Battle in the Enchanted Forest! Galladiator vs. Classical

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Another day, another type-biased arena challenge.

3v3 Singles
NFEs only; freshmons preferred (I will be using one middle-stage though)
1 day DQ
2 recover, 5 chill
2 substitutions
Switch = KO
Training Items Only
All Abilities

Arena: Gump Forest

Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples

A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).

While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

Summary:
-Grass-type moves have Energy cost reduced by 3 when used by Grass-types
-Leaf Guard in effect for all Grass-type Pokemon
-Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
-Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)




Galladitors Team


Ness (Grovyle) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Leaf Blade
Agility
Giga Drain
Leaf Storm

Leech Seed
Leaf Storm
DragonBreath

Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
X-Scissor

Total Moves: 18




Necturine [Haley] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Sketch

Calm Mind
Shadow Ball
Grass Knot

Total Moves: 13




Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Giga Drain
Energy Ball
Leaf Storm

Bide
Charm
Ingrain

Protect
Grass Knot
Substitute

Total Moves: 14



Classical's Team


Sneasel(*) Shenzi (F)

Nature: Adamant

Type: Dark/Ice

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 2/6
DC: 2/5
MC: 1

Abilities

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy

[DW Locked] Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Moves:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Fury Swipes (*)
Agility (*)

Dig (*)
Torment (*)
Low Sweep (*)

Ice Shard (*)
Ice punch
Fake Out (*)
Counter (*)



Chimchar (*) Jack Kelly (M)

Nature: Hasty (+17% Accuracy)

Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:2/9
DC: 2/5
MC:

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Fire spin


Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break

Fake Out (*)
Encore (*)
Counter (*)



Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
DC: 0/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Ice beam
Protect
Toxic

Leech Seed
Synthesis
Teeter Dance



Ralts "Galinda" (F)

Nature: Modest (+SpA -Atk)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
DC: 0/5
MC

Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Will-O-Wisp
Shadow Sneak

Shadow Ball
Energy Ball
Thunder Wave



 
Let's lead off with Haley, who will be holding a Lucky Egg.

Also (minor nitpick) my nick has a third A between the I and T.
 
I'll be using Shenzi WIT DAT RAWSSST BERREH! (Rawst berry)

Shenzi will just hammer this little berry into the ground

Ice Punch ~ Faint Attack ~ Ice Punch

Agility to dodge the first will o' wisp coming your way, and slide actions down.
 
Excellent choice, I must say. Too bad things won't be as easy as you think.

Grass Knot, Sketch (Faint Attack), Grass Knot
 

HP: 90
EN: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg


Round 1: Grass vs. Ice
Sneasel vs. Necturine, a simple match up. Sneasel starts off the match by showing off his Type advantage, slamming into Necturine with a powerful Ice Punch. Necturine returns with a Grass Knot, doesn't do too much, but Sneasel follows with a Faint Attack, slamming Necturine into one of the forest trees. Necturine Sketches the move with it's mind, and takes it for it's own. Returning with it's very own Faint attack, not as strong as Sneasel's. Sneasel decides to stick to the bread and butter and uses Ice Punch again, repeating action one, so does Necturine with a Grass Knot as Sneasel takes a large lead in this first Round, can Galladiator make some kind of a turn around?



Action 1

Sneasel used Ice Punch
Crit: 5291
(8+3+3)*1.5= 21 damage, 5 energy

Necturine used Grass Knot
Crit: 6693
6+3= 9 damage, 2.5 energy

Action 2

Sneasel used Faint Attack
Crit: 1125
(6+3+3)*1.5= 18 damage, 3 energy

Necturine used Sketch(Faint Attack)
Crit: 5652
6 damage, 4 energy

Action 3

Sneasel used Ice Punch
Crit: 9301
(8+3+3)*1.5= 21 damage, 5 energy

Necturine used Grass Knot
Crit: 8795
6+3= 9 damage, 2.5 energy




HP: 66
EN: 87
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 30
EN: 91
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg
 
I actually changed my actions before you posted, but it's not a big deal. I'll go ahead and change them back to avoid future confusion.

In other news, this really sucks.

Grass Knot + Vine Whip combo (hold the opponent in place, preventing it from doing anything for a bit), cool down, Will-o-Wisp
IF the combo is illegal OR Sneasel uses Evasive Agility A3 THEN Leaf Blade x3
 
Sorry, I just kind of reffed whatever I had on my screen when I started to do the calculations and everything.
 

HP: 66
EN: 87
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 30
EN: 91
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg



Round 2: Is it over?
No it isn't. Nectarine is just barely hanging on


Action 1

Necturine used Leaf Blade
Crit: 7300
9+3= 12 damage, 3 energy

Sneasel used Counter
Crit: 3513
12*1.5= 0 damage, 12 energy

Action 2

Sneasel used Ice Punch
Crit: 5005
(8+3+3)*1.5= 21 damage, 5 energy

Necturine used Leaf Blade
Crit: 7300
9+3= 12 damage, 7 energy

Action 3
Sneasel used Evasive Agility
-7 energy

Necturine used Leaf Blade
Missed, -11 energy



HP: 54
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 9
EN: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg
 
Well, maybe we can do a little damage after all.

Shadow Sneak + Shadow Sneak combo, cool down, Leaf Blade if the impossible happens you're still alive.
 

HP: 54
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 9
EN: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg



Round 3: High Speed Round
This round starts off with the fastest Double Shadow Sneak I've ever seen from Necturine. Next we have an Ice Shard from Sneasel that ends this round. Next pokemon please.

Action 1

Necturine used Double Shadow Sneak
8 damage, 12 energy

Sneasel used Ice Shard
15 damage, 3 energy



HP: 46
EN: 67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 0
EN: 0
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Item: Lucky Egg
 
Less is more, eh?

Grovyle's next. No item.

Rock Slide, Acrobatics, Giga Drain
IF Ice Shard THEN Evasive Agility and push actions down
 
On it. School has been killing me here lately. Don't worry..


HP: 46
EN: 67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 90
EN: 100
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16



Round 4: Counter Counter SUPER ATTACK


Action 1

Grovyle used Rock Slide
14.25 damage, 6 energy

Sneasel used Counter
21.375 damage, 13.125 energy

Action 2

Grovyle used Acrobatics
12.5 damage, 7 energy

Sneasel used Counter
18.75, 16.25 energy

Action 3

Grovyle used Giga Drain
11 damage, 8 energy, 5hp restored

Sneasel used Glacial Punch
38.25 damage, 28 energy



HP: 9
EN: 10
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 12
EN: 79
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
No worries, Arg. I understand that feeling perfectly.

In other news, I really f**king hate Sneasel right about now. At least I can stall it out and let it faint of energy loss.

Evasive Agility x3
 

HP: 9
EN: 10
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 12
EN: 79
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16



Round 4: Agility fails sometimes

Sneasel and Grovyle are both pretty weak after that last Round, Sneasel did a great job taking down it's HP, Sneasel launches off an Ice Shard, which misses due to an Evasive agility on Grovyle's part. But he isn't so lucky next time around, and gets hammered with an Ice Shard which Ko's both pokemon!


Action 1

Grovyle used Evasive Agility
7 energy

Sneasel used Ice Shard
Miss, 3 energy

Action 2

Grovyle used Evasive Agility
Failed

Sneasel used Ice Shard
17.25 damage, 7 energy(KO'd)



HP: 0
EN: 0
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Item: Rawst Berry

vs.


HP: 0
EN: 0
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
So guys. How does the ordering for this work? Gal is supposed to order first so does he send first. Or do I send first then he does and orders. Or what?
 
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