Battle of the Beginners! Speed-X vs. Gale Wing Srock! (reffed by Flamestrike)

Hello everyone and welcome to the ASB Arena! Friendly neighbourhood Flamestrike here brining you all a beginner match between two of ASB's newer members! First off though, here are the rules:
Rules said:
2v2 Singles
2 Day DQ
2 Recoveries, 5 chills
ASB Arena
Switch = KO
All Abilities
Training items only (if applicable)
2 substitutions
And here are the teams! First off, we have the person who made the challenge, Speed-X! He's brought two of the Gen 6 starters, Froakie and Fennekin, for a decent balance of types!

Topaz [M] [Fennekin]
Types:
[Fire]
"Fire STAB; immune to burn status. Brighten Command."

Abilities::
Blaze
"When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2)."
Magician (HA, locked)​

Nature:
Timid (+15% Speed | -1 Attack | +16% Accuracy)​

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

Counters
Evolution Counters: 0/9
Move Counters: 0
Ability Counters: 0/5
Knock-Out Counters: 0​

Attacks:
Level Up
Scratch | Tail Whip | Ember | Howl | Flame Charge | Psybeam | Fire Spin | Lucky Chant​
Egg
Heat Wave | Hypnosis | Magic Coat | Wish​
TM/HM
Toxic | Incinerate | Grass Knot | Psych Up | Substitute | Solar Beam​

Aquamarine [F] [Froakie]
Types:
[Water]
"Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action."

Abilities::
Torrent
"When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2)."
Protean (HA, locked)​

Nature:
Timid (+15% Speed | -1 Attack | +23% Accuracy)​

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14​

Counters
Evolution Counters: 0/9
Move Counters: 0
Ability Counters: 0/5
Knock-Out Counters: 0​

Attacks:
Level Up
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smokescreen | Round | Fling​
Egg
Toxic Spikes | Camouflage | Mud Sport | Mind Reader | Water Sport​
TM/HM
Substitute | Scald | Attract | Double Team | Hidden Power (Fire)​
And his opponent for today is Gale Wing Srock, one of the newest members of ASB! He's brought three Pokemon to this match, taking full advantage of ASB's rules to make sure he has Pokemon for every situation! With Fletchling, Embirch, and Protowatt at his disposal, can he pull off the victory?
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.​

[Nature]
Naughty (+Atk | -SpD)​

[Type]
Normal | Flying

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Big Pecks (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Gale Wings (H) - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13​

[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0​

[Attacks]

Level Up ( 9 / 14 )
Tackle | Growl | Quick Attack | Peck | Agility | Flail | Roost | Razor Wind | Flame Charge​

Egg ( 3 / 3 )
Quick Guard | Snatch | Tailwind​

TM/HM ( 8 / 26 )
Acrobatics | Double Team | Facade | Return | Overheat | Swords Dance | Taunt | Fly​
Smokin' Hot | Embirch (F)
________________________

Smokin' Hot is serious, egoistic and proud of its power, versatility and beauty. It never talks to anyone during or after the battle and always works on strengthening its moves.​

[Nature]
Serious​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Total: 13​

[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0
KOC: 2​

[Attacks]

Level Up ( 11 / 14 )
Sweet Scent | Bullet Seed | Absorb | Growth | Ember | Leech Seed | Flame Wheel |
Giga Drain | Fire Spin | Synthesis | Lava Plume​

Egg ( 5 / 15 )
Aromatherapy | Counter | Grassy Terrain | Revenge | Sand Tomb​

TM/HM ( 5 / 36 )
Substitute | Will-o-Wisp | Protect | Rock Slide | Double Team
Bubba Shrimp Co | Protowatt (M)
________________________

Bubba Shrimp Co, is always lost in thought and out of this world. It is happy and cheerful and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shed Skin (H)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​

[Stats]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1

Total: 10​

[Tokens]
EC: 2 | 6
AC: 2 | 5
MC: 0
KOC: 2​

[Attacks]

Level Up ( 6 / 7 )
Bubble | Charge | Tackle | Thunder Shock | Detect | Fairy Wind​

