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Completed Battle on Minecraft: Paradoxus/Pippy/Korski vs NJ/Danmantincan/LW

Discussion in 'ASB' started by Gerard, Jul 6, 2011.

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  1. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    .Paradoxus & Pippy & Korski VS Nightmare Jigglypuff & Danmantincan & LightWolf


    • 1+1+1 vs 1+1+1 Multi Triplets Battle
    • 2 day DQ / 3 day Ref
    • 2 recovers, 5 chills
    • Switch = N/A
    • All abilities
    • No items
    • Only First Stage Pokemon Allowed

    Arena: MineCrafth

    The Arena (open)
    [​IMG]


    The game Minecraft is about building whatever the heck you want. The stage is like that too.

    The specific details of the arena are as follows:
    You start on a field with nothing special on it.

    • To the north there is a mountain with snow on it.
    • To the south there is a beach (a bit farther out you can see the ocean, where several squid reside)
    • To the west, there is a desert with a few cacti. If you physically touch a cactus, you will take 3 damage, no matter what your defense is.
    • To the east, there is a dense forest with trees that can be ignited with a fire type attack. There are also a couple creepers in the forest.

    Creeper data (open)

    HP: 30
    Atk: Rank 2
    Def: Rank 3
    Spa: Rank 1
    Spd: Rank 3
    Spe: 50

    Will use Selfdestruct if a mon gets too close. If the forest gets burnt down, the creepers will move to the center of the arena.

    You can modify the arena to give you a better advantage, or because you feel like it. However, destroying the blocks will take a couple of actions.

    Specific data for blocks (open)

    Dirt: 1 action.
    Sand: 1 action.
    Stone: 3 actions.
    Trees: 4 actions for entire tree. Burning down a tree only takes one round.
    Cacti: 2 actions.


    Pippy's Team

    Rocky the Onix (open)

    [​IMG]
    (Onix) Rocky (M)
    Nature: Careful (Adds One Rank to Special Defense; Subtracts One Rank From Special Attack)

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: 2
    Def: 6
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 70

    Abilities:

    Rock Head: (Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.

    Attacks:
    Bind
    Harden
    Mud Sport
    Tackle
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Stealth Rock
    Flail
    Rock Climb
    Roar
    Earthquake
    Stone Edge
    Dig


    Korski's Team

    Criminal the Gastly (open)

    [​IMG]
    Gastly Criminal (F)

    Type: Ghost/Poison
    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Levitate
    • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

    Stats:

    HP: 90
    Atk: 2
    Def: 1 (-)
    SpA: 4
    SpD: 2
    Spe: 92 (+)

    EC: 0/9
    MC: 0

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch

    Disable
    Explosion
    Will-o-Wisp

    Shadow Ball
    Sludge Bomb
    Substitute

    Empire the Monohm (open)

    [​IMG]
    Monohm Empire (F)

    Type: Electric/Dragon
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Shield Dust, Static
    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Sheer Force (LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 69 (+)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark

    Heal Bell
    Hydro Pump
    Magnet Rise

    Taunt
    Protect
    Thunderbolt

    Mosquixote the Syclar (open)

    [​IMG]
    Syclar Mosquixote (M)

    Type: Ice/Bug
    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Abilities: Compoundeyes, Mountaineer
    • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    • Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
    Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

    Stats:

    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 3
    SpD: 2
    Spe: 105 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Earth Power
    Superpower
    Counter

    Blizzard
    Protect
    Substitute


    Paradoxus's Team

    Sparky the Monohm (open)

    [​IMG]
    Monohm [Sparky] (F)
    Nature: Modest (+SpA -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 60

    Moves:

    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Leer
    Twister
    Spark

    Hydro Pump
    Dragonbreath
    Signal Beam

    Fire Blast
    Substitute
    Charge Beam


    Nightmare Jigglypuff's Team

    Frederick the Mudkip (open)

    [​IMG]
    Mudkip [Frederick] [Male]
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ability:

    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 1/9
    MC: 2
    DC: 1

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport
    Counter
    Mirror Coat
    Curse
    Waterfall
    Rock Slide
    Protect
    Dig


    LightWolf's Team

    Greed the Solosis (open)

    [​IMG]
    Solosis [Greed] (M)

    Nature: Quiet (+SpA -15% Speed, -10% Evasion)

    Type: Psyquic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 5 (+)
    SpD: 2
    Spe: 17 (-)
    Evasion: -10%

    Attacks:

