Battle Pike [Bronze Rank] - SubwayJ

2/10 BOON
Got one Life Orb!

Man, you're lucky!
Status said:
110 HP-100%
120 HP-100%, Taunted (6a)
110 HP-100%
1x Mental Herb 1x Scope Lens 1x King's Rock 1x Life Orb
8/50 Shed Shell /Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
14/50 Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
35/50 Enigma Berry /Active mon is afflicted with Torment.


Last door!
 
10/10 ILL

At least some semblance of statistical fairness... And you overgrown moth, what do you think you're doing? You'll have to be less predictable than that if you want a chance against the Queen...

Status said:
110 HP-100%
120 HP-100%, Taunted (6a)
110 HP-100%, Tormented (6a)
1x Mental Herb 1x Scope Lens 1x King's Rock 1x Life Orb

Equip and prepare yourself, I'll fetch the Queen.
 

So, you passed through the Pike relatively unscathed... No worries, it's funnier if you struggle a bit...


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


Fun, give a warm welcome to our guest!
 
Lets go Angry Birds!

We'll try not to get haxxed too badly!

Thunderbolt-Discharge-Thunderbolt
***IF Paralysis inducing move AND you are faster AND you do not have a Substitute up, use Substitute (20) and push actions back
***If Bide is used, change the first action of Bide to Light Screen and the second to Charge and push back
 

A bold strategy... we'll see how much good it does you!
Substitute (20 HP)- Earthquake- Blizzard.

A1:
Cyclohm Thunderbolt (hit 6813 no crit 6056 no effect) 10+3+3+3=19 dmg, -2 HP, -6 en
Dunsparce Substitute -20 HP -17 en
A2:
Cyclohm Discharge (hit 6579 no crit) 8+3+3+3= 17 dmg, -5 en
Dunsparce Earthquake (hit 669 no crit) 10*1,5= 15 dmg, -7 en
A3:
Cyclohm Thunderbolt (hit 972 no crit ) 10+3+3+3=19 dmg, -6 en
Dunsparce's Substitute broke!
Dunsparce Blizzard (5068 hit 3530 no crit) 12*1,5= 18 dmg, -8 en


75 HP- 83%
1/4/5/3/80


71 HP- 67%
4/3/3/3/39

Hrm... Pain, show this fool what is true suffering!
 

Pain, make him suffer.
Earthquake- Hidden Power- Earthquake.

IF Magnet Rise is used, change Earthquake to Sludge Wave.
IF Substitute, Snatch and push down.
IF Bide, Toxic the first action and Glare the second, then continue as intended.
 

Grrr.... Well played.


75 HP- 5%
1/4/5/3/80


KO HP- needsarefreshonsnatchenergycostsandconditionalsubs%​

Fun, come back!
 

It was only a minor setback... we'll crush you the same!
Swagger-Spite(Thunderbolt)- Bind


75 HP- 5%
1/4/5/3/80


71 HP- 67%
4/3/3/3/39

A1:
Cyclohm Chill +12 en
Dunsparce Swagger (5900 hit 6821 intense confusion) -6 en
A2:
Cyclohm hits itself in confusion! (4572 self hit) 1 dmg -3 en
Dunsparce Spite -6 en
A3:
Cyclohm Thunderbolt (8634 no self hit hit 1432 no crit 5622 no para) 10+3+3+3=19 dmg, -2 HP, -10 en
Dunsparce Bind (910 hit 4030 no crit) 3+3=6 dmg -3 en
Cyclohm -2 HP


68 HP- 4%
1/4/5/3/80
Spited (Thunderbolt)
Bind (3a)
Confused (1a)
+2 ATK

52 HP- 52%
4/3/3/3/39

Pain Split- Swagger- Earthquake
 

68 HP- 4%
1/4/5/3/80
Spited (Thunderbolt)
Bind (3a)
Confused (1a)

52 HP- 52%
4/3/3/3/39

A1:
Cyclohm Chill +12 en
Dunsparce Pain Split 8 dmg +8 HP -10 en
Cyclohm -2 HP
A2:
Cyclohm Chill+12 en
Dunsparce Swagger (4367 hit 3396 3 turns confusion) -6 en
Cyclohm -2 HP
A3:
Cyclohm hits itself in confusion! 4-4,5+8=7,5 dmg -3 en
Dunsparce Earthquake (hit 5147 no crit) 10*1,5=15 dmg -7 en
Cyclohm -2 HP


