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Completed Battle of E's - Espy vs. Eternal

Discussion in 'ASB' started by Floating, May 2, 2013.

  1. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    [​IMG]
    "Okay that was a terrible title... but I'm just a Spheal, what do I know. But yeah after a long wait, this match finally has a ref! So let's get started!"

    EspyOwner
    Fidgit (Turbo Man) (open)
    [​IMG]
    Fidgit (Turbo Man) [Male]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent:
    Type: Innate
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (DW):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 1
    Weight Class: 1


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Air Slash
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room
    Heal Block
    Gravity

    Disable
    Spikes
    Stealth Rock

    Drill Run
    Gastro Acid
    After You

    Light Screen
    Protect
    Reflect
    Shadow Ball
    Sludge Wave
    Taunt
    Toxic
    Venoshock
    Earthquake
    U-Turn
    Smack Down
    Dig

    Kitsunoh (Shadow Man) (open)
    [​IMG]
    Kitsunoh (Shadow Man) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber:
    Type: Innate
    This Pokemon's body is well trained and immune to paralysis.

    Cursed Body (Dream World):
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Aerial Ace
    Attract
    Bulldoze
    Captivate
    Copycat
    Curse
    Cut
    Dark Pulse
    Defog
    Dig
    Double Team
    Dream Eater
    Earthquake
    Embargo
    Endeavor
    Endure
    Facade
    Faint Attack
    Fake Out
    False Swipe
    FeatherDance
    Fire Punch
    Flail
    Flash
    Flash Cannon
    Fling
    Foul Play
    Frustration
    Fury Cutter
    Giga Impact
    Gyro Ball
    Headbutt
    Hex
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Last Resort
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash
    Natural Gift
    Odor Sleuth
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Role Play
    Round
    Safeguard
    Scratch
    Secret Power
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Snatch
    Snore
    Spite
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Swagger
    Tail Whip
    Taunt
    Thief
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    U-Turn
    Will-O-Wisp
    Yawn


    ---------------​


    Eternal Drifter

    Achisuto the Smeargle
    Show Hide

    [​IMG]
    Achisuto (Male Smeargle)
    Timid Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Perma-Locked!) Moody: Type: Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11
    Accuracy Bonus: +9%

    MC: 13
    DC: 5/5

    Attacks: (11 Moves Known)
    Auroroa Beam
    Brine
    Close Combat
    Dragon Rage
    Explosion
    Ice Beam
    Memento
    Pay Day
    Rock Blast
    Self-Destruct

    Sketch (6)

    Butler the Audino
    Show Hide

    [​IMG]
    Butler (Male Audino*)
    Calm Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Perma-Locked!) Klutz: Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks: (42/88 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Take Down
    Heal Pulse
    Simple Beam

    Amnesia
    Bestow
    Encore
    Heal Bell*
    Sweet Kiss*
    Wish*
    Yawn

    Covet
    Drain Punch
    Gravity
    Hyper Voice
    Magic Coat
    Pain Split
    Sleep Talk
    Snore

    Toxic*
    Ice Beam
    Light Screen
    Protect*
    Safeguard
    SolarBeam
    Thunderbolt
    Thunder
    Psychic
    Shadow Ball*
    Double Team
    Reflect
    Flamethrower
    Rest
    Thunder Wave
    Grass Knot

    Hope the Chimecho
    Show Hide

    [​IMG]
    Hope (Female Chimecho)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0

    Attacks: (30 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Psywave
    Heal Bell
    Safeguard
    Extrasensory
    Heal Pulse
    Psychic

    Hypnosis
    Recover
    Wish

    Helping Hand
    Mimic
    Recycle
    Signal Beam
    Skill Swap
    Swift

    Toxic
    Light Screen
    Protect
    Reflect
    Shock Wave
    Thunder Wave


    Order of Events:
    Espy sends out and equips.
    Eternal sends out, equips and orders.
    Espy counters.
    I ref.

  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Shadow Man @ Exp. Share
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]

    Butler:
    Action 1: Shadow Ball
    Action 2: Flamethrower
    Action 3: Thunderbolt

    IF Taunt, Magic Coat and push actions back.
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Revenge - Dig - Revenge
  5. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]
    "Well, here we go! It's a battle between Kitsunoh and Audino!"
    (You might wanna check for mistakes here... first calcs ever!)

    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 100/EN: 100
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: 110/EN: 100
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...

    Calcs (open)

    Action 1:
    Audino used Shadow Ball
    Roll: [<=625 Crit]: 4929/10000 (No)
    Roll: [<=2000 Effect]: 5593/10000 (No)
    (8 + 3 - 4.5) = 6.5
    -6 EN
    Roll: [<=3000 Ability]: 9340/10000 (No)
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 7607/10000 (No)
    (12 + 6 - 4.5) * 1.5 = 20.25
    -8 EN

    Action 2:
    Kitsunoh used Dig
    Audino used Flamethrower
    Miss 'cause Kitsunoh is underground.
    -7 EN
    Kitsunoh used Dig!
    Roll: [<=625 Crit]: 4750/10000 (No)
    (8 + 6 - 4.5) = 9.5
    -10 EN

    Action 3:
    Audino used Thunderbolt
    Roll: [<=625 Crit]: 9366/10000 (No)
    Roll: [<= 1000 Effect]: 271/10000 (YES, but ability!)
    (10 + 3 - 4.5) = 8.5
    -7 EN
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 3848/10000 (No)
    (12 + 6 - 4.5) * 1.5 = 20.25
    -8 EN

    Totals:
    Kitsunoh | -15 HP | -26 EN
    Audino | -50 HP | -20 EN


    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 95/EN: 74
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: 60/EN: 80
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...


