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Completed Battle in the ASB Arena! BM-Zeo vs. shinyskarmory! (reffed by Flamestrike)

Discussion in 'ASB' started by Flamestrike, Jan 10, 2012.

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  1. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Hey guys! Looks like we've got ourselves a battle for training some weaker mons between Blazikenmaster-Zeo (henceforth referred to as BM-Zeo) and shinyskarmory! Let's look at the rules!

    First to mid level mons.
    3 Day DQ
    2 recovers/5 chills
    Switch= Arrow to the knee (interpreting this as Switch=OK because Switch=KO sucks and you weren't clear. If one of you REALLY doesn't want to do Switch=OK then I'll change it (boo on you if you do that though D:))
    Items= FUS RO DAH! (no)
    Abilities= All

    And what would a Pokemon match be without Pokemon?

    BM-Zeo:
    Stars the Staravia (open)
    [​IMG]
    Staravia(Stars)(Male)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 8/9
    MC:0
    DC:2/5

    Level Up Moves
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Brave Bird
    Agility

    Egg Moves
    Detect
    Foresight
    Roost

    TM/HM Moves
    Protect
    Double Team
    Steel Wing
    Fly

    Total Moves: 16

    Abilities
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Reckless(DW):
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack

    George the Haunter (open)
    [​IMG]
    Haunter(George)(Male)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty(+15% speed, 21% Acc, -1 Defence)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110(+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC:8/9
    MC:0
    DC:2/5

    Level Up Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Confuse Ray
    Shadow Punch
    Sucker Punch
    Shadow Ball
    Hex

    Egg Moves
    Disable
    Psywave
    Perish Song

    TM/HM Moves
    Toxic
    Taunt
    Thunderbolt
    Sludge Bomb

    Total Moves: 16

    Abilities
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ralph the Houndour (open)
    [​IMG]
    Houndour(Ralph)(Male)
    Type: Fire/Dark
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 56(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC:5/6
    MC:2
    DC:1/5

    Level Up Moves:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Oder Sleuth
    Beat Up

    Egg Moves
    Counter
    Sucker Punch
    Thunder Fang

    TM/HM Moves
    Protect
    Shadow Ball
    Flame Thrower

    Total Moves: 14

    Abilties
    Early Bird:
    Type: Innate
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Unnerve (DW):
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    VS.

    shinyskarmory:
    Pontiac the Scratchet (open)

    [​IMG]
    Scratchet [Pontiac] (M)
    Type: Normal/Fighting
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 4
    DC: 3/5

    Moves (15)

    Level Up

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Submission
    Hyper Voice
    Bulk Up

    Egg Moves
    Baton Pass
    Roost
    Stealth Rock

    TMs
    Focus Blast
    Grass Knot
    Retaliate

    Finley the Marshtomp (open)

    [​IMG]
    Marshtomp [Finley] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)

    Types: Water
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

    Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves (19)

    Level Up
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb
    Take Down
    Protect
    Hydro Pump (Mudkip)
    Earthquake

    Egg Moves
    Counter
    Mirror Coat
    Avalanche

    TM Moves
    Waterfall
    Rock Slide
    Facade

    Treewig the Grotle (open)

    [​IMG]
    Grotle(*) [Treewig] (F)
    Nature: Gentle (+1 Sp. Def, -1 Def)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 1
    DC: 4/5

    Moves

    Level Up
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed
    Leaf Storm
    Crunch

    Egg Moves
    Growth (*)
    Superpower (*)
    Body Slam (*)

    Tutor Moves (all gens)
    Seed Bomb

    TMs
    Grass Knot (*)
    Rock Smash(*)
    Protect (*)

    I'm pretty sure you guys have a pretty good idea of how things work by now, but just in case I'll leave the order of operations here. Now then, let's get to the match!

    Order of Operations (open)
    1) BM-Zeo sends out Pokemon
    2) shinyskarmory sends out Pokemon and issues actions
    3) BM-Zeo issues actions
    4) I ref
    5) BM-Zeo issues actions
    6) shinyskarmory issues actions
    7) I ref
    8) 5-7 repeat with the order of 5 and 6 switching each round

    BM-Zeo, you're up!
  2. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Haunter is going to start me off. Btw, Switch is OK, because it's more fun.
  3. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    I'll start with Scratchet.

    Scrappy is such an epic win.
    Hyper Voice->Stealth Rock->Hyper Voice
  4. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Taunt- Disable(Hyper Voice)- Mean Look
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    shinyskarmory your Scratchet is lacking a nature. For the rest of this battle it'll be Serious (no change) but you had best fix that ASAP.

