action 3:
    Float uses Earthquake -> 9[BP] + 3[STAB] + 1.5[Stat Dif.] + 1.5[Boost Dif.] = 15 damage, 6 energy, 3.75 rounded to 4 recoil
    Skrimir used Take Down -> 9[BP] + 5.5[Stat Dif.] + 1.5[Boost Dif] = 15 damage, 7 energy, 3.75, rounded to 4 recoil

    Congratulations to Tort!
    Now for counters:
    -Both trainers get 2 TC
    -Skrimir the Emboar gets 2 MC and 1 DC
    -Float the Krillowatt gets 2 MC, 1 DC and 1 KOC
    -I get 2 RC
    GG to both of you, shame Rolf forgot to grab Hammer Arm when he evolved or this could have been much closer! Still a great performance despite a disadvantage though. Enjoy your Dream World abilities, and hope you enjoyed the reffing! :)
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