Completed Battle of Legendary Proportions: 3v3 Texas Cloverleaf vs TheMogRunner! (Ref DA8828)

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#1
A strike of creativity hits me, I must post an Open Challenge.
3 v 3 Singles
DQ: 3 days
Arena: Hall of Origin
The battle will take place in the vaunted Hall Of Origin. The field is a large hall with tall pillars scattered through the arena and a large stairway leading to a platform with Arceus sleeping atop it. Every round/action (acceptors choice) there is a chance of outside action. There is a 5% chance of Palkia appearing and using Spacial Rend damaging both combatants for 20 damage. There is a 5% chance of Dialga appearing and using Roar of Time costing each participnt 20 energy. There is a 5% chance of Giratina appearing and using Shadow Force, permanantly disabling all actions used that round. Finally, there is 1% chance of Arceus awakening and usin Judgement, with a 20% chnce of both parties being spared, and an 80% chance of both parties being condemned to Hell (KOed).

P.S. I will be using NFE's, avoidance of FE's is appreciated.
I accept, and I am fine with the extra chances.
Switch= KO
One ability
Items disabled
Gible

Gible* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42


EC: 0/9
MC:
DC: 0/5

Attacks:
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*




Charmander

Charmander, Zoan, Male
Nature: Lonely (+Atk, -Def)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC:
DC: 0/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw



Monohm

Monohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC:
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Charge Beam



Vulpix(*) [Scarlet] (F)

Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Personality:(to be added)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:(Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

(DW) Drought:(Innate)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](LOCKED)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 65

EC:0/6
MC:0
DC:0/5

Attacks:
Ember(*)
Tail Whip(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Roar(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)

Energy Ball(*)
Hex(*)
Psych Up(*)

Toxic(*)
Fire Blast(*)
Double Team(*)



Magnemite(*) [UFO] (/)

Nature:Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Personality:(to be added later)

Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull:(Can be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

Sturdy:(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

(DW)Analytic:(Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(LOCKED)

Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3(+)
Spe: 45

EC:0/9
MC:0
DC:0/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electro Ball(*)
Lock-On(*)
Swift(*)

Flash Canon(*)
Thunder(*)
Rain Dance(*)



Gastly(*) [Aches] (M)

Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Personality:(to be added)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:(Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:

EC:0/9
MC:0

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 x 1.15^) (+)
Acc Boost: 24.2%

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)

Haze(*)
Ice Punch(*)
Disable(*)

Shadow Ball(*)
Dream Eater(*)
Venoshock(*)


Cloverleaf, poke and ability.
Mog, poke, ability, actions.
Cloverleaf, actions.

GOOOOOOOOOOOOOO
 
#3
Go Scarlet the Vulpix (flash fire)!

Lets start with a Confuse ray, then use toxic, and wrap it up with a double team!
also if he uses dragon dance on the turn after use Psych Up! then continue orders.

Confuse ray - Toxic - Double team (3 clones)
sub with Psych Up turn after Dragon dance then continue order line up
 
#5
THE SUBSTITUTIONS THEY BURN MY EYES

Also, reffing speed ties sucks.


Zoan (Charmander) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Dragon Dance ~ Dragon Dance ~ Rock Slide


Scarlet (Vulpix) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Confuse Ray / Psych Up ~ Toxic / Psych Up / Confuse Ray~ Confuse Ray / Toxic / Psych Up / Double Team

Round 1: Rising Flames

Scarlet speeds ahead of Zoan, striking him with a devious Confuse Ray, confusing Zoan for three (3) actions! Exactly what it says on the tin. Zoan, instead of dancing like an imitation Dragon, hits himself in confusion instead. Because plagiarism is harder when you're in a state of psychically-induced drunkenness.

Lurching, Zoan tries his best, Dragon Dancing like a stoned dragon-chick with no wings, which nonetheless raises his attack and speed one stage! Scarlet isn't impressed, spewing some very Toxic gas on him, inflicting deadly poison! And you thought YOU got dumped hard.

Using his newfound speed and dancing practice, Zoan snaps out of confusion and crushes Scarlett under a Rock Slide! Payback. Scarflet emerges from the rubble, not quite out for the count yet, and uses Psych Up, copying Zoan's stat changes! Plagiarism makes the battle go round.


