Roleplay Battle Pike [Bronze Rank] - The Royal Guard

#1
Challenge #1


"Ah.... welcome to the Battle Pike.... This is where we test your luck...."

[box]Rapidash: Flame Body
Starmie: Illuminate
Revenankh: Air Lock

Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:(26)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn
Take Down
Fury Attack
Bounce

Low Kick
Morning Sun
Hypnosis
Drill Run

Flamethrower
Solarbeam
Hidden Power (Water, 7)
Protect

Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:0
DC:3/5

Moves:(15)

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray

Protect
Ice Beam
Thunder
Psychic
Pain Split
Dive
Thunder Wave
Reflect

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 3/5

Attacks:(21)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Grudge
Vital Throw

Counter
Drain Punch
Shadow Sneak
Mach Punch
Curse

Taunt
Protect
Ice Punch
Rock Slide
Pain Split
[/box]


"I see.... Here are your first doors...."

[RNG: 24] Red Card / Active mon is afflicted with a major status effect of the ref's choosing.
[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.
[RNG: 38] Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)


"Which door will you pick...?"

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: 100 | En: 100 | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: N/A

Items:
None

The Royal Guard chooses a door.
 
#3
Door 1:


"Starmie's door it is..."

[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.

RNG Roll [<=7000 Boon]: 8451/10000 (Ill)



"Oh no...! Revenankh is on fire...!"

Revenankh is afflicted with Burn.



"That's not good.... Maybe the next doors will be better...."

[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
[RNG: 39] Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)


"These are really bad...."

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: 100 | En: 100 | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: BRN

Items:
None

The Royal Guard chooses a door.
 
#5
Door 2:


"Avoiding CHIMECHO THE TERRIBLE is smart..."

[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

RNG Roll [<=7000 Boon]: 4890/10000 (Boon)

The Royal Guard acquires an Expert Belt.



"Things are looking up now...."

[RNG: 39] Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
[RNG: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
[RNG: 24] Red Card / Active mon is afflicted with a major status effect of the ref's choosing.


"Not CHIMECHO THE TERRBLE again...."

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: 100 | En: 100 | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: BRN

Items:
1x Expert Belt

The Royal Guard chooses a door.
(You may manage your items at this step)
 
#7
Door 3:


"That's just unwise..."

[RNG: 39] Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

RNG Roll [<=7000 Boon]: 471/10000 (Boon)



"You'd better take this more seriously...."

[RNG: 7] Focus Sash / A move of the referee's choice on your Active mon is Disabled.
[RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
[RNG: 50] May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.


"...."

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: 100 | En: 100 | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: BRN

Items:
1x Expert Belt

The Royal Guard chooses a door.
(You may manage your items at this step)
 
#9
Door 4:


"Hmmm.... That's not what I would have chose...."

[RNG: 50] May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.

RNG Roll [<=7000 Boon]: 9682/10000 (Ill)



"Erk.... Why is your Serperior here...?"


<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:(27)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid

Glare
Magical Leaf
Mirror Coat
Synthesis

Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse




Revenankh (M)
HP: 100
En: 100
Speed: 65
Ranks: 5/3/2/4
SC/WC: 3/3
Ability: Air Lock
Item: N/A
Stats: N/A
Status: BRN
Other: N/A


Serperior (M)
HP: 100
En: 100
Speed: 113
Ranks: 2/3/4/3
SC/WC: 3/4
Ability: Contrary (Not enabled)
Item: Focus Sash
Stats: N/A
Status: N/A
Other: N/A


"Oh.... I see...."