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fire (7)
    Light Screen
    Charm
    Recover
    Psyshock

    Imprison
    Secret Power
    Confuse Ray

    Toxic
    Energy Ball
    Shadow Ball

    Blitzkrieg the Magnemite (open)

    [​IMG]
    Magnemite [Blitzkrieg] (Genderless)

    Nature: Quiet (+SpA -15% Speed, -10% Evasion)

    Type: Electric/Steel

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Magnet Pull: (Can be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy: (Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:

    HP: 80
    Atk: 2
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 39 (-)
    Evasion: -10%

    Attacks:

    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    Sonicboom
    Thunder Wave
    Spark

    Magnet Rise
    Lock-On
    Zap Cannon

    Thunderbolt
    Flash Cannon
    Substitute

    Ace the Chimchar (open)

    [​IMG]
    Chimchar [Ace] (M)

    Nature:
    Hasty (+15% Speed, +18% Acc, -Def)

    Type: Fire

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Blaze: (Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 3
    SpD: 2
    Spe: 71 (+)
    Acc: +18%

    Attacks:


    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    ThunderPunch
    Heat Wave
    Fake Out

    Dig
    Brick Break
    Shadow Claw


    Danmantincan's Team

    Ilyana the Monohm (open)

    [​IMG]
    Monohm (F) - Ilyana
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust: (Innate)
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate)
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 60

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane

    Heal Bell
    Hydro Pump
    Signal Beam

    Hone Claws
    Thunder
    Fire Blast
    Taunt

    Volug the Vulpix (open)

    [​IMG]
    Vulpix (M) - Volug
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Flash Fire: (Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 3
    Spe: 65

    Moves:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Disable
    Hex
    Hypnosis

    Toxic
    Dig
    Energy Ball
    Dark Pulse


    .Actions:
    1. Paradoxus will send out Sparky
    2. LightWolf will send out.
    3. Pippy will send out Rocky
    4. Danmantincan will send out.
    5. Korski will send out.
    6. NJ will send out Frederick.
    7. NJ will issue actions
    8. Korski will issue actions
    9. Danmantincan will issue actions
    10. Pippy will issue actions
    11. LightWolf will issue actions
    12. Paradoxus will issue actions
    13. I will ref
    14. Korski will issue actions
    15. Danmantincan will issue actions
    16. Pippy will issue actions
    17. LightWolf will issue actions
    18. Paradoxus will issue actions
    19. NJ will issue actions
    20. I will ref
    21. Danmantincan will issue actions
    22. Pippy will issue actions
    23. LightWolf will issue actions
    24. Paradoxus will issue actions
    25. NJ will issue actions
    26. Korski will issue actions
    27. I will ref
    28. Pippy will issue actions
    29. LightWolf will issue actions
    30. Paradoxus will issue actions
    31. NJ will issue actions
    32. Korski will issue actions
    33. Danmantincan will issue actions
    34. I will ref
    35. LightWolf will issue actions
    36. Paradoxus will issue actions
    37. NJ will issue actions
    38. Korski will issue actions
    39. Danmantincan will issue actions
    40. Pippy will issue actions
    41. I will ref
    42. Paradoxus will issue actions
    43. NJ will issue actions
    44. Korski will issue actions
    45. Danmantincan will issue actions
    46. Pippy will issue actions
    47. LightWolf will issue actions
    48. I will ref
    49. Jump to step seven and Go on...
    Try to use the arena as much as you can, since this seems like a very interesting field, and suing a summary of you actions at the end of each post would be really appreciated, flavor posts will be rewarded, and remember, since this is 3 vs 3 only 2 actions per round, good luck to all of you :3

    ....So you're up Paradoxus...
    ...
  2. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Go, Sparky!
  3. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    Let us show them what a blob can do, your turn Greed!
  4. Pippy

    Pippy

    Joined:
    Apr 18, 2011
    Messages:
    646
    Let's go, Rocky!
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Come on out, Ilyana!
  6. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Alright dudes let's go with Mosquixote for some maximum destruction.
  7. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I should also add that it takes one action to create a single thing, whether it be a barricade, a trench, or a gigantic Rising_Dusk.

    But anyways, go Freddo!

    EDIT: Oh yeah, actions too.

    Waterfall Rocky, then Rock Slide the opposing team!

    Waterfall Rocky ~ Rock Slide
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Well, Mosquixote, your Mountaineer will allow you to avoid that Rock Slide, which is good.