Zoan (Charmander) (M)
HP: 81
Energy: 84%
Boosts/Drops: +1 Attack, +1 Speed
Others: Toxic'd (1 DPA, 2 DPA Next Round)


Scarlet (Vulpix) (F)
HP: 76
Energy: 79%
Boosts/Drops: +1 Attack, +1 Speed
Others: N/A

Scarlet: Confuse Ray (7 Energy)
Zoan: Confusehaxdamage (7 Damage, 3 Energy)

Zoan: Dragon Dance (7 Energy)
Scarlet: Toxic (7 Energy)

Zoan: Rock Slide (14 Damage, 6 Energy)
Scarlet: Psych Up (7 Energy)


cloverleaf
 
#7
Man, the BW sprite for vulpix looks HORRIBLE! Anyway, nice job out there Scarlet! Lets think careful and pull off a double team(4 clones)!(hopefully you win the speed tie) Then scare him to pieces with roar! Finally creep Zoan out with hex!
The only advice I can give is be careful and use your clones to your advantage.

Summary
Double Team(4) - Roar - Hex
 
#8

Zoan (Charmander) (M)
HP: 81
Energy: 84%
Boosts/Drops: +1 Attack, +1 Speed
Others: Toxic'd (2 DPA)
Actions: ROCK SLIDE


Scarlet (Vulpix) (F)
HP: 76
Energy: 79%
Boosts/Drops: +1 Attack, +1 Speed
Others: N/A
Actions: Double Team [4] ~ Roar ~ Hex

Round 2: Divide and Conquer

Zoan quickly triggers another Rock Slide, burying Scarlet under yet more ancient ceiling. Someone remind Cloverleaf to sacrifice someone to the gods later. However, not one, not two, but five Vulpix emerge from the rocks! Looks like Scarlet used Double Team to create Four (4) clones!

Zoan's next Rock Slide crushes all five of the Vulpix, four of which disappear, and one of which howls in pain. What a waste of energy. Scarlet lets out a threatening Roar, reseting Zoan's stat changes!

Scarlet moves out of the collapse and, channeling spirits (this is a pretty holy place, I'd think), harnesses their power to Hex Zoan, drawing on the pain from his poisoning! Zoan weathers the blow and strikes back with...another Rock Slide. Tried and true. But I think Zoan's suffering from energy issues himself!


Zoan (Charmander) (M)
HP: 63
Energy: 43%
Boosts/Drops: N/A
Others: Toxic'd (2 DPA, 3 DPA Next Round)


Scarlet (Vulpix) (F)
HP: 30
Energy: 49%
Boosts/Drops: +1 Attack, +1 Speed
Others: N/A

Zoan: Rock Slide (16 Damage, 10 Energy)
Scarlet: Double Team [4] (16 Energy)

Zoan: Rock Slide (16 Damage, 14 Energy)
Scarlet: Roar (7 Energy)

Zoan: Rock Slide (14 Damage, 18 Energy)
Scarlet: Hex (12 Damage, 7 Energy)


mog
 
#9
Well that sucked. hmmm Scarlet fire spin! ... yes I mean it, trust me! then use confuse ray and make him wet his pants with a hex! if he tries to dragon dance roar at him (same turn)

Summary
Fire Spin - Confuse Ray - Hex
sub Roar on same turn if he uses dragon dance then continue actions


Good luck.
 
#11

Zoan (Charmander) (M)
HP: 63
Energy: 46%
Boosts/Drops: N/A
Others: Toxic'd (3 DPA)
Actions: ROCK SLIDE


Scarlet (Vulpix) (F)
HP: 30
Energy: 49%
Boosts/Drops: +1 Attack, +1 Speed
Others: N/A
Actions: Fire Spin ~ Confuse Ray ~ Hex

Round 3: One Trick Lizard

Scarlet pulls an unorthodox move, trapping Zoan in a Fire Spin! Zoan doesn't mind, drinking in the heat (cold-blooded flaming lizards) and summoning yet another Rock Slide on top of Scarlet! While it packs just as much punch, Zoan is panting from exertion! He can't keep on going much longer!

