Battle on Minecraft: Paradoxus/Pippy/Korski vs NJ/Danmantincan/LW

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.Paradoxus & Pippy & Korski VS Nightmare Jigglypuff & Danmantincan & LightWolf


  • 1+1+1 vs 1+1+1 Multi Triplets Battle
  • 2 day DQ / 3 day Ref
  • 2 recovers, 5 chills
  • Switch = N/A
  • All abilities
  • No items
  • Only First Stage Pokemon Allowed

Arena: MineCrafth



The game Minecraft is about building whatever the heck you want. The stage is like that too.

The specific details of the arena are as follows:
You start on a field with nothing special on it.

  • To the north there is a mountain with snow on it.
  • To the south there is a beach (a bit farther out you can see the ocean, where several squid reside)
  • To the west, there is a desert with a few cacti. If you physically touch a cactus, you will take 3 damage, no matter what your defense is.
  • To the east, there is a dense forest with trees that can be ignited with a fire type attack. There are also a couple creepers in the forest.

HP: 30
Atk: Rank 2
Def: Rank 3
Spa: Rank 1
Spd: Rank 3
Spe: 50

Will use Selfdestruct if a mon gets too close. If the forest gets burnt down, the creepers will move to the center of the arena.

You can modify the arena to give you a better advantage, or because you feel like it. However, destroying the blocks will take a couple of actions.

Dirt: 1 action.
Sand: 1 action.
Stone: 3 actions.
Trees: 4 actions for entire tree. Burning down a tree only takes one round.
Cacti: 2 actions.


Pippy's Team


(Onix) Rocky (M)
Nature: Careful (Adds One Rank to Special Defense; Subtracts One Rank From Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: 2
Def: 6
SpA: 1 (-)
SpD: 3 (+)
Spe: 70

Abilities:

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.

Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Stealth Rock
Flail
Rock Climb
Roar
Earthquake
Stone Edge
Dig


Korski's Team


Gastly Criminal (F)

Type: Ghost/Poison
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
  • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

Stats:

HP: 90
Atk: 2
Def: 1 (-)
SpA: 4
SpD: 2
Spe: 92 (+)

EC: 0/9
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Explosion
Will-o-Wisp

Shadow Ball
Sludge Bomb
Substitute


Monohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:

HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 2
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark

Heal Bell
Hydro Pump
Magnet Rise

Taunt
Protect
Thunderbolt


Syclar Mosquixote (M)

Type: Ice/Bug
  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes, Mountaineer
  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
  • Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

Stats:

HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 105 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Superpower
Counter

Blizzard
Protect
Substitute


Paradoxus's Team


Monohm [Sparky] (F)
Nature: Modest (+SpA -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Stats:

HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60

Moves:

Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Leer
Twister
Spark

Hydro Pump
Dragonbreath
Signal Beam

Fire Blast
Substitute
Charge Beam


Nightmare Jigglypuff's Team


Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:

Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 1/9
MC: 2
DC: 1

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig


LightWolf's Team


Solosis [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type: Psyquic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 17 (-)
Evasion: -10%

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire (7)
Light Screen
Charm
Recover
Psyshock

Imprison
Secret Power
Confuse Ray

Toxic
Energy Ball
Shadow Ball


Magnemite [Blitzkrieg] (Genderless)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type: Electric/Steel

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy: (Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:

HP: 80
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 39 (-)
Evasion: -10%

Attacks:

Metal Sound
Tackle
ThunderShock
Supersonic
Sonicboom
Thunder Wave
Spark

Magnet Rise
Lock-On
Zap Cannon

Thunderbolt
Flash Cannon
Substitute


Chimchar [Ace] (M)

Nature:
Hasty (+15% Speed, +18% Acc, -Def)

Type: Fire

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze: (Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 71 (+)
Acc: +18%

Attacks:


Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

ThunderPunch
Heat Wave
Fake Out

Dig
Brick Break
Shadow Claw


Danmantincan's Team


Monohm (F) - Ilyana
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust: (Innate)
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate)
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast
Taunt


Vulpix (M) - Volug
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flash Fire: (Innate)
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 65

