Challenge #1 "Welcome to the Battle Pike.... This is where we test your luck...." [box]Sceptile: Unburden Swampert: Steadfast Krilowatt: Magic Guard Meliadoul (Sceptile) (Move your mouse to reveal the content) Meliadoul (Sceptile) (open) Meliadoul (Sceptile) (close) Meliadoul - Sceptile (F) Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense) Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. KOs: 9 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two. Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 138 + 22 Acc Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: -Absorb -Acrobatics -Agility -Bullet Seed -Detect -Double Kick -Double Team -Dragon Pulse -Earthquake -Endure -Energy Ball -False Swipe -Fling -Focus Blast -Frenzy Plant -Fury Cutter -Giga Drain -Grass Knot -Grass Pledge -GrassWhistle -Hidden Power: Fire 7 -Leaf Blade -Leaf Storm -Leech Seed -Leer -Mud Slap -Night Slash -Pound -Pursuit -Quick Attack -Rock Slide -Safeguard -Screech -Substitute -Synthesis -Swords Dance -Thunderpunch -Toxic -Worry Seed -X-Scissor Total Moves: 40 Hype Dog (Swampert) (Move your mouse to reveal the content) Hype Dog (Swampert) (open) Hype Dog (Swampert) (close) Hype Dog - Swampert (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. KOs: 12 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two. Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 - 10 evasion Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: -Avalanche -Bide -Brick Break -Bulldoze -Counter -Dive -Earth Power -Earthquake -Endeavor -Endure -Foresight -Growl -Hammer Arm -Hidden Power: Electric 7 -Hydro Cannon -Hydro Pump -Ice Beam -Ice Punch -Low Kick -Mirror Coat -Mud Bomb -Mud Shot -Mud-Slap -Mud Sport -Muddy Water -Protect -Rain Dance -Refresh -Roar -Rock Smash -Scald -Stealth Rock -Stone Edge -Substitute -Tackle -Take Down -Toxic -Uproar -Water Gun -Water Pledge -Waterfall -Whirlpool -Wide Guard -Yawn Total Moves: 44 antitina (Krilowatt) (Move your mouse to reveal the content) antitina (Krilowatt) (open) antitina (Krilowatt) (close) antitina - Krillowatt (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. KOs: 4 Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin: (Dream World) LOCKED. Stats: HP: 125 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 0/5 Attacks: -Aqua Jet -Bubble -Charge -Confuse Ray -Counter -Detect -Discharge -Double Team -Earth Power -Earthquake -Helping Hand -Ice Beam -Ice Shard -Icy Wind -Imprison -Me First -Mirror Coat -Safeguard -Scald -Surf -Tackle -Thunder -Thunderbolt -Thundershock -Volt Switch Total Moves: 25 [/box] "Please choose one of the following...." [RNG: 24] Red Card / Active mon is afflicted with a major status effect of the ref's choosing. [RNG: 47] Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva) [RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30) "Good luck...." --- HP: 100 | En: 100 | Speed: 138 | Ability: Unburden | Ranks: 3/2/4/2 | Other: N/A HP: 110 | En: 100 | Speed: 52 | Ability: Damp | Ranks: 5/3/3/3 | Other: N/A HP: 125 | En: 100 | Speed: 105 | Ability: Magic Guard | Ranks: 2/3/4/3 | Other: N/A Items: None TheWolfe chooses a door.