Egg ( 5 / 12 )
Counter | Mirror Coat | Mind Reader | Sheer cold | Muddy Water

Prev Gens (Tutor / TM / HM)
Dive​

TM/HM ( 5 / 22 )
Volt Switch | Thunder Wave | Ice Beam | Thunder Bolt | Dazzling Gleam | Substitute
Now then, since Speed-X made the challenge, he'll send out his first Pokemon, and attach a training item if he wants. Then Gale Wing can send out his own Pokemon, attack an item, and order, and then Speed-X can order. And then the action will begin, and I'll be here to bring it all straight to you!
1) Speed-X sends out his Pokemon and attaches an item
2) Gale Wing Srock sends out his Pokemon, attaches an item, and orders
3) Speed-X orders
4) I ref
5) Speed-X orders
6) Gale Wing Srock orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
Speed-X, you're up!
 
Lets go Bubba!


Bubba Shrimp Co
| Protowatt (M) | Magic Guard (✓) | Trace | Equiped: Amulet Coin
________________________

Muddy Water - Substitute (15 HP) - Muddy Water

If Fennekin uses a damaging Grass type move outside of a combination, use Dive that action, not to be done consecutively.
If Fennekin uses a damaging Grass type combination on action 1, use Mirror Coat that action.

Flamestrike as a challenge acceptor I specify the following switch rule:

Switch=OK
 
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Gale, since Speed-X specified all the rules in his challenge (and specifically said Switch=KO), it's expected that when you accept the challenge you go with whatever rules he set up. If he's willing to change to Switch=OK we can, but it's up to him. This also means that the battle is All Abilities, for the same reason.

Topaz [M] [Fennekin]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 100
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 100
Abilities: Trace, Magic Guard

And here we go! Speed-X is starting off with Topaz the Fennekin, and Gale is countering with Bubba Shrimp Co the Protowatt! Should be a good fight! Bubba leads us off, and wastes no time going on the offensive with a Muddy Water! It's a super effective blow and does some solid damage to Topaz! However, rather than striking back immediately Topaz drains some of his own life force and makes a Substitute! Interesting choice, we'll see if it pays off! Bubba prepares to make a Substitute of his own, but reconsiders and instead dives underwater! Just in time too as Topaz launches a Grass Knot at him, which misses! And then he comes right back and slams into the substitute with a Dive! However, the substitute just barely manages to hold firm! Bubba wastes no time in rectifying that though, as he nails the substitute with another Muddy Water, easily destroying it! As the substitute fades, however, Topaz launches a Hypnosis at Bubba! Bubba Shrimp Co fell asleep, but as the round ends the Protowatt nonetheless has the early lead! Can Speed-X and Topaz turn this around, or will Gale run away with a victory?

Topaz [M] [Fennekin]
HP: 57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 76
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 79
Abilities: Trace, Magic Guard
SLP (1a)
Action 1:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 2531 (no crit)
-> RNG roll to drop Accuracy (1-3000 to drop) -> 6571 (no drop)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage, 6 energy
Topaz used Substitute -> 12 energy, -15 HP, Topaz made a 15 HP substitute

Action 2:
Bubba Shrimp Co dove underwater!
Topaz used Grass Knot -> Missed, 4.5 energy
Bubba Shrimp Co used Dive
-> RNG roll to crit (1-625 to crit) -> 4903 (no crit)
(8[BAP] + 3[STAB] - 1.5[Stat Dif.]) * 1.5[SE] = 14.25 damage to the substitute, 9 energy

Action 3:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 3498 (no crit)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage to the subtitute, 6 energy, the substitute faded
Topaz used Hypnosis
-> RNG roll to hit (1-7600 to hit) -> 5783 (hit)
-> RNG roll for duration (1-2=1a, 3=2a) -> 2 (1a)
7 energy, Bubba Shrimp Co asleep for 1 action

Topaz -> -33 HP, -23.5, rounded to 24 energy
Bubba Shrimp Co -> -21 energy
Speed-X, you're up!
 
Thats fine. I don't mind having just one ability in play, but I'd prefer it to just be no switching since its really just 2v2 anyway, if thats cool.