31 HP- 25%
1/4/5/3/80
Spited (Thunderbolt) (2a)
Confused (1a)

60 HP- 29%
4/3/3/3/39
 


Ugh....look at this mess! I gotta lay off the shrooms.



Chill -> Body-Slam -> Earthquake





31 HP- 25%
1/4/5/3/80
Spited (Thunderbolt) (2a)
Confused (1a)



60 HP- 29%
4/3/3/3/39



Action 1

Fun chilled +12 energy

Cyclhom tries to use Thunder...
To hitself (1-5000=Yes) -> 1214 - Yes
-4 energy
(4 - 4,5) + 8 = 8 damage

Action 2

Fun used Body-Slam - 5 energy
(8 + 3) = 11 damage

Cyclhom tries to use Thunderbolt...
To move (6410) - Yes
(10 + 3 + 3) = 16 damage

Action 3

Fun used Earthquake - 7 energy
15 damage

Cyclhom fainted!




KO HP- 0%
1/4/5/3/80
Spited (Thunderbolt) (2a)
Confused (1a)



44 HP- 29%
4/3/3/3/39
Mental Herb
 

110 HP
100 EN
5/3/5/2/81
King's Rock



44 HP
29 EN
4/3/3/3/39
Mental Herb


Action 1

Aurumoth used Focus Blast - 7 energy
To crit (4757) - No
To lower Sp.Def (5918) - No
(12 + 3)*1,5 = 22,5 damage

Dunsparce used Zap Cannon - 9 energy
To crit (603) - Yes
(12 + 3 + 1,5) = 16,5 damage

Aurumoth was paralysed!

Action 2

Dunsparce chilled +12 enery

Aurumoth tries to use Close-Combat....
To move (2021) - No....sorry

Action 3

Dunsparce used Roost - 13 energy
+20 HP

Aurumoth tries to use Focus Blast...
-7 energy
To move (9417) - Yes
To crit (19) - Yes
(12 + 3 + 3)*!,5 = 27 damage



93 HP
86 EN
5/3/5/2/81
King's Rock
15% Para


14 HP
19 EN
4/3/3/3/39
Mental Herb





The hax went both ways this time.....
 
29 + 12 - 9 - 13 = 19 :p





Cant argue with that.


Endure -> Fire Blast -> Counter




93 HP
86 EN
5/3/5/2/81
King's Rock
15% Para


14 HP
19 EN
4/3/3/3/39
Mental Herb


Action 1

Dunsparce used Endure - 15 energy

Aurumoth used Megahorn - 7 energy
To move (326) - No

Action 2

Dunsparce used Fire Blast - 8 energy
To crit (2959) - No
To burn (9481) - No
(12 + 1,5)*1,5 = 20,25 damage

Aurumoth used Zen Headbutt - 5 energy
To move (2694) - Yes

Action 3

Aurumoth used Megahorn - 7 energy
To move (9958) - Yes
To crit (5712) - No
To flinch (7562) - No
(12 + 3 + 3) = 18 damage

Dunsparce used Counter - Something
27 damage




46 HP
74 EN
5/3/5/2/81
King's Rock
5% Para


1 HP
1 EN
4/3/3/3/39
Mental Herb




Nicely done, Fun.


Zap Cannon*3
 

46 HP
74 EN
5/3/5/2/81
King's Rock
5% Para


1 HP
1 EN
4/3/3/3/39
Mental Herb


Action 1

Aurumoth tries to use Feint...
To move (8162) - Yes



46 HP
70 EN
5/3/5/2/81
King's Rock



KO HP
KO EN
4/3/3/3/39
Mental Herb






Grrrr....Rage, wreck this fool!
 

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