Moves:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Disable
Hex
Hypnosis

Toxic
Dig
Energy Ball
Dark Pulse


.Actions:
  1. Paradoxus will send out Sparky
  2. LightWolf will send out.
  3. Pippy will send out Rocky
  4. Danmantincan will send out.
  5. Korski will send out.
  6. NJ will send out Frederick.
  7. NJ will issue actions
  8. Korski will issue actions
  9. Danmantincan will issue actions
  10. Pippy will issue actions
  11. LightWolf will issue actions
  12. Paradoxus will issue actions
  13. I will ref
  14. Korski will issue actions
  15. Danmantincan will issue actions
  16. Pippy will issue actions
  17. LightWolf will issue actions
  18. Paradoxus will issue actions
  19. NJ will issue actions
  20. I will ref
  21. Danmantincan will issue actions
  22. Pippy will issue actions
  23. LightWolf will issue actions
  24. Paradoxus will issue actions
  25. NJ will issue actions
  26. Korski will issue actions
  27. I will ref
  28. Pippy will issue actions
  29. LightWolf will issue actions
  30. Paradoxus will issue actions
  31. NJ will issue actions
  32. Korski will issue actions
  33. Danmantincan will issue actions
  34. I will ref
  35. LightWolf will issue actions
  36. Paradoxus will issue actions
  37. NJ will issue actions
  38. Korski will issue actions
  39. Danmantincan will issue actions
  40. Pippy will issue actions
  41. I will ref
  42. Paradoxus will issue actions
  43. NJ will issue actions
  44. Korski will issue actions
  45. Danmantincan will issue actions
  46. Pippy will issue actions
  47. LightWolf will issue actions
  48. I will ref
  49. Jump to step seven and Go on...
Try to use the arena as much as you can, since this seems like a very interesting field, and suing a summary of you actions at the end of each post would be really appreciated, flavor posts will be rewarded, and remember, since this is 3 vs 3 only 2 actions per round, good luck to all of you :3

....So you're up Paradoxus...
...
 
I should also add that it takes one action to create a single thing, whether it be a barricade, a trench, or a gigantic Rising_Dusk.

But anyways, go Freddo!

EDIT: Oh yeah, actions too.

Waterfall Rocky, then Rock Slide the opposing team!

Waterfall Rocky ~ Rock Slide
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Well, Mosquixote, your Mountaineer will allow you to avoid that Rock Slide, which is good.

SO GET NASTY Blizzard x2. This should keep the pressure up for my teammates to do some strategizing.
 
Those Blizzards are going to hurt. So let's try to counter them! When Syclar first uses Blizzard, use Hurricane, to send the attack back at the other team. Follow that up with a Fire Blast on that pesky Syclar.

(Note that with the DC that Ilyana gains in this battle, Sheer Force becomes unlocked and I'll activate it for this round)
 
Alright Rocky, firt hit Greed with a Stone Edge, then use Dig to dodge the Blizzard that gets sent back at us and hurt Ilyana.

Done
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Well I know that Pippy will have to cut an action but I don't want to waste time.

Okay Greed, you are no offensive powerhouse(yes you are), so how about we twist some things, like the dimensions. After that just show them just how slow you are and set up a screen of light!

Greed ~ Trick Room ~ Light Screen
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Gerard please ref this battle today or I think it'll be time to find a subref. The 3-day ref DQ passed 13 hours ago and you have been on for hours over the past few days. Sorry if this sounds harsh; I just personally dislike when matches get stalled out for no apparent reason.
 

Round 1
"Trick n' Miss"



Frederick
& Ilyana &.Greed

HP: 90 | HP: 90 | HP: 90....
..........Energy: 100% | Energy: 100% | Energy: 100%
Abilities: | Abilities: | Abilities:.
.............Torrent | Shield Dust | Magic Guard
............| Static | Overcoat
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x


vs


Mosquixote & Sparky & Rocky..........

.........HP: 90 | HP: 90 | HP: 90...
Energy: 100% | Energy: 100% |.Energy: 100%........
......Abilities: | Abilities: | Abilities:...
Compoundeyes | Shield Dust |.Rock Head............
.Mountaineer | Static |.Sturdy...
.Status: x.x | Status: x.x | Status: x.x...
Boosts: x.x | Boosts: x.x |.Boosts: x.x...


.::::::::::::::::::::::::::::::::::::::::::::::::.