    SO GET NASTY Blizzard x2. This should keep the pressure up for my teammates to do some strategizing.
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Those Blizzards are going to hurt. So let's try to counter them! When Syclar first uses Blizzard, use Hurricane, to send the attack back at the other team. Follow that up with a Fire Blast on that pesky Syclar.

    (Note that with the DC that Ilyana gains in this battle, Sheer Force becomes unlocked and I'll activate it for this round)
  10. Pippy

    Pippy

    Joined:
    Apr 18, 2011
    Messages:
    646
    Alright Rocky, firt hit Greed with a Stone Edge, then use Dig to dodge the Blizzard that gets sent back at us and hurt Ilyana.

    Done
  11. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    Well I know that Pippy will have to cut an action but I don't want to waste time.

    Okay Greed, you are no offensive powerhouse(yes you are), so how about we twist some things, like the dimensions. After that just show them just how slow you are and set up a screen of light!

    Greed ~ Trick Room ~ Light Screen
  12. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    BLARG THUDERSHOCKx2 ALL ON FREDERICK

    Done
  13. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Gerard please ref this battle today or I think it'll be time to find a subref. The 3-day ref DQ passed 13 hours ago and you have been on for hours over the past few days. Sorry if this sounds harsh; I just personally dislike when matches get stalled out for no apparent reason.
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]
    Round 1
    "Trick n' Miss"



    Frederick
    & Ilyana &.Greed
    [​IMG][​IMG][​IMG]
    HP: 90 | HP: 90 | HP: 90....
    ..........Energy: 100% | Energy: 100% | Energy: 100%
    Abilities: | Abilities: | Abilities:.
    .............Torrent | Shield Dust | Magic Guard
    ............| Static | Overcoat
    ....Status: x.x | Status: x.x | Status: x.x
    .....Boosts: x.x | Boosts: x.x | Boosts: x.x


    vs


    Mosquixote & Sparky & Rocky..........
    [​IMG][​IMG][​IMG]
    .........HP: 90 | HP: 90 | HP: 90...
    Energy: 100% | Energy: 100% |.Energy: 100%........
    ......Abilities: | Abilities: | Abilities:...
    Compoundeyes | Shield Dust |.Rock Head............
    .Mountaineer | Static |.Sturdy...
    .Status: x.x | Status: x.x | Status: x.x...
    Boosts: x.x | Boosts: x.x |.Boosts: x.x...


    .::::::::::::::::::::::::::::::::::::::::::::::::.

    So the battle begins!, Mosquixote is really fast, moving directly in from of Ilyana's team, and opening his jaws to release a freezing wind, Ilyana has to protect it's people, so he uses is own weather powers to release another big wind, a little warner and with a lot of power thanks to the sheer power of Ilyana the attacks collide in the middle of the battlefield, creating a little twister that dissapears in the middle of the battlefiled, great job Il. Frederick uses the little wind blows that the twister created to impusle himself, he surround himself in water to hit Rocky directly, Sparky tries to help him shoting a little electric attack, it doesn't do massive damage, but at least it does something..., even more than Rocky, how hard is to hit a little green blob?, he can even focus himself long enough to create a crystal box around the field, some tricky thing seem to be about to happen...

    ::::::::::::::::::::::::::::::::::::::::::::::::::

    Frederick
    & Ilyana &.Greed
    [​IMG][​IMG][​IMG]
    HP: 69 | HP: 72 | HP: 84....
    ........Energy: 89% | Energy: 84% | Energy: 80%
    Abilities: | Abilities: | Abilities:.
    .............Torrent | Shield Dust | Magic Guard
    ............| Static | Overcoat
    ....Status: x.x | Status: x.x | Status: x.x
    .....Boosts: x.x | Boosts: x.x | Boosts: x.x


    vs


    Mosquixote & Sparky & Rocky..........
    [​IMG][​IMG][​IMG]
    .........HP: 52 | HP: 82 | HP: 90...
    Energy: 81% | Energy: 92% |.Energy: 89%......
    ......Abilities: | Abilities: | Abilities:...
    Compoundeyes | Shield Dust |.Rock Head............
    .Mountaineer | Static |.Sturdy...
    .Status: x.x | Status: x.x | Status: x.x...
    Boosts: x.x | Boosts: x.x |.Boosts: x.x...


