Roleplay Battle Pike [Bronze Rank] - SimonSays

#1

"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Name: Simon Hyde
Challenge Thread (if any): None
Rank: Bronze
Pokemon:

Aggron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15, rounded up)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20
Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


EC: 9/9
MC: 4
DC: 5/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect
Iron Head
Iron Tail

Curse
Head Smash
Dragon Rush
Stealth Rock

Hone Claws
Earthquake
Aerial Ace
Substitute
Stone Edge

Magnet Rise
Ice Punch

Moves: 23


Espeon (Fawkes) [F]
Nature: Bashful (No effect)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Focus Energy
Baton Pass
Trump Card
Future Sight
Psybeam
Psychic
Morning Sun

Tickle
Wish
Yawn

Sunny Day
Shadow Ball
Return
Hidden Power [7, Fighting]
Reflect

Signal Beam

Moves: 23


Revenankh (Pharaoh) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5


Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower

Counter
Force Palm
Destiny Bond

Knock Down
Taunt
Torment
Drain Punch
Earthquake
Brick Break
Protect
Double Team

Moves: 25

"Who am I to keep you waiting? With no further ado, here are your doors:"


[RNG: 1] Life Orb / Active mon's Perish Count is set to 3.


[RNG: 5] Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)


[RNG: 1] Life Orb / Active mon's Perish Count is set to 3.


"It looks like you will have a tough decision to make. Go ahead."

Baron: 100 HP; 100 Energy; No status; No item

Fawkes: 100 HP; 100 Energy; No status; No item

Pharaoh: 100 HP; 100 Energy; No status; No item

SimonSays chooses a door.

(In your next post, could you please say whether you want flavor and justifications for doors or not?)
 
#2
Well, may the odds be ever in our favour!

Pharaoh's (Revenankh)'s door.

(And a little bit of flavour's okay, but you don't have to do it if you're busy/strained for time)
 
#3
RNG (<=700=boon): 712: Perish Song


"Oh, how unfortunate. Perhaps the next door will be better for you."

Door 2


[RNG: 4] There is a pair of Choice Specs painted onto the door. [Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)]


[RNG: 4] There is a pair of Choice Specs painted onto the door. [Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)]


[RNG: 29] The door appears to be made of very hard metal. [Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)]


"Very good, it looks like you might get to battle far before Lucy!"

Baron: 100 HP; 100 Energy; No status; No item
Fawkes: 100 HP; 100 Energy; No status; No item
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: none

SimonSays chooses a door.
 
#4
"Bad luck is bad. Anyways, carrying on! The question is simply 'Who's least likely to die?' and the answer seems simple."

Baron (Aggron)'s Door.
 
#5
RNG (<=700=boon): 229: Choice Specs


"Darn, I really would have loved to destroy part of your team early on."

Door 3


[RNG: 18] There is flame painted onto the door. [Flame Orb / Mon of ref's choice is afflicted with Burn.]


[RNG: 1] There is a picture of your Espeon dying a slow, painful death, with some music in the background.... creepy. Also a Life Orb. [Life Orb / Active mon's Perish Count is set to 3.]


[RNG: 24] Uhh.... I'll just tell you what could be behind this one. [Red Card / Active mon is afflicted with a major status effect of the ref's choosing.]


"Maybe all of your mons will die of Perish Song!"

Baron: 100 HP; 100 Energy; No status; No item
Fawkes: 100 HP; 100 Energy; No status; No item
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs

SimonSays chooses a door.
 
#7
RNG (<=700=boon): 339: Life Orb


"There, surely you must like this item."

Door 4


[RNG: 25] There is a lightning bolt painted onto the door. [Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.]


[RNG: 17] There is a picture of a Macho Brace on the door. [Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)]


[RNG: 32] There is a picture of a Haunter making fun of a Jigglypuff for being fat, but the Jigglypuff is eating a Mental Herb, so it doesn't even care. [Mental Herb / Your active mon is Taunted!]


"These don't look too dangerous, too bad..."

Baron: 100 HP; 100 Energy; No status; No item
Fawkes: 100 HP; 100 Energy; No status; No item
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs, Life Orb

SimonSays chooses a door.
 
#9
RNG (<=700=boon): 773: Swoobat


"Oh good, you chose the battle door and get to battle!"


Swoobat ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114

Height Class: 2
Weight Class: 2
BRT: 16

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Amnesia
Calm Mind
Air Slash
Future Sight
Psychic
Endeavor

Charm
Fake Tears
Knock Off
Roost
Stored Power
Supersonic

Psyshock
Toxic
Taunt
Protect
Shadow Ball
Energy Ball
U-Turn
Trick Room



"Psychic-type versus Psychic-type, isn't this exciting?"

Calm Mind, Calm Mind, Stored Power
IF Yawn AND only once in a row, THEN use Protect that action and push actions back
 
#10
"Yeah, I'm not going to just let that happen. Let's see if my theory's correct."