Scarlet fires off another Confuse Ray, which, true to its name, confuses Zoan for two (2) actions! Zoan struggles to stay lucid, and, faithful to the last, tries to squish Scarlet under one last Rock Slide...but is KO'd from energy exhaustion! Oh shit!


Zoan (Charmander) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A


Scarlet (Vulpix) (F)
HP: 16
Energy: 40%
Boosts/Drops: N/A
Others: N/A

Scarlet: Fire Spin (Something Damage, 2 Energy)
Zoan: Rock Slide (14 Damage, 22 Energy)

Scarlet: Confuse Ray (7 Energy)
Zoan: Rock Slide Fail (0 Damage, 26 Energy)


Cloverleaf, poke and actions!
 
#13
OK nice job Scarlet! you got your first KO! Lets knock this dragon down to size with will o wisp. hold on for one more turn man! you got this!

Will-o-Wisp - Will-o-Wisp - Tail whip
sub with Hex if Will-o-Wisp hits (WoW[hit] Hex Tail whip)
 
#14

Sharkey (Gible) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Actions: Sand Attack ~ Sand Attack ~ Earthquake


Scarlet (Vulpix) (F)
HP: 16
Energy: 40%
Boosts/Drops: N/A
Others: N/A
Actions: Will-O-Wisp ~ Will-O-Wisp / Hex ~ Tail Whip

Round 4: A Valiant Last Stand

Scarlet uses Will-O-Wisp. Having accuracy worse then the infamous Stone Edge, it misses. Sharkey uses Sand Attack, just like the troll-Trapinches in Emerald who JUST WON'T DIE.

Scarlet uses Will-O-Wisp again. Having accuracy worse the even more infamous Hypnosis, it misses again. Sharkey uses Sand Attack, again, for emphasis or something.

Scarlet, realizing this next Will-O-Wisp would be less accurate than a Zap Cannon, gives up and performs a cute Tail Whip before getting KO'd by Sharkey's Earthquake. RIP.


Sharkey (Gible) (M)
HP: 90
Energy: 84%
Boosts/Drops: -1 Defense
Others: N/A


Scarlet (Vulpix) (F)
HP: 0
Energy: 0%
Boosts/Drops: -2 Accuracy
Others: N/A

Sharkey used Sand Attack (3 Energy)
Sharkey used Sand Attack (7 Energy)
Sharkey used Earthquake (24 Damage, 6 Energy)

Scarlet used Will-O-Wisp (6 Energy)
Scarlet used Will-O-Wisp (10 Energy)
Scarlet used Tail Whip (who gives a crap Energy)


TMR, poke and actions.
 
#15
... darn it. gible should have minus 1 def

go ACHES! (gastly) with levitate (it only has one ability...)

use Confuse ray, ice punch, shadow ball

Sum
Confuse ray - Ice punch - Shadow ball
 
#17

Sharkey (Gible) (M)
HP: 90
Energy: 84%
Boosts/Drops: -1 Defense
Others: N/A
Actions: Hone Claws ~ Stone Edge ~ Outrage


Aches (Gastly) (F)
HP: 90
Energy: 100%
Boosts/Drops:
Others: N/A
Actions: Confuse Ray ~ Ice Punch ~ Shadow Ball

Round 5: Battlefield-Befuddlement

Aches's eyes glow with a malicious glint, confusing Sharkey with a Confuse Ray! Original name, that. Sharkey, confuzzled, still manages to Hone Claws with his stubbly little arms that can barely reach his legs, and certainly not each other. Oh, it seems like he's...running his nails against his teeth or something. Whatever he did, it worked, boosting his attack and accuracy one stage!

Aches isn't uncomfortable at the sight of a murderous dragon with sharp nails, he's got a secret weapon! Materializing a fist of ghostly poisonous gas, he lowers the temperature by psychically removing heat and slams the surprised Sharkey with a lethal Ice Punch! Sharkey hits himself in confusion, cowed by Aches's display of power, but recovers from confusion from the boosted power of his facepalm.