So the battle begins!, Mosquixote is really fast, moving directly in from of Ilyana's team, and opening his jaws to release a freezing wind, Ilyana has to protect it's people, so he uses is own weather powers to release another big wind, a little warner and with a lot of power thanks to the sheer power of Ilyana the attacks collide in the middle of the battlefield, creating a little twister that dissapears in the middle of the battlefiled, great job Il. Frederick uses the little wind blows that the twister created to impusle himself, he surround himself in water to hit Rocky directly, Sparky tries to help him shoting a little electric attack, it doesn't do massive damage, but at least it does something..., even more than Rocky, how hard is to hit a little green blob?, he can even focus himself long enough to create a crystal box around the field, some tricky thing seem to be about to happen...

::::::::::::::::::::::::::::::::::::::::::::::::::

Frederick
& Ilyana &.Greed

HP: 69 | HP: 72 | HP: 84....
........Energy: 89% | Energy: 84% | Energy: 80%
Abilities: | Abilities: | Abilities:.
.............Torrent | Shield Dust | Magic Guard
............| Static | Overcoat
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x


vs


Mosquixote & Sparky & Rocky..........

.........HP: 52 | HP: 82 | HP: 90...
Energy: 81% | Energy: 92% |.Energy: 89%......
......Abilities: | Abilities: | Abilities:...
Compoundeyes | Shield Dust |.Rock Head............
.Mountaineer | Static |.Sturdy...
.Status: x.x | Status: x.x | Status: x.x...
Boosts: x.x | Boosts: x.x |.Boosts: x.x...


Trick Room (3 rounds)



Mosquixote used Blizzard!
But it Failed!
-7 energy

Rocky used Stone Edge!
RNG Roll (To Hit) [<=900 Hit]: 922/1000 (Miss)
But it Missed!
-6 energy

Sparky used Thundershock!
RNG Roll (To Hit) [<=900 Hit]: 80/1000 (Hit)
RNG Roll (To Paralize) [<=100 Yes]: 592/1000 (No)
(4 + 3) x 1.5 = 10.5 ~ 11 damage (Frederick)
-2 energy

Ilyana used Hurricane!
But it Filed!
-8 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 731/1000 (No)
(7 + 3 - 2.5) x 2.25 = 16.875 ~ 17 damage (Rocky)
-5 energy

Greed used Trick Room!
Greed Twisted the Dimensions!
-10 energy



Greed used Light Screen!
Greed's Tem Special Defense Rose!
-10 energy

Frederick used Rock Slide!
RNG Roll (To Hit) [<=900 Hit]: 606/1000 (Hit) (Rocky)
RNG Roll (To Hit) [<=900 Hit]: 205/1000 (Hit) (Sparky)
But it Missed! (Mosquixote)
RNG Roll (To Crit) [<=62 Crit]: 88/1000 (No) (Rocky)
RNG Roll (To Crit) [<=62 Crit]: 501/1000 (No) (Sparky)
RNG Roll (To Flinch) [<=300 Yes]: 403/1000 (No) (Rocky)
RNG Roll (To Flinch) [<=300 Yes]: 320/1000 (No) (Sparky)
(5 - 2.5) x 2/3 = 1.667 ~ 2 damage (Rocky)
(6 + 1.5) x 1.0 = 7.5 ~ 8 damage (Sparky)
-6 energy
Ilyana used Fire Blast!
RNG Roll (To Hit) [<=850 Hit]: 754/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 695/1000 (No)
(14 + 3) x 2.25 = 38.25 ~ 38 damage (Mosquixote)
-8 energy

Sparky used Thundershock!
RNG Roll (To Hit) [<=900 Hit]: 257/1000 (Hit)
RNG Roll (To Paralize) [<=100 Yes]: 829/1000 (No)
(4 + 3 - 5) x 1.5 = 5.5 ~ 6 damage (Frederick)
-6 energy

Rocky used Dig!
Rocky hide underground!