    Trick Room (3 rounds)



    Long and Boring Stuff... (open)

    Mosquixote used Blizzard!
    But it Failed!
    -7 energy

    Rocky used Stone Edge!
    RNG Roll (To Hit) [<=900 Hit]: 922/1000 (Miss)
    But it Missed!
    -6 energy

    Sparky used Thundershock!
    RNG Roll (To Hit) [<=900 Hit]: 80/1000 (Hit)
    RNG Roll (To Paralize) [<=100 Yes]: 592/1000 (No)
    (4 + 3) x 1.5 = 10.5 ~ 11 damage (Frederick)
    -2 energy

    Ilyana used Hurricane!
    But it Filed!
    -8 energy

    Frederick used Waterfall!
    RNG Roll (To Crit) [<=62 Crit]: 731/1000 (No)
    (7 + 3 - 2.5) x 2.25 = 16.875 ~ 17 damage (Rocky)
    -5 energy

    Greed used Trick Room!
    Greed Twisted the Dimensions!
    -10 energy



    Greed used Light Screen!
    Greed's Tem Special Defense Rose!
    -10 energy

    Frederick used Rock Slide!
    RNG Roll (To Hit) [<=900 Hit]: 606/1000 (Hit) (Rocky)
    RNG Roll (To Hit) [<=900 Hit]: 205/1000 (Hit) (Sparky)
    But it Missed! (Mosquixote)
    RNG Roll (To Crit) [<=62 Crit]: 88/1000 (No) (Rocky)
    RNG Roll (To Crit) [<=62 Crit]: 501/1000 (No) (Sparky)
    RNG Roll (To Flinch) [<=300 Yes]: 403/1000 (No) (Rocky)
    RNG Roll (To Flinch) [<=300 Yes]: 320/1000 (No) (Sparky)
    (5 - 2.5) x 2/3 = 1.667 ~ 2 damage (Rocky)
    (6 + 1.5) x 1.0 = 7.5 ~ 8 damage (Sparky)
    -6 energy
    Ilyana used Fire Blast!
    RNG Roll (To Hit) [<=850 Hit]: 754/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 695/1000 (No)
    (14 + 3) x 2.25 = 38.25 ~ 38 damage (Mosquixote)
    -8 energy

    Sparky used Thundershock!
    RNG Roll (To Hit) [<=900 Hit]: 257/1000 (Hit)
    RNG Roll (To Paralize) [<=100 Yes]: 829/1000 (No)
    (4 + 3 - 5) x 1.5 = 5.5 ~ 6 damage (Frederick)
    -6 energy

    Rocky used Dig!
    Rocky hide underground!

    Mosquixote used Blizzard!
    RNG Roll (To Crit) [<=62 Crit]: 866/1000 (No) (Greed)
    RNG Roll (To Crit) [<=62 Crit]: 453/1000 (No) (Frederick)
    RNG Roll (To Crit) [<=62 Crit]: 190/1000 (No) (Ilyana)
    RNG Roll (To Freeze) [<=100 Yes]: 988/1000 (No) (Greed)
    RNG Roll (To Freeze) [<=100 Yes]: 519/1000 (No) (Frederick)
    RNG Roll (To Freeze) [<=100 Yes]: 443/1000 (No) (Ilyana)
    (9 + 1.5 - 5) x 1.0 = 5.5 ~ 6 damage (Greed)
    (9 + 1.5 - 5) x 2/3 = 3.67 ~ 4 damage (Frederick)
    (9 + 1.5 - 5) x 1.5 = 8.25 ~ 8 damage (Ilyana)
    -11 energy

    Rocky used Dig!
    RNG Roll (To Crit) [<=62 Crit]: 81/1000 (No)
    (8 - 1.5) x 1.5 = 9.75 ~ 10 damage (Ilyana)
    -5 energy
    .


  15. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Bug Bite [Solosis]~Blizzard

    freeze them.
  16. danmantincan

    danmantincan

    Joined:
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    Ok, I think that it's time for us to get rid that pesky Syclar.

    Ilyana, launch 2 Fire Blasts at him. If Onix Bodyblocks for Syclar, use Hydro Pump twice.
  17. Pippy

    Pippy

    Joined:
    Apr 18, 2011
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    646
    Well I guess there's a reason why it's called Stone Miss...

