Elevator Music
63194
Challenge #1
"Ah.... welcome to the Battle Pike.... This is where we test your luck...."
[box]Rapidash: Flame Body
Starmie: Illuminate
Revenankh: Air Lock
Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:(26)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn
Take Down
Fury Attack
Bounce
Low Kick
Morning Sun
Hypnosis
Drill Run
Flamethrower
Solarbeam
Hidden Power (Water, 7)
Protect
Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC:6/6
MC:0
DC:3/5
Moves:(15)
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray
Protect
Ice Beam
Thunder
Psychic
Pain Split
Dive
Thunder Wave
Reflect
<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 3
DC: 3/5
Attacks:(21)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Grudge
Vital Throw
Counter
Drain Punch
Shadow Sneak
Mach Punch
Curse
Taunt
Protect
Ice Punch
Rock Slide
Pain Split
[/box]
"I see.... Here are your first doors...."
[RNG: 24] Red Card / Active mon is afflicted with a major status effect of the ref's choosing.
[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.
[RNG: 38] Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful 100/5/5/1/4/25)
"Which door will you pick...?"
---
HP: 100 | En: 100 | Speed: 105 | Ability: Flame Body | Ranks: 4/2/4/3 | Other: N/A
HP: 90 | En: 100 | Speed: 115 | Ability: Illuminate | Ranks: 2/3/5/3 | Other: N/A
HP: 100 | En: 100 | Speed: 65 | Ability: Air Lock | Ranks: 5/3/2/4 | Other: N/A
Items:
None
The Royal Guard chooses a door.
"Ah.... welcome to the Battle Pike.... This is where we test your luck...."
[box]Rapidash: Flame Body
Starmie: Illuminate
Revenankh: Air Lock
Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:(26)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn
Take Down
Fury Attack
Bounce
Low Kick
Morning Sun
Hypnosis
Drill Run
Flamethrower
Solarbeam
Hidden Power (Water, 7)
Protect
Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC:6/6
MC:0
DC:3/5
Moves:(15)
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray
Protect
Ice Beam
Thunder
Psychic
Pain Split
Dive
Thunder Wave
Reflect
<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 3
DC: 3/5
Attacks:(21)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Grudge
Vital Throw
Counter
Drain Punch
Shadow Sneak
Mach Punch
Curse
Taunt
Protect
Ice Punch
Rock Slide
Pain Split
"I see.... Here are your first doors...."
"Which door will you pick...?"
---
Items:
None
The Royal Guard chooses a door.