IF Macho Brace Doubles the effect of all stat-modifiers:
Tickle ~ Sand Attack ~ Tickle

IF Macho Brace only Doubles the positive:
Shadow Ball ~ Trump Card ~ Yawn
 
#11
Macho Brace: "Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and increases the stage-boost of all boosting moves by one (1). Increases the Pokemon's final Weight Class by one (1)." Therefore, I assume you are going for the second set of actions.


Fawkes (F) @ Life Orb
HP: 100
EN: 100
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 100
EN: 100
SPE: 114 (52)
ABIL: Simple
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fawkes used Shadow Ball!
Crit: 298/1000: No
Effect: 551/1000: No
(8+3+4.5) x 1.5 = 23.25 Damage, 2 Recoil
-6 Energy
Swoobat used Calm Mind!
-6 Energy

Action 2:

Fawkes used Trump Card!
Crit: 691/1000: No
(5+3+4.5) - 7 = 5.5 Damage, 2 Recoil
-8 Energy
Swoobat used Calm Mind!
-10 Energy

Action 3:

Swoobat used Protect!
-7 Energy
Fawkes used Yawn!
-7 Energy


Fawkes (F) @ Life Orb
HP: 96
EN: 79
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 71
EN: 77
SPE: 114 (52)
ABIL: Simple
STAT: +4 SpA/SpD (effectively +6 SpA/SpD)
OTHR: N/A

Arena: N/A

Turn Order:


SimonSays issues actions.
Pike Maid issues actions.
REFEREE
 
#12
"Suddenly, idea. This'll do for me. Simple boosts everything, right?"

Sand Attack ~ Yawn ~ Shadow Ball
IF Stored Power is used, use Tickle and push actions back
 
#14

Fawkes (F) @ Life Orb
HP: 96
EN: 79
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 71
EN: 77
SPE: 114 (52)
ABIL: Simple
STAT: +4 SpA/SpD (effectively +6 SpA/SpD)
OTHR: N/A

Arena: N/A

Action 1:

Fawkes used Tickle!
-6 Energy
Swoobat used Stored Power!
Crit: 7/1000: Yes
((8*2+2)+3+3+1.5) x 2/3 + 10.5 = 27.5 Damage
-6 Energy

Action 2:

Fawkes used Tickle!
-10 Energy
Swoobat used Stored Power!
Crit: 746/1000: No
((4*2+2)+3+1.5) x 2/3 + 10.5 = 21.667 Damage
-10 Energy

Action 3:

Fawkes used Tickle!
-14 Energy
Swoobat used Stored Power!
Crit: 514/1000: No
((0*2+2)+3+1.5) x 2/3 + 10.5 = 14.8333 Damage
-14 Energy


Fawkes (F) @ Life Orb
HP: 32
EN: 49
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 71
EN: 47
SPE: 114 (52)
ABIL: Simple
STAT: +3 SpA/SpD (effectively +6 SpA/SpD), -3 Atk/Def (effectively -6 Atk/Def)
OTHR: N/A

Arena: N/A

Turn Order:


Pike Maid issues actions.
SimonSays issues actions.
REFEREE
 
#17

Fawkes (F) @ Life Orb
HP: 32
EN: 49
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 71
EN: 47
SPE: 114 (52)
ABIL: Simple
STAT: +3 SpA/SpD (effectively +6 SpA/SpD), -3 Atk/Def (effectively -6 Atk/Def)
OTHR: N/A

Arena: N/A

Action 1:

Fawkes used Sand-Attack!
-4 Energy
Swoobat used Shadow Ball!
Hit: 89/1000: Yes
Crit: 415/1000: No
Effect: 86/1000: Yes
(8+1.5) x 1.5 + 10.5 = 24.75 Damage
-6 Energy

Action 2:

Fawkes used Sunny Day!
-10 Energy
Swoobat used Shadow Ball!
Hit: 179/1000: Yes
Crit: 252/1000: No
Effect: 744/1000: No
(8+1.5) x 1.5 + 10.5 + 1.75 = 26.5 Damage
-10 Energy


Fawkes (F) @ Life Orb
HP: KO
EN: KO
SPE: 110
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Swoobat (F) @ Macho Brace
HP: 71
EN: 31
SPE: 114 (52)
ABIL: Simple
STAT: +2 SpA/SpD (effectively +4 SpA/SpD), -2 Atk/Def (effectively -4 Atk/Def), -1 Acc (effectively -2 Acc)
OTHR: N/A

Arena: Sunny (3 rounds)


"Maybe your luck will be better now."

Door 5


[RNG: 13] There is a lightning bolt painted onto the door. [Razor Claw / Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)]


[RNG: 23] There is a picture of a Haunter making fun of a Jigglypuff for being fat, but the Jigglypuff is eating a Mental Herb, so it doesn't even care. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)]


"Want more battles?"