Grass Knot ~ 15% Substitute ~ Wish

I kinda cant think of any subs. I know I may regret it, but I just am set on this.
 
Lets have the battle rules as is then.

Its cool to have Switch=KO, but Switch=OK makes the battle more interesting ;) I am cool either way.

Sleep (Mirror Coat) - Muddy Water - Substitute (15 HP)
 
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Topaz [M] [Fennekin]
HP: 57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 76
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 79
Abilities: Trace, Magic Guard
SLP (1a)

Strap in folks, this could be a long one, as both battlers seem to be more worried about preventing and healing damage than dealing it!


Topaz [M] [Fennekin]
HP: 24
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 46
Abilities: Blaze
Substitute (15 HP)
Wish (1a)

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 54
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 61
Abilities: Trace, Magic Guard
Substitute (15 HP)
Action 1:
Topaz used Grass Knot
-> RNG roll to crit (1-625 to crit) -> 1969 (no crit)
(4[BAP] + 3[Stat Dif.]) * 1.5[SE] = 10.5 damage, 4.5 energy
Bubba Shrimp Co was fast asleep!

Action 2:
Bubba Shrimp Co woke up!
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 3655 (no crit)
-> RNG roll to drop Accuracy (1-3000 to drop) -> 7131 (no drop)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage, 6 energy
Topaz used Substitute -> 12 energy, -15 HP, Topaz made a 15 HP substitute

Action 3:
Bubba Shrimp Co used Substitute -> 12 energy, -15 HP, Topaz made a 15 HP substitute
Topaz used Wish -> 13 energy, Topaz made a wish!

Topaz -> -33 HP, -29.5, rounded to 30 energy
Bubba Shrimp Co -> -25.5, rounded to 26 HP, -18 energy
Gale Wing Srock, you're up!
 


Bubba Shrimp Co
| Protowatt
___________________________

Muddy Water - Chill - Muddy Water

If Fennekin uses Solar Beam on a2 or a3, use Dive that action and push actions back, not to be done consecutively. (Higher priority)

If you are not behind a substitute when you would act, use Substitute (15 HP) that action and push actions back.
 
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Solarbeam ~ Psybeam ~ Chill

If Gale's second conditional / sub (the one about being behind a substitute) activates, then use Wish on action 2
 

Topaz [M] [Fennekin]
HP: 24
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 46
Abilities: Blaze
Substitute (15 HP)
Wish (1a)

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 54
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 61
Abilities: Trace, Magic Guard
Substitute (15 HP)

The battlers continue to play incredibly defensively, throwing chills, substitutes, and recoveries around like they're nothing. However, now that Topaz is out of recoveries for the match, Bubba Shrimp Co has a prime advantage to finish him off! Will Gale take advantage?


Topaz [M] [Fennekin]
HP: 47
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 37
Abilities: Blaze
Wish (1a)

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 55
Abilities: Trace, Magic Guard
Substitute (15 HP)
Action 1:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 8271 (no crit)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage to the substitute, 6 energy, the substitute faded
Topaz used Solar Beam
-> RNG roll to crit (1-625 to crit) -> 8495 (no crit)
(12[BAP] + 3[Stat Dif.]) * 1.5[SE] = 22.5 damage to the substitute, 8 energy, the substitute faded

Topaz's Wish came true -> Topaz recovered 22.5 HP

Action 2:
Bubba Shrimp Co used Substitute -> 12 energy, -15 HP, Bubba Shrimp Co made a 15 HP substitute
Topaz used Wish -> 13 energy, Topaz made a wish!

Action 3:
Bubba Shrimp Co used chill -> +12 energy
Topaz used chill -> +12 energy

Topaz -> +22.5, rounded to 23 HP, -9 energy
Bubba Shrimp Co -> -15 HP, -6 energy
Speed-X, you're up!
 
Whoo boy, how am I gonna do this? Let's seeeeee....


Substitute (15%; yes, AGAAAAIINNN) ~ SolarBeam (to break sub) ~ Hypnosis


If Protowott uses an Evasive/Protective move, replace--on the action said move in question was used--whatever move was originally to be used on THAT action with Chill.