Enable Contrary
Taunt ~ Reflect ~ Leaf Storm
 
#11

Revenankh (M)
HP: 100
En: 100
Speed: 65
Ranks: 5/3/2/4
SC/WC: 3/3
Ability: Air Lock
Item: N/A
Stats: N/A
Status: BRN
Other: N/A


Serperior (M)
HP: 100
En: 100
Speed: 113
Ranks: 2/3/4/3
SC/WC: 3/4
Ability: Contrary (Enabled)
Item: Focus Sash
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Revenankh used Protect!
-7 energy
Serperior used Taunt!
Missed
-10 energy
Post-action:
-2 HP due to BRN (Revenankh)

Action 2:
Serperior used Reflect!
Other Change: Reflect (Serperior)
-8 energy
Revenankh used Curse!
-50 HP
Other Change: Curse (Serperior)
-26 energy
Post-action:
-2 HP due to BRN (Revenankh)
-5 HP due to Curse (Serperior)

Action 3:
Serperior used Leaf Storm!
RNG Roll (Hit) [<=9000 Hit]: 8626/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 3244/10000 (No)
(14+3+(6-6)) = 17 damage
Stat Change: +2 SpA (Serperior)
-8 energy
Revenankh used Pain Split!
-25 HP (Serperior)
+25 HP (Revenankh)
-28 energy
Post-action:
-2 HP due to BRN (Revenankh)
-5 HP due to Curse (Serperior)



Revenankh (M)
HP: 52
En: 39
Speed: 65
Ranks: 5/3/2/4
SC/WC: 3/3
Ability: Air Lock
Item: N/A
Stats: N/A
Status: BRN
Other: N/A


Serperior (M)
HP: 65
En: 74
Speed: 113
Ranks: 2/3/4/3
SC/WC: 3/4
Ability: Contrary (Enabled)
Item: Focus Sash
Stats: +2 SpA
Status: N/A
Other: Reflect (4a), Curse
 
#13

"I think you're about to be finished off...."

Energy Ball ~ Leaf Storm ~ Frenzy Plant

-----------


Revenankh (M)
HP: 52
En: 39
Speed: 65
Ranks: 5/3/2/4
SC/WC: 3/3
Ability: Air Lock
Item: N/A
Stats: N/A
Status: BRN
Other: N/A


Serperior (M)
HP: 65
En: 74
Speed: 113
Ranks: 2/3/4/3
SC/WC: 3/4
Ability: Contrary (Enabled)
Item: Focus Sash
Stats: +2 SpA
Status: N/A
Other: Reflect (4a), Curse


Action 1:
Serperior used Energy Ball!
RNG Roll (Crit) [<=625 Crit]: 3638/10000 (No)
(8+3+(6-6))+3.5 = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 682/10000 (Effect)
Stat Change: -1 SpD (Revenankh)
-5 energy
Revenankh chilled!
+12 energy
Post-action:
-2 HP due to BRN (Revenankh)
-5 HP due to Curse (Serperior)

Action 2:
Serperior used Leaf Storm!
RNG Roll (Hit) [<=9000 Hit]: 5306/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5804/10000 (No)
(14+3+(6-6))+5.25 = 22.5 damage
Stat Change: +2 SpA (Serperior)
-8 energy
Revenankh used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 3243/10000 (No)
(4-2+(7.5-4.5)-3)*1.5 = 3 damage
RNG Roll (Effect) [<=1000 Effect]: 9292/10000 (No)
-6 energy
Post-action:
-2 HP due to BRN (Revenankh)
-5 HP due to Curse (Serperior)

Action 3:
Serperior used Frenzy Plant!
RNG Roll (Hit) [<=9000 Hit]: 80/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4618/10000 (No)
(15+3+(6-6))+8.75 = 26.75 damage
Revenankh fainted!
-9 energy
Post-action:
-5 HP due to Curse (Serperior)




Revenankh (M)
HP: KO
En: KO
Speed: 65
Ranks: 5/3/2/4
SC/WC: 3/3
Ability: Air Lock
Item: N/A
Stats: -1 SpD
Status: BRN
Other: N/A


Serperior (M)
HP: 47
En: 52
Speed: 113
Ranks: 2/3/4/3
SC/WC: 3/4
Ability: Contrary (Enabled)
Item: Focus Sash
Stats: +3 SpA
Status: N/A
Other: Reflect (1a), Curse

-----------


"Wow.... your Serperior is very strong...."


[RNG: 15] Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ♂ 90/5/3/1/4/76)
[RNG: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)


"Hmm...."

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: KO | En: KO | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: N/A

Items:
1x Expert Belt

The Royal Guard chooses a door.
(You may manage your items at this step)
 
#15
Door 5:


"If that's your choice...."