Aches grins and summons more ghostly energy, but a wall crumbles with a blast of energy, and behind the ruins, Palkia looks pretty pissed, hitting both pokemon for 20 damage with a Spacial Rend! In God's house, ASB mechanics are nothing more than protips! Reeling, Aches is still in the fight, blasting his charged-up Shadow Ball at Sharkey and wounding him heavily. Sharkey snarls in fury and returns with a powerful Outrage!


Sharkey (Gible) (M)
HP: 29
Energy: 64%
Boosts/Drops: +1 Attack, +1 Accuracy
Others: Outrage'n


Aches (Gastly) (F)
HP: 50
Energy: 82%
Boosts/Drops: N/A
Others: N/A

Aches used Confuse Ray (5 Energy)
Sharkey used Hone Claws (6 Energy)

Aches used Ice Punch (17 Damage, 6 Energy)
Sharkey hit himself in confusion (10 Damage, 3 Energy)

Aches used Shadow Ball (14 Damage, 5 Energy)
Sharkey used Outrage (20 Damage, 7 Energy)




cloverleaf
 
#19
lol Cloverleaf, LETS WRAP THIS UP ACHES! (and your sprite looks bad too... O well)

Aches use haze to drop sharkeys stats then hide in the haze and rape him with ice punches!

Sum
Haze - Ice Punch - Ice Punch


GO!
 
#20

Sharkey (Gible) (M)
HP: 29
Energy: 64%
Boosts/Drops: +1 Attack, +1 Accuracy
Others: Outrage'n
Actions: OUTRAGE


Aches (Gastly) (F)
HP: 50
Energy: 82%
Boosts/Drops: N/A
Others: N/A
Actions: Haze ~ Ice Punch ~ Ice Punch

Round 6: 'Ragequit

Aches coughs out a thick Haze negating all stat changes! Poor Sharkey, now he has to do his nails again, and lose even more manly points. He has more important things to do for now, ramming Aches with even more Outrage.

Conjuring another icy fist, Aches smashes Sharkey with another Ice Punch, but Sharkey is angry enough to avoid the pain, roaring at Aches with another Outrage attack...

But Aches's second consecutive Ice Punch hits home, KO'ing the rampaging dragon. Good thing too, it didn't look like Aches could take too much more of that!


Sharkey (Gible) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Outrage'n


Aches (Gastly) (F)
HP: 14
Energy: 60%
Boosts/Drops: N/A
Others: N/A

Aches used Haze (6 Energy)
Sharkey used Outrage (18 Damage, something energy)

Aches used Ice Punch (16 Damage, 6 Energy)
Sharkey used Outrage (18 Damage, something energy)
Aches used Ice Punch (16 Damage, 10 Energy)




mog, go
 
#21
Use Hypnosis to put that umm sheep asleep
Scarlet: (Master you rhymed!)
Hey I did! Then use Shadow Ball then dream eater! also if Behemoth is awake by the third action use ice punch.

Sum
Hypnosis - Shadow Ball - Dream Eater
Sub
If Behemoth is awake on the third action use Ice Punch!
 
#22
Start by creating a Twister to try and block that Hypnosis gaze. Then fire a Charge Beam to boost your attack and finish with a Thunderbolt for the kill.

Twister ~ Charge beam~ Thunderbolt
 
#23

Behemoth (Monohm) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Twister ~ Charge Beam ~ Thunderbolt


Aches (Gastly) (F)
HP: 14
Energy: 60%
Boosts/Drops: N/A
Others: N/A
Actions: Hypnosis ~ Shadow Ball ~ Dream Eater / Ice Punch

Round 7: The Sydney Sleeper (Because Both It And This Round Involves Sleep And I Have Been Playing FAR Too Much TF2) (Although Snipers Suck) (And In Addition Because It's Late And I Am Feeling Very Unoriginal)

Behemoth starts a-chargin' her laser, but Aches, is just too fast, putting her to sleep with a stupidly accurate Hypnosis.

Then she blasts the snoozing dragon with a Shadow Ball. It must have been pretty painful, because Behemoth is up, and she looks pretty pissed, KO'ing Aches with a groggy but powerful Thunderbolt!


Behemoth (Monohm) (F)
HP: 76
Energy: 94%
Boosts/Drops: N/A
Others: N/A


Aches (Gastly) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A

next up is


cloverleaf go
 
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