Battle Pike [Bronze Rank] - LockDown

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I suppose it can't hurt to try this.

Name: Lock
Challenge Thread (if any): nope!
Rank: Bronze

Manectric @ Static
Colossoil @ Guts
Cradily @ Suction Cups


Manectric(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Thunder
Charge

Crunch
Discharge
Uproar

Hidden Power [Ice, 7]
Thunderbolt
Flamethrower
Snarl
Volt Switch
Protect
Endure
Substitute
Rest
Sleep Talk


Colossoil(*) [The Imprisoned] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Drill Run
Peck
Leer
Tackle
Horn Attack
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Dig
Muddy Water
Pursuit
Crunch
Megahorn

Sucker Punch
Thunder Fang
Water Spout
Fake Out

Earthquake
Facade
Snarl
Rock Slide
Taunt
Protect
U-turn


Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid

Curse
Mega Drain
Mirror Coat
Recover

Toxic
Sludge Bomb
Rock Slide
Protect

Earth Power
Stealth Rock


"Welcome to the Battle Pike! Here your luck will be either salvation or damnation. And by damnation I may having to wait one week to rechallenge."

- - -

Door 1/6

- RNG: 21 - Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

- RNG: 49 - Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

- RNG: 27 - Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.

- - -



"Heatran! Heatran! Heatraaaan!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Damnation! Damnation!"

RNG (1-7=boon): 6/10 (Boon)



"Awww..."

Challenger gets useless Boon!

- - -

Door 2/6

- RNG: 4 - Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)

- RNG: 20 - Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

- RNG: 4 - Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)

- - -



"Those Specs seem really nifty!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Damnation!"

RNG (1-7=boon): 9/10 (Boon)



"In the fires of hell! Bwahahahaha"

Julie the Maid want to battle!


Chandelure is sent out!


Chandelure ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Ghost / Fire
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Item: Choice Specs

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Flame Burst
Confuse RAy
Hex

Acid
Acid Armor
Clear Smog
Endure
Haze
Heat Wave

Hidden Power [Fighting, 7]
Hyper Beam
SolarBeam
Psychic
Flamethrower
Fire Blast
Energy Ball
Dream Eater





"Meet the Infernal Embrace!"

Fire Blast - Fire Blast - Fire Blast
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
3/2/5/1/105
Other:


Hp: 90
En: 100
1/3/11/3/80
Other:
Item: Choice Specs​

- - -

ACTION 1!
Manectric used Snarl (-5en)
Hit: 41 (yes)
Crit: 2 (no)
Damage: (6 + 3)*1.5= 13.5 damage
Chandelure's Special Attack fell!

Chandelure used Fire Blast! (-7en)
Hit: 72 (yes)
Crit: 16 (no)
Burn: 1 (yes)
Damage: 12 + 3 + 10.5 -1.75 = 23.75hp

Manectric loses 2 hp due to burn!

ACTION 2!
Manectric used Crunch! (-6en)
Crit: 10 (no)
Damage: (8 - 3)*1.5 = 7.5hp
Effect: 4 (no)
-2hp due to burn

Chandelure used Fire Blast! (-7en)
Hit: 89 (no)
But it missed!

ACTION 3!

Manectric used Snarl (-5en)
Hit: 66 (yes)
Crit: 11 (no)
Damage: (6 + 3)*1.5= 13.5 damage
Chandelure's Special Attack fell!
-2hp due to burn

Chandelure used Fire Blast! (-7en)
Hit: 80 (yes)
Crit: 9 (no)
Damage: 12 + 3 + 10.5 -3.5 = 22hp

- - -


Hp: 48
En: 84
3/2/5/1/105
Other:


Hp: 55
En: 79
1/3/11/3/80
Other:
Item: Choice Specs​



"Incinerate all!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Come forth divine flame!"

Flamethrower - Flamethrower - Flamethrower

- - -

ACTION 1!
Chandelure used Flamethrower! (-6en)
Crit: 4
Damage: 10 + 3 + 10.5 - 3.5 = 20hp

Manectric used COMBO (Snarl + Snarl)! (-38.5en)
Hit: 95 (miss)
Crit: 4
Damage: (6*2.25+3)*1.5= miss
-2hp due to burn

ACTION 2!
Manectric cools down
-2hp due to burn

Chandelure used Flamethrower! (-6en)
Crit: 6
Damage: 10 + 3 + 10.5 - 7 = 16.5hp

ACTION 3!
Manectric used Snarl! (-17en)
Hit: 38 (yes)
Crit: 11
Damage: (6 + 3)*1.5= 13.5 damage

Chandelure used Flamethrower! (-6en)
Crit: 14
Damage: 10 + 3 + 10.5 - 8.75 = 14.75hp

Manectric fainted!


