Brandon laid in the open field, watching the clouds go by with his newest Pokemon, Mindstrike the Ralts. Suddenly he heard movement, and looked up to see Ryan arriving at the field. Standing up, he saw Tortferngatr arriving as well. "Well little buddy, you're going to get a chance to see how it's done by two experts!" Ralts cooed appreciatively, and Brandon quickly double checked the rules. He also looked around the field, but there was nothing but grass as far as the eye could see. Seeing that the trainers weren't quite ready yet, he checked their teams to see what they were using. Tortferngatr: Freeze the Syclant (Move your mouse to reveal the content) Freeze the Syclant (open) Freeze the Syclant (close) Syclant [Freeze] Male Nature: Rash (+* special attack, -* special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 2 Spe: 121 EC:6/6 MC: 1 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Float the Krillowatt (Move your mouse to reveal the content) Float the Krillowatt (open) Float the Krillowatt (close) Krillowatt [Float] Female Nature: Lonely (+* in Attack, -* in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 105 EC: 6/6 MC: 0 DC: 4/5 Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor (DW, not yet activated): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Muddy Water (*) Whirlpool (*) Signal Beam (*) Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Flare the Numel (Move your mouse to reveal the content) Flare the Numel (open) Flare the Numel (close) Numel (Flare) (F) Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo: (Innate, DW, not yet activated) This Pokemon moves at its own pace and cannot be confused by any method. Stats: 60/60/40/65+/40/35- HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 30 (-15%) EC: 3/6 MC: 2 DC: 3/5 Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp VS. Rolf: Skrimir the Emboar (Move your mouse to reveal the content) Skrimir the Emboar (open) Skrimir the Emboar (close) Emboar [Skrimir] (M) Nature: Brave (A 15% decrease in Base Speed and a -5% flat increase in accuracy on this Pokemon's attacks; Attack increased by *) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: Emboar HP: 110 Atk: ***** (+1) (+) Def: *** SpA: **** SpD: *** Spe: 55 (-) Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. EC: 9/9 MC: 0 DC: 4/5 Moves: Tackle Tail Whip Ember Odor Sleuth Flame Charge Smog Rollout Take Down Head Smash Flare Blitz Endeavor Superpower Yawn Sunny Day Fire Blast Wild Charge Taunt Sothe the Teddiursa (Move your mouse to reveal the content) Sothe the Teddiursa (open) Sothe the Teddiursa (close) Teddiursa [Sothe] (M) Nature: Adamant (Attack increased by *; Special Attack decreased by *) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: Teddiursa HP: 90 Atk: **** (+) Def: ** SpA: * (-) SpD: ** Spe: 40 Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. EC: 0/6 MC: 0 DC: 0/5 Moves: Covet Scratch Leer Lick Fury Swipes Fake Tears Faint Attack Sweet Scent Counter Crunch Yawn Taunt Facade Swords Dance "Weird, for some reason Ryan only brought two Pokemon," Brandon thought to himself as the two battlers finished their preparations. "Then again, I suppose he only needs one." Seeing that the trainers were ready to go, he addressed them. "Alright, surely you two know how this works, so Ryan, send out your Pokemon and let's get started!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1. Rolf sends out Pokemon 2. Tort sends out Pokemon and issues actions 3. Rolf issues actions 4. I ref 5. Rolf issues actions 6. Tort issues actions 7. I ref 8. 5-7 repeat with the order of 5 and 6 swapped each round Rolf, you're up!