    Order of Events:
    Espy orders.
    Eternal counters.
    I ref.
  6. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    1) Flamethrower should not have hit, as Kitsunoh would have been in the evasive action of Dig at the time of Audino's attack.
    2) Audino only has Rank 2 Special Attack while Kitsunoh has Rank 3 Special Defense - Thunderbolt should have only done 8.5 damage unrounded, and Shadow Ball only 6.5.

    Please fix these issues.

    Taunt - Revenge - Revenge
    IF Successful Magic Coat when you would use Taunt THEN Imprison (Magic Coat, Protect, Pain Split) and push actions back.
    IF Successful Protective/Evasive action when you would use Taunt THEN Imprison (Magic Coat, Protect, Pain Split) and push actions back.
  7. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Thanks Espy, things should be fixed.
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (It seems I can't avoid getting Butler Taunted, thanks to your substitutions... well, let's make you pay for that!)
    [​IMG]

    Butler:
    Action 1: Flames of Anger (Flamethrower+Flamethrower Combo)
    Action 2: Cooldown (Thunderbolt)
    Action 3: Thunderbolt
  9. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]
    An excellent start for Espy's Kitsunoh, but let's see if things change now that Eternal gets to counter!

    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 95/EN: 74
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: 60/EN: 80
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...

    Calcs (open)

    Action 1:
    Kitsunoh used Taunt
    Audino was Taunted (6a)!
    -10 EN
    Audino used FLAMES OF ANGER
    Roll: [<=625 Crit]: 6799/10000 (No)
    (22.5 + 3 - 4.5) * 1.5 = 31.5
    -31.5 EN
    Roll: [<=3000 Ability]: 2764/10000 (No)
    Flamethrower is disabled!

    Action 2:
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 5045/10000 (No)
    (6 + 6 - 4.5) * 1.5 = 11.25
    -8 EN
    Audino needs to cooldown!

    Action 3:
    Audino used Thunderbolt
    Roll: [<=625 Crit]: 6409/10000 (No)
    Roll: [<= 1000 Effect]: 5136/10000 (No)
    (10 + 3 - 4.5) = 8.5
    -7 EN
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 5369/10000 (No)
    (6 + 6 - 4.5) * 1.5 = 11.25
    -12 EN

    Totals:
    Kitsunoh | -40 HP | -30 EN
    Audino | -23 HP | -39 EN


    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 55/EN: 44
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: 37/EN: 41
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...


    Order of Events:
    Eternal orders.
    Espy counters.
    I ref.
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    Butler:
    Action 1: Shadow Ball
    Action 2: Thunderbolt
    Action 3: Shadow Ball

    IF Evasive Damaging action (Ex: Dig), Pound.
    IF Protective/Evasive action AND was not used last action, Pound.
  11. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Chill - Revenge - Revenge
  12. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]
    An excellent start for Espy's Kitsunoh, but let's see if things change now that Eternal gets to counter!

    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 55/EN: 44
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: 37/EN: 41
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...

    Calcs (open)

    Action 1:
    Kitsunoh is chilling
    +12 EN
    Audino used Shadow Ball
    Audino used Shadow Ball
    Roll: [<=625 Crit]: 9016/10000 (No)
    Roll: [<=2000 Effect]: 6561/10000 (No)
    (8 + 3 - 4.5) = 6.5
    -6 EN
    Roll: [<=3000 Ability]: 6149/10000 (No)

    Action 2:
    Audino used Thunderbolt
    Roll: [<=625 Crit]: 8220/10000 (No)
    Roll: [<= 1000 Effect]: 4882/10000 (No)
    (10 + 3 - 4.5) = 8.5
    -7 EN
    Roll: [<=3000 Ability]: 9648/10000 (No)
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 251/10000 (Yes)
    (15 + 6 - 4.5) * 1.5 = 24.75
    -8 EN

    Action 3:
    Audino used Shadow Ball
    Audino used Shadow Ball
    Roll: [<=625 Crit]: 7122/10000 (No)
    Roll: [<=2000 Effect]: 7777/10000 (No)
    (8 + 3 - 4.5) = 6.5
    -6 EN
    Roll: [<=3000 Ability]: 363/10000 (Yes)
    Shadow Ball is disabled!
    Kitsunoh used Revenge
    Roll: [<=625 Crit]: 5923/10000 (No)
    (12 + 6 - 4.5) * 1.5 = 20.25
    -12 EN

    Totals:
    Kitsunoh | -22 HP | -8 EN
    Audino | -45 HP | -19 EN


    EspyOwner
    [​IMG]
    Kitsunoh (Shadow Man) (F) @ Exp. Share
    HP: 33/EN: 36
    4/3/1/3/127
    SC3/WC4
    Field: Empty.
    Other: Shadow Man is a female?

    ---------------​


    Eternal Drifter
    [​IMG]
    Audino (Butler) (M) @ Amulet Coin
    HP: -9/EN: 22
    1/3/2/4/50
    SC2/WC3
    Field: Empty.
    Other: And a male Audino...
  13. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Both of the Revenge calcs should have been done with 12 BAP... The match should have ended by now.

    Next time you ref try looking at the DAT for moves you don't understand instead of reffing them incorrectly.
  14. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Look below for prizes.

    TIL Don't study at the same time as reffing.
  15. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Eternal Drifter: 2 CC
    EspyOwner: 1 CC
    Kitsunoh: 4 MC, 1 KOC
    Audino: 3 MC
    Cube: 2 UC

    Proper prizes >_>

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