Hp: KO
En: KO
3/2/5/1/105
Other:


Hp: 41
En: 61
1/3/11/3/80
Other:
Item: Choice Specs​

- - -



"That was fun!"

Door 3/6

- RNG: 8 - Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

- RNG: 9 - Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)

- - -



"Why are you looking at me like that?"
 
On second thought I probably should have chosen Cradily because of Mirror Coat...
Anyway, we shall brave Cradily's door this time.

now would be a good time to have the heatran door...
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Maybe a got a liittle carried away..."

RNG: 10/10 (Ill)



"I think this is one of those terrible runs..."


Crobat ♂
Nature: Hasty (Spe +20, Accuracy +26%, Def: -1)
Type: Poison / Flying
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Infiltrator - (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Item: Life Orb

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)

Height Class: 2
Weight Class: 4
BRT: 20

Attacks:
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Haze
Acrobatics
Air Slash

Brave Bird
Defog
Giga Drain
Hypnosis
Pursuit
Zen Headbutt

Heat Wave
Sky Attack

Toxic
Venoshock
Endure
Roost
Fly


Brave Bird - Sky Attack - Brave Bird
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!
Crobat used Brave Bird! (-8en)
Crit: 3
Damage: 14+3+3-1.5 = 18.5hp
-6.2 recoil
-2hp due to life orb

Cradily used Wring Out! (-9en)
Crit: 2
Damage: 4 + 9.2 + 1.5 = 14.7hp

ACTION 2!
Cradily used Rock Slide! (-5en)
Hit: 63 (yes)
Crit: 16
Flinch: 6 (no)
Damage: (8+3+1.5)*1.5= 18.75hp

Crobat used Sky Attack! (-9en)
Crit: 7
Damage: 14+3+3-1.5= 18.5hp
-2hp due to life orb

ACTION 3!

Crobat used Brave Bird! (-8en)
Crit: 5
Damage: 14+3+3-1.5 = 18.5hp
-6.2 recoil
-2hp due to life orb

Cradily used Ingrain! (-8en)
+2hp due to ingrain

- - -


Hp:46
En:78
3/4/4/4/37
Other: Ingrain for 5a


Hp: 48
En: 73
3/2/3/3/150
Other:
Item: Life Orb​

- - -



"Your Turn!"
 
Rock Slide*3
If Fly, then Recover the first instance, Chill the second, and Recover the third.
If Roost, then use Earth Power.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"These battles are more exciting when you rely on luck!"

Brave Bird - COMBO (Sky Attack + Sky Attack) - cooldown
IF Flinch A2 THEN Brave Bird A3

- - -

ACTION 1!
Crobat used Brave Bird! (-8en)
Crit: 11 (no)
Damage: 14+3+3-1.5 = 18.5hp
-6.2 recoil
-2hp due to life orb

Cradily used Rock Slide! (-5en)
Hit: 23 (no)
Crit: 8 (no)
Damage: (8+3+1.5)*1.5= 18.75hp
+2hp due to ingrain

ACTION 2!
Cradily used Rock Slide! (-9en)
Hit: 89 (no)
Crit: 13 (no)
Flinch: 10 (no)
Damage: (8+3+1.5)*1.5= 18.75hp

Crobat used Sky Attack! (-41en)
Crit: 5 (no)
Damage: 14*2.25+3+3-1.5= 36hp
-2hp due to life orb

Cradily fainted!

Crobat fainted!
- - -


Hp: KO
En: KO
3/4/4/4/37
Other: Ingrain for 2a


Hp: KO
En: KO
3/2/3/3/150
Other:
Item: Life Orb​

- - -



"Hey look, a double KO! At least you will get KOC!"

- RNG: 38 - Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)

- - -



"Please choose the one door you see in front of you. And yes, I could just tell you the result, but then I would spoil the fun of you picking a door!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"A Heatran would be cool..."

RNG: 2/10 (Boon)



"A Gigalith wouldn't be fun anyway..."

Challenger gets a custap berry!

