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Roleplay Battle Pike [Bronze Rank] - Complications

Discussion in 'ASB' started by Elevator Music, May 2, 2012.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Messages:
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    [​IMG]
    "Hello.... Welcome to the Battle Pike.... Shall we get started...?"

    [box]Bisharp: Defiant
    Starmie:
    Natural Cure
    Revenankh:
    Shed Skin
    Optimus (Bisharp) (open)
    Bisharp (Optimus) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metal Burst
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)
    Revenge

    Swords Dance (*)
    Taunt (*)
    Brick Break (*)
    Dig
    Thunder Wave
    Aerial Ace
    Stone Edge

    Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.
    Soundwave (Starmie) (open)
    Starmie (Soundwave) (Genderless)
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +20% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (132.25>132)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Power Gem
    Hydro Pump

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)
    Psychic
    Zap Cannon (Past Gen)

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)

    Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.
    Lord Loss (Revenankh) (open)

    [​IMG]
    Lord Loss (Revenankh) [M]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (- 65/1.15~56)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 1
    DC: 1/5

    Moves:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Power Whip

    Mach Punch (*)
    Shadow Sneak (*)
    Nasty Plot (*)

    Bulk Up (*)
    Shadow Ball (*)
    Focus Blast (*)

    Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
    [/box]

    [​IMG]
    "Your doors...."

    [​IMG] [RNG: 11] Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)
    [​IMG] [RNG: 9] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
    [​IMG] [RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)


    [​IMG]
    "Interesting.... I wonder which door you'll choose...."

    ---

    [​IMG] HP: 100 | EN: 100 | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Complications chooses a door.
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm... I like the Starf Berry, but that'sa Moddy Glalie...

    I'll take on Room #1!
  3. Elevator Music

    Elevator Music
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    Door 1:

    [​IMG]
    "Oh.... So that's your choice...."

    [​IMG] [RNG: 11] Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)

    RNG Roll [<=7000 Boon]: 9574/10000 (Ill)

    [​IMG]
    "Uh oh...."

    Vespiquen (open)

    [​IMG]
    Vespiquen ♀
    Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
    Type: Bug / Flying
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Item: Zoom Lens

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 19

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Slash
    Captivate
    Attack Order
    Swagger
    Destiny Bond

    Venoshock
    Protect
    Roost
    Endure
    Flash
    U-Turn
    Substitute


    [​IMG]
    Bisharp (M)
    HP:
    100
    EN: 100
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    100
    EN: 100
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A

    [​IMG]
    "OK.... Here we come...."
    Attack Order ~ Confuse Ray ~ Attack Order
    IF (Taunt is used) THEN (Use U-turn and push actions back)
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Ugh... I don't want that U-Turn or that Confuse Ray... I know what I'll do!
    Stone Edge-Dig-Torment
    Dog won't hurt it, but it acts like a Protect here!
  5. Elevator Music

    Elevator Music
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    [​IMG]
    Bisharp (M)
    HP:
    100
    EN: 100
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    100
    EN: 100
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A


    Action 1:
    Bisharp used Stone Edge!
    RNG Roll (To-Hit) [<=9000 Hit]: 188/10000 (Hit)
    RNG Roll (To-Crit) [<=1250 Crit]: 36/10000 (Crit)
    (10+3+(8.5-6))*2.25 = 34.875 damage
    -9 energy
    Vespiquen used Attack Order!
    RNG Roll (To-Crit) [<=2500 Crit]: 2259/10000 (Crit)
    (9+3+3+(6-6)) = 15 damage
    -6 energy

    Action 2:
    Bisharp burrowed underground!
    Vespiquen used Confuse Ray!
    Missed
    -5 energy
    Bisharp used Dig!
    No effect
    -12 energy

    Action 3:
    Bisharp used Torment!
    Other Change: Torment (Vespiquen)
    -11 energy
    Vespiquen used Attack Order!
    RNG Roll (To-Crit) [<=2500 Crit]: 9050/10000 (No)
    (9+3+(6-6)) = 12 damage
    -6 energy


    [​IMG]
    Bisharp (M)
    HP:
    73
    EN: 68
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    65
    EN: 83
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Stone Edge-Aerial Ace-Stone Edge
    If Vespiqwen uses Destiny Bond, sub the corresponding action to Taunt.
  7. Elevator Music

    Elevator Music
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    Sorry, I forgot to put that Vespiquen was Tormented at the end of my post.

