"Hello.... Welcome to the Battle Pike.... Shall we get started...?" [box]Bisharp: Defiant Starmie: Natural Cure Revenankh: Shed Skin Optimus (Bisharp) (Move your mouse to reveal the content) Optimus (Bisharp) (open) Optimus (Bisharp) (close) Bisharp (Optimus) (M) Nature: Adamant (+Atk, -SAtk) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories. Abilities: Defiant: Type: Innate The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (Unlocked) (DW) Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Metal Burst Scratch (*) Leer (*) Fury Cutter (*) Torment (*) Faint Attack (*) Scary Face (*) Metal Claw (*) Iron Head Night Slash Sucker Punch (*) Psycho Cut (*) Stealth Rock (*) Revenge Swords Dance (*) Taunt (*) Brick Break (*) Dig Thunder Wave Aerial Ace Stone Edge Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow. Soundwave (Starmie) (Move your mouse to reveal the content) Soundwave (Starmie) (open) Soundwave (Starmie) (close) Starmie (Soundwave) (Genderless) Nature: Timid (-Atk, +Spe, +20% ACC) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Illuminate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Natural Cure: Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic: (DW) Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (132.25>132) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 2 DC: 5/5 Attacks: Tackle (*) Harden (*) Water Gun (*) Rapid Spin (*) Recover (*) Camouflage (*) Swift (*) Power Gem Hydro Pump Surf (*) Ice Beam (*) Thunderbolt (*) Psychic Zap Cannon (Past Gen) Aurora Beam (*) Barrier (*) Supersonic (*) Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus. Lord Loss (Revenankh) (Move your mouse to reveal the content) Lord Loss (Revenankh) (open) Lord Loss (Revenankh) (close) Lord Loss (Revenankh) [M] Nature: Quiet (+SAtk, -Spe, -10 Evasion) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 56 (- 65/1.15~56) Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 1 DC: 1/5 Moves: Wrap (*) Bide (*) Sand Tomb (*) Wring Out (*) Rock Tomb (*) Arm Thrust (*) Mean Look (*) Glare (*) Shadow Punch (*) Power Whip Mach Punch (*) Shadow Sneak (*) Nasty Plot (*) Bulk Up (*) Shadow Ball (*) Focus Blast (*) Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly. [/box] "Your doors...." [RNG: 11] Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva) [RNG: 9] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc) [RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva) "Interesting.... I wonder which door you'll choose...." --- HP: 100 | EN: 100 | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A Complications chooses a door.