[RNG: 15] Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ♂ 90/5/3/1/4/76)

RNG Roll [<=7000 Boon]: 3025/10000 (Boon)

The Royal Guard acquires a Big Root.


"Whew.... that's a relief...."


[RNG: 40] Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)
[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)


"These are the last doors before Lucy...."

---

HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: KO | En: KO | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: N/A

Items:
1x Expert Belt
1x Big Root

The Royal Guard chooses a door.
(You may manage your items at this step)
 
#17
Door 6:


"If you insist...."

[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

RNG Roll [<=7000 Boon]: 7471/10000 (Ill)



"Not again...."


Politoed ♂
Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Water Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Rain Dance
Body Slam
Mud Shot
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Ice Ball
Refresh
Splash

Toxic
Bide
Dive
Ice Beam
Focus Blast
Protect
Psychic
Hidden Power [Grass, 7]




Starmie (N)
HP: 90
En: 100
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: N/A


Politoed (M)
HP: 100
En: 100
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: N/A
Other: N/A



"I think its about to attack...."

Hidden Power ~ Hidden Power ~ Hidden Power
[DO ONCE] IF (Thunder is used) THEN (use Perish Song)​
 
#19

Starmie (N)
HP: 90
En: 100
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: N/A


Politoed (M)
HP: 100
En: 100
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: N/A
Other: N/A


Stat Change: -1 Acc (Politoed)
-5 energy (Starmie)
Arena Change: Rain
-10 energy (Politoed)

Action 1:
Starmie used Light Screen!
Other Change: Light Screen (Starmie)
-7 energy
Politoed used Hidden Power!
RNG Roll (Hit) [<=7500 Hit]: 6358/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7760/10000 (No)
(3.5+(6-4.5))*1.5 = 7.5 damage
-5 energy

Action 2:
Starmie used Thunder Wave!
Status Change: 25% PAR (Politoed)
-7 energy
Politoed used Hidden Power!
RNG Roll (PAR) [<=2500 PAR]: 5556/10000 (No)
RNG Roll (Hit) [<=7500 Hit]: 6035/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5361/10000 (No)
(3.5+(6-4.5))*1.5 = 7.5 damage
-9 energy

Action 3:
Starmie used Pain Split!
+12.5 HP (Starmie)
-12.5 HP (Politoed)
-14.333 energy
Politoed used Hidden Power!
RNG Roll (PAR) [<=2500 PAR]: 3198/10000 (No)
RNG Roll (Hit) [<=7500 Hit]: 8445/10000 (No)
Missed
-13 energy



Starmie (N)
HP: 87
En: 67
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: Light Screen (3a)


Politoed (M)
HP: 87
En: 63
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: -1 Acc
Status: PAR (20%)
Other: N/A
 
#20
Thunder-Psychic-Thunder
If Perish song is used then Confuse Ray MOTHERFUCKER(Please RNG Gods help me)
If your target in under the effect of an evasive/protective move then Reflect and push actions down but not in a row

If Splash is used then Pray that the gods have mercy on you.
 
#21

"This might work...."

Perish Song ~ Perish Song ~ Perish Song
IF (Perish Song is used successfully) THEN (change all future actions to Refresh)​

-----------


Starmie (N)
HP: 87
En: 67
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: Light Screen (3a)


Politoed (M)
HP: 87
En: 63
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: -1 Acc
Status: PAR (20%)
Other: N/A


Action 1:
Starmie used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Politoed)
-5 energy
Politoed used Perish Song!
RNG Roll (Hit Self) [<=5000 Hit Self]: 7873/10000 (No)
RNG Roll (PAR) [<=2000 PAR]: 160/10000 (PAR)
Politoed was fully paralyzed

Action 2:
Starmie used Confuse Ray!
Failed
-9 energy
Politoed used Perish Song!
RNG Roll (Hit Self) [<=5000 Hit Self]: 1590/10000 (Hit Self)
(4+(3-4.5)) = 2.5 damage
-3 energy

Action 3:
Starmie used Confuse Ray!
Failed
-13 energy
Politoed used Perish Song!
RNG Roll (PAR) [<=1500 PAR]: 1279/10000 (PAR)
Politoed was fully paralyzed




Starmie (N)
HP: 87
En: 40
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: N/A


Politoed (M)
HP: 84
En: 60
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: PAR (5%)
Other: N/A

-----------


"Lucky you...."