Baron: 100 HP; 100 Energy; No status; No item
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs, Life Orb

SimonSays chooses a door.
 
#19
RNG (<=700=boon): 986/1000: Weavile


"It turns out your luck is NOT any better."

ATTENTION: There is no Weavile in the Bronze Rank Opponents section, so I will makeshift one for this battle. Look in the Egg, Tutor, and TM move sections, and if you think I chose any of those moves unfairly (ie they would be useful against your Aggron, but not in most circumstances, so Lou wouldn't choose such moves), then say something and we can talk. Btw, I am following Crobat's example of 6 Egg moves, 2 Tutor moves, and 5 TM's.


Weavile ♀
Nature: Jolly (Spe +19, Accuracy +23%, SpA: -1)
Type: Dark / Ice
Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Razor Claw

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)

Height Class: 2
Weight Class: 3
BRT: 21

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Nasty Plot
Icy Wind
Night Slash
Hone Claws
Fling
Metal Claw
Dark Pulse
Agility
Slash
Beat Up
Ice Shard

Avalanche
Counter
Fake Out
Ice Punch
Pursuit
Reflect

Dynamic Punch
Endure

Toxic
Taunt
Dig
Double Team
Torment



"At least you have good typing!"

Hone Claws, Dynamic Punch, Dynamic Punch
IF Rock-type attacking move, THEN Counter and push actions back
IF Steel-type attacking move, THEN Counter and push actions back
 
#20
Nope. But I have a few complaints about my own movepool....

"But of course... Is it not enough that you have bested my Espeon, Lady Luck? Do you seek to destroy me completely before I even meet Lucy?"

Substitute (15HP) ~ Roar ~ Iron Head + Head Smash Combination
 
#21

Baron (M) @ Life Orb
HP: 100
EN: 100
SPE: 58
ABIL: Sturdy
STAT: +5% Accuracy
OTHR: N/A

Weavile (F) @ Razor Claw
HP: 100
EN: 100
SPE: 144
ABIL: Pressure
STAT: +23% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Weavile used Hone Claws!
-5 Energy
Baron used Substitute!
-15 HP
-12 Energy

Action 2:

Weavile used Dynamic Punch!
Hit: 814/1000: Yes
Crit: 606/1000: No
(10-1-1) x 2.25 + 1.75 = 19.75 Damage
-8 Energy
Baron used Roar!
-7 Energy

Action 3:

Baron used Iron Head+Head Smash!
Hit: 889/1000: Yes
Crit: 685/1000: No
Flinch: 570/1000: No
(26+3+3+1.5) x 1.5 = 50.25 Damage, 25.125 Recoil, 2 Recoil
(6+(9+8/2.5)) x 1.5 = 27.3 ~ -27 Energy
Weavile used Counter!
50.25 x 1.5 = 75.375 Damage
75.375/3 + 6 = 31.125 ~ -31 Energy


Baron (M) @ Life Orb
HP: KO
EN: KO
SPE: 58
ABIL: Sturdy
STAT: +5% Accuracy
OTHR: N/A

Weavile (F) @ Razor Claw
HP: 50
EN: 56
SPE: 144
ABIL: Pressure
STAT: +23% Accuracy
OTHR: N/A

Arena: N/A


"I guess it doesn't really matter what your luck is like at this point."

Door 6


[RNG: 23] It doesn't even matter, you don't have a choice. [Fully heal active mon / Active mon's En is halved.]


"Unfortunately, you have nothing to gain.... At least you won't have to battle again until Lucy.........."

Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs, Life Orb

RNG: (<=700=boon): 486/1000: Active mon is fully healed (aka nothing)


"........ which is right now!"

Lucy


"You may as well accept right now that your Revenankh can't beat me."

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"I'll let Rage soften you up before we completely annihilate you."

SimonSays sends out Pharaoh and orders (and chooses whether or not to give Pharaoh the Life Orb/Choice Specs).
 
#22
OK so apparently I was using Gold Rank doors for Door 5, so let's go back to door 5 using the same RNG rolls.....

Door 5


[RNG: 13] Still Claws and even still a Razor Claw involved. [Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)]


[RNG: 23] Still the sand thing. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)]


"Want more battles?"

Baron: 100 HP; 100 Energy; No status; No item
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs, Life Orb

SimonSays chooses a door.
 
#24
RNG (<=700=boon): 463/100: Razor Claw

Door 6


[RNG: 1] More Perish Song or more Life Orb. [Life Orb / Active mon's Perish Count is set to 3.]


[RNG: 4] More Choice Specs or a fight a Ghost with 11 Special Attack. [Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)]


"Wow, either way you are pretty much screwed if you don't get the boon..."

Baron: 100 HP; 100 Energy; No status; Life Orb
Pharaoh: 100 HP; 100 Energy; Perish Song (3 rounds); No item
Backpack: Choice Specs, Razor Claw

SimonSays chooses a door.