Mosquixote used Blizzard!
RNG Roll (To Crit) [<=62 Crit]: 866/1000 (No) (Greed)
RNG Roll (To Crit) [<=62 Crit]: 453/1000 (No) (Frederick)
RNG Roll (To Crit) [<=62 Crit]: 190/1000 (No) (Ilyana)
RNG Roll (To Freeze) [<=100 Yes]: 988/1000 (No) (Greed)
RNG Roll (To Freeze) [<=100 Yes]: 519/1000 (No) (Frederick)
RNG Roll (To Freeze) [<=100 Yes]: 443/1000 (No) (Ilyana)
(9 + 1.5 - 5) x 1.0 = 5.5 ~ 6 damage (Greed)
(9 + 1.5 - 5) x 2/3 = 3.67 ~ 4 damage (Frederick)
(9 + 1.5 - 5) x 1.5 = 8.25 ~ 8 damage (Ilyana)
-11 energy

Rocky used Dig!
RNG Roll (To Crit) [<=62 Crit]: 81/1000 (No)
(8 - 1.5) x 1.5 = 9.75 ~ 10 damage (Ilyana)
-5 energy
.


 
Ok, I think that it's time for us to get rid that pesky Syclar.

Ilyana, launch 2 Fire Blasts at him. If Onix Bodyblocks for Syclar, use Hydro Pump twice.
 
Well I guess there's a reason why it's called Stone Miss...

Alright Rocky, Bodyblock Scyclar, then use Dig on Ilyana.
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Well things sure went well last round, eh Greed? Lets make sure we do it right this time too! First launch a Ball of Energy aimed at Rocky, since that is the most damaging move you could pull off. After that lets return to the supporting and lower the damage of that dig by using your cute blobly Charm on Rocky.
 

Round 2
"You can't stop this!"



Frederick & Ilyana &.Greed

HP: 69 | HP: 72 | HP: 84....
........Energy: 89% | Energy: 84% | Energy: 80%
Abilities: | Abilities: | Abilities:.
.............Torrent | Shield Dust | Magic Guard
............| Static | Overcoat
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x
Light Screen (5 actions)


vs


Mosquixote & Sparky & Rocky..........

.........HP: 52 | HP: 82 | HP: 71...
Energy: 81% | Energy: 92% |.Energy: 89%......
......Abilities: | Abilities: | Abilities:...
Compoundeyes | Shield Dust |.Rock Head............
.Mountaineer | Static |.Sturdy...
.Status: x.x | Status: x.x | Status: x.x...
Boosts: x.x | Boosts: x.x |.Boosts: x.x...


.::::::::::::::::::::::::::::::::::::::::::::::::.

After doing some interesting tricks last round, what will the BYG team do?, well that little thing might be a baby blob, but it can hit like a plane, using the energy of the nature that surrounds it, Greed shots a green esphere of energy to that gigantic behemont, doing some great damage, hitting it so hard it mange to reduce his defenses considerably, meanwhile frederick is diggin a little hole, and creating a little wall, he had make a forte, it ay be a little improvised, but his superior "speed" lets him do it fast enough to be protected from the energy of Sparky, Ilyana is not taking crap from anyone, so she scapes from the safety of the hole to launch another powerfull cross of fire directly at the little bug, Rocky tries to stop it, but he is just to fast, which in TR is not a good thing, he fails to get in from of Mosquixote on time, and he gets the full impact of the blow, that will not happen again, he is not all around him, and won't let any... WHAT! Mosqui is scaping from the rock shield to bite Greed, whit didn't manage to get into the shelter enough, he takes the little bite that doesn't even scarth is bubble

So he puts himself in the front line, and starts doing saliva bombs in front of Rocky, and begins rolling aroung, that little show makes Rocky's natural aggresiveness to soft down, and makes his attack be reduced, nothing can ressist the little blob, Frederick and Ilyana take adventage that rocky's guard is down to attack him, Ilyana prepares a big attack, and Fred stands in front of him waiting for it, when she shots a big bomb of water, frederick is pushed with an amazing force, and using his own
covered-in-water body to hit Rocky, doing some incredible damage and breaking the big snake, those might be little, but Arceus... they can hit. Even the atempt of sparky to block the attack wasn't enough to stop those two. Mosquixote look pissed, fist he was burned, and now he's teamate was defeated, so he shots another blast of freezing winds, too bad the den that Frederick had created still stands, they are fast enough to take refuge in it, while the winter winds crash into the wall, freezing it, what would have happened to them if they would have been hit by them..., the impact is enough to break their shelter, but they remain safe, what an amazing maneuver.

