Battle on the seven seas! Little Battler vs Alchemator, With Glacier as ref!

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By Little Battler
3v3 triples weakmon (non evolved mons) battle
2 day dq
2 recoveries / 5 chills

Arena :
Titanic 2.0 : Two large ships going side by side. The fight is commenced on the front deck of the ships, which are clear of all obstacles. The gap between the ships are about 2 meters. Pokemon can jump the gap by using quick attack and similar attacks (agility also counts) or launch themselves with their own attacks (e.g. using twister or whirlwind). Falling from the deck means you're out of the game.

Anyone interested?
By Alchemator

Sorry Little Battler 9.9

Switch = Your heart goes on
All abilities
No items
"Master, another ship seems to be heading towards us." Glacier's Xatu spoke calmly and almost at a whisper, but there was a hint of excitement in her telepathy. Glacier turned to her, somewhat perturbed he was interrupted. The teen was happily munching on a delicious platter of breakfasts foods cooked by five star chefs.

"Twila," Glacier started, but then swallowed the remaining food in his mouth. "Remember what Alchemator told us when he gave us these tickets? he said to relax and have a good time." Twila turned to her owner and gave a puzzling glance. "Too bad he didn't mention anything about the battle."
Battle? Glacier almost spoke, but the huge explosion spoke for him. With out a seconds notice he grabbed his sword and shield (a knight never leaves without them), and with his Xatu floating behind him he rushed past the shrieking people and up to the sky deck.

"Good God." was all Glacier could say, as he finally saw the behemoth of a battle ship. It was a little bigger than the S.S Alch, but what was startling was that while the ship glacier was aboard modeled a cruise liner, the monster right beside was a full on pirate ship, stocked with cannons, planks, and even the blood thirsty buccaneers themselves. from the front deck a voice could be heard. it was sharp and rusty, with a tone that suggested the boy drank a little too much sea salt and rum.

"Batten the hatches!" the kid was dressed in a jack sparrow halloween costume that was 3 sizes too big, and when he pointed to the cruise ship the other pirates were confused. suddenly a much calmer, collected voice was heard from the S.S Alch, and when Glacier turned around there was the captain himself.

"Didn't you read up on your pirate little battler? 'Batten the hatches' means to prepare for a storm." Alchemator took small strides to the front of the deck, and when he got to where Glacier was he smiled. "Its a good thing you're here. We'll need a ref."

Glacier sighed, seeing as this was a trap to ref, not relax! "Fine, i'll do it. Let the battle begin!" he called, and the two Trainers pulled up their fisticuffs (fisticuffs?) and bared their teeth.


Little Battler

Snivy [Corona Regalia] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)

EC:2/9
MC:0
DC:1


Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW, locked): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *
Hidden Power (FIRE, 7)



Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55

EC:2/6
MC:1
DC:1


Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW, locked) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Bite
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *



Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)

Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)

EC:2/9
MC:2
DC:1


Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW, locked): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *


Alchemator

Natu [Terrance] (M)
Nature: Lonely (Adds a Rank to Attack, subtracts a Rank from Defense)

Type:
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

EC: 1/6
MC: 0
DC: 3/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave



Pawniard [Michael] (M)
Nature: Careful (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Special Attack)

Type:
[Dark]: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Psycho Cut
Revenge
Sucker Punch
Taunt
Thunder Wave
X-Scissor
Swords Dance
Night Slash



Mareep [Lloyd] (M)
Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Odor Sleuth
Reflect
Thunderbolt
Toxic
Hidden Power [Ice] [7]
Light Screen
Cotton Guard
Signal Beam




Order of Operations
Little battler sends out the pokemon
Alch sends out his pokemon and commands
Little Battler commands
i ref
etc etc etc


Good luck you two!!!
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I'll just throw my commands in here.

Terrence:
Drill Peck Cornell ~ Psyshock Cornell

Michael:
Night Slash Cornell ~ Night Slash Cornell
If he attacks, use Sucker Punch instead.

