Montoya - Pain Split | Close Combat | Pain Split
If you flinch, push actions down.
If Fun uses Substitute, Encore it only once and push actions.
If Fun uses damaging evasion, Future Sight only once and push actions down.
"Oh, only one Pokemon left to kill? That was fast.
Rage, you're coming back in."
Twister - Twister - Dragon Pulse
IF (Natasha is underground when it is your action) THEN (Agility the first instance, Reflect the second, Double Team (1) the third)
IF (You are asleep when you act) THEN (Sleep Talk [DragonBreath | Dragon Pulse | Draco Meteor | Thunder] instead)
IF (Tail Slap is ordered on all three actions) THEN (Use Draco Meteor + Dragon Pulse on A2 instead)
Just because I made it doesn't mean I'll be lucky at it!
Gallade ♂ - Montoya Nature: Rash (SpA: +1, SpD: -1) Type: Psychic / Fighting Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
Togekiss ♀ - Camille Nature: Bold (Def: +1, Atk: -1) Type: Normal / Flying Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
Tyranitar ♀ - Princess Nature: Quiet (SpA: +1, Spe -8, Evasion -10%)) Type: Rock / Dark Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
"That must be the ugliest princess I have EVER seen..."
RNG Roll: 8/10 (Ill)
Pokeball falls from the heavens on the maid's lap
"I bet this is a super strong mon that will demolish your Gallade!"
Julie the Maid wants to battle!
Glalie is sent out!
Glalie ♂ Nature: Quiet (SpA: +1, Spe -11, Evasion -10%)) Type: Ice Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Moody - (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
- - -
Taunt - Ice Beam - Ice Beam
IF Sucessful Protect AND Hail isn't up THEN Hail that action AND push back AND replace all instances of Ice Beam with Blizzard
IF Double Team clones are up when glalie attacks THEN Icy Wind and push back
Montoya - Close Combat | Psych Up | Close Combat
If Glalie orders Bide, Focus Punch + Focus Punch | Cooldown | Teleport (Evasive) starting on the action Bide was ordered.
If Glalie orders Ice Beam more than once, Disable it and push actions down.