Battle in the ASB Arena! BM-Zeo vs. shinyskarmory! (reffed by Flamestrike)

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Hey guys! Looks like we've got ourselves a battle for training some weaker mons between Blazikenmaster-Zeo (henceforth referred to as BM-Zeo) and shinyskarmory! Let's look at the rules!

First to mid level mons.
3 Day DQ
2 recovers/5 chills
Switch= Arrow to the knee (interpreting this as Switch=OK because Switch=KO sucks and you weren't clear. If one of you REALLY doesn't want to do Switch=OK then I'll change it (boo on you if you do that though D:))
Items= FUS RO DAH! (no)
Abilities= All

And what would a Pokemon match be without Pokemon?

BM-Zeo:

Staravia(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 8/9
MC:0
DC:2/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Agility

Egg Moves
Detect
Foresight
Roost

TM/HM Moves
Protect
Double Team
Steel Wing
Fly

Total Moves: 16

Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack


Haunter(George)(Male)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty(+15% speed, 21% Acc, -1 Defence)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 110(+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC:8/9
MC:0
DC:2/5

Level Up Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Shadow Punch
Sucker Punch
Shadow Ball
Hex

Egg Moves
Disable
Psywave
Perish Song

TM/HM Moves
Toxic
Taunt
Thunderbolt
Sludge Bomb

Total Moves: 16

Abilities
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Houndour(Ralph)(Male)
Type: Fire/Dark
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:5/6
MC:2
DC:1/5

Level Up Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Oder Sleuth
Beat Up

Egg Moves
Counter
Sucker Punch
Thunder Fang

TM/HM Moves
Protect
Shadow Ball
Flame Thrower

Total Moves: 14

Abilties
Early Bird:
Type: Innate
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Unnerve (DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

VS.

shinyskarmory:

Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Moves (15)

Level Up

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up

Egg Moves
Baton Pass
Roost
Stealth Rock

TMs
Focus Blast
Grass Knot
Retaliate


Marshtomp [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Moves (19)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Protect
Hydro Pump (Mudkip)
Earthquake

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade


Grotle(*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 4/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch

Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

Tutor Moves (all gens)
Seed Bomb

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)

I'm pretty sure you guys have a pretty good idea of how things work by now, but just in case I'll leave the order of operations here. Now then, let's get to the match!

1) BM-Zeo sends out Pokemon
2) shinyskarmory sends out Pokemon and issues actions
3) BM-Zeo issues actions
4) I ref
5) BM-Zeo issues actions
6) shinyskarmory issues actions
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round

BM-Zeo, you're up!
 
shinyskarmory your Scratchet is lacking a nature. For the rest of this battle it'll be Serious (no change) but you had best fix that ASAP.


Haunter [George] (M)
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+21%)
Energy: 100


Scratchet [Pontiac] (M)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Energy: 100

BM-Zeo leads off with George the Haunter while shinyskarmory responds with Pontiac the Scratchet! And without further ado, here we go! George goes first, Taunting Pontiac into a blind rage, but that doesn't stop the Scratchet using Hyper Voice for some decent damage! However, when he tries to set up some Stealth Rocks to pick at BM-Zeo's Pokemon as they come in, he fails because of his rage! Taking advantage of the wasted action, George then Disables Pontiac's Hyper Voice, then follows up by trapping Pontiac with a Mean Look! Meanwhile, Pontiac is trying to use Hyper Voice, but he simply can't remember how to do it and fails! At the end of round 1 Pontiac's HP and energy are both higher, but how will shinyskarmory deal with all the nasty stuff afflicting his Scratchet?

Haunter (George) (Male)
HP: 79
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 110(+)
Energy: 77

Scratchet [Pontiac] (M)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Energy: 94
Taunted (3 actions)
Hyper Voice disabled (5 actions)
Trapped

Action 1:
George used Taunt -> 10 energy, Pontiac taunted (6 actions)
Pontiac used Hyper Voice
-> RNG roll to crit (1-625 to crit) -> 4161 (no crit)
9[BP] + 3[STAB] - 1.5[Stat Dif.] = 10.5, rounded to 11 damage, 6 energy

Action 2:
Pontiac used Stealth Rock -> Failed
George used Disable (Hyper Voice) -> 7 energy, Hyper Voice disabled (6 actions)

Action 3:
George used Mean Look -> 6 energy, Pontiac trapped
Pontiac used Hyper Voice -> Failed

BM-Zeo, you're up!
 

Haunter (George) (Male)
HP: 79
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+21%)
Energy: 77


Scratchet [Pontiac] (M)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Energy: 94
Taunted (3 actions)
Hyper Voice disabled (5 actions)
Trapped

Still not confident that he's made Pontiac's life miserable enough, George fills the arena with a dreadful Perish Song! Looks like both George and Pontiac are on a timer now! Pontiac is a fighter though, and he goes right in with a Retaliate! George finally goes on the offensive though, and nails Pontiac with a Sludge Bomb! And to add insult to injury, the toxic sludge poisons the poor Scratchet! Still, Pontiac fights valiantly, and goes in for a Fury Swipes, but even though he can hit Ghost types thanks to Scrappy George moves aside and Pontiac misses! However, George doesn't opt to press the advantage and instead chills, giving Pontiac the opportunity to strike back with another Retaliate! Can Pontiac finish off George before Perish Song does them both in? We're going to find out soon!

Haunter (George) (Male)
HP: 53
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+21%)
Energy: 68
Perish Song (2 rounds)

Scratchet [Pontiac] (M)
HP: 72
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Energy: 77
Hyper Voice disabled (2 actions)
Trapped
Perish Song (2 rounds)
Poisoned (2 DPA)

Action 1:
George used Perish Song -> 15 energy, both Pokemon will faint in three rounds unless switched out
Pontiac used Retaliate
-> RNG roll to crit (1-625 to crit) -> 4647 (no crit)
7[BP] + 3[STAB] + 3[Stat Dif.] = 13 damage, 7 energy

Action 2:
George used Sludge Bomb
-> RNG roll to crit (1-625 to crit) -> 3752 (no crit)
-> RNG roll to poison (1-3000 to poison) -> 1220 (poison)
9[BP] + 3[STAB] + 1.5[Stat Dif.] = 13.5, rounded to 14 damage, 6 energy, Pontiac poisoned (2 DPA)
Pontiac used Fury Swipes
-> RNG roll to hit (1-8000 to hit) -> 9931 (miss)
Missed, 3 energy

-> 2 damage to Pontiac due to poison

Action 3:
George used chill -> +12 energy
Pontiac used Retaliate
-> RNG roll to crit (1-625 to crit) -> 5296 (no crit)
7[BP] + 3[STAB] + 3[Stat Dif.] = 13 damage, 7 energy

-> 2 damage to Pontiac due to poison

shinyskarmory, you're up!
 
Alrighty then.

Rewards:
BM-Zeo: 2 CC
George the Haunter: 1 EC, 2 MC, 1 DC
Stars the Staravia: 1 EC, 2 MC, 1 DC
Ralph the Houndour: 1 EC, 2 MC, 1 DC

shinyskarmory and his Pokemon get nothing :/

I get 1 UC.
 
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