If Protowott uses Mirror Coat at all in defense to a Special Attack from Fennekin, replace the action in this instance with Chill.



If these were worded too awkwardly, please let me know. Also, if there was a way I could have worded this using those preset phrases in the ASB handbook, please let me know of that, too, if you can. If I make mistakes I want to be able to know about them somehow. x]
 


Bubba Shrimp Co
| Protowatt
___________________________

Chill - Dive - Bubble

Bubba lets do the dew and bring home the victory!

___________________________


Note to Speed-x:

You can use the following words,
"If Protowott uses an Evasive/Protective move, use Chill that action instead."
"If Protowott uses Mirror Coat on action2, use Chill that action instead."

and by the way Speed-X your Round 1 order was epic!

Flamestrike, Please correct me if i am missing anything in the explanation to Speed-X. I would also love to learn ~_~
 
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Gale more or less nailed the wording for the first sub. For the second sub, his version works in this specific instance, but for a more general purpose version you might want "If he uses Mirror Coat when you would be using a Special Attack use chill instead". Also keep in mind that while your version of the Mirror Coat sub is fine, "If he uses a Special Attack use Mirror Coat" is most definitely NOT legal. Something to keep in mind.


Topaz [M] [Fennekin]
HP: 47
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 37
Abilities: Blaze
Wish (1a)

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 55
Abilities: Trace, Magic Guard
Substitute (15 HP)

Well, the Pokemon somehow managed to combine to gain 8 HP. I'm not even sure how you manage that. Thank goodness for energy though, as Topaz is just about beat and can't continue all this chicanery for much longer!


Topaz [M] [Fennekin]
HP: 55
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 10
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 56
Abilities: Trace, Magic Guard
Substitute (15 HP)
Action 1:
Bubba Shrimp Co used chill -> +12 energy
Topaz used Substitute -> 12 energy, -15 HP, Bubba Shrimp Co made a 15 HP substitute

Topaz's Wish came true -> Topaz recovered 22.5 HP

Action 2:
Bubba Shrimp Co dove underwater!
Topaz used Solar Beam -> Missed, 8 energy
Bubba Shrimp used Dive
-> RNG roll to crit (1-625 to crit) -> 4264 (no crit)
(8[BAP] + 3[STAB] - 1.5[Stat Dif.]) * 1.5[SE] = 14.25 damage to the substitute, 9 energy

Action 3:
Bubba Shrimp Co used Bubble
-> RNG roll to crit (1-625 to crit) -> 5836 (no crit)
(4[BAP] + 3[STAB]) * 1.5[SE] = 10.5 damage to the substitute, 2 energy, the substitute faded
Topaz used Hypnosis -> Blocked by substitute, 7 energy

Topaz -> +7.5, rounded to 8 HP, -27 energy
Bubba Shrimp Co -> +1 energy
Gale Wing Srock, you're up!
 
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Bubba Shrimp Co
| Protowatt
___________________________

Muddy Water - Bubble - Muddy Water

If Fennekin uses a damaging Grass type move, use Dive on the first instance, Muddy Water on the Second Instance and Dive on the third instance.

If Fennekin uses chill, use Muddy Water on the first Instance, Bubble on the second instance and Muddy Water on the third instance.
 
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Grass Knot ~ Chill ~ Sub @ 25%

By first, second, and third instance, do you mean the third time that I order it or if I order it on the first, second, or third action?
 
He means that the first time you use it he'll use Muddy Water, the second time he'll use Bubble, and the third time he'll use Muddy Water again. Feel free to change your orders if this changes what you want to do, I won't be reffing for a few hours most likely.
 

Topaz [M] [Fennekin]
HP: 55
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: 10
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 56
Abilities: Trace, Magic Guard
Substitute (15 HP)

Oof, a mistimed Substitute from Topaz brings down the Fennekin, leaving Bubba Shrimp Co relatively healthy? Can Speed-X turn this around with the help of Aquamarine the Froakie? Time will tell!