- - -

Door 5/6

- RNG: 23 - Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)

- Cradily is gone
- Manectric is gone

+Custap Berry


- - -



"What an ugly Heatran!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"YOU DON'T KICK THE DOOR. THE DOOR KICKS YOU!!!!"

RNG: 8/10 (Ill)



"Told ya."

Julie the Pike Maid wants to Battle!

Hippowdon is sent out!

Hippowdon ♀
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Ground Gem

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 2
Weight Class: 7
BRT: 20

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Body Slam
Revenge
Sand Tomb
Slack Off
Sleep Talk
Whirlwind

Superpower
Toxic
Protect
Double Team
Endure
Bulldoze
Stone Edge
Substitute




"Don't worry, Hippowdon. Colossoil is just fatter."

Revenge - Earthquake - Revenge
IF Bounce AND Hippowdon is ordered to Earthquake THEN Dig and don't push back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp:120
En: 100
5/3/3/3/95
Other:


Hp: 110
En: 100
4/4/2/4/47
Other:
Item: Ground Gem​

ACTION 1!
Colossoil used Water Spout! (-10en)
Crit: 9
Damage: (15-1.5)*1.5= 20.25hp

Hippowdon used Revenge! (-8en)
Crit: 9
Damage: (12+1.5)*1.5= 20.25hp

ACTION 2!
Hippowdon dug a hole!

Colossoil bounced up!

Hippowdon used Dig! (-11en)
but it missed!

Colossoil used COMBO (Bounce + Body Slam)! (-31en)
Hit (1-185 = hit): 168 (hit)
Crit: 6 (no)
Effect: 8 (no)
Damage: (7+10/2.5)*2 + 1.5 = 23.5hp

ACTION 3!
Colossoil cools down

Hippowdon uses Revenge! (-10en)
Crit: 16 (no)
Damage: (6+1.5)*1.5= 11.25hp

- - -


Hp: 88
En: 61
5/3/3/3/95
Other:


Hp: 66
En: 69
4/4/2/4/47
Other:
Item: Ground Gem

- - -



"Your Turn!"
 
Dig > Crunch > Dig
If non-combo Dig, then Earthquake Combo <----has priority
If Damaging Ground-move when you would Dig, then Bounce
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"We can play the offense card too."

Revenge - Earthquake (Gem) - COMBO (Revenge + Revenge)

ACTION 1!
Colossoil Dug a Hole!
Colossoil used Dig! (-9en)
Crit:9
Damage: 8 + 3 + 1.5 = 12.5hp

Hippowdon used Revenge! (-14en)
Crit:8
Damage: (12+1.5)*1.5= 19.5hp

ACTION 2!
Colossoil used Crunch! (-6en)
Crit:15
Effect: 2 (yes)
Damage: 8 + 3 + 1.5 = 12.5hp

Hippowdon used Earthquake! (-8en)
Crit:15
Damage: 10 + 3 + 3 + 1.5 = 17.5hp
A Gem was used!

ACTION 3!
Colossoil Dug a Hole!
Colossoil used Dig! (-9en)
Crit:13
Damage: 8 + 3 + 1.5 + 1.75 = 14.25hp

Hippowdon used COMBO (Revenge + Revenge)! (-37en)
Crit:9
Damage: (12*2.25+1.5)*1.5= 42.75hp

- - -


Hp: 8
En: 37
5/3/3/3/95
Other:


Hp: 27
En: 10
4/4/2/4/47
Other: -1def for 1r
Item: Ground Gem

- - -



"Whoopsie, I think I miscalc'd somewhere"

Cooldown - Earthquake - Chill
IF Bounce AND not in a combo AND Hippowdon is about to Earthquake THEN Double Team (2 clones) and DON'T push back.
IF Protective/Evasive THEN Chill and push back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Suit yourself."

- - -

ACTION 1!
Colossoil chills! (+12en)

Hippowdon cools down

ACTION 2!
Colossoil uses Fake Out! (-4en)
Crit: 16 (no)
Damage: 4 + 1.5 + 1.75 = 7.25hp

Hippowdon flinches!

ACTION 3!
Colossoil uses Earthquake! (-6en)
Crit: 16 (no)
Damage: 10+3+1.5+1.75= 16.25

Hippowdon chills (+12en)

- - -


Hp: 8
En: 39
5/3/3/3/95
Other:


Hp: 3
En: 22
4/4/2/4/47
Other:
Item: Ground Gem

- - -



"Your Turn!"
 

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