Lloyd:
Light Screen ~ Thunderbolt Cornell
If Corona Regalia Taunts you, Thunderbolt Cornell twice.
 
sowwy I forgot :V

corona : launch everyone to the other ship with twister > hidden power that pawniard
lunatic : return > return at terrence
cornell : fire blast > overheat at michael bay
 

Corona l Lunatic l Cornell
90 l 90 l 90
100 l 100 l 100
Overgrow l Run Away l Blaze
Adaptability








Terrance l Lloyd l Micheal
90 l 90 l 90
100 l 100 l 100
Synchronize l Static l Defiant
Early Bird l none l Inner Focus

---------------------------------------------------------------

Round 1: Shiver me Timbers! It's a boat battle!

As the cannon fodder continues we see Corona with up a nasty spiral of wind form the sea! The Twister forms right in between the two ships, and witht he command of their trainer Little Battler's pokemon jump inside! Alch and his team watch curiously as they fall down into the twister, falling closer and closer to a watery grave. but then WHOOSH! the Twister picks up, and sends the trio shooting from wind tunnel and onto the battle deck! their performance was impressive, but the enemy is prepared, for as soon as they land Cornell is pummeled with a Drill Peck and a dirty Sucker Punch! Cornell falls back in pain, and from behind the fallen Trochic jumps Lunatic, ready to Return the pain to Terrence! The eevee makes contact with the tiny bird and he gives a squawk. Cornell has now recovered enough to fight, and with rage he bellows a surging Blast of immense Fire power! this super-nova of heat blazes past alchemator and the ref and hit Micheal the Pawniard with a sizzle! Seeing as that special attack hurt his allies dearly Lloyd sets up a Light Screen to prevent any more powerful attacks.

Twister: Corona -3 energy
Drill Peck: Terrence -5 energy, Cornell -13HP
Sucker Punch: Micheal -5 energy, Cornell -13HP
Return: Lunatic -7 energy, Terrence -15HP
Fire Blast: Cornell -7 energy, Micheal -17HP
Light Screen: Lloyd -8 energy, Special attacks do less damage

The battle rolls on furiously as Corona fights back with his Hidden Power!Red orbs fly from the Snivy to Micheal, who right now is ganging up with Terrence once again on Cornell. One Psyshock and Critical hitNight Slash combination later Cornell is writhing in pain on the deck! Lunatic one again steps up to plate and Returns fire at Terrence! The attack does more damage than before and it sends the Natu hopping back to safety. Seeing as he has little health left Cornell decided to give it all or nothing! He draws in a deep breath, and channeling the fury, rage and Blaze-ing power from within he Over heats! The Critical inferno collides into Micheal, who takes it full force! The smoke form burning metal fades and we see Micheal still standing, though the metal has been heated too much and he takes on the appearance of melting! Cornell gives a sigh of relief as his opponents shrieks in pain, but he doesn't notice the little lamb behind him release a Thunderbolt at point blank! The singed birds gives another cry of pain, and he falls down as Lloyd merrily skips over to his Trainer's side. Alch reaches down and pets the little thing, and as he raises up he gives a smirk to Little battler.

Hidden Power: Corona -5 energy, Micheal -8 HP
Psyshock: Terrence -5 energy, Cornell -13HP
Night Slash: Micheal -4 energy, Critical hit, Cornell -15HP
Return: Lunatic -11 energy, Terrence -17HP
Over Heat: Cornell -9 energy, Critical hit, Micheal -19HP (affected by light screen)
Thunderbolt: Lloyd -6 energy, Cornell -17HP





Corona l Lunatic l Cornell
90 l 90 l 19
92 l 82 l 84
Overgrow l Run Away l Blaze
Adaptability
Cornell -2 spa








Terrance l Lloyd l Micheal
58 l 90 l 46
90 l 86 l 91
Synchronize l Static l Defiant
Early Bird l none l Inner Focus


sorry for the wait, little battler you are up!
 
Shiver me timbers! Cornell, overheat once more before you go down at that pawniard! If for some reason you're still alive, overheat again!

Corona, give that pawn another show of your latent powers! and do not stop! keep pelting him with it!

Lunatic! Try to isolate Terrence from the others with a quick attack! And then,give him a nice pounding with Return!

Cornell : Overheat > overheat
Corona : Hidden power > hidden power
Lunatic : quick attack > return
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Terrence:
Me First Corona ~ Me First Corona
If Lunatic manages to obstruct you successfully, Teleport in front of Michael instead A1.

