Brandon climed Mt. Moon and arrived at the springs, his newest Pokemon, Flamestrike, following close behind. Seeing another trainer, the Magby went to leap into action, but Brandon held him back. “Calm down, we’re not here to battle. We’re here to ref. You’ll get your chance to fight soon.” The trainer that got there first, Terrador, waited anxiously for his opponent in his first ever ASB battle. Before long, his opponents, Laharl and Lenneth, showed up. Though they were experienced battlers, they had agreed to use newer, less experienced Pokemon to make it a fair fight. As both trainers prepared for battle, Brandon decided now was a good time to go over the rules. Brandon also quickly surveyed the arena, looking for important attributes that could play a factor in the upcoming match. Finally, Brandon looked at a sheet of paper he had. On it was the teams that the trainers would be using for the match. The siblings made good on their promise; it was a fairly even matchup strength-wise. Terrador: Celeste the Staryu (Move your mouse to reveal the content) Celeste the Staryu (open) Celeste the Staryu (close) Staryu * [Celeste] (Genderless) Nature: Timid (+15% Spd, +5% Acc, -* Atk) Type: <Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). > Abilities: Ability 1: Natural Cure Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Ability 2: Illuminate Type: Can be Activated At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round]) Ability 3 (DW): Analytic Type: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: * (-) Def: ** SpA: *** SpD: ** Spe: 94 (85 + 15%) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle * Harden * Water Gun * Rapid Spin * Recover * Camouflage * Swift* Reflect Type* Power Gem* Hydro Pump* Ice Beam* Thunderbolt* Psychic* Caesar the Larvitar (Move your mouse to reveal the content) Caesar the Larvitar (open) Caesar the Larvitar (close) Larvitar * [Caesar] (Male) Nature: Adamant (+ * Atk, - * SAtk) Type: <Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). > Abilities: Ability 1: Guts <Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. > Ability 2 (DW): Sand Veil <Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. > Stats: HP: 90 Atk: **** (+) Def: ** SAtk: * (-) SDef: ** Spd: 41 EC: 0/4/9 MC: 0 DC: 0/5 Attacks: Bite* Leer* Sandstorm* Screech* Chip Away* Rock Slide* Scary Face* Stealth Rock* Outrage* Curse* Earthquake* Rest* Stone Edge* Shao the Mienfoo (Move your mouse to reveal the content) Shao the Mienfoo (open) Shao the Mienfoo (close) Mienfoo * [Shao] (Male) Nature: Adamant (+* Atk, -* SAtk) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Regenerator Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 90 Atk: **** (+) Def: ** SAtk: * (-) SDef: ** Spd: 65 EC: 0/6 MC: 0 DC: 0/5 Attacks: Pound* Meditate* Detect* Fake Out* Doubleslap* Swift* Calm Mind* Knock Off* Low Kick* Me First* Acrobatics* Swords Dance* Stone Edge* VS. Temperantia: Iseria the Combee (Move your mouse to reveal the content) Iseria the Combee (open) Iseria the Combee (close) Combee- Iseria (F) Nature: Serious (No effect) Type: Bug/Flying Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Hustle (DW): (Innate)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: 2 Def: 2 SpA: 2 SpD: 2 Spe: 70 EC: 4/6 MC: 2 DC: 2/5 Attacks: Sweet Scent Gust Bug Bite Ominous Wind Mud Slap Tailwind Black Swan the Snorunt (Move your mouse to reveal the content) Black Swan the Snorunt (open) Black Swan the Snorunt (close) Snorunt- Black Swan (F) Nature: Modest (Sp Atk increases by *, Atk decreases by *) Type: Ice Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: Hp: 90 Atk(-): 1 Def: 2 SpA(+): 3 SpD: 2 Spe: 50 EC: 4/6 MC: 1 DC: 2/5 Attacks: Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Hail Hex Disable Fake Tears Ice Beam Toxic Shadow Ball Marlboro the Tangela (Move your mouse to reveal the content) Marlboro the Tangela (open) Marlboro the Tangela (close) Tangela- Marlboro Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 5%) Type: Grass Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance all have Energy Cost reduced by one (1). Abilities: Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 100 Atk(+): 3 Def: 4 SpA: 4 SpD: 2 Spe(-): 52 (60/1.15= 52.1... truncated down to 52) EC: 0/6 MC: 0 DC: 0/5 Attacks: Ingrain Constrict Sleep Powder Absorb Growth Poisonpowder Vine Whip Bind Giga Drain Leech Seed Flail Sludge Bomb Swords Dance Solarbeam Seeing that both trainers were ready, Brandon decided to get things started. "Alright guys. Lenneth, Laharl, I'm sure you guys know how this works but for Terrador's sake I'm going to explain anyway. Terrador was the match seeker, so he sends out his Pokemon first. Lenneth and Laharl, as the challengers, will then send out their Pokemon and give it its orders. Then Terrador will give his Pokemon its orders. Finally I'll figure out what the hell happened and give you guys an update, then Terrador will order and the cycle will repeat with you guys alternating who orders first. So without further ado, let's get going!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1. Terrador sends out Pokemon 2. Temperantia sends out Pokemon and issues actions 3. Terrador issues actions 4. I ref 5. Terrador issues actions 6. Temperantia issues actions 7. I ref 8. 5-7 repeat with the order of 5 and 6 swapped each round Terrador, you're up!