    George the Haunter (open)
    [​IMG]
    Haunter [George] (M)
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+21%)
    Energy: 100

    Pontiac the Scratchet (open)
    [​IMG]
    Scratchet [Pontiac] (M)
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Energy: 100

    BM-Zeo leads off with George the Haunter while shinyskarmory responds with Pontiac the Scratchet! And without further ado, here we go! George goes first, Taunting Pontiac into a blind rage, but that doesn't stop the Scratchet using Hyper Voice for some decent damage! However, when he tries to set up some Stealth Rocks to pick at BM-Zeo's Pokemon as they come in, he fails because of his rage! Taking advantage of the wasted action, George then Disables Pontiac's Hyper Voice, then follows up by trapping Pontiac with a Mean Look! Meanwhile, Pontiac is trying to use Hyper Voice, but he simply can't remember how to do it and fails! At the end of round 1 Pontiac's HP and energy are both higher, but how will shinyskarmory deal with all the nasty stuff afflicting his Scratchet?
    [​IMG]
    Haunter (George) (Male)
    HP: 79
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110(+)
    Energy: 77
    [​IMG]
    Scratchet [Pontiac] (M)
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Energy: 94
    Taunted (3 actions)
    Hyper Voice disabled (5 actions)
    Trapped

    Calculations (open)
    Action 1:
    George used Taunt -> 10 energy, Pontiac taunted (6 actions)
    Pontiac used Hyper Voice
    -> RNG roll to crit (1-625 to crit) -> 4161 (no crit)
    9[BP] + 3[STAB] - 1.5[Stat Dif.] = 10.5, rounded to 11 damage, 6 energy

    Action 2:
    Pontiac used Stealth Rock -> Failed
    George used Disable (Hyper Voice) -> 7 energy, Hyper Voice disabled (6 actions)

    Action 3:
    George used Mean Look -> 6 energy, Pontiac trapped
    Pontiac used Hyper Voice -> Failed

    BM-Zeo, you're up!
  6. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Alright, that worked out perfectly, lets speed up the winning process.

    Perish Song- Sludge Bomb- Chill
  7. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    A trapped animal is always more dangerous than one unencumbered.

    Retaliate->Fury Swipes->Retaliate
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    George the Haunter (open)
    [​IMG]
    Haunter (George) (Male)
    HP: 79
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+21%)
    Energy: 77

    Pontiac the Scratchet (open)
    [​IMG]
    Scratchet [Pontiac] (M)
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Energy: 94
    Taunted (3 actions)
    Hyper Voice disabled (5 actions)
    Trapped

    Still not confident that he's made Pontiac's life miserable enough, George fills the arena with a dreadful Perish Song! Looks like both George and Pontiac are on a timer now! Pontiac is a fighter though, and he goes right in with a Retaliate! George finally goes on the offensive though, and nails Pontiac with a Sludge Bomb! And to add insult to injury, the toxic sludge poisons the poor Scratchet! Still, Pontiac fights valiantly, and goes in for a Fury Swipes, but even though he can hit Ghost types thanks to Scrappy George moves aside and Pontiac misses! However, George doesn't opt to press the advantage and instead chills, giving Pontiac the opportunity to strike back with another Retaliate! Can Pontiac finish off George before Perish Song does them both in? We're going to find out soon!
    [​IMG]
    Haunter (George) (Male)
    HP: 53
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+21%)
    Energy: 68
    Perish Song (2 rounds)
    [​IMG]
    Scratchet [Pontiac] (M)
    HP: 72
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Energy: 77
    Hyper Voice disabled (2 actions)
    Trapped
    Perish Song (2 rounds)
    Poisoned (2 DPA)

    Calculations (open)
    Action 1:
    George used Perish Song -> 15 energy, both Pokemon will faint in three rounds unless switched out
    Pontiac used Retaliate
    -> RNG roll to crit (1-625 to crit) -> 4647 (no crit)
    7[BP] + 3[STAB] + 3[Stat Dif.] = 13 damage, 7 energy

    Action 2:
    George used Sludge Bomb
    -> RNG roll to crit (1-625 to crit) -> 3752 (no crit)
    -> RNG roll to poison (1-3000 to poison) -> 1220 (poison)
    9[BP] + 3[STAB] + 1.5[Stat Dif.] = 13.5, rounded to 14 damage, 6 energy, Pontiac poisoned (2 DPA)
    Pontiac used Fury Swipes
    -> RNG roll to hit (1-8000 to hit) -> 9931 (miss)
    Missed, 3 energy

    -> 2 damage to Pontiac due to poison

    Action 3:
    George used chill -> +12 energy
    Pontiac used Retaliate
    -> RNG roll to crit (1-625 to crit) -> 5296 (no crit)
    7[BP] + 3[STAB] + 3[Stat Dif.] = 13 damage, 7 energy

    -> 2 damage to Pontiac due to poison

    shinyskarmory, you're up!
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Hey, um, it's past DQ, so I guess I'll give him until I wake up in the morning and then I guess I'll DQ him. 3 days should have been plenty of time.
  10. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Yeah. I'm going to have to DQ SS, Sorry.
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Alrighty then.

    Rewards:
    BM-Zeo: 2 CC
    George the Haunter: 1 EC, 2 MC, 1 DC
    Stars the Staravia: 1 EC, 2 MC, 1 DC
    Ralph the Houndour: 1 EC, 2 MC, 1 DC

    shinyskarmory and his Pokemon get nothing :/

    I get 1 UC.
  12. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    ...

    I was sick, so I wasn't checking up on Smogon. but okay then.
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