    Alright Rocky, Bodyblock Scyclar, then use Dig on Ilyana.
  18. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
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    Well things sure went well last round, eh Greed? Lets make sure we do it right this time too! First launch a Ball of Energy aimed at Rocky, since that is the most damaging move you could pull off. After that lets return to the supporting and lower the damage of that dig by using your cute blobly Charm on Rocky.
  19. Paradoxus

    Paradoxus

    Joined:
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    Charge Beam, Bodyblock Scylar
  20. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
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    Let's utilize the arena a bit now. Build a Shelter to protect our team against that nasty Blizzard, then Waterfall Rocky.
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
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    [​IMG]
    Round 2
    "You can't stop this!"



    Frederick & Ilyana &.Greed
    [​IMG][​IMG][​IMG]
    HP: 69 | HP: 72 | HP: 84....
    ........Energy: 89% | Energy: 84% | Energy: 80%
    Abilities: | Abilities: | Abilities:.
    .............Torrent | Shield Dust | Magic Guard
    ............| Static | Overcoat
    ....Status: x.x | Status: x.x | Status: x.x
    .....Boosts: x.x | Boosts: x.x | Boosts: x.x
    Light Screen (5 actions)


    vs


    Mosquixote & Sparky & Rocky..........
    [​IMG][​IMG][​IMG]
    .........HP: 52 | HP: 82 | HP: 71...
    Energy: 81% | Energy: 92% |.Energy: 89%......
    ......Abilities: | Abilities: | Abilities:...
    Compoundeyes | Shield Dust |.Rock Head............
    .Mountaineer | Static |.Sturdy...
    .Status: x.x | Status: x.x | Status: x.x...
    Boosts: x.x | Boosts: x.x |.Boosts: x.x...


    .::::::::::::::::::::::::::::::::::::::::::::::::.

    After doing some interesting tricks last round, what will the BYG team do?, well that little thing might be a baby blob, but it can hit like a plane, using the energy of the nature that surrounds it, Greed shots a green esphere of energy to that gigantic behemont, doing some great damage, hitting it so hard it mange to reduce his defenses considerably, meanwhile frederick is diggin a little hole, and creating a little wall, he had make a forte, it ay be a little improvised, but his superior "speed" lets him do it fast enough to be protected from the energy of Sparky, Ilyana is not taking crap from anyone, so she scapes from the safety of the hole to launch another powerfull cross of fire directly at the little bug, Rocky tries to stop it, but he is just to fast, which in TR is not a good thing, he fails to get in from of Mosquixote on time, and he gets the full impact of the blow, that will not happen again, he is not all around him, and won't let any... WHAT! Mosqui is scaping from the rock shield to bite Greed, whit didn't manage to get into the shelter enough, he takes the little bite that doesn't even scarth is bubble

    So he puts himself in the front line, and starts doing saliva bombs in front of Rocky, and begins rolling aroung, that little show makes Rocky's natural aggresiveness to soft down, and makes his attack be reduced, nothing can ressist the little blob, Frederick and Ilyana take adventage that rocky's guard is down to attack him, Ilyana prepares a big attack, and Fred stands in front of him waiting for it, when she shots a big bomb of water, frederick is pushed with an amazing force, and using his own
    covered-in-water body to hit Rocky, doing some incredible damage and breaking the big snake, those might be little, but Arceus... they can hit. Even the atempt of sparky to block the attack wasn't enough to stop those two. Mosquixote look pissed, fist he was burned, and now he's teamate was defeated, so he shots another blast of freezing winds, too bad the den that Frederick had created still stands, they are fast enough to take refuge in it, while the winter winds crash into the wall, freezing it, what would have happened to them if they would have been hit by them..., the impact is enough to break their shelter, but they remain safe, what an amazing maneuver.

    ::::::::::::::::::::::::::::::::::::::::::::::::::

    Frederick
    & Ilyana &.Greed
    [​IMG][​IMG][​IMG]
    HP: 69 | HP: 72 | HP: 73....
    ........Energy: 79% | Energy: 64% | Energy: 68%
    Abilities: | Abilities: | Abilities:.
    .............Torrent | Shield Dust | Magic Guard
    ............| Static | Overcoat
    ....Status: x.x | Status: x.x | Status: x.x
    .....Boosts: x.x | Boosts: x.x | Boosts: x.x


    vs


    Mosquixote & Sparky & Rocky..........
    [​IMG][​IMG][​IMG]
    .........HP: 14 | HP: 82 | HP: KO...
    Energy: 70% | Energy: 82% |.Energy: x.x.........
    ......Abilities: | Abilities: | Abilities:...
    Compoundeyes | Shield Dust |.Rock Head............
    .Mountaineer | Static |.Sturdy...
    .Status: x.x | Status: x.x | Status: x.x...
    Boosts: x.x | Boosts: x.x |.Boosts: x.x...