    [​IMG]
    "You should be careful with your substitutions...."
    Destiny Bond ~ U-turn ~ Confuse Ray

    -----------

    [​IMG]
    Bisharp (M)
    HP:
    73
    EN: 68
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    65
    EN: 83
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: Torment (5a)


    Action 1:
    Bisharp used Taunt!
    Other Change: Taunt (Vespiquen)
    -11 energy
    Vespiquen used Destiny Bond!
    Failed

    Action 2:
    Bisharp used Aerial Ace!
    RNG Roll (To-Crit) [<=625 Crit]: 7292/10000 (No)
    (6+(8.5-6))*1.5 = 12.75 damage
    -6 energy
    Vespiquen used U-turn!
    RNG Roll (To-Crit) [<=1250 Crit]: 97/10000 (Crit)
    (7+3+3+(6-6)) = 13 damage
    -4 energy

    Action 3:
    Bisharp used Stone Edge!
    RNG Roll (To-Hit) [<=9000 Hit]: 1582/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 2546/10000 (No)
    (10+(8.5-6))*2.25 = 28.125 damage
    -9 energy
    Vespiquen used Confuse Ray!
    RNG Roll (Confusion Length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
    Status Change: Slight Confusion (Bisharp)
    -5 energy



    [​IMG]
    Bisharp (M)
    HP:
    60
    EN: 42
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: Confused (counter: 2)

    [​IMG]
    Vespiquen (F)
    HP:
    24
    EN: 73
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A

    -----------

    [​IMG]
    "This challenge.... I wonder how far you'll make it...."
    Destiny Bond ~ Attack Order ~ Heal Order
    IF (Stone Edge is used a1) THEN (Use Endure)
    IF (Taunt is used successfully) THEN (Use U-turn and push actions back)
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    Shouldn't you be tormented for two actions? If so, you couldn't use Confise Ray last round or Attack Prder until A3 of this round.
  9. Elevator Music

    Elevator Music
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    U-turn removes the effects of Torment, so Vespiquen can use any of her moves (atm)
  10. Complications

    Complications

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    Herp derp
    Taunt-Stone Edge-Aerial Ace
    Praying to the RNG gods here.
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    [​IMG]
    Bisharp (M)
    HP:
    60
    EN: 42
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: Confused (counter: 2)

    [​IMG]
    Vespiquen (F)
    HP:
    24
    EN: 73
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A


    Action 1:
    Bisharp used Taunt!
    RNG Roll (To-Hit Self) [<=5000 Hit Self]: 7520/10000 (No)
    Other Change: Taunt (Vespiquen)
    -11 energy
    Vespiquen used U-turn!
    RNG Roll (To-Crit) [<=1250 Crit]: 2083/10000 (No)
    (7+3+(6-6)) = 10 damage
    -5 energy

    Action 2:
    Bisharp used Stone Edge!
    RNG Roll (To-Hit Self) [<=5000 Hit Self]: 5412/10000 (No)
    RNG Roll (To-Hit) [<=9000 Hit]: 9493/10000 (No)
    Missed
    -9 energy
    Vespiquen used Destiny Bond!
    -15 energy

    Action 3:
    Bisharp used Aerial Ace!
    RNG Roll (To-Crit) [<=625 Crit]: 1576/10000 (No)
    (6+(8.5-6))*1.5 = 12.75 damage
    -6 energy
    Vespiquen used Attack Order!
    RNG Roll (To-Crit) [<=2500 Crit]: 6763/10000 (No)
    (9+3+(6-6)) = 12 damage
    -6 energy


    [​IMG]
    Bisharp (M)
    HP:
    38
    EN: 16
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    11
    EN: 47
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hax gods hate me.
    Aerial Ace-Aerial Ace-Aerial Ace
    If Vespiqwen uses Endure, sub A2 and 3 for Dig. Bisharp won't be much help anyways later unless I get a Super Potion...
    If Vespiqwen uses Heal Order after A1, sub the corresponding action for Taunt.
  13. Elevator Music

    Elevator Music
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    [​IMG]
    "Your odds last round were poor.... This round they are zero...."