Michael:
Sucker Punch + Sucker Punch combo Cornell ~ Cool down

Lloyd:
Signal Beam + Signal Beam combo Corona ~ Cool down

Let's show them our power!
 
Firstly, Alch's substitution "if he attacks use Sucker Punch" for the previous round is an illegal substitution. On the first action of the first round, Michael should've used Night Slash. The overall result of this is that Michael has 3 less energy and Cornell has 1 more HP (incidentally Sucker Punch would've failed anyway because the target and the user were on different ships).

Secondly, Glacier forgot to account for Light Screen in the Hidden Power damage calculation. The overall result of this is that Michael has 7 more HP.

Thirdly, Corona's speed should be 73 because the speed in a +speed nature always rounds up.

Therefore, the start-of-round standings are a bit different.


Corona Regalia (M)
HP: 90 | EN: 92 | Speed: 73 (+) (Accuracy boost: 18%)
Stats: 1/2/2/2
Abilities: Overgrow
Other: On ship 1


Lunatic (M)
HP: 90 | EN: 82 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1


Cornell (M)
HP: 20 | EN: 84 | Speed: 52 (+) (Accuracy boost: 9%)
Stats: 2/2/3/1
Abilities: Blaze
Other: On ship 1, Blaze active, -2 special attack (1 more round)



Terrence (M)
HP: 58 | EN: 90 | Speed: 70
Stats: 3/1/3/2
Abilities: Synchronize, Early Bird
Other: On ship 1, Light Screen (4 more actions)


Michael (M)
HP: 53 | EN: 88 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1, Light Screen (4 more actions)


Lloyd (M)
HP: 90 | EN: 86 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1, Light Screen (4 more actions)


Michael is looking rather weak after the attacks on him from the previous round, but just as Cornell is about to strike, he unleashes a double Sucker Punch on the unsuspecting Torchic. The surprise attack has knocked him out completely! Lunatic retaliates with a Quick Attack to Terrence while Corona uses his Hidden Power on Michael, though thanks to Team Alchemator's Light Screen, he barely feels a thing. But suddenly Terrence starts crying all of a sudden. It looks like he wanted to go first but was just too slow. Lloyd finishes by picking up the slack with a double Signal Beam that puts a huge dent in Corona.

Then not much happens. A happy Lunatic Returns his love for his trainer by attacking Terrence (and lands a critical hit), a frustrated Corona tries his Hidden Power out on Michael again but only does a tiny amount of damage, Terrence once again cries about being slower than Corona and Team Alchemator's other two pokemon cool down after their exhausting combos.


Corona Regalia (M)
HP: 58 | EN: 70 | Speed: 73 (+) (Accuracy boost: 18%)
Stats: 1/2/2/2
Abilities: Overgrow
Other: On ship 1


Lunatic (M)
HP: 90 | EN: 74 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1


Cornell (M)
HP: KO | EN: 84



Terrence (M)
HP: 27 | EN: 72 | Speed: 70
Stats: 3/1/3/2
Abilities: Synchronize, Early Bird
Other: On ship 1, Light Screen (2 more actions)


Michael (M)
HP: 51 | EN: 57 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1, Light Screen (2 more actions)


Lloyd (M)
HP: 90 | EN: 54 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1, Light Screen (2 more actions)


Action 1

Turn order: Michael, Lunatic, Corona Regalia, Terrence, Cornell, Lloyd

Michael uses a combo of Sucker Punch and Sucker Punch on Cornell for (6+10)*2-1=31 energy
Roll a D16 for crit: 12 - no crit
Cornell takes (8*2.25+3+(3-2)*1.5)=22.5 damage (round to 23)
Cornell is KO'd by the attack

Lunatic uses Quick Attack on Terrence for 2 energy
Roll a D16 for crit: 4 - no crit
Terrence takes (4+3+(2-1)*1.5+2)=10.5 damage (round to 11)

Corona Regalia uses Hidden Power on Michael for 9 energy
Roll a D16 for crit: 13 - no crit
Michael takes (7+(2-3)*1.5-5)*1.5=0.75 damage (round to 1)

Terrence uses Me first on Corona Regalia for 2+5=7 energy
The move fails because Terrence is too slow

