Here we go! Try not to abuse the poor Unown *too* much; they have feelings too!
Engineer Pikachu:
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 14
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)
Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Encore (#)
Fake Out (#)
Water Spout (#)
Taunt (#)
Earthquake (#)
Torment (#)
Total Moves: 13
VS.
smashlloyd20:
Windows XP [Windows XP the Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 4
DC: 2/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Iron Defense
Zen Headbutt
Iron Head
Nubnuts [Pineco] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Counter
Reflect
Revenge
Toxic
Light Screen
Payback
And in case you guys have forgotten...
Engineer Pikachu, you're up!
Oh, and here's the teams!2v2 NFE Singles
2 Day DQ
No Recovers / Infinite Chills
Items OFF
ONE Ability
UNOWN SOUP
Engineer Pikachu:
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 14
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)
Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Encore (#)
Fake Out (#)
Water Spout (#)
Taunt (#)
Earthquake (#)
Torment (#)
Total Moves: 13
VS.
smashlloyd20:
Windows XP [Windows XP the Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 4
DC: 2/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Iron Defense
Zen Headbutt
Iron Head
Nubnuts [Pineco] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Counter
Reflect
Revenge
Toxic
Light Screen
Payback
And in case you guys have forgotten...
1) Engineer sends out Pokemon
2) smash sends out Pokemon and orders
3) Engineer orders
4) I ref
5) Engineer orders
6) smash orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each time
2) smash sends out Pokemon and orders
3) Engineer orders
4) I ref
5) Engineer orders
6) smash orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each time
Engineer Pikachu, you're up!