    Endure ~ Heal Order ~ Attack Order

    -----------

    [​IMG]
    Bisharp (M)
    HP:
    38
    EN: 16
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    11
    EN: 47
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A


    Action 1:
    Vespiquen used Endure!
    -15 energy
    Bisharp used Aerial Ace!
    RNG Roll (To-Crit) [<=625 Crit]: 9012/10000 (No)
    (6+(8.5-6))*1.5 = 12.75 damage ~ 10 damage
    -10 energy

    Action 2:
    Bisharp used Taunt!
    Other Change: Taunt (Vespiquen)
    -11 energy
    Bisharp fainted!

    [​IMG]
    Bisharp (M)
    HP:
    KO
    EN: KO
    SPE: 70
    NATR: Adamant
    ABIL: Defiant
    ITEM: N/A
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Vespiquen (F)
    HP:
    1
    EN: 32
    SPE: 34
    NATR: Brave
    ABIL: Pressure
    ITEM: Zoom Lens
    STAT: -10% Eva
    OTHR: N/A

    -----------

    [​IMG]
    "Sorry about that.... Here are your next doors...."

    [​IMG] [RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
    [​IMG] [RNG: 4] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest 90/1/3/7/3/80)


    [​IMG]
    "Hmmm.... You don't seem to be very lucky...."

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Complications chooses a door.
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    It seems luck favors me in the least, you are right.
    (I should have killed the queen R1)
    Starmie's door.
  15. Elevator Music

    Elevator Music
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    Door 2:

    [​IMG]
    ".... Good luck...."

    [​IMG] [RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

    RNG Roll [<=7000 Boon]: 3890/10000 (Boon)


    Complications acquires a Damp Rock.

    [​IMG]
    "Perhaps your luck is picking up...."

    [​IMG] [RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
    [​IMG] [RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

    [​IMG]
    "Not too bad...."

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Items:
    1x Damp Rock

    Complications chooses a door.
    (You may also manage your items at this step if you choose)
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm... Neither of my Pokemon really need these items... I think Ocorinus stole my bottle of Delix Felixus- even the Pokemon matchups would be better if switched.
    Starmie, you can recover, and Razor Fang is better in this situation. I'll take Starmie's door.
  17. Elevator Music

    Elevator Music
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    Door 3:

    [​IMG]
    "A wise choice...."

    [​IMG] [RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)

    RNG Roll [<=7000 Boon]: 4136/10000 (Boon)

    Complications acquires a Razor Fang.


    [​IMG]
    "How lucky...."

    [​IMG] [RNG: 21] Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
    [​IMG] [RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored.

    [​IMG]
    "Which door will you pick...?"

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Items:
    1x Damp Rock
    1x Razor Fang

    Complications chooses a door.
    (You may also manage your items at this step if you choose)
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm... Maybe my luck is turning...
    Revenankh's door.
  19. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Door 4:

    [​IMG]
    "I see...."

    [​IMG] [RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored.

    RNG Roll [<=7000 Boon]: 6425/10000 (Boon)

    Complications acquires a Focus Band.


    [​IMG]
    "Whew.... that Encore can be quite frightening...."

    [​IMG] [RNG: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
    [​IMG] [RNG: 37] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

    [​IMG]
    "Not the worst you've had...."

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Items:
    1x Damp Rock
    1x Razor Fang
    1x Focus Band

    Complications chooses a door.
    (You may also manage your items at this step if you choose)
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Ahahaha! I like that Micle Berry! Man it seems all my other options are rocks... Lol.
    I'll go with Revenankh's room this time.
  21. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,744
    Door 5:

    [​IMG]
    "I would have chosen that door as well.... "

    [​IMG] [RNG: 37] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

    RNG Roll [<=7000 Boon]: 5459/10000 (Boon)

    Complications acquires a Micle Berry.


    [​IMG]
    "Your last doors await you...."

    [​IMG] [RNG: 5] Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
    [​IMG] [RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)

    [​IMG]
    "A shame you didn't get a healing door...."

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Items:
    1x Damp Rock
    1x Razor Fang
    1x Focus Band
    1x Micle Berry

    Complications chooses a door.
    (You may also manage your items at this step if you choose)
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Yes, it is, and it's too bad that I can't give Bisharp the Razor Claw... Oh well, live and learn.
    Revenankh's door. If I get a boon, it may make up for the loss of Optimus.
  23. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Door 6:

    [​IMG]
    "Will things go your way...?"

    [​IMG] [RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)

    RNG Roll [<=7000 Boon]: 1295/10000 (Boon)

    Complications acquires a Razor Claw.


    [​IMG]
    "I'll go get Lucy now.... Good luck...."