Lloyd uses a combo of Signal Beam and Signal Beam on Corona Regalia for (6+10)*2=32 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for confusion (10*2=20%): 81 - no confusion
Corona Regalia takes (8*2.25+(4-2)*1.5)*1.5=31.5 damage (round to 32)

Action 2

Turn order: Corona Regalia, Terrence, Michael, Lunatic, Lloyd

Corona Regalia uses Hidden Power on Michael for 13 energy
Roll a D16 for crit: 13 - no crit
Michael takes (7+(2-3)*1.5-5)*1.5=0.75 damage (round to 1)

Terrence uses Me first on Corona Regalia for 6+5=11 energy
The move fails because Terrence is too slow

Michael cools down

Lunatic uses Return on Terrence for 6 energy
Roll a D16 for crit: 1 - crit
Terrence takes (10+3+3+(2-1)*1.5+2)=19.5 damage (round to 20)

Lloyd cools down


Alchemator orders next.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Terrence:
Roost ~ Drill Peck Corona
If you are Taunted A1, Heat Wave instead.

Michael:
X-Scissor Corona ~ X-Scissor Corona
If Corona does some Twister shenanigans, I want you to follow them into the Twister to the other boat.

Lloyd:

HP Ice Corona ~ Signal Beam Corona
If Corona is KO'd, Thunderbolt Lunatic for the remaining actions.

As for the other mons, Terrence can fly and Lloyd is using special attacks, so they should hit regardless of position am I right?
 
EDIT: Oh, you mean ship 1 or ship 2. Terrence would use extra energy for Drill Peck since it would have to fly across to the other ship and then back again, but since it can fly, it'd be doable. Lloyd's attacks are non-contact so they'd work as normal.
 
Aren't all of the pokemon on the same boat now?

Corona :
Blast that friggin pawniard with another Hidden Power, and then try to nail Terrence with a Leaf Tornado before she's done roosting!
Hidden Power @ Michael > Leaf Tornado @ Terrence

Lunatic :
Another return at Terrence before trying to finish her off with another Return. If Terrence dies after Corona's Leaf Tornado, switch targets to Lloyd!
Return > Return, switch targets to Lloyd if Terrence dies
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Little_Battler said:
Aren't all of the pokemon on the same boat now?
They are, but I was just making a substitution in case you decided to swap.
 

Corona Regalia (M)
HP: 58 | EN: 70 | Speed: 73 (+) (Accuracy boost: 18%)
Stats: 1/2/2/2
Abilities: Overgrow
Other: On ship 1


Lunatic (M)
HP: 90 | EN: 74 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1



Terrence (M)
HP: 27 | EN: 72 | Speed: 70
Stats: 3/1/3/2
Abilities: Synchronize, Early Bird
Other: On ship 1, Light Screen (2 more actions)


Michael (M)
HP: 51 | EN: 57 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1, Light Screen (2 more actions)


Lloyd (M)
HP: 90 | EN: 54 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1, Light Screen (2 more actions)


It looks like raw power for the most part this round, as Corona unleashes another Hidden Power on Michael (still doing virtually no damage with it despite its elemental properties). But Terrence chooses instead to Roost and restore some lost vitality, just in time to find out the hard way how Lunatic loves to Return his trainer's feelings for him. Meanwhile, Michael slashes at Corona with X-Scissor and Lloyd, who up to this point has been ignored, uses his own Hidden Power on Corona, thereby triggering his innate ability.

And that ability kicks in as Corona catches Terrence in a Leaf Tornado, but Terrence was already done roosting by the time it hit, and he retaliates with a Drill Peck while Michael finishes him off with another X-Scissor (and a critical hit no less). That's now two of Little Battler's mons knocked out. Lunatic desperately tries to Return his trainer's love and knock out Terrence, but the Natu is still flying. Lloyd finishes up by zapping the Eevee with a Thunderbolt. And it's now 3 vs 1. Can Little Battler do anything now?


