"Okay that was a terrible title... but I'm just a Spheal, what do I know. But yeah after a long wait, this match finally has a ref! So let's get started!" EspyOwner Fidgit (Turbo Man) (Move your mouse to reveal the content) Fidgit (Turbo Man) (open) Fidgit (Turbo Man) (close) Fidgit (Turbo Man) [Male] Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: Innate This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 (-) Size Class: 1 Weight Class: 1 EC: 6/6 MC: 1 DC: 5/5 Attacks: Air Slash Circle Throw Clear Smog Comet Punch Copycat Earth Power Encore Gust Heal Block Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Sludge Bomb Tailwind Whirlwind Wide Guard Wonder Room Heal Block Gravity Disable Spikes Stealth Rock Drill Run Gastro Acid After You Light Screen Protect Reflect Shadow Ball Sludge Wave Taunt Toxic Venoshock Earthquake U-Turn Smack Down Dig Kitsunoh (Shadow Man) (Move your mouse to reveal the content) Kitsunoh (Shadow Man) (open) Kitsunoh (Shadow Man) (close) Kitsunoh (Shadow Man) [Female] Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: Type: Innate The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: Type: Innate This Pokemon's body is well trained and immune to paralysis. Cursed Body (Dream World): Type: Innate When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 1 DC: 5/5 Attacks: Aerial Ace Attract Bulldoze Captivate Copycat Curse Cut Dark Pulse Defog Dig Double Team Dream Eater Earthquake Embargo Endeavor Endure Facade Faint Attack Fake Out False Swipe FeatherDance Fire Punch Flail Flash Flash Cannon Fling Foul Play Frustration Fury Cutter Giga Impact Gyro Ball Headbutt Hex Hidden Power Hone Claws Hyper Beam Ice Punch Icy Wind Imprison Iron Defense Iron Head Iron Tail Knock Off Last Resort Lick Low Kick Magic Coat Memento Metal Burst Metal Claw Metal Sound Meteor Mash Natural Gift Odor Sleuth Ominous Wind Pain Split Payback Perish Song Protect Psych Up Psychic Psycho Shift Rain Dance Rest Retaliate Return Revenge Roar Rock Slide Rock Smash Role Play Round Safeguard Scratch Secret Power Shadow Ball Shadow Claw Shadow Sneak ShadowStrike Sleep Talk Snatch Snore Spite Strength Substitute Sucker Punch Sunny Day Super Fang Superpower Swagger Tail Whip Taunt Thief ThunderPunch Torment Toxic Trick Trick Room U-Turn Will-O-Wisp Yawn --------------- Eternal Drifter Achisuto the Smeargle Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Achisuto (Male Smeargle) Timid Nature Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. (Dream World: Perma-Locked!) Moody: Type: Innate This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 11 Accuracy Bonus: +9% MC: 13 DC: 5/5 Attacks: (11 Moves Known) Auroroa Beam Brine Close Combat Dragon Rage Explosion Ice Beam Memento Pay Day Rock Blast Self-Destruct Sketch (6) Butler the Audino Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Butler (Male Audino*) Calm Nature Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer: Type: Innate This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Dream World: Perma-Locked!) Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 2 SpD: Rank 4 (+) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 MC: 0 DC: 5/5 Attacks: (42/88 Moves Known) Pound* Growl* Helping Hand* Refresh* Doubleslap* Attract* Secret Power* Entrainment* Take Down Heal Pulse Simple Beam Amnesia Bestow Encore Heal Bell* Sweet Kiss* Wish* Yawn Covet Drain Punch Gravity Hyper Voice Magic Coat Pain Split Sleep Talk Snore Toxic* Ice Beam Light Screen Protect* Safeguard SolarBeam Thunderbolt Thunder Psychic Shadow Ball* Double Team Reflect Flamethrower Rest Thunder Wave Grass Knot Hope the Chimecho Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Hope (Female Chimecho) Bold Nature Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. HP: 100 Atk: Rank 1- Def: Rank 4+ SpA: Rank 3 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/6 MC: 0 Attacks: (30 Moves Known) Wrap Growl Astonish Confusion Uproar Last Resort Entrainment Take Down Yawn Psywave Heal Bell Safeguard Extrasensory Heal Pulse Psychic Hypnosis Recover Wish Helping Hand Mimic Recycle Signal Beam Skill Swap Swift Toxic Light Screen Protect Reflect Shock Wave Thunder Wave Order of Events: Espy sends out and equips. Eternal sends out, equips and orders. Espy counters. I ref.