    ---

    [​IMG] HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
    [​IMG] HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
    [​IMG] HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

    Items:
    1x Damp Rock
    1x Razor Fang
    1x Focus Band
    1x Micle Berry
    1x Razor Claw

    You should equip your Pokemon with items.
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Well, Damp Rock and both Claws are useless for me, so I will give Starmie the Micle Berry and Revenankh the Focus Band.
  25. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Final Door:

    [​IMG]
    "I'm Lucy. Hmm, you don't seem to have the luck required to beat me. This won't take long."

    Seviper &quot;Pain&quot; (Shed Skin @ Smoke Ball (open)
    [​IMG]
    Seviper ♀

    Nature: Quiet (SpA +1, Spe -8, Eva -10%)
    Type: Poison

    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Item: Smoke Ball

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 57 (-)

    Height Class: 4
    Weight Class: 3
    BRT: 18

    Attacks:

    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger
    Haze
    Night Slash
    Poison Jab
    Venoshock
    Wring Out
    Coil

    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo
    Wring Out

    Aqua Tail
    Double-Edge
    Endure
    Fury Cutter
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Substitute
    Sucker Punch
    Swift

    Toxic
    Hidden Power [Ice, 7]
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Round
    Payback
    Captivate
    Dark Pulse
    Retaliate
    Bulldoze
    X-Scissor
    Dragon Tail
    Natural Gift
    Rock Smash
    Strength
    Dragonair &quot;Rage&quot; ♀ (Marvel Scale @ Life Orb (open)

    [​IMG]
    Dragonair ♀ - Rage
    Nature: Bold (Def: +1, Atk: -1)
    Type: Dragon
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


    Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70

    Height Class: 3
    Weight Class: 2
    BRT: 18

    Attacks:

    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Hyper Beam
    Leer
    Outrage
    Safeguard
    Slam
    Thunder Wave
    Twister
    Wrap

    Aqua Jet
    DragonBreath
    Dragon Pulse
    ExtremeSpeed
    Haze
    Iron Tail
    Light Screen
    Mist
    Supersonic
    Water Pulse

    Body Slam
    Double-Edge
    Draco Meteor
    Endure
    Headbutt
    Icy Wind
    Mimic
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Attract
    Bide
    Blizzard
    BubbleBeam
    Captivate
    Curse
    Detect
    Double Team
    Facade
    Fire Blast
    Flamethrower
    Frustration
    Hail
    Hidden Power
    Horn Drill
    Hyper Beam
    Ice Beam
    Incinerate
    Iron Tail
    Natural Gift
    Protect
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Safeguard
    Secret Power
    Shock Wave
    Skull Bash
    Sunny Day
    Surf
    Swagger
    Swift
    Take Down
    Thunder
    Thunderbolt
    Toxic
    Waterfall
    Water Gun
    Whirlpool
    Zap Cannon
    Dunsparce &quot;Fun&quot; ♀ (Serene Grace @ Mental Herb (open)

    [​IMG]
    Dunsparce ♀ - Fun
    Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Mental Herb

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)

    Height Class: 2
    Weight Class: 2
    BRT: 18

    Attacks:

    AncientPower
    Coil
    Defense Curl
    Dig
    Endeavor
    Flail
    Glare
    Pursuit
    Rage
    Rollout
    Roost
    Screech
    Spite
    Take Down
    Yawn

    Agility
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rage
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Aqua Tail
    Body Slam
    Counter
    Double-Edge
    Dream Eater
    Endure
    Headbutt
    Last Resort
    Mimic
    Mud-Slap
    Pain Split
    Psych Up
    Rock Slide
    Role Play
    Spite
    Substitute
    Swagger
    Thunder Wave
    Zen Headbutt

    Attract
    Blizzard
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Double Team
    Dream Eater
    Earthquake
    Facade
    Fire Blast
    Flamethrower
    Frustration
    Gyro Ball
    Hidden Power [Fighting, 7]
    Ice Beam
    Incinerate
    Iron Tail
    Mud-Slap
    Natural Gift
    Nightmare
    Poison Jab
    Protect
    Psych Up
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    SolarBeam
    Stealth Rock
    Strength
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunderbolt
    Toxic
    Water Pulse
    Wild Charge
    Zap Cannon


    [​IMG]
    "I think Rage will make quick work of you..."

    Complications sends out his lead and give orders.

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