Corona Regalia (M)
HP: KO | EN: 49


Lunatic (M)
HP: 77 | EN: 50 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1



Terrence (M)
HP: 5 | EN: 57 | Speed: 70
Stats: 3/1/3/2
Abilities: Synchronize, Early Bird
Other: On ship 1


Michael (M)
HP: 50 | EN: 41 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1


Lloyd (M)
HP: 90 | EN: 43 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1


Action 1

Turn order: Corona Regalia, Terrence, Michael, Lunatic, Lloyd

Corona Regalia uses Hidden Power on Michael for 17 energy
Roll a D16 for crit: 3 - no crit
Michael takes (7+(2-3)*1.5-5)*1.5=0.75 damage (round to 1)

Terrence uses Roost for (90/10)+1=10 energy
Terrence restores 20 HP
Terrence loses its flying typing for the rest of the action

Michael uses X-Scissor on Corona Regalia for 6 energy
Roll a D16 for crit: 8 - no crit
Corona Regalia takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Lunatic uses Return on Terrence for 10 energy
Roll a D16 for crit: 2 - no crit
Terrence takes (10+3+(2-1)*1.5+2)=16.5 damage (round to 17)

Lloyd uses Hidden Power on Corona Regalia for 5 energy
Roll a D16 for crit: 7 - no crit
Corona Regalia takes (7+(4-2)*1.5)*1.5=15 damage
Corona Regalia's Overgrow kicks in

Action 2

Turn order: Corona Regalia, Terrence, Michael, Lunatic, Lloyd

Corona Regalia uses Leaf Tornado on Terrence for 4 energy
Accuracy boosted to 100%
Roll a D16 for crit: 6 - no crit
Roll a D100 for accuracy drop: 32 - no accuracy drop
Terrence takes (7+3+(2-2)*1.5+2)*0.67=8.04 damage (round to 8)

Terrence uses Drill Peck on Corona Regalia for 5 energy
Roll a D16 for crit: 9 - no crit
Corona Regalia takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)

Michael uses X-Scissor on Corona Regalia for 10 energy
Roll a D16 for crit: 1 - crit
Corona Regalia takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Corona Regalia is KO'd by the attack

Lunatic uses Return on Terrence for 14 energy
Roll a D16 for crit: 9 - no crit
Terrence takes (10+3+(2-1)*1.5+2)=16.5 damage (round to 17)

Lloyd uses Thunderbolt on Lunatic for 6 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for paralysis: 80 - no paralysis
Lunatic takes (10+3+(4-4)*1.5)=13 damage


Well it's Little Battler to order next, so ...
 
well then.

Lunatic, quick attack the damned bird before it gets to do anything, then escape back to my ship with another quick attack. If they chase you, try to shake them away with your ability, run away

quick attack @ terrence > quick attack escape aided by run away
 

Alchemator

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Terrence:
It doesn't look like you're going to get out of this one, but congratulations on surviving so far. You can go down fighting though!
Sucker Punch + Sucker Punch combo ~ die / cool

Michael
You're the one to foil his plans.
Torment ~ Revenge

Lloyd
Continue being alive I guess.
Thunderbolt ~ Reflect
 

Lunatic (M)
HP: 77 | EN: 50 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1



Terrence (M)
HP: 5 | EN: 57 | Speed: 70
Stats: 3/1/3/2
Abilities: Synchronize, Early Bird
Other: On ship 1


Michael (M)
HP: 50 | EN: 41 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1


Lloyd (M)
HP: 90 | EN: 43 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1


Lunatic figures that the best way to win is to strike Terrence with a Quick Attack before he can do any harm to him. However, Terrence was prepared and, before being struck, he attacks with a double Sucker Punch that does a good amount of damage to Lunatic. However, the Natu is knocked out by the Eevee's attack. Avenging their fallen ally, Michael Torments Lunatic while Lloyd zaps him with another Thunderbolt.

And the torment has made Lunatic unable to jump onto the other ship with Quick Attack. Lloyd takes the opportunity to set up a Reflective barrier while Michael unleashes his Revenge, although since he wasn't hit at all, there's not much to be vengeful for.