    Trick Room (3 rounds)


    Long and Boring Stuff... (open)

    Greed used Energy Ball!
    RNG Roll (To Crit) [<=62 Crit]: 381/1000 (No)
    RNG Roll (To -1 SpD) [<=200 Yes]: 35/1000 (Yes)
    (7 + 3) x 2.25 = 22.25 ~ 22 damage (Rocky)
    Rocky's Special Defense Fell!
    -1 SpD (4 actions)
    -6 energy

    Frederick creates a Shelter!
    10 Hp
    -5 energy

    Sparky used Charge Beam!
    RNG Roll (To Hit) [<=900 Hit]: 362/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 581/1000 (No)
    RNG Roll (To +1 SpA) [<=700 Yes]: 830/1000 (No)
    (5 + 3 - 5) x 1.5 = 3 ~ 3 damage (Frederick)
    The Shelter received the damage!
    -5 energy

    Ilyana used Fire Blast!
    RNG Roll (To Hit) [<=800 Hit]: 42/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 940/1000 (No)
    (14 + 3) x 2.25 = 38.25 ~ 38 damage (Mosquixote)
    -12 energy

    Rocky Bodyblocks!
    -5 energy


    Mosquixote used Bug Bite!
    RNG Roll (To Crit) [<=62 Crit]: 866/1000 (No)
    (6 + 1.5) x 1.5 = 11.25 ~ 11 damage (Greed)
    -4 energy



    Greed used Charm!
    Rocky's Attack sharply Fell!
    -2 Atk
    -6 energy

    Frederick used Waterfall!
    RNG Roll (To Crit) [<=62 Crit]: 476/1000 (No) (Rocky)
    RNG Roll (To Flinch) [<=200 Yes]: 888/1000 (No) (Rocky)
    (7 + 3 - 2.5) x 2.25 = 16.875 ~ 17 damage (Rocky)
    -5 energy

    Sparky Bodyblocks!
    -5 energy

    Ilyana used Hydro Pump!
    RNG Roll (To Hit) [<=800 Hit]: 574/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 195/1000 (No)
    (11 + 3 + 1.5) x 2.25 + 1.75 = 36.625 ~ 37 damage (Rocky)
    -8 energy

    Rocky fainted!

    Mosquixote used Blizzard!
    RNG Roll (To Crit) [<=62 Crit]: 240/1000 (No) (Greed)
    RNG Roll (To Crit) [<=62 Crit]: 954/1000 (No) (Frederick)
    RNG Roll (To Crit) [<=62 Crit]: 817/1000 (No) (Ilyana)
    RNG Roll (To Freeze) [<=100 Yes]: 69/1000 (Yes) (Greed)
    RNG Roll (To Freeze) [<=100 Yes]: 372/1000 (No) (Frederick)
    RNG Roll (To Freeze) [<=100 Yes]: 28/1000 (Yes) (Ilyana)
    (9 + 1.5 - 5) x 1.0 = 5.5 ~ 6 damage (Greed)
    (9 + 1.5 - 5) x 2/3 = 3.67 ~ 4 damage (Frederick)
    (9 + 1.5 - 5) x 1.5 = 8.25 ~ 8 damage (Ilyana)
    The Shelter received the damage!
    The Shelter was destroyed!
    -7 energy
    .


    *Bodyblock has no priority and only works if you are about the size of the pokemon you want to guard, trying to go underground didn't help either
  22. danmantincan

    danmantincan

    Joined:
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    Messages:
    2,806
    Uhm, I think you made a mistake. Ilyana gained 10 HP from the start of the round.

    Ilyana, it's time to finish Sycalnt. Fire Blast the ant twice. If Syclant has fainted, hit Monohm with a Twister.
  23. Pippy

    Pippy

    Joined:
    Apr 18, 2011
    Messages:
    646
    Um... Lightwolf, Rocky is KOd, so I can't give any actions
  24. LightWolf

    LightWolf lightwoof
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    Oh forgetful me. Sorry for that Pippy.

    Okay Greed, lets make up for our last slip with by releasing your Hidden Power aimed at Mosquixote. Finish it up with a powerful Shock aimed at Sparky, show him the power of Psy.

    Hidden Power Fire 7 Mosquixote ~ Psyshock Sparky
  25. Paradoxus

    Paradoxus

    Joined:
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    Substitute (20) -----> Signal Beam Greed
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