Perish Song ~ Hidden Power ~ Hidden Power
IF (you hurt yourself in confusion) THEN (push actions back)​
 
#23
I'm dumb and forgot to put that it was raining, sorry.


Starmie (N)
HP: 87
En: 40
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: N/A


Politoed (M)
HP: 84
En: 60
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: PAR (5%)
Other: N/A

Arena: Rain


Action 1:
Starmie used Thunder!
RNG Roll (Crit) [<=625 Crit]: 7083/10000 (No)
(12+(7.5-6))*1.5 = 20.25 damage
RNG Roll (Effect) [<=3000 Effect]: 7490/10000 (No)
-8 energy
Politoed used Perish Song!
RNG Roll (PAR) [<=500 PAR]: 8827/10000 (No)
Other Change: Perish Song (Starmie)
Other Change: Perish Song (Politoed)
-15 energy

Action 2:
Starmie used Psychic!
RNG Roll (Crit) [<=625 Crit]: 3917/10000 (No)
(9+3+(7.5-6)) = 13.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9382/10000 (No)
-5.5 energy
Politoed used Hidden Power!
RNG Roll (PAR) [<=500 PAR]: 3440/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9096/10000 (No)
(7+(6-4.5))*1.5 = 12.75 damage
-5 energy

Action 3:
Starmie used Thunder!
RNG Roll (Crit) [<=625 Crit]: 9340/10000 (No)
(12+(7.5-6))*1.5 = 20.25 damage
RNG Roll (Effect) [<=3000 Effect]: 2505/10000 (Effect)
Status Change: 20% PAR (Politoed)
-8 energy
Politoed used Hidden Power!
RNG Roll (PAR) [<=2000 PAR]: 5519/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 6520/10000 (No)
(7+(6-4.5))*1.5 = 12.75 damage
-9 energy



Starmie (N)
HP: 61
En: 18
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: Perish Song (2r)


Politoed (M)
HP: 30
En: 31
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: PAR (15%)
Other: Perish Song (2r)

Arena: Rain
 
#25

"You're running out of time...."

Encore ~ Chill ~ Swagger
IF (you are fully paralyzed a1) THEN (use Protect a3)​

-----------


Starmie (N)
HP: 61
En: 18
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: N/A
Status: N/A
Other: Perish Song (2r)


Politoed (M)
HP: 30
En: 31
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: PAR (15%)
Other: Perish Song (2r)

Arena: Rain


Action 1:
Starmie chilled!
+12 energy
Politoed used Encore!
RNG Roll (PAR) [<=1500 PAR]: 3983/10000 (No)
Other Change: Encore (Starmie)
-10 energy

Action 2:
Starmie chilled!
+12 energy
Politoed chilled!
RNG Roll (PAR) [<=1500 PAR]: 2530/10000 (No)
+12 energy

Action 3:
Starmie chilled!
+12 energy
Politoed used Swagger!
RNG Roll (PAR) [<=1500 PAR]: 5722/10000 (No)
RNG Roll (Hit) [<=9000 Hit]: 6811/10000 (Hit)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
Stat Change: +2 Atk (Starmie)
Other Change: Severe Confusion (Starmie)
-7 energy



Starmie (N)
HP: 61
En: 54
Speed: 115
Ranks: 2/3/5/3
SC/WC: 2/4
Ability: Illuminate
Item: N/A
Stats: +2 Atk
Status: Confusion (3a)
Other: Perish Song (1r)


Politoed (M)
HP: 30
En: 26
Speed: 70
Ranks: 2/3/4/4
SC/WC: 2/3
Ability: Drizzle
Item: Water Gem (5 uses)
Stats: N/A
Status: PAR (10%)
Other: Perish Song (1r)

Arena: Rain

-----------


"Tick tock...."

Endure ~ Protect ~ Swagger
IF (you are fully paralyzed) THEN (push actions back)​