::::::::::::::::::::::::::::::::::::::::::::::::::

Frederick
& Ilyana &.Greed

HP: 69 | HP: 72 | HP: 73....
........Energy: 79% | Energy: 64% | Energy: 68%
Abilities: | Abilities: | Abilities:.
.............Torrent | Shield Dust | Magic Guard
............| Static | Overcoat
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x


vs


Mosquixote & Sparky & Rocky..........

.........HP: 14 | HP: 82 | HP: KO...
Energy: 70% | Energy: 82% |.Energy: x.x.........
......Abilities: | Abilities: | Abilities:...
Compoundeyes | Shield Dust |.Rock Head............
.Mountaineer | Static |.Sturdy...
.Status: x.x | Status: x.x | Status: x.x...
Boosts: x.x | Boosts: x.x |.Boosts: x.x...



Trick Room (3 rounds)


Greed used Energy Ball!
RNG Roll (To Crit) [<=62 Crit]: 381/1000 (No)
RNG Roll (To -1 SpD) [<=200 Yes]: 35/1000 (Yes)
(7 + 3) x 2.25 = 22.25 ~ 22 damage (Rocky)
Rocky's Special Defense Fell!
-1 SpD (4 actions)
-6 energy

Frederick creates a Shelter!
10 Hp
-5 energy

Sparky used Charge Beam!
RNG Roll (To Hit) [<=900 Hit]: 362/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 581/1000 (No)
RNG Roll (To +1 SpA) [<=700 Yes]: 830/1000 (No)
(5 + 3 - 5) x 1.5 = 3 ~ 3 damage (Frederick)
The Shelter received the damage!
-5 energy

Ilyana used Fire Blast!
RNG Roll (To Hit) [<=800 Hit]: 42/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 940/1000 (No)
(14 + 3) x 2.25 = 38.25 ~ 38 damage (Mosquixote)
-12 energy

Rocky Bodyblocks!
-5 energy


Mosquixote used Bug Bite!
RNG Roll (To Crit) [<=62 Crit]: 866/1000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 11 damage (Greed)
-4 energy



Greed used Charm!
Rocky's Attack sharply Fell!
-2 Atk
-6 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 476/1000 (No) (Rocky)
RNG Roll (To Flinch) [<=200 Yes]: 888/1000 (No) (Rocky)
(7 + 3 - 2.5) x 2.25 = 16.875 ~ 17 damage (Rocky)
-5 energy

Sparky Bodyblocks!
-5 energy

Ilyana used Hydro Pump!
RNG Roll (To Hit) [<=800 Hit]: 574/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 195/1000 (No)
(11 + 3 + 1.5) x 2.25 + 1.75 = 36.625 ~ 37 damage (Rocky)
-8 energy

Rocky fainted!

Mosquixote used Blizzard!
RNG Roll (To Crit) [<=62 Crit]: 240/1000 (No) (Greed)
RNG Roll (To Crit) [<=62 Crit]: 954/1000 (No) (Frederick)
RNG Roll (To Crit) [<=62 Crit]: 817/1000 (No) (Ilyana)
RNG Roll (To Freeze) [<=100 Yes]: 69/1000 (Yes) (Greed)
RNG Roll (To Freeze) [<=100 Yes]: 372/1000 (No) (Frederick)
RNG Roll (To Freeze) [<=100 Yes]: 28/1000 (Yes) (Ilyana)
(9 + 1.5 - 5) x 1.0 = 5.5 ~ 6 damage (Greed)
(9 + 1.5 - 5) x 2/3 = 3.67 ~ 4 damage (Frederick)
(9 + 1.5 - 5) x 1.5 = 8.25 ~ 8 damage (Ilyana)
The Shelter received the damage!
The Shelter was destroyed!
-7 energy
.


*Bodyblock has no priority and only works if you are about the size of the pokemon you want to guard, trying to go underground didn't help either
 
Uhm, I think you made a mistake. Ilyana gained 10 HP from the start of the round.

Ilyana, it's time to finish Sycalnt. Fire Blast the ant twice. If Syclant has fainted, hit Monohm with a Twister.
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Oh forgetful me. Sorry for that Pippy.

Okay Greed, lets make up for our last slip with by releasing your Hidden Power aimed at Mosquixote. Finish it up with a powerful Shock aimed at Sparky, show him the power of Psy.

Hidden Power Fire 7 Mosquixote ~ Psyshock Sparky
 
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