Lunatic (M)
HP: 33 | EN: 42 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1, Torment (cannot use Quick Attack this round, 4 more actions)



Terrence (M)
HP: KO | EN: 25


Michael (M)
HP: 50 | EN: 24 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1, Reflect (5 more actions)


Lloyd (M)
HP: 90 | EN: 25 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1, Reflect (5 more actions)


Action 1

Turn order: Terrence, Lunatic, Michael, Lloyd

Terrence uses a combo of Sucker Punch and Sucker Punch on Lunatic for (6+10)*2=32 energy
Roll a D16 for crit: 7 - no crit
Lunatic takes (8*2.25+(3-2)*1.5)=19.5 damage (round to 20)

Lunatic uses Quick Attack on Terrence for 2 energy
Roll a D16 for crit: 4 - no crit
Terrence takes (4+3+(2-1)*1.5+2)=10.5 damage (round to 11)
Terrence is KO'd by the attack

Michael uses Torment on Lunatic for 9 energy
Lunatic is subject to Torment for 6 actions

Lloyd uses Thunderbolt on Lunatic for 10 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for paralysis: 92 - no paralysis
Lunatic takes (10+3+(4-4)*1.5)=13 damage

Lunatic's Torment counter drops to 5

Action 2

Turn order: Lunatic, Lloyd, Michael

Lunatic uses Quick Attack to get to ship 2 for 6 energy
The move fails due to Torment

Lloyd uses Reflect for 8 energy
Team Alchemator is protected by Reflect for 6 actions

Michael uses Revenge on Lunatic for 8 energy
Roll a D16 for crit: 4 - no crit
Lunatic takes (6+(3-2)*1.5)*1.5=11.25 damage (round to 11)

Lunatic's Torment counter drops to 4
Team Alchemator's Reflect counter drops to 5


And it is Alch to order next this time.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Michael:
We're almost there!
Revenge ~ Night Slash
If he orders Substitute, Taunt first.

Lloyd:
Thunderbolt ~ Thundershock

Low energy sucks eh?
 

Lunatic (M)
HP: 33 | EN: 42 | Speed: 55
Stats: 2/2/1/4
Abilities: Run Away, Adaptability
Other: On ship 1, Torment (cannot use Quick Attack this round, 4 more actions)



Michael (M)
HP: 50 | EN: 24 | Speed: 60
Stats: 3/3/1/3
Abilities: Defiant, Inner Focus
Other: On ship 1, Reflect (5 more actions)


Lloyd (M)
HP: 90 | EN: 25 | Speed: 30 (-)
Stats: 2/2/4/2
Abilities: Static
Other: On ship 1, Reflect (5 more actions)


Lunatic desperately Wishes for more health, but after some more of Michael's Revenge, another Thunderbolt from Lloyd and one final Night Slash from Michael, it's clear that the Eevee's prayers have fallen on deaf ears. Team Alchemator has won!


Lunatic (M)
HP: KO | EN: 26



Michael (M)
HP: 50 | EN: 8


Lloyd (M)
HP: 90 | EN: 19


Action 1

Turn order: Lunatic, Lloyd, Michael

Lunatic uses Wish for 16 energy
Lunatic makes a wish

Lloyd uses Thunderbolt on Lunatic for 6 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for paralysis: 58 - no paralysis
Lunatic takes (10+3+(4-4)*1.5)=13 damage

Michael uses Revenge on Lunatic for 12 energy
Roll a D16 for crit: 14 - no crit
Lunatic takes (6+(3-2)*1.5)*1.5=11.25 damage (round to 11)

Action 2

Turn order: Michael, Lunatic, Lloyd

Michael uses Night Slash on Lunatic for 4 energy
Roll a D16 for crit (boosted to 2/16): 14 - no crit
Lunatic takes (7+3+(3-2)*1.5)=11.5 damage (round to 12)
Lunatic is KO'd by the attack


Prizes
  • Little Battler gets 2 TC
  • Alchemator gets 2 TC
  • Corona Regalia the Snivy gets 1 EC, 2 MC and 1 DC
  • Lunatic the Eevee gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Cornell the Torchic gets 1 EC, 2 MC and 1 DC
  • Terrence the Natu gets 1 EC, 2 MC and 1 DC
  • Michael the Pawniard gets 1 EC, 2 MC, 1 DC and a whopping 3 KOC
  • Lloyd the Mareep gets 1 EC, 2 MC and 1 DC
  • Objection gets 6 RC
  • Glacier Knight gets ... nothing? That can't be right.
 
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