Topaz [M] [Fennekin]
HP: KO
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16%)
Energy: KO
Abilities: Blaze

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 31
Abilities: Trace, Magic Guard
Substitute (15 HP)
Action 1:
Bubba Shrimp Co dove underwater!
Topaz used Grass Knot -> Missed, 4.5 energy
Bubba Shrimp used Dive
-> RNG roll to crit (1-625 to crit) -> 9972 (no crit)
(8[BAP] + 3[STAB] - 1.5[Stat Dif.]) * 1.5[SE] = 14.25 damage, 9 energy

Action 2:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 9046 (no crit)
-> RNG roll to drop Accuracy (1-3000 to drop) -> 899 (drop)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage, 6 energy, Topaz's Accuracy dropped by 1 stage
Topaz used chill -> +12 energy

Action 3:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 5966 (no crit)
-> RNG roll to drop Accuracy (1-3000 to drop) -> 3831 (no drop)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage, 6 + 4[CME] = 10 energy
Topaz used Substitute (25 HP) -> Failed due to lack of HP, -24 energy, Topaz faints due to exhaustion!

Topaz -> -50.25, rounded to 50 HP, -16.5, rounded to 17 energy
Bubba Shrimp Co -> -25 energy
Speed-X, you're up! (Make sure to equip an item to Froakie if you have any!)
 
Froakie, no items.

Camouflage (Normal type, I believe, since it's the ASB arena) ~ Mud Sport ~ Scald

If Protowott uses a Protective/Evasive move on Action 3, use Substitute (25).
 

Aquamarine [F] [Froakie]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23%)
Energy: 100
Abilities: Torrent

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 31
Abilities: Trace, Magic Guard
Substitute (15 HP)

Bubba welcomes our newcomer with some powerful offense before taking a breather to regain the energy he lost. Meanwhile Aquamarine takes some precautions to avoid being fried by Bubba's Electric attacks before retaliating with a resisted Scald attack that doesn't do nearly as much as Speed-X likely wants it to and leaves Bubba's substitute intact.


Aquamarine [F] [Froakie]
HP: 60
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23%)
Energy: 82
Abilities: Torrent
Camouflage (Normal)
PRZ (10%)
Mud Sport (5a)

Bubba Shrimp Co [M] [Protowatt] @ Amulet Coin
HP: 39
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+28%)
Energy: 31
Abilities: Trace, Magic Guard
Substitute (8 HP)
Action 1:
Bubba Shrimp Co used Thunderbolt
-> RNG roll to crit (1-625 to crit) -> 4273 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 421 (paralysis)
(9[BAP] + 3[STAB]) * 1.5[SE] = 18 damage, 6 energy, Aquamarine paralyzed (15%)
Aquamarine used Camouflage
-> RNG roll for full paralysis (1-1500 for full paralysis) -> 4947 (success)
8 energy, Aquamarine's type changed to Normal

Action 2:
Bubba Shrimp Co used Muddy Water
-> RNG roll to crit (1-625 to crit) -> 7129 (no crit)
-> RNG roll to drop Accuracy (1-3000 to drop) -> 5041 (no drop)
9[BAP] + 3[STAB] = 12 damage, 6 energy
Aquamarine used Mud Sport
-> RNG roll for full paralysis (1-1500 for full paralysis) -> 4143 (success)
5 energy, Electric attacks against Speed-X's team will be weakened for 6 actions

Action 3:
Bubba Shrimp Co used chill -> +12 energy
Aquamarine used Scald
-> RNG roll for full paralysis (1-1500 for full paralysis) -> 2803 (success)
-> RNG roll to crit (1-625 to crit) -> 9513 (no crit)
-> RNG roll to burn (1-3000 to burn) -> 9699 (no burn)
(8[BAP] + 3[Stat Dif.]) / 1.5[SE] = 7.333 damage, 5 energy

Aquamarine -> -30 HP, -18 energy
Bubba Shrimp Co -> -9.333, rounded to 9 HP
Gale Wing Srock, you're up!
 
Last edited:
Muddy Water - Substitute(15 HP) - Muddy Water

If your substitute is present at the start of action 2, use Dazzling Gleam that action instead.

If you do not have a substitute when you would act, use Substitute (15 HP) that action instead.
 

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